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GRIME II

While GRIME 2 could play it safe and be a carbon copy of its predecessor, it decides to employ the very mechanic it puts forth, borrowing, but also building. Creating an experience you cannot miss.
GRIME II Game Cover
90%Game Brain Score
Most mentioned positive aspects:gameplay, story
Most mentioned negative aspects:stability, optimization
92% User Score Based on 716 reviews
Critic Score 85%Based on 5 reviews

Platforms

Xbox Series X|SPCPlaystation 5XboxWindowsPlayStation
GRIME II Game Cover

About GRIME II

GRIME II is a single player role playing game with a fantasy theme. It was developed by Clover Bite and was released on March 31, 2026. It received positive reviews from critics and very positive reviews from players.

Become a stealer of forms in GRIME II, the sequel to 2021's acclaimed action-adventure metroidvania. You are a Formless - an art mimic, absorbing creatures and summoning molds in their shape. Venture into a new and mysterious land in the GRIME universe, where danger and wonder await around every corner. Use your surroundings in tandem with your summoned molds to overcome deadly enemies and epic b…

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Games Like GRIME II

Looking for games like GRIME II? Here are top role playing recommendations with a fantasy focus, selected from player-similarity data — start with GRIME, Blasphemous 2 or ENDER MAGNOLIA: Bloom in the Mist.

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Reviews

92%Audience ScoreBased on 716 reviews
gameplay66 positive mentions
stability36 negative mentions

  • Stunning art direction and beautiful, surreal environments with unique creature and boss designs.
  • Engaging and fluid combat system with satisfying parries, various weapons, and innovative mold mechanics offering diverse build options.
  • Challenging but fair platforming and traversal mechanics that enhance exploration and keep gameplay fresh.
  • Immersive and intriguing lore and story expansion building on the original game, complemented by an excellent soundtrack.
  • Large, interconnected world with rewarding exploration, good level design, and quality-of-life improvements including fast travel and map markers.
  • Active developer support with regular patches addressing bugs and improving game balance and polish.
  • Technical issues including bugs, visual glitches, inconsistent hitboxes, and occasional crashes affecting player experience.
  • Map design and backtracking can be frustrating due to large areas, one-way paths, unclear teleport requirements, and limited map indicators.
  • Platforming sections can feel overwhelming or tedious, with some awkward controls, camera limitations, and punishing challenge spikes late game.
  • Some bosses and enemies have unpredictable or spammy attack patterns leading to occasional unfair deaths and frustrating fights.
  • Certain game systems such as stamina management, mold usability, and UI/inventory sorting need improvement for clarity and balance.
  • gameplay

    213 mentions Positive Neutral Negative
    31% positive mentions, 65% neutral mentions, 4% negative mentions

    Grime II builds on its predecessor’s solid metroidvania foundation with expanded and unique combat and movement mechanics that offer satisfying, fluid gameplay and challenging platforming, though some players find the abundance of mechanics overwhelming or occasionally clunky. Boss fights are generally well-designed and engaging, requiring mastery of various mechanics like parrying and environment interaction, but some encounters suffer from frustrating one-shot or gimmicky elements. While the game introduces more exploration and variety, occasional technical issues, intrusive dialogue, and extensive backtracking slightly hinder the overall experience, yet it remains highly recommended for fans of fluid, inventive metroidvania gameplay.

    • “The gameplay lives up to the first, with some unique movement mechanics, while sticking to some of the best ones from the first game.”
    • “Highly unique setting, clever mechanics that get used in a variety of contexts (for example, the tether you use to pull yourself up to things is also used to stop certain enemy attacks) and cool map design that lets you reach areas from different directions.”
    • “The environments and soundtrack are stunning, the combat flows even better than before with expanded mechanics, the platforming movement is so fluid as it builds up, the story is far more involved, the worldbuilding is expanded upon, and all in all it's just a wonderful game.”
    • “It's bloated - both mechanically and level-wise, introduces awful platforming everywhere and I kid you not, you run out of the 100 map markers you have available, because they have unrewarding backtracking in every area of the game multiple times.”
    • “The combat feels very overbloated with several unique combat mechanics that don't work together and leave you feeling like you are misplaying by ignoring them; the parry feels bad as enemies have insanely weird attack patterns that are hard to read and you have a very short parry window; the normal attacks feel slow and sluggish; the summons feel useless, unfun and actively detrimental as they stick you in place; the pull into enemy does close to nothing besides refill a heal.”
    • “The farther in you get the more the bosses just get annoying and extremely heavy on one-shot mechanics that have nothing to do with your build or gear or anything else and are all about gotcha-mechanics that you have no choice but to repetitiously do and memorize because there is no time to learn them or react; you just know what it is right away and do it or die. But also the attacks seem randomized, so you may not get an attack even one single time early in a fight that would help telegraph what to do farther in.”
  • story

    156 mentions Positive Neutral Negative
    25% positive mentions, 73% neutral mentions, 2% negative mentions

    The story in this game is generally regarded as intriguing and atmospheric, with deep worldbuilding and unique thematic elements that some players find thought-provoking and emotionally engaging. However, it can feel verbose, heavy-handed, or less complex compared to its predecessor, with pacing issues and occasionally intrusive dialogue that may detract from player immersion. Overall, the narrative appeals most to those who appreciate cryptic, philosophical storytelling integrated with environmental cues, while others may find it repetitive or skippable without losing core gameplay enjoyment.

    • “The story of this game is peak.”
    • “I took everything I loved about Grime, made it better, and then added a story that I fell in love with even more than the first.”
    • “The environments and soundtrack are stunning, the combat flows even better than before with expanded mechanics, the platforming movement is so fluid as it builds up, the story is far more involved, the worldbuilding is expanded upon, and all in all it's just a wonderful game.”
    • “Dialogue is frequent, intrusive, and rarely meaningful to either the gameplay or story.”
    • “Another con within the story is how slow the pacing feels for the first 2 items of the weapon quest, traversing these labyrinthian maze-like areas with nothing happening until we can finally access paint reef was a slog personally, especially considering the pacing felt quite good for everything up until and after the weapon quest.”
    • “Ultimately I honestly found it pretty unsatisfying given all the gameplay foibles, fussy mechanics and bosses that turn into QTEs more than build/combat style, and the story falling flat pretty hard for me with too many illusory choices and options that aren't options combined with a not very well thought out narrative.”
  • music

    113 mentions Positive Neutral Negative
    65% positive mentions, 32% neutral mentions, 3% negative mentions

    The music in this game, composed by Alex Roe, is widely praised for its beautiful, atmospheric, and soulful soundtrack that perfectly complements the game's diverse environments and intense combat. Many reviewers highlight the soundtrack as a standout feature, with memorable boss themes and ambient tracks that enhance immersion and storytelling, often describing it as among the best in the metroidvania genre. While a few mention minor issues like occasional silence or areas for improvement, the overall consensus is that the music is phenomenal, addictive, and integral to the game's captivating experience.

    • “The soundtrack Alex Roe, you are an absolute genius; the entire soundtrack of Grime II has been such a pleasure to listen to, and the boss tracks are absolute bangers!”
    • “Alex Roe has done it again with the sequel by composing a soundtrack that not only fits the game narratively but also stays with you for days.”
    • “The music by Alex Roe... I can't even begin to describe how amazing this soundtrack is.”
    • “I also started running into more bugs farther in - insta-kill spikes that didn't load, chunks of a wall missing (that made it look like it had a dash-into-the-hole secret), the music in one of the later areas just stopped playing and left it dead silent, one of the cutscenes would start fully illuminated then black out and fade back in.”
    • “Some of these bosses took me 1-2 hours, usually requiring me to turn off the music and ambience, focusing on sound effects and the cues they brought.”
    • “These are things like mantling not properly working on certain corners, missing descriptions or typos and music ceasing to play.”
  • graphics

    98 mentions Positive Neutral Negative
    49% positive mentions, 48% neutral mentions, 3% negative mentions

    The game features a unique, surreal, and striking art style that is widely praised for its gorgeous 2.5D visuals, varied environments, and immersive world design. While some minor visual bugs, occasional stuttering, and optimization issues are noted, especially on lower-end hardware, the graphics consistently receive acclaim for their creativity, atmosphere, and contribution to the game's memorable aesthetic and storytelling.

    • “While it does feel a bit janky sometimes, has some minor visual bugs and I did fall through the map once, this is still a beautifully crafted game with lots of combat variety, an amazingly crafted map, very satisfying traversal challenges, and gorgeous art direction.”
    • “Stats are able to be reset a few times, and the exploration is very well done with very beautiful locations that really showcase the unique art style that Grime offers with locations like a reef filled with living handpaint or a garden made from crystal axe or sword plants.”
    • “It absolutely sets a new high bar for visuals, art direction, OST, combat, boss design, exploration, build diversity, and platforming.”
    • “While the game retains the novel aesthetic of the first, it hasn't been nearly refined enough, such that often something that should look uncanny often just looks like an unbaked asset got dropped into the world.”
    • “Grime II runs pretty well on my Lenovo Legion S handheld—but only after I significantly reduced the graphics quality.”
    • “With high texture and shadow quality, the device struggles and the graphics stutter.”
  • stability

    36 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    While Grime 2 offers an improved and enjoyable metroidvania experience, it is hampered by frequent minor to severe bugs, including glitches in controls, platforming, enemy behavior, and optimization issues—especially in late-game sections. The developers are actively addressing these with patches, but some players find these stability problems frustrating and disruptive to gameplay. Overall, the game remains playable and fun despite its current buggy state.

    • “Just like the first Grime on release, this game is also buggy as hell right now. I encountered a bug where a story boss's HP bar just disappeared and the boss straight up died without me doing anything when I entered the arena; another story boss's second phase's HP bar wasn't there the whole time, so I didn't even know if I was damaging it before I died. The bosses themselves aren't really challenging enough; you die to bugs or unresponsive controls more than your own skill issues. One boss basically plays out like a cinema experience where you just watch and occasionally react.”
    • “There are pretty obvious optimization issues in the late game sections: frame dropping, stuttering, and graphic glitches become constant, even though there's little to none in early to mid-game. Controls become clunky during long platforming sections, forcing you to restart because your character refuses to grapple, slide, or jump properly. Enemies (non-bosses) become damage sponges, many with weird or missing startup animations, making attacks unpredictable the first time. There's no recovery invincibility frames, so taking damage often leads to follow-up damage and death, as the game doesn't allow you to react to mistakes unlike Hollow Knight or Silksong. These problems make the game unnecessarily frustrating rather than genuinely difficult.”
    • “Holy hell, this game is buggy as hell... everything was fine before the last sculptor boss, but once I reached that boss, pressing jump causes my character to stand still for at least a second before actually jumping. I tried different controllers and restarted my PC, but the issue persisted. After beating that boss, the platforming becomes insufferable: the grapple slide is so unresponsive that sometimes it works fine, but other times it doesn't grapple anything properly even when I'm right next to a grapple point. These buggy annoyances severely impact the experience and I can't recommend this game before it receives a massive patch or a definitive version.”
  • atmosphere

    30 mentions Positive Neutral Negative
    57% positive mentions, 33% neutral mentions, 10% negative mentions

    The atmosphere across the Grime series is widely praised for its bleak, moody, and immersive qualities, complemented by unique art direction and a fitting soundtrack that enhances the experience. While the original Grime is often favored for its cohesive and gripping atmosphere, the sequel maintains strong design and combat but receives some critique for less focused artistic direction and intrusive writing. Overall, the series is celebrated as a masterclass in atmospheric indie gaming, with memorable visuals, music, and worldbuilding that deeply engage players.

    • “Grime is a masterclass in atmospheric indie gaming.”
    • “The first Grime stood out for its bleak atmosphere, subtle worldbuilding, and mysterious tone.”
    • “Atmosphere, art direction, mood, movement, and music are all stellar.”
    • “Ultimately, Grime II delivers strong gameplay and memorable boss encounters, but its unfocused artistic direction and overly intrusive writing prevent it from matching the atmosphere and cohesion that made the original memorable.”
    • “For me, that clashes with the world and atmosphere and the experience as a whole.”
    • “Overall, I preferred the atmosphere of Grime 1 more, but this game's art design is still gorgeous.”
  • optimization

    28 mentions Positive Neutral Negative
    14% positive mentions, 65% neutral mentions, 21% negative mentions

    Optimization in the game is inconsistent, with several reports of significant performance drops, stuttering, and occasional freezing, especially in certain areas like the main hub and late-game zones. While some users experience smooth gameplay after adjusting settings, others note the game struggles even on mid to higher-end PCs, indicating CPU and overall optimization issues. Despite a solid core and improved visuals over its predecessor, the game suffers from noticeable performance problems that impact the experience for many players.

    • “The only issues I had were performance related and minor bugs, and those all have been patched out pretty quickly.”
    • “But if you turn the quality down, it runs smoothly—and still looks damn good.”
    • “I have what I consider a mid tier PC, but the performance on this game is incredible, and graphically it's stunning, I've had zero bugs thus far.”
    • “Edit: forgot to mention that this game has some pretty obvious optimization issues in the late game sections with framedropping, stuttering, and graphic glitches becoming constant even though in the early to middle game there’s little to none; controls become clunky during long platforming sections, sometimes forcing restarts because the character refuses to grapple, slide, or jump; enemies (not bosses) become damage sponges with weird or missing startup animations, making it hard to react to attacks and often forcing players to guess or skip encounters; there are no recovery invincibility frames, so taking damage usually leads to death as the game doesn’t allow you to react to mistakes unlike Hollow Knight or Silksong.”
    • “Had some performance problems in select areas such as the main hub and a few other locations where even after lowering graphics settings, FPS would still drop to 20-30, while other areas maintained 40-50 FPS. This might be due to my computer specs, so better systems may experience fewer drops in these locations.”
    • “It gets progressively jankier as you discover new zones, with performance hitches exceeding those of the first game in frequency and severity.”
  • grinding

    22 mentions Positive Neutral Negative
    5% positive mentions, 0% neutral mentions, 95% negative mentions

    Grinding and platforming in the game are frequently described as tedious and frustrating, with backtracking and traversal often feeling excessive and unenjoyable due to large areas, confusing map design, and repetitive dash-jumping. However, some improvements were made by the developer to reduce tedium, making platforming more enjoyable, and combat grinding can somewhat alleviate exploration monotony. Overall, while gameplay has enjoyable elements, the grinding aspect significantly hampers the experience for many players.

    • “There were genuinely moments that felt like the idea of 'fun' was sacrificed for 'how can we make this as obnoxious or tedious as possible.'”
    • “Literally every inch of the game has some incredibly tedious, frustrating, unfun aspect to it that just adds up the more you play.”
    • “Starting from middle game it starts getting tedious, and near the end it gets really over the top.”
  • humor

    8 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is noted for its funny and sometimes hilarious dialogue, as well as amusing glitches and broken mechanics that add a lighthearted touch. While the world and story may not always engage everyone, the blend of humor with other emotional elements creates a varied and entertaining experience.

    • “Hilarious dialogs.”
    • “There are still some funny (very small!) glitches here and there, but they made me chuckle more than anything.”
    • “It manages to blend a lot of feelings, being funny at times, badass at others, solemn, and interesting.”
  • emotional

    7 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a nuanced and emotionally resonant narrative exploring themes like artistic integrity, obsession, and despair, which deeply impacts players. While some found the platforming later in the game tedious, the emotional complexity and sense of discovery remain compelling, often evoking feelings of loss and perseverance.

    • “The game's narrative is incredibly poignant, nuanced, and moving, touching upon themes of artistic integrity, creativity, censorship, obsession, and the feeling of nothing ever being enough. These topics are explored through interactions with the world’s numerous residents as well as observation of the environments themselves.”
    • “More impressed that this game made me feel lost like the first one did, after some expectations of what to expect.”
    • “In summary: even though its story feels a bit less emotionally complex than the first game, everything else is a step above.”
  • character development

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users praise the character development for its strong design and integration within the game's rich worldbuilding and lore. The sequel enhances the original's appealing character aesthetics, contributing to an immersive atmosphere alongside challenging combat and visuals.

    • “The developers still excelled at what they did best with the first game: world and atmosphere, lore, character design, and music.”
    • “I like the game's worldbuilding and character design.”
    • “Everything I loved about Grime (challenging combat, stunning visuals, cool character design, and satisfying movement to name a few) is stepped up in Grime II.”
  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The game offers a variety of build options and different approaches that enhance replayability compared to its predecessor. However, its relatively small size limits the overall replay value.

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Play Times

35h Median play time
161h Average play time
20-375h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

GRIME II is a role playing game with fantasy theme. Common tags for GRIME II include indie, surreal, exploration, 2.5d, metroidvania and others.

GRIME II is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 161 hours playing GRIME II.

GRIME II was released on March 31, 2026.

GRIME II was developed by Clover Bite.

GRIME II has received very positive reviews from players. Most players liked GRIME II for its gameplay but disliked it for its stability.

GRIME II is a single player game.

Similar games include GRIME, Blasphemous 2, ENDER MAGNOLIA: Bloom in the Mist, MIO: Memories in Orbit, Constance and others.