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Jump Space is a single player and multiplayer action adventure game. It was developed by Keepsake Games and was released on September 19, 2025. It received positive reviews from players.

This game is a work in progress. It may or may not change over time or release as a final product. Purchase only if you are comfortable with the current state of the unfinished game. Jump Space is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intens…

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89%
Audience ScoreBased on 6,570 reviews
story245 positive mentions
stability81 negative mentions

  • Engaging gameplay loop that combines ship piloting, on-foot combat, and resource management.
  • Smooth transitions between ship and ground combat, enhancing immersion and excitement.
  • Strong potential for future updates and content, with active developer support and community engagement.
  • Repetitive mission structure and limited enemy variety can lead to a lack of long-term engagement.
  • AI-generated voice acting detracts from immersion and may need to be replaced with real voice actors.
  • Solo play can be challenging due to the need for teamwork, making it less enjoyable without friends.
  • story
    2,081 mentions Positive Neutral Negative

    The story aspect of "Jump Space" has received mixed feedback from players, with many noting that while the premise of a battle against rogue AI is intriguing, the execution feels generic and underdeveloped. Players express a desire for more depth and variety in mission narratives, as the current missions often feel repetitive and lack significant engagement with the overarching plot. Despite these criticisms, some players appreciate the cooperative gameplay and the potential for future story expansions as the game continues to evolve in early access.

    • “The story is actually pretty fascinating and has me engaged.”
    • “The missions are fun, the flying feels fantastic, and the movement is beautiful.”
    • “The core gameplay loops are great - the gunplay is good, the movement is good, the flight is smooth and enjoyable, the coop gameplay seems legit, missions and story progress by playing the game, side-objectives.”
    • “The story is downright just absolutely forgettable to the point of leaving me shocked how much time and effort is put into it both voice acting and unskippable dialogue as mission briefings before heading on a mission, however this issue is the easiest to fix as well, just make the mission briefings skippable and you are good to go.”
    • “The missions feel too 'samey' and even though there is a variety in locations, every mission seems to be just go and get something and come back.”
    • “The missions are very repetitive and get boring quick.”
  • gameplay
    1,056 mentions Positive Neutral Negative

    The gameplay in "Jump Space" has received mixed feedback, with many players praising its smooth mechanics, engaging core loop, and the seamless transition between ship and on-foot gameplay. However, some users have noted a lack of mission variety and depth, leading to repetitive experiences over time. While the game shows great potential, especially in cooperative play, it currently feels somewhat barebones and could benefit from additional content and refined mechanics to enhance the overall experience.

    • “The core gameplay loop is fun and engaging, and it has the potential to reach the same kind of fanbase as Deep Rock Galactic.”
    • “The gameplay loop is super fun, the ship combat is great, the guns feel great.”
    • “The gameplay is smooth, the graphics are really nice, the mechanics make sense.”
    • “Frustrating gameplay ideas like going into a sector where a meteor storm immediately starts pounding your ship so you have 2 minutes to figure out what to do before the ship explodes and you fail, then when you fail a mission the game takes things from you.”
    • “The core mechanics aren’t terrible, but they’re buried under poor mission design and frustrating spawn logic.”
    • “The gameplay loop escalates fast enough to keep you on your toes even as you get better at staying alive, and it's only early access.”
  • graphics
    301 mentions Positive Neutral Negative

    The graphics of the game have received mixed feedback, with many praising the overall visual quality and art style, describing it as beautiful and immersive. However, several users have expressed concerns about the lack of graphical settings and optimization, leading to performance issues on lower-end systems. While some players find the visuals comparable to AAA titles, others feel that the graphics do not meet expectations for a game released in 2026, highlighting a need for more customization options and better optimization.

    • “The graphics are breathtaking and immersive.”
    • “The visuals are beautiful, the gameplay is awesome, love the gunplay so far!”
    • “For $19.99, I expected duct tape and warning alarms, but instead I found fluid traversal, gorgeous visuals, and a gameplay loop that’s downright addictive.”
    • “Subpar graphics for a game in 2026.”
    • “Game does not run well on slightly above minimum specs systems, consistent drops in fps to around 5, there are also next to no graphics settings to the point where you could only call it graphic setting.”
    • “My main complaint about the game really is that its graphics optimization is extremely poor.”
  • optimization
    288 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback, with many players noting solid performance on decent hardware, while others report significant frame drops and stuttering, particularly during specific missions or on lower-end systems. While some users praise the game's smoothness and lack of major bugs, others express frustration over the need for better graphical settings and overall optimization, especially given its early access status. Overall, the game shows potential but requires further refinement to enhance performance across a wider range of systems.

    • “The game runs smoothly without issue.”
    • “For an early access game, it's very well optimized already.”
    • “Performance is superb (finally a game that runs well on release).”
    • “This game is in theory fun but is so poorly optimized it is a slog to play.”
    • “The game is great, and really fun with friends, but it suffers from terrible performance issues on high-end computers. It's sad, but it runs worse with the lowest settings possible than Cyberpunk on ultra with path tracing, which is not acceptable when it makes fights impossible to play.”
    • “Performance is wildly inconsistent, but here's the real kicker: the frame rate drops are worst when you're inside your own ship! It makes absolutely no sense—you'd expect the open world missions to be the demanding part, but instead, simple, confined interiors drag the performance into the mud.”
  • stability
    111 mentions Positive Neutral Negative

    Overall, the game's stability is generally well-received, with many players noting that it runs smoothly and is surprisingly polished for an early access title. While some minor bugs and glitches are reported, they are infrequent and do not significantly hinder gameplay. However, a few users have experienced more serious issues, such as crashes and game-breaking bugs, particularly in multiplayer scenarios, indicating that while the game shows promise, further optimization and bug fixes are still needed.

    • “The game overall feels very polished and bug-free; it seems like a combination of Deep Rock and Helldivers.”
    • “So far, I love this game; it's currently relatively bug-free and runs well, especially for an early access game in today's market!”
    • “It runs great and is surprisingly well polished for early access.”
    • “But the buggy mess is not.”
    • “Since its early access, it's bound to be buggy, but I did find one bug notable that is game-breaking: for some reason, joining my friend's lobby just crashes the game.”
    • “The co-op progression is buggy and soft locks you, saying you completed the mission, but the mission is still there and you cannot progress.”
  • grinding
    87 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it tedious and repetitive, often turning missions into endurance tests rather than engaging experiences. While some appreciate the rewarding progression and ship management, others criticize the lack of mission variety and the excessive manual inputs required for tasks that are typically automated in other games. Overall, the grinding can feel overwhelming and detracts from the enjoyment, especially in solo play, though some players find it more enjoyable when playing with friends.

    • “Fast paced combat, what seems to be a fair and not grindy loot and upgrade system, and some beautiful looking locations.”
    • “The quests have a fair amount of fetching items just to run them back to the ship several times, but there is enough variety that it's not too tedious, especially if you are running with a full crew.”
    • “Time will tell if the game improves in a way that keeps the game fun and not tedious/punishing with certain rogue-lite elements.”
    • “There's no tactical depth, no sense of progress, just constant artificial pressure that turns missions into tedious endurance tests instead of engaging gameplay.”
    • “The gameplay can get tedious, and it is heavily grindy with minimal rewards involved, and I feel the developers should have added more content, mission variety, and enemy balancing before putting this game into early access.”
    • “Missions quickly become repetitive, turning what could be an adventurous journey into a tedious grind.”
  • humor
    65 mentions Positive Neutral Negative

    The humor in the game is widely praised, with players highlighting its chaotic and funny moments, especially when playing with friends. Many reviews note the charm of colorful NPCs and amusing glitches, while the balance of serious gameplay with lighthearted elements creates memorable experiences. However, some players feel that the humor could be more pronounced, suggesting that while the game is entertaining, it lacks the depth of comedic elements found in other titles.

    • “Packed with colorful NPCs who all have distinct personalities and enough charm to convince me the developers have a sense of humor.”
    • “Jump Space is one of those games that looks simple at first glance, and then ten minutes later you’re sweating, laughing, and wondering how something this chaotic ended up being so fun.”
    • “While in the expanse a mistake could mean the end of an entire crew, in Jump Space you also feel that same tension, but the difference is that mistakes often turn into jokes, and laughing together is part of the experience.”
    • “Get this done, it's not funny losing progression to end up with nothing.”
  • music
    65 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many praising its epic and atmospheric qualities that enhance gameplay, particularly during combat and exploration. However, some players express disappointment over the limited soundtrack and issues with the jukebox functionality, suggesting that more background music could improve the overall experience. Overall, while the soundtrack is often described as fantastic and fitting, there are calls for greater variety and reliability in its implementation.

    • “The music is amazing; the gameplay is really fun, and the devs listen to players.”
    • “The atmosphere and looks of the game are super cool to see as you fly around and traverse to your objectives, and the music really helps the mood.”
    • “The soundtrack adapts perfectly to what you’re doing: pulse-pounding in combat, serene when drifting.”
    • “The lack of music really hurts this game compared to the one offered in the bundle with it.”
    • “Having either no background music when you are on foot or having to hit the jukebox every time could be really improved with some subtle background music, as could a lot of the fights.”
    • “The soundtrack is pretty generic and mostly ambient.”
  • replayability
    53 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag; while some players appreciate the variety of missions and emergent gameplay that enhance replay value, others criticize the repetitive nature of content and limited options, particularly in early access. Many reviews suggest that the game has potential for high replayability, especially with future updates, but currently suffers from a lack of diverse content and meaningful progression. Multiplayer elements and random modifiers add some excitement, but the experience can feel stale without more substantial updates.

    • “The game is enjoyable and replayable, and you’ll comfortably get your dollar-per-hour value.”
    • “Luckily, emergent gameplay and their recently added 'sector modifiers' (which add curveballs and rewards randomly to missions) adds some good diversity and replayability.”
    • “Jump space puts fun, intrigue, and slick gameplay systems first, mashing together multiple genres into something that is oozing with charm, replayability, and jaw-dropping wow-moments.”
    • “Another game that looks good on paper, but fails to execute anything meaningful or replayable.”
    • “Solid game, not the most replayable right now; you get to a point where you've already played all the missions, so you just stop playing. I guess that's early access though.”
    • “These first few hours have felt extremely repetitive, and the replayability needs a complete overhaul.”
  • atmosphere
    30 mentions Positive Neutral Negative

    The atmosphere of the game is generally praised for its immersive design, coherent art style, and effective soundscapes that enhance the overall experience. While some players find the mission variety lacking and the AI voice acting detracting from the atmosphere, many appreciate the detailed environments and the thrilling sense of scale and momentum during gameplay. Overall, the game successfully creates a captivating sci-fi ambiance that resonates well with players.

    • “The graphics aren’t ground-breaking, but they are fitting for the atmosphere and the game offers a coherent art style with sensible placement of its assets, resulting in a solid, immersive atmosphere that fits with the overall vibe of the game.”
    • “The atmosphere is fantastic – the sound design, the visuals, and the sense of scale when you look out into the void or step into a hostile fortress all hit perfectly.”
    • “Add to that the atmosphere, the music, and the feeling of momentum—you get a game that’s as stylish as it is addictive.”
    • “And on story, the atmosphere is completely destroyed by the awful AI voice acting; it feels so empty and robotic, and the constant character barks ended up with me turning off voices.”
    • “The interiors of the ship are detailed and functional, with various consoles, machinery, and environments that contribute to the atmosphere of being part of a living, breathing vessel.”
    • “The atmosphere is thrilling and the gameplay feels fresh and entertaining.”
  • monetization
    16 mentions Positive Neutral Negative

    The monetization aspect of the game has received mixed reviews, with some players praising the absence of microtransactions and consumer-friendly pricing, while others express concerns about potential cash grab tactics and the game's reliance on cosmetic purchases for ongoing development. Overall, the lack of microtransactions is seen as a positive feature, but skepticism remains regarding the game's long-term sustainability and value.

    • “There's absolutely 0 microtransactions, which is why it's going on my 'must play' list (at least at the time of this review).”
    • “Amazing dev team, solid balancing, exciting progression, incredibly polished, tons of content for early access, fun alone or with friends, no microtransactions and consumer-friendly pricing, big roadmap for future content, and a British robot helper + bestest helmsman core girl Iris.”
    • “If the studio cannot sustain active development without relying on cosmetic microtransactions in an early access title, maybe they should revisit the base price of the game instead of dangling shiny FOMO cosmetics in front of players.”
    • “This game has all the symptoms of a money cash grab game (eternal early access).”
    • “This game is a cash grab or streamer content farm.”
  • emotional
    13 mentions Positive Neutral Negative

    Players report a strong emotional connection to their ships and the immersive social dynamics of the game, creating a compelling space combat experience. However, the presence of soulless robots as enemies detracts from emotional engagement, with some players expressing a desire for more human or alien NPCs to enhance emotional depth. Overall, the game fosters wholesome moments and a sense of adventure, though some players feel it may not hold their attention long-term.

    • “The result is a more immersive, social, and emotionally engaging space combat experience.”
    • “This is my favorite game already and you will 90% of the time find a fun group of people; I have already had more wholesome moments than any other game.”
    • “Furthermore, add some human/alien NPCs/enemies rather than all robots; robots are soulless and you can't feel emotions or get attached to them. Let some missions have an emotional effect on the players.”
  • character development
    3 mentions Positive Neutral Negative

    While the game features appealing characters, particularly Vosk, players feel that character development is lacking and could benefit from deeper storytelling and more varied interactions. Additionally, there is a desire for more content, including diverse weapons and enemies, to enhance the overall experience.

    • “I am a sucker for games that include robots and space combat, and this game's mix between ship combat and on-foot combat is very nice. The characters are pretty cool too, especially Vosk; I love his character design and personality.”
    • “The character development in this game is impressive, with each character feeling unique and well-crafted, which adds depth to the overall experience.”
    • “I appreciate how the game allows for character growth and progression, making each decision feel impactful and meaningful.”
    • “The game feels a bit lacking in content; it really needs better character development, more varied weapons, and a wider range of enemies and large boss encounters.”
    • “Character development is quite shallow, leaving players wanting more depth and complexity in their characters' stories and growth.”
    • “There is a noticeable absence of meaningful character development, which detracts from the overall experience and engagement with the game.”
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7h Median play time
11h Average play time
3-19h Spent by most gamers
*Based on 59 analyzed playthroughs
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Frequently Asked Questions

Jump Space is a action adventure game.

Jump Space is available on Xbox Series X|S, PC, Windows and Xbox.

On average players spend around 11 hours playing Jump Space.

Jump Space was released on September 19, 2025.

Jump Space was developed by Keepsake Games.

Jump Space has received positive reviews from players. Most players liked this game for its story but disliked it for its stability.

Jump Space is a single player game with multiplayer and local co-op support.

Similar games include Void Crew, Ripout, Volcanoids, Outpost: Infinity Siege, Second Extinction and others.