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The Blood of Dawnwalker

The Blood of Dawnwalker manages to shatter our expectations and features a compelling story with the combat to match it, making it a must-play for action-RPG fans.
The Blood of Dawnwalker Game Cover
86%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:optimization, stability
87% User Score Based on 14,804 reviews
Critic Score 84%Based on 37 reviews

Platforms

Xbox Series X|SPCPlaystation 5CloudXbox Cloud GamingXboxWindowsPlayStation
The Blood of Dawnwalker Game Cover

About The Blood of Dawnwalker

The Blood of Dawnwalker is a single player open world role playing game with fantasy, historical and dark fantasy themes. It was developed by Rebel Wolves and was released on September 2, 2026. It received positive reviews from both critics and players.

Explore an open-world dark fantasy action RPG set in 14th-century Europe in The Blood of Dawnwalker for PlayStation 5.

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Reviews

87%Audience ScoreBased on 14,804 reviews
story4k positive mentions
optimization636 negative mentions

  • Exceptional, atmospheric soundtrack composed by Mikołaj Stroiński, enhancing the dark medieval vampire theme and storytelling.
  • Compelling and well-written story with rich worldbuilding, meaningful choices, strong character development, and immersive Slavic folklore setting.
  • Innovative gameplay featuring a unique time mechanic adding strategic urgency, along with satisfying directional combat and distinct day/night playstyles.
  • Technical issues including poor optimization, frequent bugs, performance drops, crashes, and occasional quest softlocks detract from the experience.
  • Repetitive combat and side quests with limited enemy variety, leading to grindy gameplay that can become tedious and monotonous.
  • Some inconsistencies and rushed elements in quest design and storytelling, including abrupt endings, weak companion development, and sometimes awkward animations or dialogue.
  • story

    10,559 mentions Positive Neutral Negative
    38% positive mentions, 59% neutral mentions, 3% negative mentions

    The story in this game is widely praised for its compelling, immersive narrative, rich worldbuilding, and meaningful choices that genuinely affect outcomes and character relationships. Players appreciate the dark, mature vampire-themed setting, well-developed characters, and the innovative time mechanic that adds urgency and weight to decisions without overly restricting exploration. While some quests and story arcs are outstanding and emotionally impactful, a few players note inconsistencies in quest design, limited enemy variety, and a somewhat brief main storyline, but overall the storytelling remains the game's strongest attribute driving high player engagement and replayability.

    • “The story and dialogue is unbelievably well-written, the characters feel so real, the world so alive.”
    • “This game absolutely hooks you with its story like few games do, the main story is very good and so is the side content; this open world has very few side quests that feel meaningless and some even tie naturally into the story where you are surprised by a new dialogue option because you did a side quest.”
    • “Firstly this game is worth your money in whatever edition you decide to get; I bought it on Steam and the Collector's Edition because I support them a lot. Rebel Wolves, in my opinion, made lightning in a bottle. In the 51 hours I played this game I enjoyed every moment I have had with this game. Coen of Laslea is an incredible protagonist who I think is on the level of Geralt. The writing is top tier and I expect nothing less from ex-CDPR devs who worked and had important roles on The Witcher 3, another one of my favorite games. I haven’t gotten all of the endings yet but I do plan to. Coen's story is tragic and I think a lot of people can relate to him when it comes to family. I think I can give this game a 9.5/10, just shy of 10. What holds it back in small ways is some technical problems, maybe on better specs it runs a lot better, but I found I was dipping FPS in certain areas mostly in Vale Sangora, especially when I would open my inventory or whatnot and in a lot of wilderness. The other thing that holds it back is combat, not the combat itself, I think that is great; I actually really enjoy it but I think it could use some tuning, especially with more enemies in the battle. Purely on story and side content 10/10; on other things I mentioned 9.5/10. I knocked it down just a tad because this game is truly amazing in a lot more aspects than there are negatives and 100% believe it's worth throwing your money at. Rebel Wolves has made an RPG that sets a standard and they finally gave me a vampire game I can finally enjoy.”
    • “I encountered a bug where a quest item disappeared from my inventory, preventing me from completing a meaningful quest (Letters to Lunka).”
    • “Many side quests are repetitive missions with little to no actual story, often just "fetch and kill" tasks, resulting in filler content that pads the game's length but lacks engagement.”
    • “The quests and story seem rushed with some plot holes and logical inconsistencies, plus an abrupt fall off near the end which leaves relationships and character developments feeling unsatisfying.”
  • gameplay

    4,698 mentions Positive Neutral Negative
    32% positive mentions, 62% neutral mentions, 6% negative mentions

    Blood of Dawnwalker features innovative gameplay centered on a unique time mechanic that acts as a strategic resource, adding meaningful urgency and encouraging thoughtful decision-making without overly restricting exploration. The combat system blends directional blocking and parrying mechanics inspired by games like Kingdom Come and The Witcher, offering engaging one-on-one encounters but sometimes struggles with group fights, clunky camera, and targeting issues. While some find the time constraint tense and divisive, most agree it enhances immersion and replayability, although the skill tree's time cost can feel frustrating; overall, the gameplay supports a compelling narrative with varied day/night mechanics but could benefit from more enemy variety, better stealth options, and polish in movement and combat fluidity.

    • “Excellent RPG with fun and original game mechanics; you actually need to strategically play the game rather than mindlessly grind.”
    • “The unique time mechanic gives every choice weight and urgency, adding meaningful pressure to gameplay and enhancing replayability.”
    • “Gameplay features a satisfying directional combat system, with distinct day and night playstyles as a human and vampire, creating a fresh and engaging experience.”
    • “The time mechanic is the biggest negative by far. I understand what the developers were trying to do with the mechanic but personally I find it far more frustrating than enjoyable and while I see other people saying it didn't bother them as much as they thought it would, it still bothers me a lot.”
    • “Or is the gameplay better? The gameplay is similar to the witcher 3 but with better combat and a lot of combat at random moments. Combat is pretty bad, the gameplay difference between night and day is very small, camera/lock system is actually awful and in general it feels repetitive and not very fun.”
    • “The time mechanic is terrible. This mechanic could possibly work in a small linear RPG with good choices, but this game is not that RPG. Everything that makes dawnwalker so unique are its biggest strengths: the human/vampire day and night gameplay, time being a finite resource, and the directional combat. But the problem is that the 30-day time mechanic is a mind trick; you have way more time than you actually need to complete 90% of the game on a single playthrough, so all of it is almost fake, and it feels like the developers couldn't dare to go all the way with the, supposedly, most important mechanic of the game.”
  • optimization

    2,939 mentions Positive Neutral Negative
    16% positive mentions, 62% neutral mentions, 22% negative mentions

    The game's optimization is widely considered poor, with many users reporting frequent stuttering, frame drops, and inconsistent performance even on high-end PCs. While some experience stable and smooth gameplay, the majority face significant issues particularly in crowded areas and during cutscenes, often requiring DLSS, frame generation, or mods to maintain playability. Despite these technical flaws, players largely agree the core story and gameplay are strong, but the subpar optimization detracts from the overall experience and calls for urgent patches.

    • “The performance was never an issue; I had a solid 100fps and only very minor lags, which were to be expected.”
    • “Performance-wise, it's incredibly optimized.”
    • “Despite some minor optimization and performance issues, this game has been an absolute treat so far.”
    • “The worst thing I can say about it right now is that the optimization kind of sucks, and I'm on a high end AMD rig.”
    • “It's a fantastic game trapped behind terrible optimization.”
    • “The game is terribly unoptimized.”
  • graphics

    1,440 mentions Positive Neutral Negative
    47% positive mentions, 48% neutral mentions, 5% negative mentions

    The graphics of the game receive mostly positive remarks for their beautiful, detailed medieval and dark fantasy art style, evocative atmosphere, and striking environments reminiscent of Witcher 3 but with a distinct vampire twist. However, many reviews note that the visuals feel somewhat dated for a 2026 release, with character animations and facial expressions often called stiff or lacking polish. Performance and optimization issues, including stuttering, frame drops, and graphical glitches, are frequently mentioned as detracting from the experience, although the game generally runs well on high-end hardware with appropriate settings or upscaling technologies like DLSS 5.

    • “The graphics on ultra are beautiful, the day and night cycles set a very different tone, story and quests are solid with impactful game changing dialogue, and the directional combat is surprisingly satisfying.”
    • “The graphics are beautiful, the environments are detailed, and the world has a strong visual identity.”
    • “Graphically, the game is freaking stunning.”
    • “The visuals are where the game is lacking the most - the graphics in general and facial/movement animations during cutscenes feel dated enough.”
    • “Performance leaves something to be desired in places, and a few visual/graphical bugs here and there, but a solid experience.”
    • “The game can look gorgeous but it's the art direction that brings the beauty out of the game and almost never the graphical fidelity, yet it's a lot more demanding than the witcher 3 while not being that much better graphically.”
  • atmosphere

    759 mentions Positive Neutral Negative
    57% positive mentions, 42% neutral mentions, 1% negative mentions

    The atmosphere of "The Blood of Dawnwalker" is widely praised for its dark, grim, and immersive medieval vampire setting, richly infused with Eastern European folklore and gothic elements. Reviewers highlight the game's detailed world design, moody lighting, haunting soundtrack, and strong narrative that together create a compelling and lived-in environment akin to "The Witcher 3." While technical issues and some combat frustrations are noted, the game's atmosphere remains a standout strength that deeply engages players and elevates the overall RPG experience.

    • “The atmosphere is incredible, the world feels filthy and dangerous in exactly the right way, the lore is ridiculously easy to get lost in, and the game has that rare quality where I keep thinking about it even when I’m not playing.”
    • “The gloomy castles, plague-ridden villages, creepy forests, and general “everyone here is probably going to die horribly” atmosphere absolutely nail the medieval horror vibe, while Coen’s whole human-by-day, bloodsucking-problem-child-by-night situation makes the story genuinely intriguing.”
    • “From the very beginning, the atmosphere pulls you in and makes you want to explore every corner of the world.”
    • “The atmosphere, however, is something they absolutely nailed.”
    • “For a game that otherwise has such a strong atmosphere, these technical problems can be especially distracting.”
    • “Unfortunately, the aforementioned issues easily rip you out of the atmosphere and remind you that you're playing with a series of systems.”
  • music

    675 mentions Positive Neutral Negative
    49% positive mentions, 50% neutral mentions, 1% negative mentions

    The music in the game is widely praised for its exceptional quality, atmospheric depth, and strong resemblance to the Witcher 3 soundtrack, composed by the same artist, creating a familiar yet immersive dark medieval vibe. While some note that it lacks originality and variety, many players find it haunting, fitting the Slavic folklore and vampire themes perfectly, significantly enhancing the mood and storytelling. A few minor critiques mention audio mixing issues and limited soundtrack availability outside the game, but overall, the soundtrack is considered a standout strength and a major contributor to the game's captivating atmosphere.

    • “The story lines, the characters, setting, music - just phenomenal.”
    • “The soundtrack is amazing, both during exploration and combat.”
    • “The music is composed by Mikołaj Stroiński, who worked on the Witcher 3 soundtrack, and they are keeping that cultural inspiration, so you know it's good.”
    • “The soundtrack sits politely in the background for forty hours and does nothing.”
    • “The music is surprisingly forgettable too.”
    • “Music -> could have been better, feels repetitive and boring at times.”
  • stability

    396 mentions Positive Neutral Negative
    28% positive mentions, 1% neutral mentions, 71% negative mentions

    The game exhibits a mixed stability profile: while many players report smooth performance and minimal issues on a range of systems, a significant number experience frequent bugs, glitches, crashes, and optimization problems—including stuttering, freezes, buggy controls (especially with controllers), and quest softlocks. Despite these technical shortcomings impacting immersion and gameplay fluidity, most reviews agree that the core experience remains enjoyable and expect improvements through patches.

    • “Immersive story with great setup, competent gameplay and on technical side it's remarkably stable and bug free.”
    • “The game, for me at least, was surprisingly bug free.”
    • “No freezes, no stuttering, no crashes.”
  • replayability

    294 mentions Positive Neutral Negative
    31% positive mentions, 66% neutral mentions, 3% negative mentions

    Replayability is a standout aspect of the game, largely driven by its unique time-limit mechanic that forces players to choose which quests and story paths to pursue, making each playthrough distinct. The meaningful choices, multiple endings, and day/night gameplay variations add depth and encourage multiple runs, though some find the time constraint stressful or limiting. While lacking a new game+ mode, the game's design and emerging mod support promise strong replay value for players who enjoy exploring different decisions and playstyles.

    • “And I love the game for allowing you so many choices that do have consequences - it has very high replayability.”
    • “The replayability is there, having to pick and choose your activities, quests, and skills before the 30 days is up.”
    • “Because the time limit prevents you from seeing and doing everything in a single run, the combination of these varied skill trees and the branching narrative choices gives the game massive replayability and keeps the world exciting on subsequent playthroughs.”
    • “Replayability: You will probably play this game a maximum of two times, especially if you save before important main story events.”
    • “The game does not have much replayability, not unless the devs add a new game plus.”
    • “- Replayability is a bit fake because it already feels redundant after 30 hours due to the Ubisoft-like design, so the world feels pretty artificial and the time mechanic could've been interesting but it's kind of a gimmick.”
    • “For a game that boasts its replayability, I can't see a reason to return to it, since there is no new game plus and no real reason to start over unless you want to see a different ending (which can almost all be seen in the same save file).”
    • “It offers little replayability because, well... none of the alternative storylines really add anything to the bland story.”
    • “Some cool ideas but having a time limit on the main quest line then not allowing you to go back to the open world after finishing the main quests feels like a way to force replayability rather than naturally wanting to go back and replay it.”
    • “There's also no much replayability scope as sword + witchcraft during the day and sword / vampirism during night are the only available options.”
    • “The game is supposedly designed to be replayable, but again, there are very few meaningful choices that significantly change how you actually play.”
    • “This killed any replayability the game had to me.”
    • “That alone already gives the game a huge amount of replay value for me, but weak vampire protagonist squirming when seeing dead bodies, even after seeing hundreds of them... no matter what you choose your character will sound like a wimpy child — weak protagonist so no replayability at all.”
  • grinding

    190 mentions Positive Neutral Negative
    2% positive mentions, 5% neutral mentions, 93% negative mentions

    Grinding in the game is generally seen as tedious and repetitive, particularly due to spongy enemies, limited enemy variety, and frequent forced combat encounters. While early combat and skill progression can feel engaging, many find that combat becomes a chore mid- to late-game, exacerbated by slow leveling and monotonous side quests. However, the game’s time management system discourages excessive grinding, which some players appreciate as it helps maintain pacing and focus on the narrative.

    • “It wasn't grindy at all, besides reaching level 50, which basically just requires you to complete everything: quests, question marks, etc.”
    • “It's fun, addictive, and not tedious.”
    • “You'll need a second life for grinding.”
    • “It started off fun and interesting and got tedious and boring very fast.”
    • “You always feel weak and underlevelled because not only do enemies scale up with you but they get more numerous, to the point the game devolves into MMO mob grinding to the point you just decide to finally go for the boss.”
    • “Combat is repetitious, and you end up feeling like it's a chore grinding through the same enemies ad nauseum.”
  • emotional

    187 mentions Positive Neutral Negative
    98% positive mentions, 0% neutral mentions, 2% negative mentions

    The game's emotional impact is polarizing but often praised for its raw, heartfelt storytelling, memorable characters, and morally complex choices that make players feel invested and genuinely moved, sometimes even to tears. However, some players find the emotional delivery inconsistent due to awkward animations, disjointed dialogue, and uneven character development, which weakens immersion and emotional connection. Overall, it resonates deeply for many as a dark, mature narrative with real emotional stakes, though its execution can occasionally undercut its intended poignancy.

    • “No game made me feel this many feels since Mass Effect trilogy.”
    • “The storytelling is gripping from the very first hour, weaving an incredible plot filled with rich lore, compelling characters, and emotional beats that keep you glued to the screen.”
    • “Lots of story beats are very touching, sweet and heart wrenching and Coen is a great protagonist for an RPG who is not a blank slate but has enough range to believably do a variety of quest outcomes while still being endearing and distinct enough to be memorable.”
    • “Boring enemies, boring story, poor polish, and really bad voice acting.”
    • “Don't purchase this. I'm screwed out of the price with a broken game. This is a terrible souls-like combat system, nothing like Witcher. Boring story, lackluster graphics, and very poor quality mechanics.”
    • “I was expecting somewhat-fun combat and a boring story, as most games of this genre tend to have nowadays.”
  • humor

    110 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is a mix of intentional dark comedy, quirky character moments, and unintentional laughs stemming from bugs, glitches, and awkward dialogue delivery. Players often find charm in the quirky NPC interactions, funny quest lines, and some comedic story beats, though humor is uneven and sometimes undercut by clunky mechanics or immersion-breaking moments. Overall, the game balances grim themes with sporadic levity, creating a unique, if occasionally awkward, comedic tone.

    • “Several other minor characters impress, especially Volk, a blind old man and warrior who tells inappropriate stories, and Ocha, a hilarious non-human goat lady.”
    • “Some of the dialog choices are so unserious it made me laugh out loud multiple times.”
    • “While traveling, you might stumble across innocent people needing help, witness dangerous situations unfold unexpectedly, or simply encounter hilarious and comedic moments between NPCs.”
  • character development

    67 mentions Positive Neutral Negative
    39% positive mentions, 57% neutral mentions, 4% negative mentions

    The game features strong and nuanced character development, praised for its impactful storytelling, meaningful choices, and emotional depth that shape the playthrough. Character design, voice acting, and a dark gothic medieval atmosphere are consistently highlighted as standout elements enhancing immersion. While some note limited companion development or critique time constraints affecting progression, overall the character development and design rival or surpass comparable RPGs, contributing significantly to the game's acclaim.

    • “Fantastic design on graphics, atmosphere, story and character development - the latter of which I believe to be the strongest differentiation of this game from most other RPGs.”
    • “The depth is incredible, writing is off the chain, character development surpassed my expectations time after time.”
    • “Gripping story from the get-go, impeccable music that absorbs you into the atmosphere and amazing character development that you can't help but feel emotionally invested in.”
    • “You occasionally get some lore, but very little meaningful character development or storytelling.”
    • “You never get a lot of character development with the companions you meet and they're all hella uninteresting.”
    • “I wanted more freedom and better character development, and I wanted my choices to matter more.”
  • monetization

    19 mentions Positive Neutral Negative
    11% positive mentions, 0% neutral mentions, 89% negative mentions

    The game is praised for its lack of microtransactions and substantial single-player content, avoiding typical monetization pitfalls like pay-to-win or forced DLC. However, some users feel the advertising, especially the emphasis on the director's involvement, was misleading and smacked of a cash grab rather than genuine passion. Overall, the monetization approach is straightforward and player-friendly, but marketing strategies have drawn criticism.

    • “A singleplayer, open-world, albeit very detailed and not full of random clutter one, no microtransactions and more than 30 hours of gameplay, faithful to its 14th century Carpathians setting, it's a very macabre journey that doesn't really hold back on the blood and gore and horror aspects, and you can tell the devs were very passionate about their game.”
    • “No multiplayer, no microtransactions, no wasting resources on unnecessary stuff.”
    • “This also proves that games are not created with passion anymore; they are created for a quick cash grab.”
    • “Cash grab, they know what they did.”
    • “Anyway, the game is full of poorly written, unlikeable characters (the rebels especially), and the cherry on top is the unsatisfying ending, which is basically an advertisement for their next game.”
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Play Times

23h Median play time
38h Average play time
10-40h Spent by most gamers
*Based on 146 analyzed playthroughs
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Frequently Asked Questions

The Blood of Dawnwalker is a open world role playing game with fantasy, historical and dark fantasy themes. Common tags for The Blood of Dawnwalker include trading, gaming, third person, mature, time management and others.

The Blood of Dawnwalker is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 38 hours playing The Blood of Dawnwalker.

The Blood of Dawnwalker was released on September 2, 2026.

The Blood of Dawnwalker was developed by Rebel Wolves.

The Blood of Dawnwalker has received positive reviews from both players and critics. Most players liked The Blood of Dawnwalker for its story but disliked it for its optimization.

The Blood of Dawnwalker is a single player game.

Similar games include Vampyr, Beast of Reincarnation, Tainted Grail: The Fall of Avalon, Gothic 1 Remake, Elex II and others.