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Whispefall is a single player action game. It received positive reviews from players.

Whisperfall is an immersive first-person shooter with low-poly visuals, set in a post-apocalyptic setting. Abandoned blocks are shrouded in ash and darkness, wastelands conceal deadly dangers, and each step could be your last. There’s no glimmer of hope here — only guns, ammo, and your will to endure. Take part in shootouts across the ruins of a city where buildings lie empty and streets have bec…

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85%
Audience ScoreBased on 1,104 reviews
story79 positive mentions
optimization12 negative mentions

  • Highly immersive and atmospheric gameplay with excellent sound design and visuals.
  • Satisfying combat mechanics, especially melee and parkour, making the game fun and engaging.
  • Strong co-op experience that is much more enjoyable with friends.
  • Deep customization options for weapons and character builds, providing varied playstyles.
  • Regular developer updates improving performance, content, and addressing bugs over time.
  • The game’s blend of survival, exploration, crafting, and combat systems creates a rewarding experience.
  • The AI teammates have poor pathfinding and behavior, sometimes hindering gameplay and causing frustration.
  • Game experiences performance issues such as crashes, stuttering, and long load times on various platforms.
  • Repetitive mission design and lack of variety in maps and enemy types can cause boredom after extended play.
  • Some gameplay elements like scoring, matchmaking, and progression systems feel unbalanced or punishing.
  • Multiplayer connectivity can be unstable, with issues in co-op sessions and long matchmaking queues.
  • Monetization such as expensive cosmetics, pay-to-win concerns, and predatory microtransactions annoy some players.
  • story
    280 mentions Positive Neutral Negative

    The story in these games often receives mixed reviews: some find it engaging with interesting twists and atmosphere, while others consider it average, clichéd, or even boring. Many players appreciate the lore and narrative depth but feel the storytelling can be overshadowed by repetitive missions, bugs, or lack of meaningful player impact. Overall, the story is generally seen as a complement to strong gameplay and atmosphere rather than the main draw.

    • “The story is very good with a couple plot twists and a very nice butterfly effect with options to change the past.”
    • “You literally are being involved by the story, characters, audio, visuals, extremely realistic level of weapons, shooting - this experience was like I really shot at someone or I really was there.”
    • “The game delivers so much through both diegetic and non-diegetic storytelling that it feels handcrafted in a way you rarely see anymore.”
    • “The campaign is only a couple missions long and the missions feel disconnected to what the campaign tells you beforehand (the campaign is essentially a mini-documentary and after each snippet a mission starts). After you have done the campaign there is very little to do solo, only about 5-6 generic missions, and it gets very stale.”
    • “The story is pretty boring with lifeless characters, but the combat, movement, and world are so much fun.”
    • “The story is as non-factor as any I've encountered.”
  • gameplay
    180 mentions Positive Neutral Negative

    The gameplay across various titles is generally praised for being engaging, immersive, and fun, with solid mechanics, satisfying combat, and rewarding core loops that emphasize survival, teamwork, and customization. While some games feature polished, smooth, and dynamic gameplay with extensive replayability and emergent moments, others suffer from occasional bugs, repetitive mechanics, or slight balancing issues that can hinder the experience. Overall, the gameplay is regarded as a strong point that often compensates for weaker storylines or other shortcomings, making these games enjoyable especially in cooperative or multiplayer modes.

    • “Tl;dr: this game is incredible and if you enjoy immersive open worlds with light survival mechanics and a harsh but forgiving environment, buy and play this game, now.”
    • “The sheer amount of emergent gameplay I've experienced has been a religious experience for me.”
    • “The game offers everything you could want from this kind of experience — solid mechanics, engaging design, and genuinely fun gameplay.”
    • “However, certain aspects of gameplay are certainly showing their age; the sound, for example, doesn't provide much of a 3D spatial surrounding, and I had the game crash two or three times.”
    • “Played it on launch, managed to reach Pripyat despite all the bugs and broken gameplay; after that, it's getting unbearable, then I dropped it—skip to a year later (as this review is written) and it's still full of issues.”
    • “I really liked the demo but after it came out me and my buddies bought it; it fell apart—the AI generation and the repetitive gameplay, and the game trying to act like something it's not. Most of the fun parts that were creative lasted 10 minutes; the rest is repetitive, copy-pasted, unoriginal gameplay.”
  • graphics
    65 mentions Positive Neutral Negative

    The game's graphics are widely praised for their high quality, immersive visuals, and atmospheric design that enhance the overall experience. While some users note occasional performance issues like stuttering and crashes, most agree the visuals are detailed, cinematic, and contribute significantly to the game's tense and engaging mood. Overall, the graphics are considered a major strength, striking a balance between realism and stylistic appeal.

    • “The immersive open world, "the zone", is better than it's ever been in the series because of the graphical fidelity and game system that randomizes the encounters that you experience.”
    • “The entire premise of this game is perfect; the atmosphere, the graphics—everything about it is apropos.”
    • “Phenomenal game with gorgeous graphics and visceral gameplay featuring tactical immersion and bone rattling audio quality.”
    • “Constant stuttering and frequent crashes (some even requiring a full system reboot) even at the lowest graphics settings.”
    • “This game has framedrop and stutters a lot on any graphic setting I have it on; also, it crashed Discord whenever I closed the game.”
    • “This game's animations and graphics are so bad that I have seen better on Roblox games.”
  • optimization
    48 mentions Positive Neutral Negative

    The game's optimization is mixed, with many users reporting performance issues such as stuttering, crashes, and frame drops even on high-end GPUs, though some improvements have been made since launch. While it runs smoothly for others and benefits from regular updates, the game generally demands a beefy PC, and optimization remains a notable drawback for many players.

    • “GSC game world have been updating the game regularly, enhancing performance, smashing bugs, and adding new content.”
    • “My only negatives with the game is the performance. It's a UE5 game and it is possible to optimize the game to run better, but I think it has gotten a whole lot better since launch.”
    • “The graphics engine has been overhauled and optimized decently.”
    • “Constant stuttering and frequent crashes (some even requiring a full system reboot) even at the lowest graphics settings.”
    • “I'd love to play this game if it weren't for the fact the performance is so utterly dogwater on a 4080-s to the point where I cannot even play it.”
    • “The game is poorly optimized, I can barely play on low settings and it looks like a PS2 game.”
  • atmosphere
    36 mentions Positive Neutral Negative

    The game consistently receives high praise for its immersive and atmospheric design, often described as exceptional, eerie, and richly detailed with strong environmental storytelling and sound design. Many highlight its dark, gritty, and cinematic sci-fi horror vibe, enhanced by lighting, music, and well-crafted world-building, making it a standout feature that deeply engages players despite occasional minor flaws. Overall, the atmosphere is a key strength that elevates the gameplay experience and replayability.

    • “That all said, the vibes in this game, the atmosphere, the interactions, are all extraordinary.”
    • “Each one forces a different approach, and the tools you give players slot into those encounters so naturally that it’s basically a soft class system shaped by playstyle. Mission types shift the whole pacing and tension in smart, fun ways; modifiers are thoughtful, thematic, and combined with the monster roster, they push replayability and atmosphere way above the game’s weight class. Map design offers fair randomness and has intentional loop for kiting while not losing aesthetic in the world building. The box-theatre design gives off strong Dark Souls vibes — that mix of supply managing, spatial storytelling, unlocking loop to where players started, and dread-filled framing. Environment design — the sense of scale, emptiness, and industrial gore hits that perfect sci-fi horror tone with just the right amount of restraint. The lighting is phenomenal — it elevates what could’ve been a typical Unreal look into something grounded, atmospheric, and cinematic. All the extra touches: smooth interaction animations and excellent rigging in almost every player action; that perfect retro 80s B-movie sci-fi horror orchestral vibe in the music; the focal shift on the camera; the ship HUD animations; the dramatic launch and ending cutscenes (especially destroy). The game delivers so much through both diegetic and non-diegetic storytelling that it feels handcrafted in a way you rarely see anymore.”
    • “The environment is a 10/10, from traveling in ankle-deep waters of flooded tunnels where the sound echoes everywhere and makes me ♥♥♥♥ myself, to trudging through the body-infested crew quarters, this game nails atmosphere with a capital 'N'.”
    • “The English language voice over is decent, but I sometimes think the choice to go with accent-free working class English dialects instead of anything even mildly reminiscent of Eastern Europe takes away a little from the atmosphere of the game.”
    • “The controls are a bit clunky, but boy does it have atmosphere.”
    • “It does of course have its bugs, it's not a perfect game by any means, but it does have the Shadow of Chernobyl atmosphere.”
  • stability
    24 mentions Positive Neutral Negative

    The game is notably buggy and prone to glitches such as crashes, freezes, and AI pathfinding issues, which can frustrate players and occasionally hinder progress. However, many users find that these stability problems sometimes add a quirky charm or humorous element to the experience, especially when playing with friends. While performance varies by system, the overall state of stability has seen little improvement since launch, impacting replay value for some.

    • “Runs great on VR using uEVR and runs well on Steam Deck on lowest settings.”
    • “Runs great for me on a 3060 Ti - i7.”
    • “It seemed like a buggy mess and I felt like I was always fighting the game to have fun.”
    • “My game freezes every time I enter a town, and the game has crashed doing so a couple times.”
    • “Its been 2 years since release and the state of the game isn't very much different than at launch; it still feels like the same buggy mess it was at launch with little to no replay value.”
  • music
    17 mentions Positive Neutral Negative

    The music is widely praised for its intricate, atmospheric soundtrack that blends pagan instruments, electronic synthesis, and orchestral elements, creating a haunting and immersive experience. Reviewers highlight it as one of the best game soundtracks, enhancing tension and immersion with eerie, cinematic, and retro sci-fi horror vibes. Some suggest adding more dynamic, reactive music to further elevate the experience.

    • “The soundtrack deserves special praise: it’s simply one of the best I’ve ever heard in a game.”
    • “All around, the lengthy missions, eerie music and sound effects make immersion 10x better, and the anxiety of exiting the ship on time makes this a game that's hard to stop playing!”
    • “I pity anyone who hasn't had the experience of bonking their way through the sewers of Tertium with a thunder hammer while one of the greatest soundtracks in gaming history plays in the background.”
    • “What more do you want? Well... actually, I'd love a soundtrack that reacts dynamically to the situations in the game and the environments, like Dead Space remake's OST.”
    • “But you should still add the dynamic atmospheric soundtrack.”
    • “And don't get me started on the music (this is one of the games where you leave it on).”
  • humor
    14 mentions Positive Neutral Negative

    The humor in the game is widely appreciated for its blend of funny character interactions, entertaining glitches, and memorable moments with friends, balancing seriousness with lightheartedness. Players enjoy the witty dialogue, comedic ragdoll physics, and unexpected bugs that add to the overall amusement despite occasional frustration. Overall, the humor greatly enhances the game's fun and social experience.

    • “The characters you meet, though, are pretty funny and fun. I enjoy the companions I've met and the traders you find in the world.”
    • “Some inputs result in Crane essentially doing a high-kick, which is absolutely not intended but funny as hell.”
    • “After 4.5 hours of play with friends, we had some very hilarious and memorable moments while on our interstellar adventures.”
  • replayability
    11 mentions Positive Neutral Negative

    Replayability opinions vary widely: some praise the game’s diverse mission types, thoughtful modifiers, and atmospheric design for providing engaging, varied experiences that keep gameplay fresh, while others find it repetitive or lacking deeper content and meaningful progression systems. Random enemy encounters and strategic tool use enhance replay value for some, but the absence of major updates and bugs have led others to view it as stagnant and less replayable over time. Overall, replayability is linked closely to player preference for game depth and evolving content.

    • “Each mission forces a different approach, and the tools you give players slot into those encounters so naturally that it’s basically a soft class system shaped by playstyle. Mission types shift the whole pacing and tension in smart, fun ways. Modifiers are thoughtful, thematic, and combined with the monster roster, they push replayability and atmosphere way above the game’s weight class.”
    • “So far we've encountered zero bugs, gameplay is smooth and doesn't get boring. Even though the map is the same, the little changes and random enemies you encounter keep the replayability high.”
    • “Very fun, pretty good replay value, and quite polished, especially for only $10.”
    • “I made several attempts to get into this game but I don't think it has the same level of replayability for me as others seem to find.”
    • “Its been 2 years since release and the state of the game isn't very much different than at launch; it still feels like the same buggy mess with little to no replay value.”
    • “Players versus hordes (zombies, bugs, aliens, predators — put them all) require bigger map sizes and planetary missions; also need ammo box as gadget, farmable items, or upgrade system for more replayability in these two categories. Please add turrets as a gadget.”
  • grinding
    8 mentions Positive Neutral Negative

    The game features an average grind level that balances earning money and item costs without requiring excessive, full-time grinding. Grinding is generally enjoyable and tied to engaging gameplay and roleplaying elements, though some endgame content may feel a bit tedious. Overall, grinding is not mandatory for progression and is well-optimized for most players.

    • “Average grind level, isn't necessary to progress.”
    • “Nothing to grind.”
    • “Only if you care about leaderboards/ranks.”
    • “Sure it's nice to have a place to come back to but it doesn't help you enough to warrant how slow and tedious it is to create one in the first place.”
    • “Pick one: either slow grindy progression with scaling difficulty and permanent progress, or fast non-permanent progression resetting every mission, with RNG based power upgrades that all disappear on failure.”
    • “---{ grind }---☐ nothing to grind☐ only if you care about leaderboards/ranks☐ isn't necessary to progress☑ average grind level☐ too much grind☐ you'll need a second life for grinding.”
  • monetization
    7 mentions Positive Neutral Negative

    Monetization in the game is viewed critically, with players condemning its reliance on expensive editions and microtransactions, though noting the absence of pay-to-win mechanics. While PvE DLCs involve additional costs, core gameplay features remain free of monetization. Overall, Blizzard's approach is seen as exploitative and misaligned with player expectations.

    • “No monetization on gameplay features whatsoever (except for PvE DLC).”
    • “The game has literally zero pay-to-win mechanics related to the microtransactions, which they don't get enough credit for.”
    • “Blizzard’s main game mode isn’t competitive or quickplay - it’s cash grab: legendary edition.”
    • “The game's direction, decision-making, and monetization are cancerous.”
    • “Hate the DLC and microtransactions though.”
  • emotional
    4 mentions Positive Neutral Negative

    The game evokes strong emotional responses, blending feelings of safety, immersion, and excitement with moments of intense vulnerability. Players experience a compelling and atmospheric story that can be both thrilling and deeply moving.

    • “Being around NPCs always made me feel safe, never felt that before in other games.”
    • “An immersive and atmospheric cult action-adventure game with horror elements and a very emotional and exciting story.”
    • “Sometimes it's okay, sometimes I want to cry in a dark corner and do it all over again.”
  • character development
    1 mentions Positive Neutral Negative

    The character development is well-received, with particular praise for unique and engaging characters like Vosk, whose design and personality stand out. The blend of ship and on-foot combat enhances the overall experience, complementing the characters' appeal.

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28h Median play time
173h Average play time
13-177h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

Whispefall is a action game.

Whispefall is available on PC and Windows.

On average players spend around 173 hours playing Whispefall.

Whispefall was developed by SmoGames Studio.

Whispefall has received positive reviews from players. Most players liked Whispefall for its story but disliked it for its optimization.

Whispefall is a single player game.

Similar games include Memoness, No More Room in Hell 2, Jump Space, Aliens: Fireteam, SCP: 5K and others.