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Witchfire

93%Game Brain Score
gameplay, graphics
grinding, stability
93% User Score Based on 8,726 reviews

Platforms

PCPCWinWindowsCloCloudNGNNVIDIA GeForce NOW

About

"Witchfire" is a single-player RPG shooter with delightful mechanics, amazing visuals, and ingenious music. Explore vast biomes, confront the Witch's army, and enhance your powers/arsenal. With a good plot, stunning atmosphere, and high replayability, it offers a unique experience, even though it can be very grinding. Early Access players receive the Striga weapon as a bonus.

Witchfire screenshot
Witchfire screenshot
Witchfire screenshot
Witchfire screenshot
Witchfire screenshot
Witchfire screenshot
Witchfire screenshot
Witchfire screenshot
Witchfire screenshot
Witchfire screenshot

93%
Audience ScoreBased on 8,726 reviews
gameplay1k positive mentions
grinding273 negative mentions

  • Incredible gunplay and movement mechanics that feel smooth and responsive.
  • Beautiful graphics and atmospheric design that enhance the dark fantasy setting.
  • Engaging gameplay loop with meaningful progression and a variety of weapons and spells.
  • Limited content currently available, with only three maps and some repetitive gameplay.
  • Difficulty spikes can feel artificial, with some enemies being overly tanky or punishing.
  • Lack of clear explanations for game mechanics and progression systems, leading to confusion.
  • gameplay
    2,391 mentions Positive Neutral Negative

    The gameplay of *Witchfire* has been widely praised for its engaging mechanics, blending elements from first-person shooters, roguelikes, and souls-like games. Players appreciate the satisfying gunplay, fluid movement, and the strategic depth offered by various spells and weapon mechanics, creating a compelling gameplay loop that encourages experimentation and risk-taking. However, some reviewers noted that the game can feel repetitive over time, and certain mechanics, such as the extraction system and stamina management, could benefit from clearer explanations and refinement. Overall, the game is seen as a solid early access title with a strong foundation and potential for future content and improvements.

    • “Gameplay is very solid and fun, a perfect balance of some of the most satisfying gunplay I've felt with resource gathering/preservation.”
    • “The mix of magic and firearms creates a unique gameplay experience, offering plenty of variety and strategic depth.”
    • “The gameplay loop is so addictive I might have hundreds of hours when you see this review.”
    • “Gameplay is shallow as its idea of gameplay is to only spam hoards of mobs upon you.”
    • “The gameplay loop is extremely repetitive and short of content.”
    • “The main weakness I found in the gameplay of Witchfire is also its primary strength: the repetitious nature of the hunts.”
  • graphics
    966 mentions Positive Neutral Negative

    The graphics of "Witchfire" have received widespread acclaim for their stunning visuals and immersive dark fantasy aesthetic, reminiscent of titles like Bloodborne and Elden Ring. Players appreciate the game's polished art style, smooth performance, and the ability to run well on various hardware configurations, making it visually impressive for an indie title. Overall, the combination of beautiful graphics, atmospheric environments, and engaging gameplay contributes to a captivating experience that resonates with fans of the genre.

    • “The graphics are amazing and runs extremely well compared to similarly beautiful games (such as Helldivers 2).”
    • “Stunning visuals: Witchfire delivers an immersive dark fantasy world with breathtaking visuals and atmospheric environments that pull you into its hauntingly beautiful realms.”
    • “The graphics are gorgeous, the game play is super smooth on my rig.”
    • “They changed the visuals and loot mechanics of the game based on the community missing the doom and gloom souls-style aesthetic they replaced with a more cartoonish, colorful look at one point.”
    • “The art style, animations, enemy designs, and weapons are all very bland and boring.”
    • “The graphics do not warrant such terrible performance.”
  • atmosphere
    474 mentions Positive Neutral Negative

    The atmosphere in "Witchfire" is widely praised for its rich, immersive, and haunting qualities, drawing comparisons to dark fantasy titles like "Bloodborne" and "Elden Ring." Players appreciate the meticulous attention to detail in the game's environments, sound design, and visual storytelling, which collectively create a gripping and eerie experience. The combination of gothic aesthetics, atmospheric soundscapes, and engaging gameplay mechanics contributes to a compelling atmosphere that keeps players enthralled throughout their exploration.

    • “The game’s dark fantasy world is depicted with meticulous detail, from its eerie landscapes to the atmospheric lighting that enhances the haunting mood.”
    • “The stunning visuals, haunting atmosphere, and fast-paced combat blend seamlessly to create an immersive experience.”
    • “The atmosphere is absolutely incredible, and the gameplay is great!”
    • “The atmosphere is haunting and dripping with dread; it's an apocalyptic world stage and you are really alone, with the collector being your only... friend?”
    • “The creepy horror-like atmosphere, the ease of the gunplay and use of spells, the beautiful and medieval-looking world design... I was excited for every part of it and I was sold.”
    • “In the end, though, it's the oppressive atmosphere that keeps me hooked.”
  • story
    472 mentions Positive Neutral Negative

    The story in "Witchfire" is currently minimal and primarily conveyed through environmental storytelling and cryptic lore, reminiscent of Dark Souls. Players express excitement for the potential of a deeper narrative as the game develops, but many feel that the existing story elements are sparse and lack cohesion, leaving them wanting more character interaction and plot progression. Overall, while the atmosphere and world-building are praised, the game is seen as needing significant expansion in its storytelling to fully engage players.

    • “Crafted by the astronauts, the same studio behind 'The Vanishing of Ethan Carter,' this game plunges players into the role of a preyer—a relentless witch hunter on a quest to seize mystical artifacts from dangerous, witch-inhabited lands.”
    • “Witchfire is a very interesting and unique world with a story and lore I would love to dive more into as the game develops.”
    • “The story ties it together in a very satisfying way and I can't wait for more.”
    • “This is primarily a roguelike, without (I think, so far) a substantial overarching story.”
    • “Limited story: the narrative elements are somewhat sparse.”
    • “The story that exists in-game right now is sparse; present enough to string you along, but nothing to truly sink your teeth into.”
  • optimization
    385 mentions Positive Neutral Negative

    Overall, the optimization of the game has received overwhelmingly positive feedback, with many players noting its impressive performance even on lower-end systems. Despite being in early access, it runs smoothly with minimal bugs and stuttering, often outperforming many AAA titles. However, some users have reported occasional stuttering and performance issues, particularly in high-action scenarios, indicating that while the optimization is strong, there is still room for improvement.

    • “Atmospheric as heck, highly optimized (despite being early access), and quite addicting!”
    • “It really puts many of the AAA releases to shame, with very good optimization, very few bugs, and even a good amount of content to check out.”
    • “The game has a very high level of polish and optimization already and I have been recommending it to my friends constantly.”
    • “The thing that kills this game for me is the borderless fullscreen performance is actually ass.”
    • “Unfortunately, unplayable for more challenging levels because of stuttering issue on my PC gaming laptop (4070) and no matter the graphics quality.”
    • “This is an unoptimized mess.”
  • grinding
    283 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed feedback from players. While some find it enjoyable and rewarding, particularly in the context of roguelite mechanics, many others criticize it as excessively tedious and repetitive, especially due to the limited variety of maps and enemy types. Overall, players who appreciate grinding for progression may find satisfaction, but those who prefer a more dynamic experience might feel frustrated by the grind-heavy gameplay.

    • “Not too grindy, lots of cool weapons to use and upgrade, destiny-esque shooting mechanics, lots of useful spells and abilities, good enemy variety in terms of looks and mechanics, surprisingly decent boss fights that aren't too bullet spongey, and much more.”
    • “My criticisms would be that the early level and early game can feel a little bare, there is a bit of repetition at times in the game but it's not grindy in the way many RPGs are, the action is too fast-paced and nuanced to really get stale.”
    • “I've not played for too long, but so far the leveling is slow, but not grindy.”
    • “A lot of required grinding, limited variety in enemy types, and an excessive amount of necessary grinding.”
    • “The grinding can be monotonous.”
    • “Progression, in my opinion, feels very grindy and still needs work, because the grind becomes tedious since you have to run exactly the same map over and over again.”
  • music
    161 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its atmospheric and haunting qualities that enhance the overall experience. However, several players noted a lack of memorable combat music, feeling that it detracts from the intensity of encounters. While some found the soundtrack fitting and immersive, others expressed a desire for more dynamic and engaging musical elements, particularly during gameplay.

    • “With a haunting soundtrack and captivating story, Witchfire offers a fresh take on the shooter genre.”
    • “The game's haunting atmosphere is further enhanced by its atmospheric soundtrack and eerie sound design.”
    • “The music is phenomenal and fits the style of the game very well.”
    • “The most severe detriment to this game is a complete lack of music.”
    • “It feels like playing without music during the action scenes.”
    • “1) It really needs some sort of combat and exploration music; currently, it's nonexistent. I can't even tell from the sound alone if I'm in combat or not.”
  • stability
    116 mentions Positive Neutral Negative

    Overall, the game's stability has received mixed feedback from users. While many players report a smooth experience with minimal bugs and impressive performance on various systems, including the Steam Deck, some have encountered significant glitches and crashes that detract from gameplay. The consensus suggests that while the game is generally well-optimized and visually appealing, it still requires further refinement to address the reported issues.

    • “The content is - as far as I can tell - pretty much bug free, has really good optimization and seems to have several layers of polish applied to it, which is pretty rare for a title in this stage of release.”
    • “This game is a fun rogue-lite / extraction RPG shooter that provides a fairly well polished and bug-free experience.”
    • “No bugs and it runs great on a several year old computer (RTX 2060).”
    • “But then it just doesn't, and you lose half your health in one attack because this game is a very, very buggy pile of annoyances so very often.”
    • “Very good base game but I can't recommend in its current state with the amount of glitches that will completely ruin your run.”
    • “It needs a lot of work... buggy, crashes, no saving, super maddening crashing and having to start all over.”
  • replayability
    114 mentions Positive Neutral Negative

    Overall, the game boasts high replayability due to its procedurally generated levels, diverse character builds, and a variety of unlockable content, which keeps gameplay fresh and engaging. While some players express concerns about potential limitations stemming from the current number of maps and items, many find the dynamic gameplay loop and evolving challenges to offer substantial replay value. As the game is still in early access, there is optimism for future content that could enhance replayability even further.

    • “The procedurally generated levels mean no two runs are the same, providing a constantly evolving challenge and endless replay value.”
    • “This game has huge potential and enormous replay value; if the devs keep delivering on their promise, we will have a gem of a game.”
    • “The gunplay feels really good and the replayability is massive.”
    • “My only concern is that it might not be all that replayable, considering it's labeled a roguelite.”
    • “The levels have slight replayability since you uncover more parts of the map as you unlock stuff, but once you go through everything once, there's not much reason to go back to it.”
    • “I am bored with it already; that's not good. I like games with replay value, and I'm not sure that doing the same thing four or five different times with the same guns and different characters is worth it.”
  • monetization
    40 mentions Positive Neutral Negative

    The monetization aspect of the game has received mixed feedback, with some praising its lack of microtransactions and traditional cash grab elements, while others criticize it for feeling like a cash grab due to unaddressed bugs and a lack of updates since early access. Players appreciate the absence of grindy mechanics and premium currency, but express frustration over gameplay issues that detract from the experience. Overall, the game is seen as a refreshing departure from the monetization trends in the industry, though concerns about its development and support persist.

    • “You can play it offline, and there are no microtransactions or premium currency to worry about.”
    • “No season pass, no microtransactions, not even coop-play (which they may very well add in the future, because that would be a perfect fit), just good ol' single player fun to the fullest.”
    • “It's like 'Escape from Tarkov' and 'Destiny' had a baby that was good and not filled with microtransactions.”
    • “Most 'early access' games are simply cash grabs or poor implementations of the system from what it was originally meant to be.”
    • “Witchfire feels like a cash grab with no love and no soul.”
    • “The Steam and Epic releases of the game are exactly the same and in the year since it released into early access, none of the bugs or other issues have been fixed or patched. The developers have just re-released the same version of the game from a year ago on Steam in a cash grab after sales on Epic dwindled down to next to nothing due to negative reviews because they abandoned their game.”
  • humor
    24 mentions Positive Neutral Negative

    The humor in the game is highlighted by its absurd contrasts, such as using modern weapons in a medieval setting and the comical AI behavior, which can lead to unexpected and funny moments during gameplay. Players appreciate the lighthearted approach to combat, where defeating enemies can feel amusing rather than serious, and the game encourages a playful attitude towards its mechanics and lore. Overall, the humor adds a unique charm to the experience, making it enjoyable despite its early access status and occasional bugs.

    • “The AI will unsuccessfully hide from you, which is hilarious until you realize they are waiting to attack you as a horde.”
    • “Aesthetically, everything has a great dark-fantasy vibe to it, though admittedly it's funny to be using modern-feeling automatic weapons in a setting that otherwise feels like Europe in the late medieval or early renaissance period.”
    • “Just don’t forget to bring your fireproof gear and a sense of humor.”
  • character development
    15 mentions Positive Neutral Negative

    Character development in the game has received mixed reviews, with some players criticizing it for relying on gimmicks and RNG mechanics rather than providing meaningful growth. While the character designs and artwork are praised for their quality and atmosphere, many feel that the game lacks depth in character interaction and development, suggesting a need for more substantial progression systems. Overall, while the aesthetic elements shine, the gameplay mechanics related to character growth leave room for improvement.

    • “The artwork, character design, and atmosphere are all phenomenal.”
    • “Bad: character development substitutes actual development/growth with gimmicks that rely on interfacing with an RNG mechanic that is essential to clearing the late game.”
    • “I don't think just merely more maps and guns would do the game justice - there needs to be more depth towards interaction and character development.”
    • “Character design is peak grimdark witch hunter for all classes (like Dark Souls, starting class is really only for starting stats and appearance).”
  • emotional
    10 mentions Positive Neutral Negative

    Players report a strong emotional engagement with the game, highlighting the immersive ambience and environmental design that evoke feelings of empowerment and nostalgia. The combination of sound effects and monster interactions enhances the experience, making players feel like formidable hunters in a historical setting. However, there are humorous critiques regarding the emotional narrative, such as a character's complaint about "sustained emotional damage," which adds a lighthearted touch to the overall emotional landscape.

    • “The ambience is amazing, it really made me feel like I am the hunter from the 1400s Vatican church.”
    • “The shots and the sound effects, the monsters' reaction and overall environmental design really drew me in and it made me feel like a badass.”
    • “Then Karen from the next village writes a long missive to the big cheese in Vatican, something about sustained emotional damage.”

Buy Witchfire

19h Median play time
23h Average play time
11-30h Spent by most gamers
*Based on 98 analyzed playthroughs

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