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No More Room in Hell 2 Game Cover

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No More Room in Hell 2 is a multiplayer survival shooter game with a horror theme. It was developed by Torn Banner Studios and was released on October 22, 2024. It received neutral reviews from players.

No More Room in Hell 2 is a tense co-op survival horror where up to eight players must navigate zombie-infested zones using strategy and teamwork. With permadeath and dynamic, ever-changing environments, every decision carries weight against relentless hordes. Survive, scavenge, and complete missions while battling infection and deadly threats lurking in the dark.

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55%
Audience ScoreBased on 8,658 reviews
gameplay415 positive mentions
optimization290 negative mentions

  • The game has a strong atmosphere and immersive gameplay, making it feel like a true zombie apocalypse experience.
  • The cooperative gameplay encourages teamwork and communication, enhancing the overall experience.
  • The developers are actively updating the game and listening to community feedback, showing commitment to improvement.
  • Zombie spawning is often frustrating, with enemies respawning too quickly and sometimes appearing right behind players.
  • The game suffers from performance issues, including crashes and lag, which can lead to losing characters permanently.
  • The melee combat feels clunky and unresponsive, making it difficult to effectively fight off zombies.
  • gameplay
    1,643 mentions Positive Neutral Negative

    The gameplay of "No More Room in Hell 2" has received mixed reviews, with many players appreciating its intense cooperative mechanics and the challenge posed by the permadeath system. However, criticisms focus on the game's numerous bugs, clunky melee combat, and frustrating zombie spawn mechanics that can disrupt the experience. While the core gameplay loop shows potential and retains some elements from the original, many players feel it lacks the depth and polish expected from a sequel, leading to a repetitive and sometimes frustrating experience.

    • “The gameplay is great and the endless zombies give you a real challenge.”
    • “Honestly, I don't get the mixed reviews; this is a pretty fun and good game, especially with friends. It ain't easy, but once you get the hang of it, it's pretty fun, good gameplay and challenging; you'll feel the desperation.”
    • “The core gameplay is fun, the atmosphere is strong, and it shows promise as a great survival experience.”
    • “As a sequel to the original No More Room in Hell, this game is lacking, simply due to a different art/world direction and gameplay approach.”
    • “The mechanics need polishing/refining; the fact zombies are infinite and you can clear out an area just for them to spawn right back in is annoying and painful.”
    • “The gameplay loop seems fine... the overall idea of combat is meh to goodish... really need to get that dev team back in the room and look at what's actually happening in the system to cause this many issues.”
  • optimization
    928 mentions Positive Neutral Negative

    The optimization of "No More Room in Hell 2" has received significant criticism, with many players reporting severe performance issues, including frequent stuttering, frame drops, and crashes, particularly during intense gameplay scenarios. While some users noted improvements over time, the game is still considered poorly optimized, especially for those with mid-range hardware. Overall, players are advised to approach the game with caution, as it remains in early access and requires substantial optimization and bug fixes to enhance the overall experience.

    • “Optimization: a lot of people complained about it, but compared to other UE5 games, this one is pretty solid. Not a lot of stuttering or crashes; I had only one single crash, and with a PC that is at a middle point of what is required for the game, that's a lot.”
    • “I've been playing casually for several months and have seen notable performance and difficulty improvements since I bought the game.”
    • “The game has great graphics (despite some performance issues that I hope are ironed out), the presentation is terrific, and the soundtrack is very atmospheric without being overbearing or repetitive to listen to.”
    • “The game suffers from severe performance problems, including lag spikes, server crashes, and unskippable cutscenes.”
    • “The performance is terrible, the combat feels like something that was cooked up during a 48-hour game development competition.”
    • “The optimization is absolutely god awful and in my opinion, is the thing that needs to get worked on the most.”
  • stability
    796 mentions Positive Neutral Negative

    The stability of "No More Room in Hell 2" has been widely criticized, with players reporting numerous bugs, glitches, and performance issues that significantly detract from the gameplay experience. Many users describe the game as a "buggy mess," highlighting problems such as inconsistent hit detection, server instability, and frustrating zombie AI behavior. While some acknowledge improvements since launch, the consensus is that the game remains unpolished and unstable, making it difficult to recommend in its current early access state.

    • “It runs great honestly on my system.”
    • “It's come a long way from its initial early access release and is in a much better place now in terms of content and a bug-free experience.”
    • “They fixed most of it and the gameplay is mostly bug-free.”
    • “This game is a buggy mess, every single time we wanted to invite a new player onto the squad everyone in the lobby had to restart the game in order to invite that person in, zombies have weird hitboxes, the game will freeze on startup about 20% of the time, and there's hundreds of quality of life changes that need to be made for the game to feel nice to play.”
    • “It's a buggy, unbalanced mess that makes you wonder if the developers ever played their own game.”
    • “The game is buggy, laggy and needs a lot of work.”
  • story
    716 mentions Positive Neutral Negative

    The story aspect of the game has received mixed feedback, with many players noting a lack of depth and narrative cohesion. While some appreciate the environmental storytelling and the sense of urgency in completing missions, others criticize the repetitive nature of objectives and the absence of a compelling overarching plot. The game is primarily focused on mission-based gameplay, which can feel disjointed and lacks the rich narrative experience that some players expected from the franchise.

    • “The game has some 'storyline' elements, though I’m not sure how much of a spoiler it would be to mention them, as there’s no concrete plot.”
    • “The environment and sound design are excellent, with plenty of 'stories' and environmental storytelling that show you a world just torn asunder by a zombie outbreak.”
    • “The gameplay despite changing the whole mission structure from the original has done what I would consider a good job of organically creating moments that take me back to the feeling of panic the original gave me.”
    • “Little map variety and no plot or story behind the game at all.”
    • “The missions seem to complete themselves while the incessant voice on the radio keeps barking out the next objective.”
    • “The quest system during missions is unclear, and there is no option to extract if you haven't completed all the quests.”
  • graphics
    496 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players praising the impressive visuals and atmospheric design, particularly the lighting and gore effects. However, there are significant concerns regarding optimization, as numerous users report performance issues, including frame drops and graphical glitches, even on high-end systems. Overall, while the graphics are considered a strong point, the game's performance and stability need further improvement to enhance the overall experience.

    • “The graphics are stunning, with beautifully crafted environments that truly immerse you in the post-apocalyptic world.”
    • “The atmosphere and sound design are fantastic, the map design is cool, graphics are great.”
    • “The graphics are seriously impressive.”
    • “The game chugs and skips frames every other second, on the lowest graphics settings and even in the training mode on a $1400 laptop.”
    • “The graphics are just straight up horribly bad.”
    • “The graphics in this game are decent in some areas, while others are downright terrible like fog, textures, and shadows on minimum settings look really bad.”
  • atmosphere
    466 mentions Positive Neutral Negative

    The atmosphere in "No More Room in Hell 2" is widely praised for its immersive and tense qualities, effectively capturing the dread and urgency of a zombie apocalypse. Players appreciate the detailed environments, sound design, and the sense of isolation that enhances the horror experience, although some express concerns about the generic feel of certain maps and issues with zombie spawning that can detract from immersion. Overall, the game is noted for its strong atmospheric elements, which many believe have the potential to evolve positively as the game continues to develop.

    • “The atmosphere feels right, the gunplay is satisfying, and the classic tension from the first game is definitely still here.”
    • “The atmosphere is immersive, and the cooperative gameplay is intense and satisfying.”
    • “The atmosphere is tense, the AI director keeps matches unpredictable, and every successful extraction feels like a hard-earned victory.”
    • “The atmosphere is thick, the environments feel lived-in and dangerous, and the sound design keeps you on edge constantly.”
    • “The atmosphere and spirit of the first game are missing in this one.”
  • replayability
    135 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players enjoying the large, detailed maps and varied objectives that encourage multiple playthroughs, while others criticize the limited content and repetitive gameplay once familiar with the mechanics. Many reviews highlight that the game is improving with updates, but currently, it suffers from a lack of diverse maps and objectives, leading to concerns about long-term replay value. Overall, while there are elements that enhance replayability, significant improvements are needed to sustain player interest over time.

    • “The addition of various objectives and side missions further enhances replayability, giving you plenty of reasons to jump back in.”
    • “The game is super fun and replayable at the moment, and that will only get better as more content is added.”
    • “The maps are big enough that you can't really clear and explore everywhere in a few runs, which is great; this aspect adds more replayability to the maps, in my opinion.”
    • “There is very little replay value after you max out a character and the perks are randomly given to you in clusters of three, so if you had a particular 'build' you were going for, you better hope you put 10 points in luck when you were born or it isn't happening.”
    • “So right now, No More Room in Hell 2 only has one map and an objective to loot and extract, and while it’s decently large and well-detailed, it doesn’t offer much in terms of replayability once you’ve played through it a couple of times.”
    • “Currently, I can't really 'recommend' this game; it's very buggy, and the replayability is low once you've figured it out.”
  • humor
    107 mentions Positive Neutral Negative

    The humor in the game is largely derived from its numerous bugs and glitches, which often lead to unintentionally hilarious situations, such as zombies getting stuck in odd animations or players encountering absurd scenarios. Many players find joy in the chaotic gameplay, especially when playing with friends, as the combination of funny voice chat interactions and unexpected game mechanics creates memorable moments. Overall, while the game has its flaws, the comedic elements provide a lighthearted experience that many players appreciate.

    • “Good game :), enjoyed so far, me and a team worked very well, got to the end and I fell off the boat and died, 10/10, it was funny in my opinion, and now I can be wary on my next character and learn not to jump on the boat as it's moving.”
    • “It's so funny to see the reviews switch up completely once the game is in a playable state, honestly, I ain't played the game at launch, but tried it in the free weekend and man it feels like nmrih 1 brought to modernity completely.”
    • “The melee is fun and being able to roundhouse kick a sprinter on their back is always funny.”
    • “So many things still missing from the original game; the gameplay feels repetitive, yet unfunny and chaotic.”
  • grinding
    88 mentions Positive Neutral Negative

    The grinding aspect of the game has been widely criticized for being excessively tedious and unfulfilling, with players often feeling overwhelmed by endless zombie spawns and unclear objectives. Many reviews highlight the slow progression system and the punishing nature of character permadeath, which exacerbates the grind and detracts from the overall enjoyment. Overall, players express frustration with the lack of meaningful rewards for their efforts, leading to a gameplay experience that feels more like a chore than an engaging challenge.

    • “Level 50 isn't grindy to achieve for a reason.”
    • “You'll need a second life for grinding.”
    • “The downside, they dropped the bomb on the gameplay, made it mundane, tedious, and boring.”
    • “Until the devs fix these issues, this game is more tedious than rewarding going through the quests.”
    • “The gameplay is a tedious slog where players search landmarks for equipment, supplies (experience points), and mission objectives.”
  • music
    74 mentions Positive Neutral Negative

    The music in the game has received widespread praise for its atmospheric quality, effectively enhancing the eerie and immersive experience of the gameplay. Many players appreciate the nostalgic elements, including remixed tracks from the first game, while noting that the soundtrack complements the horror themes and dynamic gameplay. However, some users expressed a desire for more varied and somber music to better reflect the game's apocalyptic setting.

    • “The game has great graphics (despite some performance issues that I hope are ironed out), the presentation is terrific, and the soundtrack is very atmospheric without being overbearing or repetitive to listen to.”
    • “The atmosphere, the gunplay, and the lighting and music really set the mood for me when I played.”
    • “The soundtrack in the game further amplifies all the dark tones the game has to offer.”
    • “Since the world is so grim, you would think that you would want some real metal, rock, or even sad music instead of some typical lyrical garbage, but the music on the radio distraction device is terrible.”
    • “It's lacking a lot of the ambiance (and music) of nmrih1 - this is all meant to be occurring as the world's going to shit, but it doesn't so much feel that way here - it's a good starting point though.”
  • monetization
    49 mentions Positive Neutral Negative

    The monetization aspect of the game has drawn significant criticism, with many players perceiving it as a cash grab rather than a genuine effort to deliver a quality experience. Concerns include the removal of beloved mechanics, the potential for future microtransactions, and a lack of polish that suggests a focus on profit over player satisfaction. While some appreciate the absence of current in-game purchases, the overall sentiment leans towards disappointment, with players feeling that the game prioritizes financial gain over the community's expectations and desires.

    • “Speaking of the store, there's no battle pass or in-game purchases, which I love, love, love!”
    • “To the developers, I say this from the heart: if you want this game to be the success 'No More Room in Hell' was, make it free-to-play with skin and customization microtransactions.”
    • “I sure do hope it gets a lot more like the base game and doesn't add microtransactions!”
    • “Do not buy this game; it's not even finished and is actively removing mechanics from the first game because they don't want to lose precious money. They made a game to profit, not for the fans.”
    • “This game is most likely a cash grab scam; none of the promised features are available yet, and the gameplay itself is just terrible.”
    • “It just feels like a cash grab and very poorly thought out. Whoever bought their studio out and made them change their original plan really screwed them over big time.”
  • emotional
    34 mentions Positive Neutral Negative

    Players express a deep emotional investment in their characters and the cooperative gameplay, often feeling devastated by character deaths and forming strong bonds with teammates. The game elicits a range of emotions, from joy in teamwork and shared experiences to sorrow from unexpected losses, creating a unique and immersive atmosphere that resonates with players. Despite some technical issues, the emotional depth and connection fostered through gameplay are frequently highlighted as standout features.

    • “I want to be emotionally invested in my character to the point where I'm just devastated when they eventually die.”
    • “I escaped via the bunker but I cried watching the people I bonded with unalive themselves because the game broke.”
    • “Overall it's a great experience, I actually got some of that classic horror game feeling that it's supposed to give in a few games, the feeling when you get separated from your group, but since you have nothing you try to clear an outpost to fail miserably, and get away with barely any HP left, without ammo, searching for a group so they can patch you up is so immersive, it's been a while since a game made me feel that way.”
  • character development
    8 mentions Positive Neutral Negative

    Character development in the game has received mixed to negative feedback, with many players criticizing the character design as generic and uninspired. While some express hope for future improvements and additional character options, the overall sentiment leans towards disappointment due to a lack of clear vision and depth in character development.

    • “As I played through the free weekend, I was very intrigued with the graphics, animations, character design, and overall design of the maps.”
    • “This game is definitely a unique extraction game; I cannot wait to see what they add. I would love to see an inventory with more character designs and more things to be able to do.”
    • “Character design is generic and awful too.”
    • “Horrendous character design, incredibly bloated grind to unlock even the most basic of perks or features.”
    • “Character design is a bit junk in my opinion but whatever.”
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8h Median play time
28h Average play time
4-20h Spent by most gamers
*Based on 72 analyzed playthroughs
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No More Room in Hell 2 is a survival shooter game with horror theme.

No More Room in Hell 2 is available on PC and Windows.

On average players spend around 28 hours playing No More Room in Hell 2.

No More Room in Hell 2 was released on October 22, 2024.

No More Room in Hell 2 was developed by Torn Banner Studios.

No More Room in Hell 2 has received neutral reviews from players. Most players liked this game for its gameplay but disliked it for its optimization.

No More Room in Hell 2 is a multiplayer game with local co-op support.

Similar games include Overkill's The Walking Dead, The Forever Winter, Contagion, Survive the Nights, Mist Survival and others.