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Memoness is a single player action game. It received positive reviews from players.

Memoness is an immersive first-person shooter set in a devastated post-apocalyptic city. Fog blankets the streets, buildings lie abandoned, and danger hides around every corner. Navigate through the dark districts, scavenge for weapons and supplies, and fight to stay alive where death is ever-present. The game combines fast-paced shootouts with resource scavenging. With over eight types of weapon…

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85%
Audience ScoreBased on 1,110 reviews
story82 positive mentions
stability47 negative mentions

  • Extensive and immersive world with enormous exploration and building opportunities.
  • Parkour and movement system praised for being fluid, fun, and a core highlight of gameplay.
  • Active developer support with frequent content updates and a passionate community enhances longevity.
  • Significant technical issues including bugs, crashes, and performance problems detract from experience.
  • Storytelling and character development viewed as weak, with some finding narrative elements unengaging or frustrating.
  • Gameplay complexity and grind can be overwhelming; the tunnel system and resource requirements criticized for adding tediousness and barriers to progression.
  • story
    354 mentions Positive Neutral Negative

    The story aspect across these reviews is mixed, with many praising the world-building, choices, and underlying lore, but noting issues such as repetitiveness, uneven pacing, and occasionally underdeveloped or forgettable characters. Some find the narrative immersive and engaging, enhanced by meaningful player decisions, while others feel it is tedious, buggy, and overshadowed by gameplay or technical problems. Overall, the story is often seen as serviceable or good but generally not the main highlight compared to the gameplay and exploration elements.

    • “The story starts off simple but builds up into something truly emotional and powerful by the end — it really keeps you hooked. And I’ve got to say, Waltz is a really well-written, broken kind of villain, the type that makes the story hit even harder.”
    • “I absolutely love the way this game works and the storyline is flawless to play again and again, as it is always something new.”
    • “It is immersive, with a rich story, richer landscape, and countless ways to play the game.”
    • “The second half of the story is… well, bad. None of the characters are likeable, and most of the missions just feel dull. The missions in the first half weren’t exactly thrilling either, but at least they had a bit more suspense and fear to them.”
    • “If you thought in the space exploration game the main story would make you feel like a space explorer you're solely mistaken, the entire time you're basically an errand boy on a long fetch quest only occasionally broken up by a very fun enjoyable mission of "go there and talk to the guy" where you get to read walls of meaningless text.”
    • “The story/lore is straight up silly and all over the place and the game throws everything at you way, way too fast. It's like someone designed the characters and gameplay with random leftover assets from other projects, and then, as an afterthought, they let some low-level intern from a temp company who didn't even want the job playtest it and they said out loud without thinking while they were playing, "this would probably make more money if it had a story," and the developer responded, "well, get on it" before the intern finished playing, and this is the result.”
  • gameplay
    195 mentions Positive Neutral Negative

    The gameplay is generally praised for its engaging mechanics, fluid parkour, combat depth, and strong progression systems, often delivering a rewarding and immersive experience. However, users frequently note occasional clunkiness, bugs, outdated or unpolished mechanics, and a sometimes repetitive or grind-heavy loop that can detract from enjoyment. Despite these flaws, many find the gameplay addictive with high replayability, especially for fans of exploration, building, and dynamic combat, though improvements in balance, AI, and tutorialization are desired.

    • “This game is amazing story and gameplay-wise and all the more impressive for 2010, beats a lot of today's slop by a lot.”
    • “I love the gameplay, freedom, and progression of this game so far.”
    • “You will think you finished the game within the first 10 hours but it keeps showing you more and more content and game mechanics to explore”
    • “Just like FO4, it crashes every now and then, and that infamous "kill Caleb McCaffery" quest killed my save, causing me to lose about an hour of gameplay.”
    • “The whole gameplay manages to be way too simple yet feel overly complicated at the same time.”
    • “Objectively bad game in my opinion. The introductory missions are poorly designed, tunnels are badly designed and tedious, inventory management is among the worst I've ever seen, enemy detection radius and effective range are absurd, grenade throwing is slow and unreliable, looting is unnecessarily slow, and the water system for fast travel and base safety is poorly implemented and frustrating.”
  • graphics
    108 mentions Positive Neutral Negative

    The game's graphics receive mostly positive feedback for their realistic, atmospheric, and unique art style, with beautiful visuals and detailed environments enhancing immersion. However, performance issues such as lag, crashes, and unoptimized textures are noted, often requiring a strong PC or mods to fully appreciate the graphical fidelity. While some criticize outdated graphics or glitches, the overall consensus highlights impressive aesthetics and enjoyable presentation, especially for fans of its distinctive, grim, and stylized world.

    • “Realistic graphics make this a unique experience.”
    • “Graphical fidelity is stunning, from the detailed weapon models to the dynamic lighting and atmospheric effects.”
    • “The atmosphere is amazing, sound design sets the stage every time I go out into the map, graphics have come a long way and the art department has been nailing it.”
    • “The graphics are outdated and gameplay is a bit clunky.”
    • “I have tried to download patches to fix the game, and I even changed my graphics driver yet still the game refuses to run at an acceptable level.”
    • “Graphical glitches abound in this travesty of an excuse for a game considering UE5 has been used.”
  • atmosphere
    66 mentions Positive Neutral Negative

    The atmosphere across these games is consistently praised for its immersive, rich, and distinct qualities, often described as intense, eerie, and gripping, with strong art direction, sound design, and world-building enhancing the mood. While some note a loss of tension or character compared to predecessors, the atmospheric presentation remains a standout feature that deeply engages players. However, occasional issues like repetitive elements, bugs, or shifts in tone can detract slightly from the overall experience.

    • “The atmosphere is amazing and really sets the mood.”
    • “Incredible atmosphere and visuals + good gunplay = amazing game.”
    • “The atmosphere, lore, map design, and art is just fantastic.”
    • “Honestly, I didn’t really like the first game — the pacing dragged and the atmosphere was too heavy.”
    • “The atmosphere of the first game is also really strong, probably its single strongest aspect, and it's clear they went for something different here, but I don't think they quite achieved it, likely because of development issues, as you can see a lot of the original vision in the trailers from around 2018.”
    • “Dl2 lacks that tense atmosphere that DL1 had which makes the nights less scary.”
  • stability
    48 mentions Positive Neutral Negative

    The game suffers from frequent bugs, glitches, crashes, and occasional freezing, which can disrupt gameplay and cause frustration, especially given its early access status. However, despite these stability issues, many players find the core experience enjoyable and appreciate ongoing improvements and updates. Stability remains a concern but does not overshadow the game's overall appeal for most users.

    • “Even after 10 years, the game still holds up strong, runs great on Steam Deck, and looks great on the big screen on PC.”
    • “However, you have to also love copious amounts of bugs and glitches that may or may not crash the game and interrupt gameplay.”
    • “I have a ton of hours and money on this game, the gacha is unforgiving with no pity system, the gameplay is buggy as hell, and I dread every time there is an update because that means something else is broken in that patch.”
    • “The game was awesome in the beginning, unfortunately now they have added so many updates and extras that it regularly locks up, freezes, or crashes.”
  • optimization
    47 mentions Positive Neutral Negative

    Optimization for the game has improved significantly since launch, with patches boosting stability and smoothing performance, often enabling steady 60fps on medium settings. However, many users still report occasional frame drops, CPU heating issues, and persistent bugs affecting immersion. While the game showcases solid visuals even on lower-end hardware, further optimization is needed to fully resolve performance inconsistencies and enhance the overall experience.

    • “Did not expect at all for Dying Light 2 to be this optimized, since by 2022 most people stopped giving a damn about optimization, and still look fabulous!”
    • “After the performance patch this game really became smooth with no crashes or performance hits (for context: before patch it was steady 20-30fps on medium, after patch it has been steady without dropping at all 60fps on medium). Of course there are quirks to the game that can be questionable at the moment but every update like a ton of things get patched and fixed.”
    • “Performance & stability (post-reloaded): 4/5 stars, way more stable than it was at launch.”
    • “Cons: have performance issues where you need to restart the game every 3 minutes or less due to lag spikes that make the game unplayable (UE5 is bad).”
    • “Balance and optimization is a fever dream in this game.”
    • “It is one of the most visually striking games I've played that is unfortunately bogged down by rough performance, janky gameplay, and often unfair treatment of the player.”
  • grinding
    34 mentions Positive Neutral Negative

    Grinding in the game is generally described as extensive and repetitive, with a mix of farming, looting, crafting, and base building that appeals to players who enjoy grind-heavy gameplay. While early and mid-game grinding is considered engaging and manageable, the endgame grind often feels tedious and offers diminishing rewards, leading some players to find it overly long and monotonous. However, grinding is not strictly necessary to progress, and the game’s customization options and modifiability help mitigate some of the grind’s more tedious aspects.

    • “Grinding isn't necessary to progress and the grind level is average, making it balanced and enjoyable without feeling like a chore.”
    • “The grind has an average level, so you get to experience progression without excessive repetition or burnout.”
    • “Grinding isn't needed to advance in the game, allowing players to enjoy the game at their own pace without forced grinding.”
    • “Here is why: grind for the sake of grinding: the game is essentially a grind simulator, yet the resource management (a core part of grinding games) is terrible.”
    • “Like after level 50 grinding you just don't feel the progression anymore, as even after grinding for many hours for mod boxes you might only improve your damage by very little. It feels like there is not enough reward for the grind in the endgame.”
    • “Very repetitive, you get to a point where you are just grinding, not a whole lot to do outside of that.”
  • music
    28 mentions Positive Neutral Negative

    The music in this game is widely praised for its atmospheric, dynamic, and memorable soundtrack that perfectly complements the immersive world and intense gameplay moments. It dynamically adapts to in-game events, enhancing tension and excitement, with standout tracks elevating key sequences like chase scenes. Overall, the soundtrack is considered a major strength, contributing significantly to the game's distinct art style and mood.

    • “Pros: beautiful world, beautiful music, engaging combat and missions, absolutely wonderful base building mechanic.”
    • “People really should praise Techland more for their dynamically filtered OST that accents the feeling of a free fall – it's genius.”
    • “The music is another amazing pro; it goes so hard sometimes, especially (without spoilers) towards the end of the game, during a chase scene when "Empower Yourself" starts playing – absolute cinema Techland.”
    • “Oh, one thing... if I hear that Raven cult leader interrupting my metal music station one more time, I'm blowing up every raven base I swear to-”
    • “People really should praise Techland more for dynamically filtering the OST to accent the feeling of a free fall; it is genius.”
    • “It did a thing or two better and introduced a few new things, such as the paraglider, dynamic music (adapts to what's happening to the player character in the game), and such.”
  • emotional
    12 mentions Positive Neutral Negative

    The emotional aspect of the game receives mixed feedback, with some players finding the story powerful and engaging by the end, while others feel it lacks impactful drama and memorable characters. Although certain side quests provide emotional and comedic depth, overall the emotional resonance is inconsistent and sometimes overshadowed by gameplay elements.

    • “The story starts off simple but builds up into something truly emotional and powerful by the end — it really keeps you hooked.”
    • “Overall, Dying Light 2 delivers an intense, emotional, and action-packed experience that’s totally worth playing!”
    • “That said, a few side story quests stand out, some have a bit of comedy, while some are a bit emotional.”
  • replayability
    10 mentions Positive Neutral Negative

    The game offers excellent replayability through its vast open world, diverse side quests, dynamic challenges, and strong mod support, making it highly addictive and enjoyable over time. Co-op modes and random loot further enhance replay value, though some players wish for more content and smoother gameplay. Overall, it remains a timeless, replayable experience, especially for fans of modding and exploration.

    • “Incredible world, amazing replayability, really a timeless classic and excellent if you are into modding.”
    • “The gameplay is addictive, very high replayability.”
    • “And compared to the first game, this one offers so much more in terms of challenges, co-op opportunities, and different missions with high replay value.”
    • “I will play more in a year and change my review if it gets a little more playable.”
    • “Pros: incredible parkour and movement, huge open world with real verticality, dynamic day/night cycle, deep skill trees and player choices, co-op mode adds replayability. Cons: weak story and inconsistent writing, occasional bugs and performance issues, weapon durability can feel frustrating. If you loved the first game, this one’s worth jumping into.”
    • “Easy recommendation, replayable, modifiable to remove most of the tedious parts.”
  • humor
    8 mentions Positive Neutral Negative

    The humor in the game is well-balanced, blending dark, demented themes with genuinely funny moments, especially in co-op play. Players appreciate its quirky, often hilarious combat elements and strange bugs, which add to its endearing, post-apocalyptic charm. Overall, the humor enhances the fun and camaraderie throughout the campaign.

    • “Everything feels like just the right mix of humor, and dark, demented conflict that one might expect from a post-apocalyptic dystopia.”
    • “Co-op feels the same as the first game which is great as it works and this game can be fun and hilarious with friends.”
    • “But it's also funny as hell and endearing in a messed up way.”
  • monetization
    7 mentions Positive Neutral Negative

    The game features impressive cosmetics and community engagement but is heavily burdened by aggressive, pushy monetization tactics, including frequent pop-up ads and constant prompts to visit the shop. While it avoids pay-to-win mechanics, the relentless commercial pressure may detract from the overall experience for many players.

    • “The cosmetics in the microtransactions are on a whole different level.”
    • “This game has a living, persistent world, engaging combat & progression, strong community & communication, and fair monetization (no pay to win skins/guns).”
    • “Fair monetization with no pay-to-win skins or guns, contributing to quality and immersion.”
    • “There are so many ways to wind up in the shop menu and this game is already loaded with pushy, aggressive monetization.”
    • “This game even served me pop-up ads in-game several times.”
    • “It's a fine experience, but I can't really bring myself to actually recommend that you play it unless you're really into rust/ark likes and have a high tolerance for aggressive monetization.”
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5h Median play time
28h Average play time
4-40h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

Memoness is a action game.

Memoness is available on PC and Windows.

On average players spend around 28 hours playing Memoness.

Memoness was developed by SmoGames Studio.

Memoness has received positive reviews from players. Most players liked this game for its story but disliked it for its stability.

Memoness is a single player game.

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