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The Blood of Dawnwalker

The Blood of Dawnwalker manages to shatter our expectations and features a compelling story with the combat to match it, making it a must-play for action-RPG fans.
The Blood of Dawnwalker Game Cover
81%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:optimization, stability
79% User Score Based on 3,603 reviews
Critic Score 84%Based on 37 reviews

Platforms

Xbox Series X|SPCPlaystation 5XboxWindowsPlayStation
The Blood of Dawnwalker Game Cover

About The Blood of Dawnwalker

The Blood of Dawnwalker is a single player open world role playing game with fantasy, historical and dark fantasy themes. It was developed by Rebel Wolves and was released on September 2, 2026. It received positive reviews from critics and mostly positive reviews from players.

Explore an open-world dark fantasy action RPG set in 14th-century Europe in The Blood of Dawnwalker for PlayStation 5.

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Games Like The Blood of Dawnwalker

Looking for games like The Blood of Dawnwalker? Here are top open world role playing recommendations with a fantasy, historical and dark fantasy focus, selected from player-similarity data — start with Beast of Reincarnation, Gothic 1 Remake or Forspoken.

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Reviews

79%Audience ScoreBased on 3,603 reviews
story768 positive mentions
optimization256 negative mentions

  • Engaging story with well-written characters and immersive worldbuilding reminiscent of The Witcher 3.
  • Innovative time mechanic adding meaningful consequences to choices and shaping gameplay, enhancing replayability.
  • Combat system is unique and rewarding once learned, incorporating directional blocking and vampire abilities, with satisfying parries and animations.
  • Performance and optimization issues including frame rate drops, stuttering, and 30 FPS locked cutscenes, causing an inconsistent experience for many players.
  • Clunky and frustrating combat especially against multiple enemies due to poor lock-on system, camera behavior, and movement controls.
  • Time mechanic is divisive; while adding urgency and weight to decisions, it restricts exploration and progression, punishing players for leveling up or completing side quests.
  • story

    1,714 mentions Positive Neutral Negative
    45% positive mentions, 54% neutral mentions, 1% negative mentions

    The story in this RPG is widely praised for its mature, dark fantasy narrative, compelling characters, and intricate world-building that draw strong comparisons to The Witcher 3. The unique time-management mechanic adds meaningful weight to player choices, enhancing replayability by forcing players to prioritize quests and accept consequences. Despite some pacing issues and technical hitches, the storytelling, voice acting, and quest design are generally regarded as the game's standout strengths.

    • “The writing is absolutely masterful, and so is the voice acting, and like The Witcher 3, Rebel Wolves took some great game philosophy with them, and didn't spare any effort on the side quests when it comes to quality and story in their first game since leaving CDPR.”
    • “Absolutely masterful storytelling and writing, the game starts you off with a proper boy to man story; you are not some fire-throwing witcher with special powers from the get-go, you have to start off as just a simple peasant boy with a humble sword, having to fight to survive and help your family. The writer also knows how to really tackle the subject of women's suffrage in a very mature and no silly nonsense fashion; creative and sublime, emotional, subtle yet powerful moments throughout each little interaction you have with in-game characters and the game world.”
    • “Literally my favourite game of the year so far, cannot wait for everyone to experience the incredible story for themselves.”
    • “The time mechanic although interesting plays too much of a role; I understand the sense of urgency it is supposed to bring since it's integral to the story, but every little thing you do takes away from the overall experience and enjoyment of exploring and leveling your character. So devs please fix this time mechanic nonsense; maybe instead just add your typical "choices shape the world" mechanic, but if you're really deadset on this time-based mechanic, reduce it to certain quest lines and reduce how much time it takes away from the day or just add more time slots so we can enjoy this game to its full potential.”
    • “- 30 day timer virtually ruins my will to play this game because every little thing costs time—from opening a chest (3 time, not days, one day is 8 time units as I call it)—essentially not allowing you to experience the game properly in a single playthrough. This means you would need 2 to even 3 playthroughs to experience the remaining quests that you could not do due to insufficient time.”
    • “But beyond that, I strongly hate the idea that I have to finish a long-ass RPG game for the second time in order to see every side quest or event the game offers. I understand playing it all over again for a completely different ending, but this game has no linear story; you would be playing it all over again just to see some meaningless side quests besides the enjoyment of the gameplay a.k.a.”
  • optimization

    1,161 mentions Positive Neutral Negative
    17% positive mentions, 61% neutral mentions, 22% negative mentions

    The game's optimization presents a mixed picture: while many users with mid to high-end PCs report stable performance and smooth gameplay, a significant number experience severe stuttering, frame drops, and inconsistent FPS even on powerful hardware, often requiring tweaks like fullscreen mode, DLSS, or frame generation to improve stability. Controller and input responsiveness issues compound the performance problems for some players. Overall, the game is criticized for poor optimization typical of Unreal Engine 5 titles at launch, with hopes that future patches will address these issues to deliver a smoother experience.

    • “It takes a minute to get its hooks in, but once it does, prepare yourself for some of the best performances you've seen in a game.”
    • “Performance is great, i9-14900k, 64gb ddr5, 4070 ti, getting 130fps+ no problem.”
    • “The game runs on my rig with performance upscaling between 56-60 fps on low settings.”
    • “The fact that this game is so poorly optimized is a huge problem, especially considering that I have a high-end GPU.”
    • “The performance is absolutely abysmal, regardless of the settings.”
    • “I’m running an RTX 5090, a Ryzen 9 9950X3D, and 128GB of RAM — there is no rational explanation for stutters, frame drops, and inconsistent performance on hardware that should be steamrolling this game without breaking a sweat.”
  • gameplay

    732 mentions Positive Neutral Negative
    32% positive mentions, 63% neutral mentions, 5% negative mentions

    The gameplay offers a fresh take on RPG mechanics, blending Witcher-like combat with a unique vampire day/night system and an innovative time-as-a-resource mechanic that adds strategic depth and replayability. While many praise the engaging combat, meaningful choices, and immersive world, critiques focus on the restrictive and sometimes frustrating time mechanic, clunky controls (especially on controllers), occasional performance issues, and certain unrefined combat and movement aspects. Overall, the gameplay is considered intriguing and rewarding once mastered, though the time management and some mechanical jank may divide players.

    • “Really great gameplay.”
    • “The time mechanic really makes you think and decide which quest should take priority.”
    • “The game is great, especially for someone who likes The Witcher 3. That game is great, there are a lot of new mechanics and many mechanics are reminiscent of The Witcher 3, but the protagonist is the head of the story, so all my recommendations.”
    • “The swapping mechanics between characters feel really bad.”
    • “Another game-breaking issue that surprisingly isn’t being discussed enough is the complete lack of stealth mechanics. You’re literally playing as a vampire hybrid, and yet there’s basically no meaningful stealth gameplay.”
    • “The fight mechanic is ultra buggy and clumsy: you cannot move or dodge properly, get stuck on small obstacles, cannot block against multiple opponents simultaneously, and the lock system sometimes prevents running and locks onto wrong enemies. The time system is brutal and unclear about time costs, making the gameplay frustrating and not worth the price.”
  • graphics

    484 mentions Positive Neutral Negative
    40% positive mentions, 53% neutral mentions, 7% negative mentions

    The graphics of this game generally receive praise for their beautiful environments, detailed world design, and strong art direction that effectively create an immersive atmosphere reminiscent of The Witcher 3. However, many users note inconsistent character models, occasional graphical glitches, and stiff animations, with visuals sometimes feeling dated or uneven in quality. Performance and optimization issues are frequently mentioned, with considerable variability depending on hardware, requiring compromises like DLSS and settings adjustments to maintain smooth frame rates.

    • “The story pulls you in, the world makes you want to explore, the abilities reinforce the character you're playing, the graphics create an incredible atmosphere, and the combat system that I originally thought might hold the game back ended up landing exactly where it needed to.”
    • “The world is beautiful, the atmosphere is dark and immersive, and the graphics look incredible—especially at 1440p on ultra settings.”
    • “The mechanics, the lore, the graphics, and the atmosphere.. it's everything I could ask for in a medieval dark fantasy RPG and impossible to put down.”
    • “The graphics aren't anything groundbreaking for this day in age, but are by no means bad either.”
    • “The game/graphics/gameplay feels so dated- I would guess around 2011 or so.”
    • “Graphics look like you're playing a game from 2005.”
  • atmosphere

    159 mentions Positive Neutral Negative
    65% positive mentions, 34% neutral mentions, 1% negative mentions

    The atmosphere of the game is widely praised as immersive, dark, and richly detailed, expertly combining environmental design, lighting, music, and storytelling to create a compelling medieval dark fantasy world reminiscent of the Witcher series. Reviewers highlight its ability to draw players into a living, morally complex world filled with intrigue and mystery, with standout audio-visuals and a tone that perfectly supports the narrative. While some note technical issues, the atmosphere remains the game's most celebrated and engaging aspect.

    • “The environments, lighting, character designs, atmosphere, and darker medieval world all come together beautifully.”
    • “Environmental sounds, combat effects, atmospheric ambience, and the musical score all contribute to the oppressive yet beautiful tone.”
    • “The gloomy castles, plague-ridden villages, creepy forests, and general “everyone here is probably going to die horribly” atmosphere absolutely nail the medieval horror vibe, while Coen’s whole human-by-day, bloodsucking-problem-child-by-night situation makes the story genuinely intriguing.”
  • music

    147 mentions Positive Neutral Negative
    48% positive mentions, 50% neutral mentions, 2% negative mentions

    The music in the game is widely praised for its exceptional quality, atmospheric depth, and strong resemblance to the iconic Witcher 3 soundtrack, particularly evoking a Slavic and gothic vibe. It effectively enhances the immersive world, tone, and storytelling, contributing significantly to the game's rich ambiance. While some note it closely mirrors Witcher influences, most reviews celebrate it as a standout, integral element of the overall experience.

    • “The soundtrack is incredible and does heavy lifting to build an immersive atmosphere.”
    • “The music is very reminiscent of the iconic Witcher 3 Slavic folk score, and the environments also look and feel great to explore.”
    • “The music seamlessly flows with the pace of the game.”
    • “The music is attempting to emulate Witcher 3, but it is miles away from that feeling.”
    • “- Too much Witcher: a UI and soundtrack that feel too copied, making it hard to feel unique.”
    • “The UI and soundtrack are so similar that I constantly think "this sounds like the Witcher," and I really wish they tried to be more unique.”
  • stability

    117 mentions Positive Neutral Negative
    48% positive mentions, 0% neutral mentions, 52% negative mentions

    The game generally runs well on a variety of systems, with many users reporting smooth performance and stable frame rates. However, there are consistent reports of buggy and clunky movement, problematic controller input, occasional crashes, graphical glitches, and cutscenes locked at low FPS, indicating room for optimization and bug fixes. Most issues are seen as minor or expected at launch and are anticipated to improve with future updates.

    • “So far I have found the game to be smooth and bug free as far as I can tell.”
    • “Game runs great for me, I do not have stutters or lagging.”
    • “Runs great on my rig on ultra with shadows set to high, also it's a great game, RPG fans should check this out.”
    • “I probably have more time troubleshooting than playing at this point.”
    • “At this very moment (launch day) I don't know if I can recommend this for full price. I have only played a little over 2 hours and experienced a lot of random bugs and glitches, like menus not working on controller until I pause and re-enter, characters flipped over and sitting in mid-air. At full price this feels like an early access title.”
    • “The fight mechanic is ultra buggy and clumsy; you cannot move or dodge and get stuck on small boulders and twigs. You cannot block more than one opponent, and the lock system sometimes prevents you from running. The time system is confusing, and gameplay bugs heavily impact the experience.”
  • replayability

    53 mentions Positive Neutral Negative
    32% positive mentions, 62% neutral mentions, 6% negative mentions

    The game's innovative time-based mechanics deeply enhance replayability by making choices more meaningful and limiting what can be experienced in a single playthrough, encouraging multiple runs to explore different outcomes. While some view the time constraints as potentially restrictive or a forced method to extend playtime, the majority praise how these systems create unique, varied narrative paths and gameplay experiences that set it apart from other RPGs. Overall, the replay value is highly praised for its roleplaying depth, branching paths, and compelling consequences.

    • “Best game I've played in a long time, the time mechanic allows for deep roleplaying and plenty of replayability.”
    • “Insane replayability: meaningful choices and branching paths that actually make a second (or third) playthrough feel fresh.”
    • “The time-progression system adds significant replayability, as quest choices genuinely impact the storyline.”
    • “Add in the fact that the whole game runs on a timer, so you literally can't experience everything in one playthrough, and it starts to feel less like meaningful replayability and more like an excuse to pad out the game and justify a second run through the same jank.”
    • “Some cool ideas but having a time limit on the main quest line then not allowing you to go back to the open world after finishing the main quests feels like a way to force replayability rather than naturally wanting to go back and replay it.”
    • “I look at this as the devs' cheap way to make their game replayable.”
  • grinding

    24 mentions Positive Neutral Negative
    13% positive mentions, 20% neutral mentions, 67% negative mentions

    Grinding in this game is widely described as tedious and unfun, with resource gathering, combat against multiple enemies, and manual inventory management contributing to the frustration. The combat system, especially directional blocking and camera locking on targets, often feels cumbersome and slows gameplay, making prolonged fights and grinding sessions less enjoyable. Overall, players find the repetitive tasks and mechanics more exhausting than engaging.

    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “You'll need a second life for grinding.”
    • “Gathering resources is tedious and unfun.”
    • “The combat may seem novel until you deal with it a while and realize it's just tedious; the movement is generally janky, and the list of issues feels endless.”
    • “The simple act of exploration is tedious and way too cumbersome.”
  • humor

    15 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is appreciated for its unintentionally funny glitches, quirky animations, and amusing side moments, adding a lighthearted and chaotic charm to the experience. While some find the humor sparse, others enjoy the amusing dialogues and events, which contribute to the overall fun and nostalgic Witcher feel.

    • “Couldn't stop laughing, did not reload.”
    • “ It adds a hilarious layer of chaos to the gameplay.”
    • “Funny events and dialogue options throughout the game.”
  • emotional

    13 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a deeply emotional experience, driven by strong writing, top-tier voice acting, and a compelling narrative that evokes genuine feelings rarely seen in gaming. Its character-driven story tackles mature themes with subtlety and power, making each interaction meaningful and heartfelt. Players appreciate the intense emotional weight throughout the journey, from touching moments to cinematic sequences, creating a memorable and impactful experience.

    • “They made me feel things I haven't felt in years when it comes to gaming!”
    • “The cast gives the game an emotional weight that goes beyond simply moving from one objective to the next.”
    • “Absolutely masterful storytelling and writing. The game starts you off with a proper boy-to-man story, where you begin as a simple peasant boy with a humble sword, fighting to survive and help your family. You witness the struggles of your father keeping a family together during tough times and his grown man pains. The writer thoughtfully tackles subjects like women's suffrage in a mature, no-nonsense fashion, with creative and sublime emotional moments throughout each interaction with characters and the game world.”
  • character development

    11 mentions Positive Neutral Negative
    55% positive mentions, 18% neutral mentions, 27% negative mentions

    Character development is highly praised for its integration with strong storytelling, impactful choices, and diverse options that enrich the narrative experience. The character designs are frequently highlighted as visually stunning and fitting the game's dark medieval atmosphere. However, some note that gameplay mechanics like timed upgrades can impact the time available for deeper character development.

    • “Awesome game thus far, fantastic storytelling and character development.”
    • “Lots of character development options.”
    • “If you spend your time on upgrades, you will have less time for side quests, exploration, plot progression, character development, bosses, and essentially the core aspects of an RPG.”
    • “The ones who play on lower difficulties don't have to worry about upgrades, allowing them to allot their time to story, exploration, character development, plot progression, and events.”
    • “-character design”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users criticize the game's monetization for prioritizing advertising over player experience, feeling that excessive ads were not properly communicated during promotion and detract from enjoyment.

    • “But they clearly paid more attention to advertising than to gamers.”
    • “They should have had some of this in the advertising and hype about the game.”
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Play Times

5h Median play time
8h Average play time
3-9h Spent by most gamers
*Based on 22 analyzed playthroughs
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Frequently Asked Questions

The Blood of Dawnwalker is a open world role playing game with fantasy, historical and dark fantasy themes. Common tags for The Blood of Dawnwalker include trading, third person, mature, time management, combat and others.

The Blood of Dawnwalker is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 8 hours playing The Blood of Dawnwalker.

The Blood of Dawnwalker was released on September 2, 2026.

The Blood of Dawnwalker was developed by Rebel Wolves.

The Blood of Dawnwalker has received positive reviews from players and positive reviews from critics. Most players liked The Blood of Dawnwalker for its story but disliked it for its optimization.

The Blood of Dawnwalker is a single player game.

Similar games include Beast of Reincarnation, Gothic 1 Remake, Forspoken, Of Ash and Steel, Steelrising and others.