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The Mound: Omen of Cthulhu Game Cover

About The Mound: Omen of Cthulhu

The Mound: Omen of Cthulhu is a single player and multiplayer survival shooter game with horror and fantasy themes. It was developed by ACE Team and was released on July 15, 2026. It received mostly positive reviews from both critics and players.

In up to four player co-op, form a group of explorers searching for treasure. In this cursed jungle, danger is everywhere and monstrous creatures alter reality. Stay clear-headed and tame the jungle before it devours you…

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Reviews

70%Audience ScoreBased on 2,186 reviews
gameplay189 positive mentions
optimization78 negative mentions

  • Unique and immersive Lovecraftian atmosphere with excellent sound design and hallucination mechanics that create paranoia and tension.
  • Fun and challenging co-op experience that emphasizes teamwork, communication, and careful planning rather than brute force combat.
  • Beautifully crafted environments and detailed maps that enhance the feeling of exploration and dread.
  • Developers are attentive and actively updating the game, showing promise for future improvements.
  • Sanity system and proximity voice chat add a unique twist that makes each session different and engaging.
  • Combat is clunky and frustrating due to lack of block, dodge, and parry mechanics, making fights often feel unfair or tedious.
  • Performance and optimization issues, including crashes and poor framerate even on high-end hardware, hinder gameplay enjoyment.
  • The progression system is shallow and unrewarding; weapon upgrades and equipment are temporary and lost after each run, reducing long-term motivation.
  • The cart AI is unreliable and can block paths, get lost, or slow down progress, causing frustration.
  • Multiplayer features lack convenience, with poor server searching, lack of party or invite systems, and issues with crossplay voice chat synchronization.
  • Game can feel repetitive and hollow due to similar map layouts, limited enemy variety, few mission types, and a short timer that rushes exploration.
  • Several bugs and glitches affect combat, movement, inventory management, and mission flow, lowering the overall polish.
  • Solo play is more difficult and less satisfying due to weak AI companion and enemy difficulty scaling.
  • gameplay

    678 mentions Positive Neutral Negative
    28% positive mentions, 62% neutral mentions, 10% negative mentions

    The gameplay is praised for its unique Lovecraftian madness and hallucination mechanics, creating a tense, atmospheric, and cooperative experience that rewards stealth and strategic play. However, many reviews highlight clunky, punishing combat with a lack of defensive options like blocking or dodging, confusing or underexplained mechanics, performance issues, and a repetitive mission loop that limits long-term engagement. Despite these flaws, the game’s fresh concepts and evolving mechanics show promise, particularly when played with friends, though it currently feels unpolished and somewhat incomplete.

    • “Madness mechanics that are inherent to the mythos, unique, and fresh.”
    • “The hallucinations and alterations to different players perception is a brilliant game mechanic, adding meaningful interaction with the gradual loss of sanity and makes effective and quick communication absolutely necessary which forms a very cooperative experience.”
    • “The gameplay loop is fun, there is a sense of accomplishment with each run, and there is enough diversity to keep the game interesting for hours of play in my opinion.”
    • “Runs horribly even on low - medium settings (constant stuttering and low fps even when not in dense forest areas), combat and movement feel slow, some enemies are wildly unfair and not in a 'should avoid this enemy for gameplay reasons' kind of way, and there's also just not a lot of stuff in the game that should be in it.”
    • “Some of the mechanics are also just awful, like randomly blacking out and being teleported away, a guy spawning right under you and hitting you before you can do anything and the melee combat is just sad; when you attack something you can't block in time to block their follow-up attack so really block is mostly useless.”
    • “Cannot recommend the game in its current state; gameplay is far away from finished, fighting mechanics are worthless, don't let us think we can fight if we cannot, you cannot evade or dodge any attacks.”
  • story

    537 mentions Positive Neutral Negative
    9% positive mentions, 87% neutral mentions, 4% negative mentions

    The story is atmospheric and faithfully inspired by Lovecraftian themes, delivered mostly through collectibles like logbooks and voice-acted journals, creating an engaging but subtle narrative experience. However, many players find the story progression minimal, with missions feeling repetitive and disconnected, lacking character development or meaningful long-term impact. While the setting and lore are praised, the narrative depth and mission variety are limited, leaving some players craving more cinematic storytelling and a stronger, cohesive story arc.

    • “The choice for a game to adapt a single Lovecraft story (rather than an amalgamation of the most popular bits of his catalogue) is rare, and Ace Team seems dedicated to making their adaptation faithful to the source material while also taking it to new places.”
    • “The story, conveyed through the Tempestad characters and logbooks, also comes across very well thanks to the excellent voice actors.”
    • “The game's lore is really interesting and delivered to you in a fashion that I myself enjoy (at the end of a mission, if you collected a logbook, you get to learn about the next mission). The writing and voice acting make it really interesting, in my opinion.”
    • “There is no progression at all and putting 2-3 quests of work in to buy an upgrade that lasts 1 round is atrocious.”
    • “I do not understand the point of this game, nothing makes sense and everything I do is lost from one mission to the next.”
    • “The final mission and the ending don’t help either, making the whole conclusion feel anticlimactic.”
  • optimization

    419 mentions Positive Neutral Negative
    14% positive mentions, 67% neutral mentions, 19% negative mentions

    Optimization for the game is a major point of contention; many players report poor performance including stuttering, low FPS, crashes, and unoptimized mechanics, especially on midrange and lower-end systems. However, some users with high-end rigs experience smooth gameplay with minor tweaks, and incremental patches have improved performance over time. Overall, optimization is currently inconsistent and often detracts from the experience, though the developers appear actively engaged in addressing these issues.

    • “Performance - 7/10 some stutters but constant 60fps.”
    • “The jank seems to be steadily being patched out based on community feedback and hopefully the performance will get further improved with a few more patches.”
    • “Performance and optimization are also surprisingly solid for an unreal engine title.”
    • “Runs horribly even on low to medium settings with constant stuttering and low FPS even in less dense areas. Combat and movement feel slow; some enemies are wildly unfair, and the game lacks sufficient content.”
    • “Poor performance, poor netcode, and numerous bugs made it unplayable for me and my entire friend group, all of whom ended up refunding after repeated attempts.”
    • “This is the worst optimized game I have ever seen; it's absolutely unplayable.”
  • atmosphere

    335 mentions Positive Neutral Negative
    65% positive mentions, 34% neutral mentions, 1% negative mentions

    The game excels in delivering a thick, immersive Lovecraftian atmosphere characterized by eerie sound design, unsettling environments, and a pervasive sense of dread and paranoia. Players widely praise its ability to evoke cosmic horror and tension, especially in co-op, though some note that pacing elements like constant time pressure can occasionally detract from this. Despite technical and gameplay flaws, the atmosphere remains its standout feature, often described as haunting, oppressive, and uniquely captivating.

    • “True and heavy Lovecraftian atmosphere.”
    • “It's eerie, oppressive, and atmospheric in all the right ways—that creeping, Cthulhu-adjacent dread that makes every rustle feel like a warning.”
    • “The atmosphere is simply unmatched—the oppressive, overgrown jungle looks absolutely stunning, making every step into the unknown feel genuinely hazardous.”
    • “It ruins the atmosphere of the game when it is constantly putting you on the clock every single step of the way.”
    • “All in all, the atmosphere that made the early game shine takes a huge backseat once the late game kicks in and at that point, atmosphere is really the only thing I can still say is good about the experience.”
    • “Combat is janky and the immersion just isn't there despite an honest attempt from the devs to create atmosphere.”
  • graphics

    228 mentions Positive Neutral Negative
    51% positive mentions, 45% neutral mentions, 4% negative mentions

    The game's graphics are widely praised for their stunning, immersive, and atmospheric quality, featuring detailed environments, excellent lighting, and a strong Lovecraftian aesthetic. However, many users report significant performance and optimization issues, with frequent frame rate drops, stuttering, and graphical glitches, especially on mid-range or older hardware, often requiring players to lower settings substantially. Despite some bugs and occasional visual glitches, the high graphical fidelity and artistic direction are considered a major highlight that greatly enhances the game's horror ambiance.

    • “The graphics (flora, fauna, and especially weather effects like fog, etc.) are outstanding, as is the sound design.”
    • “The graphics and level of detail are fantastic — you’ll genuinely get lost staring at the environments.”
    • “The graphics look fantastic but in order to run things smoothly I had to lower them to their lowest setting, otherwise the game's performance drops to a crawl.”
    • “I cannot recommend the game without the caveat that you will end up with flashing purple/red textures and shadows constantly. The issue seems to lie in the lighting rendering as changing settings only fixes it for a few seconds before it reverts.”
    • “I have an Intel i9-9900k CPU and GTX 1080ti, and even on the lowest settings with upscaling enabled I barely get 30 fps in some places, sometimes only 16 fps. It's completely ridiculous.”
    • “The game is already unplayable due to poor optimization, and now there are ridiculous graphical glitches and fatal errors.”
  • stability

    102 mentions Positive Neutral Negative
    10% positive mentions, 1% neutral mentions, 89% negative mentions

    The game currently suffers from numerous bugs, glitches, and frequent crashes, especially in co-op mode, leading to frustrating experiences with clunky combat, unstable hitboxes, and buggy enemies. Optimization is inconsistent, with some players reporting smooth performance while others face severe frame drops and technical issues. Despite these stability problems, many find the game fun and promising, hoping future patches will address these ongoing technical shortcomings.

    • “Definitely runs great at 2560x1600 at a good 90-140 fps on ultra settings.”
    • “Had no problems running and no glitches, can't wait to play more.”
    • “I have not experienced any performance issues; game looks good and runs great for me.”
    • “Really fun game to play with friends but really buggy, always crashing, kicking others out of the game.”
    • “On top of that, the multiplayer is buggy as hell, making the experience highly frustrating.”
    • “Unbalanced, poorly optimized, and far too buggy to enjoy for more than an hour at a time.”
  • humor

    51 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game arises largely from its chaotic multiplayer coop experience, where hallucinations and insanity mechanics lead to unpredictable, hilarious moments that balance tension with comedy. Playing with friends enhances these funny situations, often involving panic, mistaken identities, and quirky glitches that create memorable, laughter-filled highlights. Overall, the game masterfully blends creepy, unsettling vibes with genuinely funny interactions, especially through its unique madness system.

    • “Some of the funniest and most memorable moments came from the game making us question each other, leading to hilarious situations, panic, and a lot of laughter.”
    • “Watching teammates panic over hallucinations while everyone tries to figure out what's real creates some hilarious moments.”
    • “The insanity mechanics are easily the highlight, creating some genuinely memorable and hilarious moments.”
  • music

    21 mentions Positive Neutral Negative
    33% positive mentions, 53% neutral mentions, 14% negative mentions

    The game's music and soundtrack receive consistent praise for effectively enhancing the eerie, Lovecraftian atmosphere and building tension during gameplay. However, some users note a lack of ambient music at times, which can make the world feel lifeless and reduce immersion. Overall, the audio design—including spatial sound and music options—is regarded as a strong element that supports the horror experience.

    • “The soundtrack and sound design deserve a particular mention.”
    • “The setting, atmosphere, and soundtrack are absolutely amazing.”
    • “Audio: the soundtrack and spatial design do a fantastic job of building paranoia and matching the Lovecraftian setting.”
    • “The silence can be eerie, but playing for so long with no droning music or tension-building tracks is very... meh.”
    • “We have successfully extracted a music tablet, but I cannot play the music with the bard NPC; I cannot even see this as an option.”
    • “The lack of ambient music makes the world feel lifeless, and almost everything your character does feels painfully slow.”
  • replayability

    18 mentions Positive Neutral Negative
    17% positive mentions, 66% neutral mentions, 17% negative mentions

    Replayability in the game is generally praised for its varied encounters, atmospheric design, and tension-filled gameplay, which provide a fresh experience each run. However, several users note the need for additional content, progression systems, and post-campaign activities to maintain long-term engagement. Overall, while the game offers solid replay value, its longevity depends on future updates and expanded features.

    • “This game is perfect in my opinion; even with the same map, there's some variation that provides proper replayability as the hallucinations mostly aren't set up as a standard encounter and tend to vary a lot.”
    • “Would definitely recommend if you and a couple friends are looking for a good time that is similar to a lot of the coop friend-slop games that have been on the rise over the last couple years with much much more replayability and makes it more enjoyable to play more than once like most of those games have a problem with.”
    • “In the end, The Mound: Omen of Cthulhu is a game I can see myself returning to time and time again, with massive replayability.”
    • “It will die if the devs don’t add replay value or a progression system quickly.”
    • “Game starts off fun with friends but after 2-3 hours of playtime, nothing changes and there is not much replay value.”
    • “What had replayability for me personally no longer does.”
  • grinding

    13 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is described as repetitive and sometimes tedious, with limited inventory space and slow progression requiring repeated token farming and careful timing. However, players who enjoy challenging gameplay and cooperative multiplayer find the grind rewarding, especially when exploring with friends and hunting for gear upgrades. Overall, grinding may deter casual players but appeals to those willing to invest time for character improvement and loot.

    • “The feedback loop to the player is dismal - and it makes me feel like this game is only suited to hardcore Dark Souls players who enjoy grinding repeatedly to get timings perfect - literally the reason I don't care to play Souls.”
    • “I found myself grinding the white beach (smallest) map a lot for tokens and XP as a result after I realized that while the major treasure does spawn randomly, it is always in set shrine locations.”
    • “It can make long parts seem tedious or pointless and completely unfun.”
  • emotional

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect of the game is deeply impactful, with players describing heartfelt and poignant experiences that evoke strong feelings, including moments of genuine sorrow and nostalgia. However, some users express frustration with certain gameplay mechanics that may detract from the immersion. Overall, the game delivers powerful emotional resonance that leaves a lasting impression.

    • “Truly enjoyed every heart-wrenching second.”
    • “Love the game made me cry and miss my mother.”
    • “I do strongly agree with many of the reviews touching on this aspect.”
  • character development

    5 mentions Positive Neutral Negative
    40% positive mentions, 20% neutral mentions, 40% negative mentions

    Reviews praise the game's character design and voice acting as solid and engaging, complemented by a fitting dark ambiance. However, users feel that character development and progression systems need improvement or expansion to fully realize the game's potential.

    • “Character design and voice acting are solid.”
    • “Good game, ambiance is good, character design is good.”
    • “Weapon and character development needs to be added or optimized.”
    • “Has a ton of potential if the missions built toward something, character development or something.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users did not comment much on monetization, indicating it may not be aggressively promoted or intrusive in this game.

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Critic Reviews

80%Critics’ scoreBased on 1 critic reviews
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Play Times

5h Median play time
5h Average play time
2-6h Spent by most gamers
*Based on 18 analyzed playthroughs
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The Mound: Omen of Cthulhu is a survival shooter game with horror and fantasy themes. Common tags for The Mound: Omen of Cthulhu include trading and gaming.

The Mound: Omen of Cthulhu is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 5 hours playing The Mound: Omen of Cthulhu.

The Mound: Omen of Cthulhu was released on July 15, 2026.

The Mound: Omen of Cthulhu was developed by ACE Team.

The Mound: Omen of Cthulhu has received mostly positive reviews from both players and critics. Most players liked The Mound: Omen of Cthulhu for its gameplay but disliked it for its optimization.

The Mound: Omen of Cthulhu is a single player game with multiplayer and local co-op support.

Similar games include No More Room in Hell 2, RIPOUT, The Forever Winter, Whispefall, DESOLATE and others.