Skip to main content
Jump Space Game Cover

About Jump Space

Jump Space is a single player and multiplayer shooter game with a science fiction theme. It was developed by Keepsake Games and was released on September 19, 2025. It received positive reviews from players.

Jump Space is a mission based co-op FPS for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact.

Skip Games Like Jump Space

Games Like Jump Space

Looking for games like Jump Space? Here are top shooter recommendations with a science fiction focus, selected from player-similarity data — start with Void Crew, RIPOUT or Volcanoids.

Void Crew Image
Games like Void Crew
RIPOUT Image
Games like RIPOUT
Volcanoids Image
Games like Volcanoids
Whispefall Image
Games like Whispefall
Second Extinction Image
Games like Second Extinction
Deadzone: Rogue Image
Games like Deadzone: Rogue
Cubic Odyssey Image
Games like Cubic Odyssey
Outpost: Infinity Siege Image
Games like Outpost: Infinity Siege
Aloft Image
Games like Aloft
Windrose Image
Games like Windrose
Skip User Reviews

Reviews

87%Audience ScoreBased on 9,489 reviews
story349 positive mentions
grinding173 negative mentions

  • Engaging and fun gameplay combining ship flying, ship combat, and on-foot FPS shooting.
  • Seamless and satisfying transitions between space piloting, crew management, and ground combat.
  • Great co-op experience with teamwork roles like pilot, gunner, engineer, and repairing hazards.
  • Smooth controls and movement inspired by Titanfall 2, rewarding gunplay and diverse weapon options.
  • Active development team providing frequent updates, balancing, and community engagement.
  • Replayability is helped by the upgrade and customization system for ships and weapons.
  • The game runs well on high-end PCs and is well optimized compared to other titles in Early Access.
  • Gameplay becomes repetitive with a limited variety of mission types, environments, and enemies.
  • Solo play is challenging and often frustrating due to overwhelming enemy waves and poor AI companion support.
  • Random loot and weapon upgrade systems are grindy, with unclear progression and sometimes wasted resources.
  • Enemy AI and ship combat can be frustrating, including enemies phasing through terrain and poor flight mechanics.
  • Lack of clear tutorials and UI issues make understanding some systems difficult, especially for new players.
  • Frequent bugs include crashing, audio glitches, enemies stuck in geometry, and mission blockers.
  • Poor voice acting using AI voices that many players find immersion-breaking.
  • story

    2,955 mentions Positive Neutral Negative
    12% positive mentions, 81% neutral mentions, 7% negative mentions

    The story in Jump Space serves as a basic backdrop for its cooperative, mission-driven gameplay, involving humans fighting rogue machines, but it is currently minimal, generic, and underdeveloped with limited narrative depth and character development. Missions are repetitive with limited variety in objectives, environments, and enemies, leading to a somewhat grindy experience despite some emergent gameplay and a roguelike structure; however, the blend of ship management, space and ground combat, and progression mechanics keeps the gameplay engaging. Many players appreciate the potential and enjoy the core loop, especially in co-op, but long mission lengths, lack of mid-mission save options, and frequent crashes that cause loss of progress undermine the overall experience.

    • “The missions have a good variety to choose from and the RNG seems to be pretty fair on what will spawn on which mission.”
    • “A co-op FPS roguelite set in space with a focus on story missions, space combat, and working together to complete objectives and maintain your ship while being attacked by enemies.”
    • “Each mission is composed of one or more jumps to different maps with subactivities, culminating in the actual mission, providing a unique experience with procedural elements and a larger story plot.”
    • “The story of the game could really use some work as it's pretty generic and doesn't really give much of an incentive to get invested in it, as you basically don't really get any impactful story content even in the intro missions which are basically just random quests with minimal story.”
    • “(EA: there's maybe 5-10 maps from what I've played and 4-5 different types of missions. The missions that are there are just bland. Transport this to that, destroy this, protect this, nothing atmospheric or really unique or immersive. You gotta think about it, your entire species is under threat from intergalactic murder robots and I'm stuck doing cargo runs when you have possibly the most powerful asset to man an omniscient robot lady at your fingertips. Not only that, the missions are just lacking in impact or depth of the scenario.)”
    • “The story is downright just absolutely forgettable to the point of leaving me shocked how much time and effort is put into it both voice acting and unskippable dialogue as mission briefings before heading on a mission; however this issue is the easiest to fix as well, just make the mission briefings skippable and you are good to go.”
  • gameplay

    1,589 mentions Positive Neutral Negative
    44% positive mentions, 52% neutral mentions, 4% negative mentions

    Jump Space offers a seamless and engaging blend of spaceflight, ship management, and on-foot cooperative FPS gameplay with smooth mechanics and satisfying combat. While the core gameplay loop is addictive and well-executed, especially in co-op, many users note the current lack of mission variety and depth, leading to some repetitiveness over time. The game shows strong potential with its polished mechanics, fluid transitions, and teamwork emphasis, though it would benefit from expanded content, improved progression systems, and additional gameplay features to sustain long-term engagement.

    • “The core gameplay loop is incredibly fun, the on-foot motion feels incredible, the ship dynamics are enjoyable, and it feels a lot like high-pace Barotrauma meets FTL.”
    • “The gameplay loop of 'dogfight in space, jump off your ship to do a ground-based objective, quickly scramble for your life back to your ship while it gets pelted with missiles, repeat' is extremely addicting.”
    • “Jump space incorporates an addicting gameplay loop of questing, looting, combat, piloting, teamwork, upgrading, and optimizing.”
    • “The ship repairing mechanic is incredibly tedious and annoying (you have to grab a repair kit and go outside the ship to repair individual patches. The game gives you the option to "automate" this process when you play solo with the AI companion, but it seems to have a cap or not work because he doesn't repair if you aren't in combat, he just stands idle with half ship HP missing, and you have to do it yourself anyway.) Super tedious and unfun gameplay.”
    • “The gameplay doesn't offer too much variety; it's mostly the same missions and locations all over.”
    • “Gameplay loop gets tiring after a bit because you will quickly realize that you're just doing the same things over and over.”
  • graphics

    435 mentions Positive Neutral Negative
    55% positive mentions, 41% neutral mentions, 4% negative mentions

    The game boasts beautiful, immersive graphics with a distinctive art style and smooth transitions that enhance the space and ship combat experience. While visuals are often praised for their quality and atmosphere, many users note a significant lack of comprehensive graphics settings and suboptimal optimization, leading to performance issues on lower-end systems and limited customization options. Overall, the graphics are visually appealing and run well on mid-to-high-end PCs but would benefit from expanded graphical controls and improved optimization for broader hardware compatibility.

    • “The game stands out with its beautiful design and striking visuals, making every moment in space feel immersive and engaging.”
    • “Amazing movement, absurdly good graphics, with very good optimization, pick up this game, worth every penny.”
    • “The graphics are stunning, and the sense of scale while traveling among the stars is genuinely impressive.”
    • “Oh, and the game is a gosh darned resource hog. While it runs okay, it turns my room into a furnace on 1440p/100fps, and the lack of any graphics sliders means I can't change anything other than my resolution.”
    • “Optimization is my biggest problem with this game. There have been no graphical options provided since release, and the upscalers are useless—they do not actually upscale at all; they are just re-sharpeners or internal scalers that provide no substantial performance benefit. It lacks XeSS, actual FSR, or an internal TSR. There are no optional quality, balanced, or performance modes, or alternative percentage sliders or scalers, let alone any graphical options to reduce particle quality, model quality, draw distance; basically nothing except a LOD scale slider.”
    • “Game does not run well on slightly above minimum spec systems, with consistent drops in FPS to around 5. There are next to no graphics settings to the point where you could only call it a graphic setting.”
  • optimization

    435 mentions Positive Neutral Negative
    37% positive mentions, 50% neutral mentions, 13% negative mentions

    Optimization in this game is mixed but generally leans toward good for an early access title: many players report smooth performance and solid frame rates on mid- to high-end PCs, with minimal bugs and stuttering. However, some users with varying hardware, especially on AMD or lower-end systems, experience significant frame drops, stuttering, and occasional freezes, particularly during intense scenes or extended play sessions. The lack of extensive graphical settings and inconsistent optimization across platforms suggest the game needs further performance tuning and expanded options to improve stability and accessibility for all players.

    • “Amazing movement, absurdly good graphics, with very good optimization, pick up this game, worth every penny.”
    • “Fantastic performance consistency even on my dinosaur of a computer, flushed out early-access content, and just genuinely a fun game to play all-in-all.”
    • “For a game that looks this good, and feels this smooth, it is unbelievably optimized, pumping near double the frames of most AAA titles, complete with very few graphics options to mess with, implying the confidence in their game that's on a new level.”
    • “I haven't encountered any noticeable bugs, stuttering, performance issues, or slowdowns.”
    • “I do hope optimization is focused, as sometimes the game will fully freeze even on low settings.”
    • “Also performance on it is severely awful, I get heavy framerate drops in certain areas like the cargo hold and the cockpit.”
  • grinding

    186 mentions Positive Neutral Negative
    2% positive mentions, 5% neutral mentions, 93% negative mentions

    Grinding in the game is widely perceived as repetitive and tedious, with many players feeling that mission variety is limited and progression systems require excessive time investment. While some enjoy the grind—especially when playing cooperatively with friends—solo play often amplifies the sense of monotonous, endurance-based gameplay, involving repetitive tasks like ship repairs and farming resources. Overall, the grind can detract from immersion and fun, leading to burnout unless balanced by engaging content or multiplayer support.

    • “Fast paced combat, what seems to be a fair and not grindy loot and upgrade system, and some beautiful looking locations.”
    • “The quests have a fair amount of fetching items just to run them back to the ship several times, but there is enough variety that it's not too tedious, especially if you are running with a full crew.”
    • “Time will tell if the game improves in a way that keeps the game fun and not tedious or punishing with certain rogue-lite elements.”
    • “I like the game but dislike that tremendously, because it ruins immersion and becomes another grinding simulator doing the same missions and same areas over and over.”
    • “The progression system still feels unnecessarily grindy.”
    • “The ship repairing mechanic is incredibly tedious and annoying (you have to grab a repair kit and go outside the ship to repair individual patches, the game gives you the option to automate this process when you play solo with the AI companion, but it seems to have a cap or not work because he doesn't repair if you aren't in combat, he just stands idles with half ship HP missing and you have to do it yourself anyway.) super tedious and unfun gameplay.”
  • stability

    182 mentions Positive Neutral Negative
    23% positive mentions, 1% neutral mentions, 76% negative mentions

    The game generally runs well and is stable on a range of systems, with good performance noted especially on strong hardware and Linux (via DirectX 11). However, as an early access title, it experiences numerous minor to moderate bugs, glitches, and freezes—including mission glitches, occasional crashes, UI issues, and multiplayer bugs—that sometimes impact gameplay but are often expected at this stage. Overall, while the core gameplay is solid and enjoyable, stability issues remain a work in progress with ongoing developer fixes and optimizations.

    • “Fantastic gameplay, runs great on Linux (via Proton), well optimized too!”
    • “The OST is fantastic, the graphics are solid and it runs great, the UI is smooth and intuitive, weapons handle well, flight mechanics are great, movement in and around your ship is seamless.”
    • “The game overall feels very polished and bug free; it seems like a combination of Deep Rock and Helldivers.”
    • “Final straw was an obnoxious buggy mission where the ship kept getting malfunctions in all components randomly for seemingly no reason and the ship also exploded multiple times from full HP for no apparent reason on the final mission which completely wasted the entire run.”
    • “Latest update made it so buggy that my group has not been able to finish a single run due to bugs softlocking us.”
    • “Buggy + low performance to the point of unplayability.”
  • music

    95 mentions Positive Neutral Negative
    44% positive mentions, 52% neutral mentions, 4% negative mentions

    The game's music generally receives praise for its atmospheric, fitting, and immersive qualities, enhancing both space and ground combat with dynamic and intense scores. However, some users note that the soundtrack can feel generic or underutilized, with limited variety and occasions of music cutting out or lacking presence during on-foot sequences. The inclusion of in-game jukeboxes is appreciated but also cited as inconsistent or insufficient to fully showcase the soundtrack's potential.

    • “The musical score adds to this brilliance, immersing you in the moment whether you're exploring, engaged in combat, or fighting for your life amidst the chaos of an asteroid field.”
    • “The soundtrack adapts perfectly to what you’re doing: pulse-pounding in combat, serene when drifting.”
    • “This game rocks already, and it is still in early access, it is fun and incredibly intense, with brilliant music that ramps up as the intensity increases; some of the timed missions have me shaking by the time the counter hits 2 seconds and I jump out just before fleets of enemies come charging in as the music crescendos.”
    • “Honestly the soundtrack is the only weak part of this game.”
    • “The music and objectives get repetitive very quickly.”
    • “Having either no background music when you are on foot or having to hit the jukebox every time could be really improved with some subtle background music, as could a lot of the fights.”
  • replayability

    84 mentions Positive Neutral Negative
    31% positive mentions, 61% neutral mentions, 8% negative mentions

    Replayability in the game receives mixed feedback, with praise for its fun core gameplay, diverse mission types, and meta progression adding variety, especially in multiplayer. However, many users cite repetition, limited mission variety, lack of meaningful upgrades, and early access content constraints as factors diminishing long-term replay value. Continued updates, added content, and complexity improvements are expected to enhance replayability over time.

    • “This is a great game with satisfying progression, great replayability, and fun and dynamic multiplayer.”
    • “They've drastically increased the replayability, and there's a lot more to do now and configure, and the new blueprint and upgrading system is very fun and inspiring to invest in your ship parts, and to want to go out and loot different variations.”
    • “Jump space puts fun, intrigue and slick gameplay systems first, mashing together multiple genres into something that is oozing with charm, replayability and jaw dropping wow-moments.”
    • “Now to the rest, the game has been in early access for a year now, considering the time of writing this is the anniversary, I kind of expected more replayability. After 30 hours, I feel like I have already experienced the gameplay loop; it's all the same missions, nodes, and combat.”
    • “The replay value is extremely low as every mission is a repeat of the last.”
    • “Game was pretty fun but repetitive. I was excited to play the new update since it was supposed to add replayability, but the game plays the same as before.”
  • humor

    83 mentions Positive Neutral Negative
    99% positive mentions, 0% neutral mentions, 1% negative mentions

    The humor in the game is widely praised for its chaotic, unpredictable moments and comedic bugs that create memorable, laughter-filled experiences, especially during co-op play with friends. Players appreciate the developers' lighthearted charm and amusing details—from quirky NPCs to hilarious voice lines—though some desire even more comedic content. Overall, the game blends tension and humor well, making failures and mishaps entertaining rather than frustrating.

    • “Me and my friends had some of the most hilarious and intense gaming moments of this year.”
    • “You’re messing up, yelling at each other, scrambling to fix the ship, manning the guns — it’s chaotic, hilarious, and genuinely fun.”
    • “While in the expanse a mistake could mean the end of an entire crew, in Jump Space you also feel that same tension, but the difference is that mistakes often turn into jokes, and laughing together is part of the experience.”
  • atmosphere

    53 mentions Positive Neutral Negative
    55% positive mentions, 39% neutral mentions, 6% negative mentions

    The game's atmosphere is widely praised for its immersive sci-fi environments, detailed ship interiors, and engaging sound design that together create a strong sense of presence and mood. While the visuals and music effectively support the game's vibe and storytelling, some critiques note that flight mechanics and mission variety occasionally detract from the overall immersion. Overall, the atmosphere stands out as a key strength, significantly enhancing the enjoyment and engagement of the gameplay experience.

    • “The atmosphere is fantastic – the sound design, the visuals, and the sense of scale when you look out into the void or step into a hostile fortress all hit perfectly.”
    • “The atmosphere is great, the FPS combat feels good, flying and maintaining your ship is enjoyable, and the basic mission structure makes exploring sectors surprisingly addictive.”
    • “The graphics aren’t ground-breaking, but they are fitting for the atmosphere and the game offers a coherent art style with sensible placement of its assets, resulting in a solid, immersive atmosphere that fits with the overall vibe of the game.”
    • “The atmosphere is completely destroyed by the awful AI voice acting; it feels so empty and robotic, and the constant character barks led me to turn off the voices.”
    • “That makes flying feel artificial, and it takes away from the realism the atmosphere is clearly trying to create.”
    • “With out flying, okay until you're in atmosphere and the jetpack won't work.”
  • emotional

    26 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Reviews of the game's emotional aspects are mixed, with some players praising its ability to foster player attachment to ships and create memorable, wholesome cooperative moments, enhancing immersion and emotional engagement. However, others criticize the lack of emotional depth in voice acting, robotic enemies, and certain gameplay elements, resulting in a disconnected or monotonous experience that hinders emotional investment. Overall, while the game shows potential for emotional impact through social interaction and ship management, inconsistency in narrative and character expression limits its emotional resonance.

    • “This game made me feel like Han Solo during The Empire Strikes Back in all the best ways.”
    • “Players form emotional attachment to their ships.”
    • “The result is a more immersive, social, and emotionally engaging space combat experience.”
  • monetization

    24 mentions Positive Neutral Negative
    13% positive mentions, 24% neutral mentions, 63% negative mentions

    The game is praised for having no microtransactions, with a consumer-friendly approach that avoids cash grabs and prioritizes long-term quality updates funded through base pricing rather than cosmetic purchases. However, some players express concerns about perceived early access monetization strategies and limited feature control, though overall the dev team is commended for their transparency and ongoing development.

    • “Game dev isn't cheap, and having a way to keep financing high-quality updates in the long term without the use of microtransactions is something I'm always happy to get behind.”
    • “There's absolutely 0 microtransactions, which is why it's going on my 'must play' list (at least at the time of this review).”
    • “Amazing dev team, solid balancing, exciting progression, incredibly polished, tons of content for early access, fun alone or with friends, no microtransactions and consumer friendly pricing, big roadmap for future content, and a British robot helper + bestest helmsman core girl Iris (wifey).”
    • “If the studio cannot sustain active development without relying on cosmetic microtransactions in an early access title, maybe they should revisit the base price of the game instead of dangling shiny FOMO cosmetics in front of players.”
    • “This game has all the symptoms of a money cash grab game (eternal early access).”
    • “This game is a cash grab or streamer content farm.”
  • character development

    6 mentions Positive Neutral Negative
    33% positive mentions, 17% neutral mentions, 50% negative mentions

    The character development is generally praised for its interesting and fun designs, such as the memorable Darth Sidious-like artifact enthusiast and the well-liked character Vosk. However, many users feel the game currently lacks sufficient depth in character development and suggest that enhancing this aspect would significantly improve the overall experience.

    • “I am a sucker for games that include robots and space combat, and this game's mix between ship combat and on-foot combat is very nice; the characters are pretty cool too, especially Vosk—love his character design, including personality and stuff.”
    • “I personally want a ton more character development.”
    • “I think having more character development in this area will be crucial to the success of the title overall.”
    • “Right now the game can feel a little light on content, they need better character development, more varied weapons, more enemies and large boss encounters, more ships to fly and ship components to choose from, honestly a ship builder mechanic like No Man’s Sky or Starfield would be great with the same core functions just with different looks and feels to the ship.”
Skip Game Offers

Buy Jump Space

Some of these are affiliate links — if you buy through them, we may earn a commission at no extra cost to you.

Play Times

9h Median play time
15h Average play time
4-20h Spent by most gamers
*Based on 77 analyzed playthroughs
Skip Videos

Videos

Skip Game News
Skip FAQs

Frequently Asked Questions

Jump Space is a shooter game with science fiction theme. Common tags for Jump Space include first-person, indie, roguelite, exploration, early access and others.

Jump Space is available on Xbox Series X|S, PC, Steam Deck, Windows and others.

On average players spend around 15 hours playing Jump Space.

Jump Space was released on September 19, 2025.

Jump Space was developed by Keepsake Games.

Jump Space has received positive reviews from players. Most players liked Jump Space for its story but disliked it for its grinding.

Jump Space is a single player game with multiplayer and local co-op support.

Similar games include Void Crew, RIPOUT, Volcanoids, Whispefall, Second Extinction and others.