Skip to main content

About

"No More Room in Hell 2" is a permadeath co-op survival horror game for up to 8 players. Players must work together to navigate a huge, ever-changing map filled with zombies, using strategy, stealth, and combat to survive. Each decision carries huge consequences, as character permadeath creates a high-stakes atmosphere where every move matters. Proximity-based teammate navigation adds an extra layer of challenge and tension.

No More Room in Hell 2 screenshot
No More Room in Hell 2 screenshot
No More Room in Hell 2 screenshot
No More Room in Hell 2 screenshot
No More Room in Hell 2 screenshot
No More Room in Hell 2 screenshot
No More Room in Hell 2 screenshot
No More Room in Hell 2 screenshot
No More Room in Hell 2 screenshot
No More Room in Hell 2 screenshot
No More Room in Hell 2 screenshot
+2

57%
Audience ScoreBased on 6,660 reviews
gameplay370 positive mentions
stability1k negative mentions

  • The game has a unique concept that combines cooperative gameplay with survival horror elements, creating an intense experience.
  • The atmosphere and graphics are praised, with many players enjoying the immersive environment and sound design.
  • The developers are actively working on updates and bug fixes, showing commitment to improving the game over time.
  • The game is plagued by numerous bugs and performance issues, including hit detection problems and zombies behaving erratically.
  • There is currently only one map available, leading to repetitive gameplay and a lack of variety in objectives.
  • The character progression system is criticized for being unbalanced, with players losing their characters permanently upon death, which can be frustrating.
  • gameplay
    1,328 mentions Positive Neutral Negative

    The gameplay of "No More Room in Hell 2" has received mixed reviews, with many players appreciating its core mechanics and tense atmosphere, but expressing frustration over numerous bugs and performance issues that disrupt the experience. While the game introduces a promising gameplay loop centered around permadeath and cooperative objectives, it lacks depth and variety, leading to repetitive gameplay. Overall, players see potential for improvement as the developers address technical issues and expand on gameplay mechanics, but many recommend waiting for further updates before fully committing to the game.

    • “When I do manage to find a game, I tend to have a pretty good time. The atmosphere and gameplay can make for some tense and scary moments which I like. You have to actually plan and make moves accordingly and really think if those supplies you can see in that building are worth it or would it be your last decision and become your burial tomb. With that being said, I see lots of potential for world building and the game as a whole. I have played the first NMRIH because I saw so much hate for this one and I don't see the hype from NMRIH 1; it just wasn't enjoyable for me. But I do enjoy this one and understand mechanics from the old one should've been in the game already. I can see the developers already making these positive changes and implementations to give veteran NMRIH the game they wanted and new players like myself a thrilling zombie survival experience. With many more improvements and polishing in its entirety, this will make for a really good survival horror and I see a very good future for it on the horizon.”
    • “Played a round and really loved the tension and how hard it was to bring down zombies. The melee combat has a really good pace and neat mechanics; it needs a bit of work with the collision lining up, but it's fun.”
    • “The gameplay loop itself is actually extremely good, with each run feeling pretty fresh.”
    • “The gameplay is buggy and repetitive.”
    • “The gameplay can feel unpolished, with bugs and glitches disrupting the flow and immersion.”
    • “The gameplay is plagued by severe performance issues, with constant stuttering and lag making it nearly unplayable at times and barely fun.”
  • stability
    1,042 mentions Positive Neutral Negative

    The stability of the game has been widely criticized, with players reporting numerous bugs, glitches, and performance issues that significantly disrupt gameplay. Many acknowledge that these problems are typical for an early access title, yet express frustration over the extent of the issues, which range from unresponsive controls to erratic zombie behavior. While some players find enjoyment despite the bugs, the consensus is that the game requires substantial updates and fixes to reach a more stable and enjoyable state.

    • “It runs great honestly on my system.”
    • “They fixed most of it and the gameplay is mostly bug free.”
    • “If you're looking for a bug-free experience, this is not the time to get the game, but once the above gets ironed out, I think they are in a great place to start delivering on content updates over stability which will improve the lifespan/replayability a ton.”
    • “In reality, it's a buggy mess that doesn't deliver.”
    • “The gameplay can feel unpolished, with bugs and glitches disrupting the flow and immersion.”
    • “Unfortunately, it has so many janky glitches that break the game.”
  • optimization
    776 mentions Positive Neutral Negative

    The game's optimization has been widely criticized, with players reporting severe performance issues, including frequent stuttering, frame drops, and lag, even on high-end systems. Many reviews highlight that the game feels unpolished and buggy, detracting from the overall experience, and suggest that significant improvements are needed before it can be considered enjoyable. While some players acknowledge the potential for future updates to address these issues, the current state of optimization is deemed unacceptable for an early access title.

    • “Smoother combat, more content, better game performance, and this game will be very good.”
    • “While bugs and performance issues are noted, particularly with hit detection and occasional glitches, these problems don’t significantly detract from the overall experience.”
    • “The optimization and gameplay variety is severely lacking at launch, but as long as they can iron out the bugs, add more maps, weapons, etc... I think they will have a hit on their hands.”
    • “The gameplay is plagued by severe performance issues, with constant stuttering and lag making it nearly unplayable at times and barely fun.”
    • “The optimization is horrible, where in many spots I dip below 60 fps using an RTX 4090.”
    • “But holy-fuck, it is the most un-optimized game I've seen in a while.”
  • graphics
    408 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many praising the beautiful visuals and atmospheric design that enhance the horror experience. However, players have noted significant optimization issues, leading to poor performance and graphical glitches, which detract from the overall immersion. While some find the graphics stunning and a major upgrade from the predecessor, others feel that the game suffers from technical shortcomings that need to be addressed for a smoother experience.

    • “The graphics and sound design effectively create a chilling experience, drawing players into a world overrun by the undead.”
    • “The graphics are stunning, with beautifully crafted environments that truly immerse you in the post-apocalyptic world.”
    • “The atmosphere and graphics, 10/10.”
    • “It's not well optimized and the graphics are years behind when this came out.”
    • “The game is unrendered; even with low graphics, your FPS will tank with a small group of zombies (I have an RTX 2060 Super with a Ryzen 5 7600X, 24GB of DDR5 RAM).”
    • “The graphics aren't good enough to warrant that, and that kills a lot of player base.”
  • atmosphere
    390 mentions Positive Neutral Negative

    The atmosphere in "No More Room in Hell 2" is widely praised for its immersive and tense qualities, effectively capturing the essence of cooperative survival horror. Players appreciate the game's dark, eerie environments, detailed sound design, and the sense of urgency and dread that permeates gameplay, despite some technical issues and bugs. Overall, the atmosphere is considered a standout feature, with many reviewers expressing optimism for its potential as the game continues to develop.

    • “At its core, the game captures the essence of cooperative survival horror, delivering an immersive atmosphere filled with tension and adrenaline.”
    • “The atmosphere is dark, intense, and full of adrenaline-pumping moments.”
    • “The atmosphere, lighting, etc. but all I'm getting out of this is a speed run simulator.”
    • “The atmosphere isn't there, and even without the region locked servers, it just feels like a mess.”
    • “The atmosphere also feels sort of neutered here.”
    • “In its current state, I'd rate this game 2/10; the only thing that keeps it from 1/10 is the chaos when survivors find each other and the atmosphere.”
  • story
    388 mentions Positive Neutral Negative

    The game's story aspect has received mixed feedback, with many players noting a lack of depth and variety in missions, as it currently features only one main mission and repetitive gameplay. While some appreciate the environmental storytelling and the tension created by permadeath mechanics, others criticize the absence of a cohesive narrative and the reliance on generic objectives. Overall, players express a desire for more diverse missions and a richer storyline to enhance the gaming experience.

    • “I've got 30+ hours in both now, and both are similar, but 1 is isolated adventures, while 2 tells a longer story for your own characters.”
    • “The game has always had a grim tone with people hanging because they lost hope and rooms covered in writings and blood telling the story of what happened before you arrive.”
    • “The individual points of interest all seem well thought out and have some good environmental storytelling.”
    • “As of 12/18/24, you'll be paying $30 for one fairly large map with static missions scattered around fixed areas and points of interest on the map.”
    • “After 3-4 games I decided to refund because of the state it's currently in and its repetitive nature; it's just the same cycle every game over and over again.”
    • “This 'No More Room in Hell 2' is, as I said, an extraction shooter using the skin of nmrih to make sales. The big open map isn't a bad idea, but the features that make nmrih, nmrih being removed and absent is just not worth it.”
  • replayability
    162 mentions Positive Neutral Negative

    The game's replayability is currently a mixed bag, with many players noting that it suffers from a lack of content, primarily due to having only one map and limited objectives. While some updates have improved the experience and added elements that enhance replayability, many users feel that once the initial novelty wears off, the game becomes repetitive. Overall, there is potential for increased replayability as the developers continue to add content and address existing issues, but the current state leaves much to be desired.

    • “The game is super fun and replayable at the moment and that will only get better as more content is added.”
    • “The addition of various objectives and side missions further enhances replayability, giving you plenty of reasons to jump back in.”
    • “You had a literally perfect formula for a great, challenging, cinematic, immersive and endlessly replayable game that effortlessly made you want to roleplay as your helpless survivor.”
    • “Right now it is replayable a bit but once you've played 5 to 10 full runs you've pretty much explored what the game has to offer.”
    • “There is only one map (big, but only one) so replayability is almost non-existent.”
    • “Currently, I can't really 'recommend' this game, it's very buggy, and the replayability is low once you've figured it out.”
  • humor
    104 mentions Positive Neutral Negative

    The humor in the game is largely derived from its chaotic and buggy gameplay, with players finding joy in the absurdity of zombie animations, unexpected glitches, and hilarious interactions through proximity chat. Many reviewers noted that the combination of funny bugs, such as floating heads and exaggerated zombie movements, creates a lighthearted atmosphere, especially when playing with friends. Overall, the game successfully blends humor with horror, leading to memorable and entertaining moments during gameplay.

    • “Definitely more fun to play with friends, but there are some funny strangers you run into online.”
    • “I found it hilarious that a random dude who I never met before broke into the church attic with me to steal guns and ammo while simultaneously questioning everything from how the flashlights work to the puzzle that I had to figure out to get electricity flowing, or how we are all screaming about how we were all cooked when we all ran out of ammo and only had to use our crappy pipes which do no damage whatsoever.”
    • “The game is terrifying at times, hilarious voice chat when finding others in trouble or just chatting, and has a very solid core.”
  • monetization
    72 mentions Positive Neutral Negative

    The monetization aspect of the game has been widely criticized, with many players feeling it is a blatant cash grab lacking in quality and effort. Concerns about potential microtransactions and the game's transition from a beloved original to a buggy, unpolished product have left fans frustrated, fearing that the developers prioritize profit over player experience. Overall, the sentiment is that the game feels unfinished and exploitative, with little regard for the community's expectations or the legacy of its predecessor.

    • “They are the front line defense (and probably a great opportunity for microtransactions down the line).”
    • “If it does get fixed, the game will just end up as a cash grab of DLCs and microtransactions.”
    • “The game is severely unfinished and they're probably gonna add microtransactions.”
    • “It just feels like a cash grab and very poorly thought out.”
    • “This game is most likely a cash grab scam; none of the promised features are available yet and the gameplay itself is just terrible.”
    • “The way it is now makes it look like a horrible attempt at a cash grab for the nmrih community, and seems like they aren't willing to bother with simple fixes to make the game actually playable.”
  • music
    56 mentions Positive Neutral Negative

    The music in the game is praised for its atmospheric quality and fitting soundscapes, with many players appreciating the nostalgic nods to the original soundtrack. However, some users express disappointment with certain tracks, feeling they detract from the game's grim ambiance and suggesting a need for more somber or intense music. Overall, while the sound design is generally well-received, there are mixed feelings about specific musical choices that impact immersion.

    • “The atmosphere, the music, the vibes, the smaller maps (and lots of them) instead of one clunky big map, the better shooting and melee weapon controls.”
    • “The soundscape and OST are killer, with nods to the original NMRIH; the moans of the dead are a refreshing take that scare me.”
    • “The audio-visual design is awesome; in the mission available right now, the approach to the power station is genuinely incredible. Music and visuals mesh together perfectly.”
    • “Since the world is so grim, you would think that you would want some real metal, rock, or even sad music instead of some typical lyrical garbage, but the music on the radio distraction device is terrible; at the very least, make it metal or rock or something.”
    • “The music in the bar is also terrible.”
    • “It's lacking a lot of the ambiance (and music) of nmrih1 - this is all meant to be occurring as the world's going to shit, but it doesn't so much feel that way here - it's a good starting point though.”
  • grinding
    34 mentions Positive Neutral Negative

    Players find the grinding aspect of the game excessively tedious, particularly in the context of its perma-death mechanics, which they feel undermines the enjoyment and respect for their time. Many express frustration with the grindy level system and the lack of offline single-player options, leading to a sense of monotony and discouragement, especially during early gameplay stages. While some appreciate the inclusion of "expert skills" as a motivator to continue playing, the overall sentiment leans towards a desire for a more balanced and less grind-focused experience.

    • “You'll need a second life for grinding.”
    • “I understand the incentive to feel some sort of progression and 'becoming better', but the current state is too grindy.”
    • “It’s wonderful that you made a perma-death game similar to 1, but please don’t make it perma-death and grindy. Respect the player’s time.”
    • “Finishing objectives to get into safe rooms should be about trying to survive and get through the game, not for grinding the whole map.”
  • emotional
    26 mentions Positive Neutral Negative

    Players express a strong emotional connection to the game, highlighting intense moments of survival and the impact of character permadeath, which fosters attachment to their avatars. The experience of teamwork and helping fellow survivors creates heartwarming interactions, while some players recount deeply personal reactions, such as grief from in-game actions. Overall, the game successfully evokes a range of emotions, from fear and tension to camaraderie and loss.

    • “I killed my brothers... I cried myself to sleep that night.”
    • “Overall, it's a great experience. I actually got some of that classic horror game feeling that it's supposed to give in a few games, the feeling when you get separated from your group, but since you have nothing, you try to clear an outpost to fail miserably, and get away with barely any HP left, without ammo, searching for a group so they can patch you up is so immersive. It's been a while since a game made me feel that way.”
    • “It was so intense, and as one review mentioned, a display of the indomitable human spirit, which is a uniquely touching experience to see all these people working together and helping each other in a video game that just released.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in this game is minimal, as players cannot save their progress; characters die upon disconnection from the server. Users express a desire for more features, such as an inventory and diverse character designs, to enhance the overall experience.

    • “This game is definitely a unique extraction game. I can't wait to see what they add, and I would love to see an inventory with more character designs and more activities to engage in.”
    • “Character development is pure 0 -> your character dies if you disconnect from the server, so you can't really save your progress for the character.”

Buy No More Room in Hell 2

6h Median play time
18h Average play time
2-30h Spent by most gamers
*Based on 46 analyzed playthroughs

Videos

Games Like No More Room in Hell 2

The Forever Winter Image
Overkill's The Walking Dead ImageOverkill's The Walking Dead ImageOverkill's The Walking Dead Image
This game contains adult content
Contagion Image
Mist Survival Image
Survive the Nights Image
SCP: 5K Image
This game contains adult content
Starship Troopers: Extermination Image
Into the Radius 2 Image
Second Extinction Image
This game contains adult content
State of Decay: YOSE Image