- March 31, 2026
- Clover Bite
- 35h median play time
GRIME II
While GRIME 2 could play it safe and be a carbon copy of its predecessor, it decides to employ the very mechanic it puts forth, borrowing, but also building. Creating an experience you cannot miss.
Platforms
About
GRIME II is a single player role playing game with a fantasy theme. It was developed by Clover Bite and was released on March 31, 2026. It received positive reviews from critics and very positive reviews from players.
Become a stealer of forms in GRIME II, the sequel to 2021's acclaimed action-adventure metroidvania. You are a Formless - an art mimic, absorbing creatures and summoning molds in their shape. Venture into a new and mysterious land in the GRIME universe, where danger and wonder await around every corner. Use your surroundings in tandem with your summoned molds to overcome deadly enemies and epic b…






- Stunning and unique art style with gorgeously detailed and varied environments that create an eerie, surreal atmosphere.
- Satisfying and complex combat system with multiple playstyles including rewarding parry mechanics, mold abilities, and weapon variety.
- Improved platforming mechanics and large, well-designed interconnected world encouraging exploration with ample secrets and rewarding progression.
- The game suffers from bugs and technical issues including inconsistent hitboxes, input lag, occasional crashes, and problematic respawning spots.
- Navigation and map design can be confusing with large, empty areas, opaque progression gating, lack of clear indicators, and annoying one-way paths causing tedious backtracking.
- Some late-game platforming is clunky, frustrating, and overused, leading to extended, repetitive sequences that can detract from overall enjoyment.
- gameplay166 mentions Positive Neutral Negative
Grime 2 expands on its predecessor with a wide array of new and refined mechanics that enhance combat, platforming, and traversal, delivering a fluid and challenging metroidvania experience praised for its satisfying parry system and diverse boss fights. While many appreciate the game's depth, originality, and polished upgrades, some find the combat overloaded with convoluted mechanics, occasional clunky controls, and frustrating platforming segments that detract from overall enjoyment. The game is generally lauded for its smooth gameplay flow, creative systems, and improved difficulty curve, though certain design decisions and technical issues have elicited mixed reactions.
“Grime 1&2 remain one of the best combinations of souls-like and metroidvania mechanics outside of Hollow Knight.”
“The gameplay, story and atmosphere of this game are all great.”
“Gameplay was satisfying, the upgrade system felt polished, the bosses are memorable as they are enjoyable.”
“The combat feels very over bloated with several unique combat mechanics that don't work together and leave you feeling like you are misplaying by ignoring them. The parry feels bad as enemies have insanely weird attack patterns that are hard to read and you have a very short parry window. The normal attacks feel slow and sluggish. The summons feel useless, unfun and actively detrimental as they stick you in place. The pull into enemy does close to nothing besides refilling a heal.”
“The farther in you get, the more the bosses just get annoying and extremely heavy on one-shot mechanics that have nothing to do with your build or gear or anything else and are all about gotcha-mechanics that you have no choice but to repetitiously do and memorize because there is no time to learn them or react; you just know what it is right away and do it or die. Also, the attacks seem randomized, so you may not get an attack even one single time early in a fight that would help telegraph what to do later in.”
“The more I play, the more I get sick of the runbacks, the double hitting attacks or just getting 2-shot in general, the huge open blocky spaces and long corridors I'm dash jumping through again and again. Everything is sort of just blending into each other, from platforming mechanics to enemy and boss attack patterns, and I'm basically turning off my brain traversing the map going down unexplored corridors for weapons, armors, and molds (spells) I'm never going to use.”
Grime II - Análisis
8IGN Logo Muy bueno Grime 2 es un metroidvania muy sólido, uno de los mejores que hemos visto en 2026. Tiene unas secciones de plataformas exquisitas, un combate estimulante y una exploración que invita a perderse en su mundo durante horas. Por Mario Seijas
80%Keep Calm and Paint On
Keep Calm and Paint On Grime II is a solid Metroidvania that excels where it counts, the exploration, although there are a few nagging issues with some of its combat. It certainly is not without challenge, so those looking for an easy time might want to search elsewhere.
81%GRIME 2 Review — Paint The World Difficult
While GRIME 2 could play it safe and be a carbon copy of its predecessor, it decides to employ the very mechanic it puts forth, borrowing, but also building. Creating an experience you cannot miss.
90%
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Frequently Asked Questions
GRIME II is a role playing game with fantasy theme.
GRIME II is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.
On average players spend around 161 hours playing GRIME II.
GRIME II was released on March 31, 2026.
GRIME II was developed by Clover Bite.
GRIME II has received very positive reviews from players. Most players liked GRIME II for its gameplay but disliked it for its stability.
GRIME II is a single player game.
Similar games include GRIME, Blasphemous 2, MIO: Memories in Orbit, Ender Magnolia: Bloom in the Mist, Voidwrought and others.







