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About

Jump Space is a single player and multiplayer shooter game with a science fiction theme. It was developed by Keepsake Games and was released on September 19, 2025. It received positive reviews from players.

Jump Space is a mission based co-op FPS for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact.

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88%Audience ScoreBased on 7,925 reviews
story298 positive mentions
stability106 negative mentions

  • Engaging and fun co-op gameplay combining space ship combat, on-foot combat, and ship management, with seamless transitions and smooth controls.
  • Beautiful graphics and well-designed ship interiors create an immersive space experience with satisfying combat mechanics.
  • Active and responsive developer support with consistent updates and promising roadmap improving gameplay and addressing bugs.
  • Mission variety is limited and repetitive, leading to a grindy gameplay loop with insufficient loot and dull enemy encounters.
  • Frequent crashes, disconnections, and lack of mid-mission reconnection cause loss of progress and frustrate solo and multiplayer play.
  • AI companion limitations and balancing issues reduce solo play viability; some controls and UI interactions are unintuitive or buggy.
  • story

    2,493 mentions Positive Neutral Negative

    The story in Jump Space offers a solid sci-fi backdrop that supports the gameplay but is currently quite minimal and underdeveloped, with basic voice acting and limited character development; it sets the stage for future expansions rather than delivering a deep or compelling narrative. While missions are engaging and varied enough to maintain interest early on, many players find them repetitive and procedurally similar, which combined with limited enemy variety and grindy progression, can diminish long-term motivation. Overall, the story and mission design show promise but require more content, variety, and polish to fully realize the game's potential.

    • “The progression of the meta storyline as well as that of the individual runs synergize perfectly to suit your mood at the time.”
    • “Each mission features a path with different routes to choose from and at the end you have to complete the main task.”
    • “The story is solid—nothing groundbreaking—but it does a good job of setting the stage and clearly leaves the door open for future adventures, which is exciting.”
    • “The story is downright just absolutely forgettable to the point of leaving me shocked how much time and effort is put into it both voice acting and unskippable dialogue as mission briefings before heading on a mission; however this issue is the easiest to fix as well, just make the mission briefings skippable and you are good to go.”
    • “There's maybe 5-10 maps from what I've played and 4-5 different types of missions. The missions that are there are bland: transport this to that, destroy this, protect this—nothing atmospheric or really unique or immersive. Your entire species is under threat from intergalactic murder robots and I'm stuck doing cargo runs when you have possibly the most powerful asset at your fingertips. The missions lack impact or depth.”
    • “The missions are very repetitive and get boring quickly. Every mission is almost the same... environments and missions repeat too soon. The missions and gameplay are lacking, with minimal mission types and repetitive objectives.”
  • gameplay

    1,325 mentions Positive Neutral Negative

    Jump Space offers a polished and engaging core gameplay loop that seamlessly blends ship piloting, cooperative ship management, and on-foot FPS combat with fluid and satisfying mechanics. While the gameplay is solid and fun, especially in multiplayer, many reviews note that content variety is currently limited and missions can feel repetitive, though constant updates and promising development indicate improving depth and progression. The game excels in movement, shooting, and teamwork dynamics, making it highly enjoyable despite some performance issues and early access bugs.

    • “The gameplay loop of "dogfight in space, jump off your ship to do a ground-based objective, quickly scramble for your life back to your ship while it gets pelted with missiles, repeat" is extremely addicting.”
    • “An incredibly smooth and engaging starship crew game, where the action shifts fluidly between on-ship system management/repair/piloting and on-foot fps gameplay.”
    • “This game is an absolute gem—smooth, polished, and overflowing with fun, whether you’re flying solo with buddy or teaming up with friends, the combat feels weighty, the ship battles are thrilling, the movement is fluid, and the core loop is so addictive that you’ll lose hours without noticing, all while the devs deliver an early access experience that already feels complete yet leaves room for community input and growth, making the $20 price tag an unbelievable steal for the sheer quality, depth, and joy packed into every moment of gameplay—i can’t recommend diving in highly enough!”
    • “The gameplay loop is solid if you're just trying to get some cooperative gameplay done with your friends, but I feel a little too locked into the main objectives.”
    • “The gameplay can get tedious, and it is heavily grindy with minimal rewards involved, and I feel the developers should have added more content, mission variety, and enemy balancing before putting this game into early access.”
    • “The gameplay loop becomes repetitive and boring almost instantly.”
  • optimization

    362 mentions Positive Neutral Negative

    The game’s optimization is considered a mixed bag, with many praising its surprisingly solid and smooth performance for an early access title, especially on mid- to high-end systems. However, significant performance issues persist for some players, including stuttering, frame drops, and crashes—particularly on lower-end PCs, AMD platforms, and with DX12—but developers appear actively engaged and improving optimization over time. Overall, while the game runs well on many setups, it still requires further optimization and stability fixes to provide a consistently smooth experience across all hardware.

    • “Awesome game, really fun, performance is incredible.”
    • “For a game that looks this good, and feels this smooth, it is unbelievably optimized, pumping near double the frames of most AAA titles, complete with very few graphics options to mess with, implying the confidence in their game that's on a new level.”
    • “Played this for 4 hours and first impression is that it's amazing, intuitive and so well optimized it puts games like Borderlands 4 to absolute shame.”
    • “The game is great, and really fun with friends, but it suffers from terrible performance issues on high-end computers; it's sad because it runs worse with the lowest settings possible than Cyberpunk ultra with path tracing, which is unacceptable when it makes fights impossible to play.”
    • “Can't recommend this game in its current state as amazing as it is due to the constant FPS stutters and even two crashes within an hour. Really wanted to try it out after seeing what the latest update said, but the performance is just unacceptable with both me and my teammate complaining about stutters and now the double crashes; couldn't even complete the first salvage run mission.”
    • “3- Performance: the game is literally unplayable on DX12 for my 4-man group as every shader loads in as it triggers, and even on DX11 there's some small stuttering.”
  • graphics

    354 mentions Positive Neutral Negative

    The graphics in the game are widely praised for their beautiful, immersive visuals, consistent art style, and smooth performance, often compared favorably to major AAA titles. However, many users note the lack of extensive graphics settings and poor optimization on lower-end systems, leading to performance issues and limited customization options. Overall, while visually impressive and integral to the game's appeal, the graphics experience could benefit from improved optimization and more configurable settings.

    • “The game stands out with its beautiful design and striking visuals, making every moment in space feel immersive and engaging.”
    • “The graphics are stunning, and the sense of scale while traveling among the stars is genuinely impressive.”
    • “The atmosphere is fantastic – the sound design, the visuals, and the sense of scale when you look out into the void or step into a hostile fortress all hit perfectly.”
    • “One major issue is the lack of graphic controls; for me, my computer can't run this game well, and it doesn't help that there aren't many settings that you can change to increase framerate.”
    • “Game does not run well on slightly above minimum specs systems—consistent drops in fps to around 5; there are also next to none graphics settings to the point where you could only call it graphic setting.”
    • “My main complaint about the game really is that its graphics optimization is extremely poor.”
  • stability

    145 mentions Positive Neutral Negative

    The game runs well on a range of systems with generally good optimization and solid performance, especially considering its early access status. However, players report occasional bugs including mission freezes, enemy clipping, soft locks in co-op progression, and sporadic crashes or frame drops, which can impact solo and harder difficulty play. Overall, while some stability issues and glitches persist, the core gameplay remains fun and stable enough for an enjoyable experience, particularly in co-op.

    • “The game overall feels very polished and bug free; it seems like a combination of Deep Rock and Helldivers.”
    • “So far I love this game; it is currently relatively bug free and runs well, especially for an early access game in today's game market!”
    • “Game runs great, feels very polished, and some of the mission set-pieces are awesome.”
    • “Very buggy still; missions like 'destroy the generator' lag and nothing happens, forcing you to abandon the mission and lose everything, which is frustrating after playing for 2 hours doing all the side tasks.”
    • “Enemy ships are extremely buggy, often clipping through obstacles to chase you, reducing the fun of combat; on-foot flying enemies do this too. Ship weapons are artificially limited in range, which kills the flow and makes enemy snipers very annoying.”
    • “Whenever I interact with anything, the game just freezes for a solid 1-2 seconds.”
  • grinding

    121 mentions Positive Neutral Negative

    Grinding in the game is widely regarded as repetitive, tedious, and often punishing, with slow progression and minimal rewards making upgrading and mission completion feel like a slog. While some players who enjoy grind-heavy looter shooters find it tolerable or even satisfying, many criticize the lack of variety, frequent fetch quests, and repetitive combat loops that diminish the overall fun, especially during solo play. Improvements in mission diversity, more meaningful upgrades, and streamlining resource collection could alleviate the sense of grind and enhance player engagement.

    • “Fast-paced combat with a fair and not grindy loot and upgrade system, complemented by beautiful locations.”
    • “The quests involve fetching items and returning them to the ship multiple times, but the variety keeps it from being too tedious, especially when playing with a full crew.”
    • “Time will tell if the game improves to keep the experience fun and not tedious or punishing with certain rogue-lite elements.”
    • “Components are locked behind grinding missions and equipment customization is bound to a very slow level progression, leaving the current build feeling hollow.”
    • “Worse, looking at the map, we know there is a lot of available content, but the grind for it is not just tedious but soul crushing.”
    • “So within 4 hours of play time you are farming the same exact things over and over which you want to be able to install on your ship but the point system to be able to upgrade your ship is so slow that all you are doing is losing out 95% of the time.”
  • music

    77 mentions Positive Neutral Negative

    The game's music is widely praised for its fantastic, immersive soundtrack that enhances both combat intensity and exploration ambiance, often described as epic and atmospheric. However, some users note repetitiveness and limited variety, with occasional issues like jukebox malfunctions and lack of subtle background music during ground segments. Overall, the music significantly contributes to the game's engaging and stylish atmosphere, making it a highlight despite minor drawbacks.

    • “Fantastic atmosphere, very immersive visuals, great musical score.”
    • “The musical score adds to this brilliance, immersing you in the moment whether you're exploring, engaged in combat or fighting for your life amidst the chaos of an asteroid field.”
    • “This game rocks already, and it is still in early access, it is fun and incredibly intense, with brilliant music that ramps up as the intensity increases; some of the timed missions have me shaking by the time the counter hits 2 seconds and I jump out just before fleets of enemies come charging in as the music crescendos.”
    • “The music and objectives get repetitive very quickly.”
    • “Also AI voices and probably also the music, which doesn't add any character to this game.”
    • “Having either no background music when you are on foot or having to hit the jukebox every time could be really improved with some subtle background music, as could a lot of the fights.”
  • humor

    73 mentions Positive Neutral Negative

    The game is widely praised for its humor, especially when played cooperatively, with chaotic, funny moments stemming from both gameplay and quirky character dialogue. Players appreciate the blend of serious space tension balanced by lighthearted, often hilarious mishaps, bugs, and social interactions, creating a consistently entertaining and amusing experience. While some desire more overt comedic elements, the existing humor—such as amusing mishaps, witty voicelines, and playful chaos—contributes significantly to the game's charm and replayability.

    • “A noob, or a pro, me and my friend played for three hours, mostly dying and failing in hilarious ways.”
    • “While in the expanse a mistake could mean the end of an entire crew, in Jump Space you also feel that same tension, but the difference is that mistakes often turn into jokes, and laughing together is part of the experience.”
    • “You’re messing up, yelling at each other, scrambling to fix the ship, manning the guns – it’s chaotic, hilarious, and genuinely fun.”
  • replayability

    67 mentions Positive Neutral Negative

    Replayability in this game receives mixed feedback: while some players appreciate the diverse missions, emergent gameplay, multiplayer aspects, and ongoing content updates that enhance replay value, many criticize the repetitive mission design, limited content, and lack of meaningful progression which hinder long-term engagement. Overall, it shows promise with a solid foundation and potential for growth, but currently lacks depth and variety to sustain extensive replayability.

    • “Great game for yourself or to play with friends, there is a lot of replayability here for a game still in progress.”
    • “Luckily, emergent gameplay and their recently added 'sector modifiers' (which add curve-balls and rewards randomly to missions) add some good diversity and replayability.”
    • “Jump space puts fun, intrigue and slick gameplay systems first, mashing together multiple genres into something that is oozing with charm, replayability and jaw dropping wow-moments.”
    • “The replay value is extremely low as every mission is a repeat of the last.”
    • “Very excited to see more replayability (game desperately lacks it and can be completed in 15-20 hours) and more technical complexity (for example, oxygen depletion while in space outside of the ship) being added.”
    • “These first few hours have felt extremely repetitive, and the replayability needs a complete overhaul.”
  • atmosphere

    37 mentions Positive Neutral Negative

    The game offers a generally immersive and atmospheric experience, praised for its visuals, sound design, and detailed ship interiors that effectively convey a sci-fi vibe. However, the atmosphere is sometimes undermined by simplified or unrealistic flight mechanics and mission design, which can detract from immersion and realism. Overall, the blend of neon-soaked visuals, ambient music, and environmental storytelling creates a strong, engaging mood despite some inconsistencies.

    • “Fantastic atmosphere, very immersive visuals, great musical score.”
    • “The atmosphere is fantastic – the sound design, the visuals, and the sense of scale when you look out into the void or step into a hostile fortress all hit perfectly.”
    • “The graphics aren’t ground-breaking, but they are fitting for the atmosphere and the game offers a coherent art style with sensible placement of its assets, resulting in a solid, immersive atmosphere that fits with the overall vibe of the game.”
    • “Even though you're flying in a near zero-g environment, your ship will helpfully come to a completely stationary and level position whenever you're not using the throttle. Velocity decays as though there is atmosphere in areas where there is no atmosphere. Untethered objects in zero-g environments sit completely stationary even though there is no such thing as a stationary object in space. Objects in space don't respond to being collided with when they should be set into motion with any force.”
    • “That makes flying feel artificial, and it takes away from the realism the atmosphere is clearly trying to create.”
    • “And on story, the atmosphere is completely destroyed by the awful AI voice acting; it feels so empty and robotic, and the constant character barks ended up with me turning off voices.”
  • monetization

    19 mentions Positive Neutral Negative

    The game features no microtransactions and consumer-friendly pricing, which users appreciate as it avoids typical cash grab tactics common in early access titles. However, some express concerns about limited multiplayer engagement and call for better monetization strategies to support ongoing development, suggesting that if microtransactions are necessary, they should be handled thoughtfully rather than relying on cosmetic "FOMO" items. Overall, users value the lack of aggressive monetization but hope for sustainable support and improvements without sacrificing player experience.

    • “There's absolutely 0 microtransactions, which is why it's going on my 'must play' list (at least at the time of this review).”
    • “Amazing dev team, solid balancing, exciting progression, incredibly polished, tons of content for early access, fun alone or with friends, no microtransactions and consumer friendly pricing, big roadmap for future content, and a British robot helper + bestest helmsman core girl Iris (wifey).”
    • “I still recommend this game though, because the developers aren't advertising it to be what it isn't.”
    • “If the studio cannot sustain active development without relying on cosmetic microtransactions in an early access title, maybe they should revisit the base price of the game instead of dangling shiny FOMO cosmetics in front of players.”
    • “This game has all the symptoms of a money cash grab game (eternal early access).”
    • “This game is a cash grab or streamer content farm.”
  • emotional

    19 mentions Positive Neutral Negative

    The emotional aspect of the game evokes a strong sense of teamwork, camaraderie, and immersion, with players forming deep attachments to their ships and experiencing highs and lows akin to an emotional rollercoaster. While its mix of frantic cooperative gameplay and space combat fosters memorable, heartfelt moments, some criticism notes that robotic enemies lack emotional impact, and certain design elements could further enhance player connection. Overall, the game successfully delivers an emotionally engaging and social space adventure that resonates well with its community.

    • “Jump space is what happens when someone looked at teamwork, friendship, and emotional stability and said, “what if we launched all of that directly into a flaming asteroid field?””
    • “One person is screaming coordinates, another is fighting evil AI, someone’s lost in a hallway for reasons unknown, and the fourth crew member has emotionally checked out and is floating in space because they “thought it would be faster.””
    • “The result is a more immersive, social, and emotionally engaging space combat experience.”
  • character development

    4 mentions Positive Neutral Negative

    Users appreciate the characters, especially Vosk, but feel the game currently lacks depth in character development. They believe expanding this aspect is crucial for the game's overall success and would enhance the immersive experience.

    • “Right now the game can feel a little light on content, they need better character development, more varied weapons, more enemies and large boss encounters, more ships to fly and ship components to choose from. Honestly, a ship builder mechanic like No Man's Sky or Starfield would be great with the same core functions but with different looks and feels to the ship.”
    • “I personally want a ton more character development.”
    • “I think having more character development in this area will be crucial to the success of the title overall.”
    • “Right now the game can feel a little light on content, they need better character development, more varied weapons, more enemies and large boss encounters, more ships to fly and ship components to choose from.”
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8h Median play time
16h Average play time
3-20h Spent by most gamers
*Based on 69 analyzed playthroughs
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Skip FAQs

Frequently Asked Questions

Jump Space is a shooter game with science fiction theme.

Jump Space is available on Xbox Series X|S, PC, Windows and Xbox.

On average players spend around 16 hours playing Jump Space.

Jump Space was released on September 19, 2025.

Jump Space was developed by Keepsake Games.

Jump Space has received positive reviews from players. Most players liked Jump Space for its story but disliked it for its stability.

Jump Space is a single player game with multiplayer and local co-op support.

Similar games include Void Crew, Ripout, Volcanoids, Whispefall, Outpost: Infinity Siege and others.