No More Room in Hell 2 Game Cover
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In the sequel to the 2011 award-winning Source mod, you and your fellow survivors must make your way through a diseased world that has seen the dead rise to feast on the living. Cooperation and teamwork are vital if the human race is to survive this living hell.

  • PC
  • Windows

Reviews

57%
Audience ScoreBased on 3,330 reviews
gameplay185 positive mentions
stability512 negative mentions
  • The game has a unique concept that combines cooperative gameplay with survival horror elements.
  • The atmosphere and graphics are praised for creating an immersive experience.
  • The developers are actively working on updates and improvements based on community feedback.
  • The game is plagued by numerous bugs and performance issues, making it frustrating to play.
  • There is currently only one map, leading to repetitive gameplay.
  • The melee combat feels clunky and unresponsive, with inconsistent hit detection.
  • gameplay664 mentions

    The gameplay of "No More Room in Hell 2" has received mixed reviews, with many players appreciating its core mechanics and tense atmosphere, but expressing frustration over numerous bugs and performance issues that disrupt the experience. While the game introduces engaging elements like permadeath and cooperative objectives, critics note that it lacks depth and variety, leading to a repetitive gameplay loop. Overall, there is potential for improvement, but many players recommend waiting for further updates before fully committing to the game.

    • “The gameplay loop is fun, the graphics are great, the atmosphere is even better.”
    • “The core gameplay is really fun when it works, but game-breaking bugs kept me from completing two of my six runs.”
    • “The gameplay has a good feel to it, despite only having the one map.”
    • “The gameplay is buggy and repetitive.”
    • “The gameplay can feel unpolished, with bugs and glitches disrupting the flow and immersion.”
    • “The gameplay is plagued by severe performance issues, with constant stuttering and lag making it nearly unplayable at times and barely fun.”
  • stability521 mentions

    The stability of the game has been widely criticized, with numerous players reporting it as "extremely buggy" and "a buggy mess." Many acknowledge that such issues are expected in early access titles, yet they express frustration over game-breaking glitches, poor hit detection, and server instability that significantly detract from the overall experience. While some players find enjoyment despite the bugs, the consensus is that the game requires substantial updates and fixes to reach a more stable and playable state.

    • “It runs great honestly on my system.”
    • “They fixed most of it and the gameplay is mostly bug free.”
    • “If you're looking for a bug-free experience, this is not the time to get the game, but once the above gets ironed out, I think they are in a great place to start delivering on content updates over stability, which will improve the lifespan and replayability a ton.”
    • “In reality, it's a buggy mess that doesn't deliver.”
    • “The gameplay can feel unpolished, with bugs and glitches disrupting the flow and immersion.”
    • “It's a buggy, unpolished mess, with some of the worst optimization I've ever seen.”
  • optimization388 mentions

    The game's optimization has been widely criticized, with players reporting severe performance issues, including frequent stuttering, frame drops, and lag, even on high-end systems. Many reviews highlight that the game feels unpolished and buggy, detracting from the overall experience, and suggest that significant improvements are needed before it can be considered enjoyable. While some players have experienced better performance after adjustments, the consensus is that the game requires substantial optimization and bug fixes to reach its potential.

    • “The atmosphere and music are amazing, the graphics are great too, but the game is a bit unoptimized.”
    • “While bugs and performance issues are noted, particularly with hit detection and occasional glitches, these problems don’t significantly detract from the overall experience.”
    • “The optimization and gameplay variety is severely lacking at launch, but as long as they can iron out the bugs, add more maps, weapons, etc., I think they will have a hit on their hands.”
    • “The gameplay is plagued by severe performance issues, with constant stuttering and lag making it nearly unplayable at times and barely fun.”
    • “The optimization is horrible, where in many spots I dip below 60 fps using an RTX 4090.”
    • “But holy-fuck, it is the most unoptimized game I've seen in a while.”
  • graphics204 mentions

    The graphics of the game have received mixed reviews, with many praising the beautiful visuals and atmospheric design that enhance the horror experience. However, players have noted significant optimization issues, leading to poor performance and graphical glitches, which detract from the overall experience. While some appreciate the aesthetic upgrades from its predecessor, others feel that the game suffers from technical shortcomings that need to be addressed for a smoother gameplay experience.

    • “The graphics and sound design effectively create a chilling experience, drawing players into a world overrun by the undead.”
    • “The graphics are stunning, with beautifully crafted environments that truly immerse you in the post-apocalyptic world.”
    • “The atmosphere and graphics are fantastic.”
    • “It's not well optimized and the graphics are years behind when this came out.”
    • “The game is unrendered; even with low graphics, your FPS will tank with a small group of zombies (I have an RTX 2060 Super with a Ryzen 5 7600X, 24GB of DDR5 RAM).”
    • “The graphics aren't good enough to warrant that, and that kills a lot of player base.”
  • atmosphere195 mentions

    The atmosphere in "No More Room in Hell 2" is widely praised for its immersive and tense qualities, effectively capturing the essence of cooperative survival horror. Players appreciate the detailed environments, sound design, and the sense of dread that permeates the gameplay, although some note that performance issues can detract from the experience. Overall, the game shows significant potential for world-building and atmosphere enhancement as it continues to evolve in early access.

    • “At its core, the game captures the essence of cooperative survival horror, delivering an immersive atmosphere filled with tension and adrenaline.”
    • “The atmosphere is intense, the scale of the world and complexity is awesome.”
    • “The atmosphere, lighting, and fog—and the map design are fantastic.”
    • “The atmosphere isn't there, and even without the region locked servers, it just feels like a mess.”
    • “The atmosphere also feels sort of neutered here.”
    • “In its current state, I'd rate this game 2/10; the only thing that keeps it from 1/10 is the chaos when survivors find each other and the atmosphere.”
  • story194 mentions

    The game's story aspect has received mixed feedback, with many players expressing disappointment over the lack of depth and variety in missions compared to the original. While the setting and environmental storytelling are praised, the repetitive nature of the single available mission and the absence of a cohesive narrative have led to frustration. Players appreciate the cooperative gameplay and the tension of permadeath, but they desire more engaging story elements and mission diversity to enhance the overall experience.

    • “The game has always had a grim tone with people hanging because they lost hope and rooms covered in writings and blood telling the story of what happened before you arrive.”
    • “The individual points of interest all seem well thought out and have some good environmental storytelling.”
    • “The gameplay despite changing the whole mission structure from the original has done what I would consider a good job of organically creating moments that take me back to the feeling of panic the original gave me.”
    • “The diverse cast of civilian survivors desperately struggling for their own survival have been replaced with members of the fictional CRC, all wearing the exact same generic uniform, set out on a grandiose mission to fix the power plant and save thousands of human lives.”
    • “After 3-4 games, I decided to refund because of the state it's currently in and its repetitive nature; it's just the same cycle every game over and over again: you load in, loot up, meet up with your friends, do the same mission over and over again, then extract in a seemingly semi-open world with very little to do in it.”
    • “This 'No More Room in Hell 2' is, as I said, an extraction shooter using the skin of NMRIH to make sales. The big open map isn't a bad idea, but the features that make NMRIH, NMRIH being removed and absent is just not worth it.”
  • replayability81 mentions

    The game's replayability is currently a mixed bag, with many players noting that it suffers from a lack of content, primarily due to having only one map and limited objectives. While some updates have improved the experience and added elements that enhance replayability, many users feel that once the initial novelty wears off, the game becomes repetitive. Overall, there is potential for increased replayability with future updates, but as it stands, it is considered low by a significant portion of the player base.

    • “The game is super fun and replayable at the moment, and that will only get better as more content is added.”
    • “The addition of various objectives and side missions further enhances replayability, giving you plenty of reasons to jump back in.”
    • “Find your friends in the dark and survive - in a dynamic, endlessly replayable zombie apocalypse.”
    • “Right now it is replayable a bit but once you've played 5 to 10 full runs you've pretty much explored what the game has to offer.”
    • “There is only one map (big, but only one) so replayability is almost non-existent.”
    • “My biggest concern right now is the lack of content as of the moment, I would much rather they focus on bug fixing and quality of life changes but the one map is fun and very atmospheric, but as I said once you figure out the layout there's not much RNG to make it as replayable as you'd hope.”
  • humor52 mentions

    The humor in the game is largely derived from its chaotic and buggy gameplay, with players finding amusement in the absurdity of zombie animations, unexpected glitches, and the antics of both friends and strangers during cooperative play. Proximity chat enhances the comedic experience, leading to memorable interactions and hilarious moments, such as encountering floating heads or witnessing zombies with exaggerated hitboxes. Overall, while the game has its frustrating elements, many players appreciate the lightheartedness and fun that arise from its imperfections.

    • “Undeniably good formula and funny gameplay.”
    • “The game is terrifying at times, hilarious voice chat when finding others in trouble or just chatting, and has a very solid core.”
    • “I found it hilarious that a random dude who I never met before broke into the church attic with me to steal guns and ammo while simultaneously questioning everything from how the flashlights work to the puzzle that I had to figure out to get electricity flowing.”
  • monetization36 mentions

    The monetization aspect of the game has been widely criticized, with many users feeling it is a blatant cash grab that lacks the passion and effort seen in the original title. Reviewers express concerns about the game's unfinished state, potential for future microtransactions, and a significant price increase, all while highlighting numerous gameplay bugs and a departure from the original's charm. Overall, there is a strong sentiment that the developers prioritized profit over quality and community feedback.

    • “They are the front line defense and probably a great opportunity for microtransactions down the line.”
    • “If it does get fixed, the game will just end up as a cash grab of DLCs and microtransactions.”
    • “It just feels like a cash grab and very poorly thought out.”
    • “This game is most likely a cash grab scam; none of the promised features are available yet and the gameplay itself is just terrible.”
    • “The way it is now makes it look like a horrible attempt at a cash grab for the nmrih community, and seems like they aren't willing to bother with simple fixes to make the game actually playable.”
  • music28 mentions

    The music in the game is widely praised for enhancing the atmosphere, with many players appreciating its fitting soundtracks and nostalgic elements reminiscent of the original game. However, some users express disappointment with certain tracks, feeling they detract from the overall immersion and ambiance. Overall, the sound design, including ambient music and sound effects, is considered a strong point, contributing to the game's engaging and spooky environment.

    • “The soundtrack is fitting for the ambience, even though I still miss the old one.”
    • “The soundscape and OST are killer, with nods to the original nmrih; the moans of the dead are a refreshing take that scare me.”
    • “The audio-visual design is awesome; in the mission available right now, the approach to the power station is genuinely incredible, music and visuals mesh together perfectly.”
    • “The music on the radio distraction device is terrible; since the world is so grim, you would think that you would want some real metal, rock, or even sad music instead of some typical lyrical garbage.”
    • “The game doesn't play like a sequel; there's no semblance of nmrih 1 aside from the main menu music and some of the background zombie noises.”
    • “It's lacking a lot of the ambiance (and music) of nmrih1 - this is all meant to be occurring as the world's going to shit, but it doesn't so much feel that way here.”
  • grinding17 mentions

    Players find the grinding aspect of the game excessively tedious, particularly criticizing the level system and character perma-death mechanics that detract from the overall experience. Many feel that the grind undermines the game's intent, making progression feel more like a chore than an achievement, and express frustration over the lack of offline single-player options. While some appreciate certain grindy features that enhance gameplay, the consensus leans towards a desire for a more balanced approach that respects players' time.

    • “You'll need a second life for grinding.”
    • “I understand the incentive to feel some sort of progression and 'becoming better', but the current state is too grindy.”
    • “There is no need for a grindy system when the game is in the perma-death genre.”
    • “Finishing objectives to get into safe rooms should be about trying to survive and get through the game, not for grinding the whole map.”
  • emotional13 mentions

    Players express a range of emotional experiences with the game, from deep sorrow after in-game betrayals to a sense of camaraderie and immersion during cooperative survival moments. The game's mechanics, such as permadeath and unique character identities, foster emotional attachments, while intense gameplay scenarios evoke classic horror feelings and highlight the resilience of the human spirit. Overall, the emotional depth is enhanced by beautiful visuals and meaningful interactions, despite some technical issues.

    • “I killed my brothers... I cried myself to sleep that night.”
    • “Overall it's a great experience; I actually got some of that classic horror game feeling that it's supposed to give. The feeling when you get separated from your group, but since you have nothing, you try to clear an outpost to fail miserably, and get away with barely any HP left, without ammo, searching for a group so they can patch you up is so immersive. It's been a while since a game made me feel that way.”
    • “It was so intense, and as one review mentioned, a display of the indomitable human spirit, which is a uniquely touching experience to see all these people working together and helping each other in a video game that just released.”
  • character development2 mentions

    Character development in this game is minimal, as players cannot save their progress due to character death upon disconnection from the server. Users express a desire for more character designs and inventory options to enhance the experience.

    • “This game is definitely a unique extraction game. I can't wait to see what they add! I would love to see an inventory system, more character designs, and additional activities to enhance character development.”
    • “Character development is non-existent; your character dies if you disconnect from the server, so you can't really save your progress.”
    • “This game is definitely a unique extraction game, but I would love to see more character designs and additional features to enhance character development.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

6hMedian play time
18hAverage play time
2-30hSpent by most gamers
*Based on 23 analyzed playthroughs

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