Skip to main content
Species: Unknown Game Cover

About

Species: Unknown is a single player and multiplayer survival shooter game with horror and science fiction themes. It was developed by WanadevStudio and was released on October 23, 2025. It received overwhelmingly positive reviews from players.

Species: Unknown is a first-person survival horror game, playable in co-op with up to 4 players (private or public servers) or solo. You play as a mercenary sent aboard an abandoned spaceship. Your job? Execute high-risk contracts, make it out alive, and claim your reward. But keep in mind that you’re not alone. Something is hunting you… Form a squad of up to 4 players to take on different con…

Skip User Reviews

95%
Audience ScoreBased on 4,137 reviews
story143 positive mentions
stability33 negative mentions

  • Exceptional atmosphere and immersive sci-fi horror environment reminiscent of Alien Isolation and Dead Space.
  • Very fun and intense gameplay, especially in co-op with friends, with unique monsters requiring strategic teamwork and adaptability.
  • High-quality graphics, sound design, and overall polish impressive for an early access game at an affordable price point.
  • Limited content currently with only one map and few monster types leading to repetitive gameplay after many hours.
  • Lack of proximity voice chat and in-game communication options impacting cooperative experience.
  • Some enemies unbalanced or frustratingly difficult, especially in solo play, and occasional AI or gameplay issues (e.g., spawn camping, respawn mechanics).
  • story
    1,087 mentions Positive Neutral Negative

    The story aspect in this game is limited, focusing on mission-based gameplay set on a single derelict spaceship with randomized monster encounters and objectives. While there is no traditional narrative or deep storyline, environmental storytelling through clues, logs, and mission events adds atmosphere and tension. The variety of unique monsters and mission types, along with lore unlocked via exploration, offer engaging moments, but repetitive mission structure and a single map currently constrain the overall story experience.

    • “Every mission tells a small story of desperation and courage—a crew venturing into the unknown and facing the unexplainable.”
    • “The gameplay mixes exploration, contract based missions and survival in a place where almost everything wants to kill you.”
    • “Each mission feels like a descent into madness.”
    • “You walk for quite a while just to reach the mission screen, then walk again to reach the ship; there's absolutely nothing to do during that time but look at a lot of empty rooms and corridors.”
    • “You cannot save your progress; once you start a mission, you have to finish it or else you have to start all over again.”
    • “While it feels amazing the first 2-3 hours, I can already feel it becoming monotone once you played through the missions a couple times and faced each enemy type a few more.”
  • gameplay
    545 mentions Positive Neutral Negative

    The gameplay of Species: Unknown offers a solid, tense, and engaging cooperative survival horror experience with unique monster mechanics that require adaptation and teamwork. While the core gameplay loop—completing varied objectives on a single, well-designed map—provides fun and replayability, many reviewers note it becomes repetitive over time due to limited content and lack of stealth mechanics. Overall, the game excels in atmosphere, mechanics, and cooperative play, showing great potential pending further content, mission variety, and gameplay depth expansions.

    • “The 'identify and survive' mechanic is the heart of the experience.”
    • “The gameplay loop is fun, interesting, and has a good pace of stress and calm.”
    • “Each mission is slightly different; the different monsters force you to adapt your gameplay to be able to defeat them, and the different modes of the missions also force you to do the same, creating a lot of variety in your gameplay.”
    • “Even sacrificing 75% of your life to bring them back to 25% health would be totally cool, because then they don't have to sit there for 20-40 minutes while you fumble around and finish the mission... dumb mechanic if you play with friends.”
    • “The gameplay loop consists of meandering around the same ship, taking about 3-4 minutes to actually get the gameplay going and then having to maneuver around an incredibly non-threatening, non-scary entity to solve puzzles meant for 12-15 year olds.”
    • “Some of the species combo'd with specific missions are an absolute chore, and some of the gameplay mechanics, and certain species abilities are just plain annoying rather than engaging.”
  • graphics
    474 mentions Positive Neutral Negative

    The game's graphics receive widespread praise for their stunning, atmospheric, and highly detailed sci-fi aesthetic, often compared to AAA titles despite its indie status and modest price. Visual fidelity, lighting, and creature designs contribute significantly to a tense and immersive horror experience, with smooth performance and good optimization on various systems. While some note occasional minor performance issues at highest settings, overall the graphics elevate gameplay and create a compelling, chilling environment that impresses players and critics alike.

    • “The graphics are absolutely stunning, pulling you into a chilling sci-fi atmosphere that feels like you’re truly aboard a mysterious vessel in deep space.”
    • “A small company has made an absolute masterpiece with this, the graphics are so well done with immersive depth of field, high contrast imagery and beautiful scenery, not to mention the many lighting details with power outages on the ship and bullet reflections off of different materials.”
    • “The visuals are absolutely stunning and well optimized, the specimen variety is a work in progress but already quite good, the mission types are not the most varied but it does reduce repetitiveness, the ambience has been absolutely nailed.”
    • “The game is heavily unoptimized too which is okay but its default setting is the highest level of graphics.”
    • “While the big picture for most is the graphics and smooth gameplay, we all noticed the little details they added that made it overall enjoyable.”
    • “At worst I've gotten some minor framerate issues while playing with the graphics cranked all the way up (these framerate problems are easily resolved by just dropping the graphics down a bit).”
  • atmosphere
    396 mentions Positive Neutral Negative

    Species: Unknown is widely praised for its exceptional sci-fi horror atmosphere, drawing frequent comparisons to Alien: Isolation for its claustrophobic, tense, and immersive setting. The game's lighting, sound design, and graphics work cohesively to create a chilling, oppressive environment that keeps players on edge, whether playing solo or cooperatively. Despite being an early access indie title, it achieves a level of atmospheric sophistication often found in AAA games, making it a standout in cooperative horror experiences.

    • “Species: unknown is a masterclass in atmospheric co-op horror.”
    • “As it stands, this game is already a masterpiece and the atmosphere is what truly shines – the sounds and noises alone keep you on the edge of your seat throughout the whole experience.”
    • “The atmosphere and tension, sound design, and species design are really great, creating a chilling sci-fi horror experience that keeps you on edge.”
    • “The game’s atmosphere does give you a sense of tension at the start, but after several missions, to me, now it’s just another outing on a cursed space vessel with a hostile organism skulking around in the shadows.”
    • “The atmosphere and graphics are there, but the gameplay felt boring.”
    • “The biggest disappointment is there’s no actual stealth in a game that has a horror atmosphere around what should have stealth mechanics.”
  • optimization
    138 mentions Positive Neutral Negative

    The game is generally praised for its strong optimization, delivering smooth performance and impressive graphics even on mid-range systems, especially notable for an early access title using Unreal Engine 5. However, some users report occasional stuttering, frame drops, and crashes—particularly in the main hub or during intense scenes—indicating there is still room for improvement. Overall, the developers demonstrate clear care in optimization, with frequent updates addressing issues and solid performance for most players.

    • “It's really fun to play with friends, and the optimization is great—the loading transitions are smooth, and you can really see the care the developers put into this.”
    • “The game is super well optimized and works flawlessly without any issues, while looking incredible.”
    • “The dev team very clearly cares about this game and it shows in the little things, like being able to read screens over your friend's shoulder, or look at their motion sensor or mini-map in their hands, to the way the AI behaves, to how well a game with this much going on at once is so well-optimized and is only around 5 gigabytes large.”
    • “I personally have not had any performance issues (the occasional stuttering and lagging) but my friends I've played with have had very bad performance, freezing, crashing, stuttering, disconnecting.”
    • “Running into major performance issues and in need of optimization!!”
    • “Upon returning, it’s disappointing that the stuttering and FPS drops are actually worse than before to the point of being unplayable.”
  • replayability
    90 mentions Positive Neutral Negative

    Replayability in the game is praised for its engaging core gameplay, randomized mission objectives, modifiers, and enemy variety, which keep it fresh despite currently having only one map. However, many reviews note that the single-map design and repetitive layouts limit long-term replay value, with the consensus being that additional maps, procedural generation, and more varied content are needed to significantly enhance replayability as the game continues development. Overall, it offers a strong foundation and satisfying replay loop, especially in multiplayer, but its full potential relies on future updates.

    • “Amazing replayability, great scares, amazing sound design and visuals.”
    • “Even with one map (for now), the random species, mission modifiers, and mission objectives really do a lot to make it highly replayable and tense with varying difficulty and rewards to match.”
    • “They have managed to make one ship replayable with different missions (objectives change, modifiers change, areas of the ship you need to access change).”
    • “The one (current) flaw it has is the lack of replayability.”
    • “Only one map, not very replayable; would wait for a further update.”
    • “This is a pretty big detriment to the game's replayability, as these kinds of games thrive mostly on the unknown aspects of the environment, but after 3-4 games it feels like you've got a pretty good grasp on the ship layout and this deflates a lot of the tension about what's around each corner, especially when certain mission types have you doing the same objective in the same order which means going to the same locations over and over.”
  • humor
    81 mentions Positive Neutral Negative

    The humor in the game is widely praised for creating hilarious and memorable moments, especially during cooperative play where frantic teamwork and jump scares lead to laughter amid the tension. Players enjoy the chaotic, funny interactions with friends, often resulting in screams, panicked voice chats, and lighthearted chaos that balances the horror elements perfectly. Overall, humor is seen as a key strength, making the game fun and engaging in both scary and comedic ways.

    • “The game is genuinely fun, especially in co-op, creating tense moments while also leading to some funny situations that make each session memorable.”
    • “While it delivers plenty of tense and scary moments, it also creates a lot of unexpected and genuinely funny situations that you’ll be laughing about long after the session ends.”
    • “At the same time, the cooperative gameplay leads to chaotic teamwork, panicked voice chats, and hilarious reactions that balance the fear with a lot of fun.”
  • music
    77 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric, creepy, and thematic qualities, effectively enhancing the horror and tension throughout. It is often compared to soundtracks from games like Dead Space and Alien: Isolation, with immersive, high-quality audio design that complements the visuals and gameplay. Some users note occasional repetitiveness or volume issues, but overall, the soundtrack is considered a standout feature that significantly contributes to the game's immersive experience.

    • “The music, sound effects, lighting, and ambiance are perfectly tuned in.”
    • “If you like atmospheric games, this is hugely on point, the audio design is like Alien: Isolation; at the start of missions you’ll notice some musical tones as the music fades away to pure ambience of the creaking of the ship and floor panels settling after heat exposure.”
    • “The music, sound design, and art direction all serve to drive up the anxiety and put you on edge.”
    • “My only complaint so far is how obnoxiously loud the music for the jump scene is despite having the music and ambient sounds turned down.”
    • “Onto sound design - the music is a bit repetitive but we'll chalk it up to it being an early bloomer, plus side is it's clearly inspired by the more modern alien movies and it honestly fits so well.”
    • “I think the music could be a bit better though.”
  • stability
    48 mentions Positive Neutral Negative

    The game generally runs well with good optimization and high performance even on lower-end systems, featuring minimal crashes and glitches for many players. However, some users report occasional bugs, mission glitches, and stability issues like crashing or freezing, particularly in multiplayer scenarios or during certain game actions. Overall, despite a few rough edges typical of early access, the stability is solid and improving, making the game enjoyable and reliable for most.

    • “Best with friends, runs great on Linux (Manjaro) with no crashes or performance hitches.”
    • “Gameplay is polished and seems to be bug free despite the early state of the game.”
    • “My rounds were mostly bug free and I experienced all game modes and monsters.”
    • “Even with two people, some missions are nearly impossible to complete due to glitches; I got stuck in death cam and was unable to quit, respawn, or bring up the menu.”
    • “Missions are buggy; enemies are too difficult with 2 people. The zombie bug is impossible at the end if you don't have more than 2 people (if one gets stuck by collisions, you lose), the robot is nearly impossible even with the laser weapon, and the mutant can't be killed with 2 people as one person doesn't do enough damage. The game looks great but that's where all positives end.”
    • “Buggy ass piece of software crashes every time I try to start a mission; as of now there is still no fix for it.”
  • grinding
    29 mentions Positive Neutral Negative

    Grinding in the game offers a mix of rewarding upgrades and cinematic, intense experiences, especially in co-op play, but players frequently find it repetitive, slow, and sometimes tedious due to repetitive mission cycles and limited variation. While grinding is essential for progression and unlocks, some aspects—like walking pacing, recurring puzzles, and lengthy runs—can detract from the overall enjoyment. Many appreciate the developer’s responsiveness to feedback and hope future updates add more variety and reasons to grind.

    • “Guns literally do nothing when shooting enemies and most of the time the game is just a tedious loop of get spotted, engage in covid 6 feet spacing as you spam the stamina button because you barely get any, hope the monster gets bored, die, repeat.”
    • “Only complaints would be the tedious fights for killing the specimens, I wish there was a little more than the cycle of fight, retreat, fight, retreat until it's done.”
    • “So far there's a single map, and every run requires the same tedious valve puzzle that wastes time.”
  • emotional
    6 mentions Positive Neutral Negative

    The game delivers a powerful emotional experience, evoking intense feelings of dread and nostalgia reminiscent of classic horror titles. Its haunting music, challenging levels, and immersive atmosphere create a beautifully unsettling journey that resonates deeply with players, even those typically desensitized to horror.

    • “Made me feel like I was playing Dead Space 1 for the first time again!”
    • “The music is incredible, the levels are challenging, the experience is what you make it but in my opinion it is rich with opportunities and the entire game is heart-breakingly beautiful even in the horror.”
    • “On a personal note: I'm pretty desensitized to horror games at this point, but this game made me feel a level of dread I haven't experienced in a long, long time.”
  • monetization
    4 mentions Positive Neutral Negative

    Users express distrust towards the game's monetization, associating early access with potential cash grabs, though they acknowledge the game's quality despite limited advertising.

  • character development
    2 mentions Positive Neutral Negative

    Users praise the game’s character development for its outstanding and highly detailed custom character design, which brings the characters and opponents to life and enhances the immersive and terrifying experience.

    • “Outstanding character design; the specimens you face feel alive, which makes them more terrifying.”
Skip Game Offers

Buy Species: Unknown

8h Median play time
11h Average play time
5-22h Spent by most gamers
*Based on 28 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Species: Unknown

Games Like Species: Unknown

Whispefall Image
Games like Whispefall
Jump Space Image
Games like Jump Space
Nuclear Nightmare Image
Games like Nuclear Nightmare
RIPOUT Image
Games like RIPOUT
The Other Side Image
Games like The Other Side
Skip FAQs

Frequently Asked Questions

Species: Unknown is a survival shooter game with horror and science fiction themes.

Species: Unknown is available on PC and Windows.

On average players spend around 11 hours playing Species: Unknown.

Species: Unknown was released on October 23, 2025.

Species: Unknown was developed by WanadevStudio.

Species: Unknown has received overwhelmingly positive reviews from players. Most players liked Species: Unknown for its story but disliked it for its stability.

Species: Unknown is a single player game with multiplayer and local co-op support.

Similar games include Whispefall, Jump Space, Nuclear Nightmare, RIPOUT, The Other Side and others.