Skip to main content

Avowed

Avowed Game Cover
78%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:optimization, stability
78% User Score Based on 10,048 reviews

Platforms

Xbox Series X|SPCXbox Game PassWeb BrowserPlaystation 5CloudXbox OneXbox Cloud GamingXboxSteam DeckWindowsPlayStation
Avowed Game Cover

About Avowed

Avowed is a single player and multiplayer open world role playing game with fantasy and violence themes. It was developed by Obsidian Entertainment and was released on February 18, 2025. It received mostly positive reviews from players.

Premium Edition includes: - Avowed base game - Up to 5 days early access - Two Premium Skin Packs - Access to Avowed Digital Artbook & Original Soundtrack

Skip Games Like Avowed

Games Like Avowed

Looking for games like Avowed? Here are top open world role playing recommendations with a fantasy and violence focus, selected from player-similarity data — start with The Outer Worlds 2, GreedFall or The Outer Worlds.

The Outer Worlds 2 ImageThe Outer Worlds 2 ImageThe Outer Worlds 2 Image
Games like The Outer Worlds 2
GreedFall ImageGreedFall ImageGreedFall Image
Games like GreedFall
The Outer Worlds Image
Games like The Outer Worlds
Tainted Grail: The Fall of Avalon Image
Games like Tainted Grail: The Fall of Avalon
Dragon Age: The Veilguard Image
Games like Dragon Age: The Veilguard
Dread Delusion Image
Games like Dread Delusion
Biomutant ImageBiomutant ImageBiomutant Image
Games like Biomutant
Risen 3 Titan Lords Image
Games like Risen 3 Titan Lords
Pillars of Eternity ImagePillars of Eternity ImagePillars of Eternity Image
Games like Pillars of Eternity
Drova: Forsaken Kin Image
Games like Drova: Forsaken Kin
Skip User Reviews

Reviews

78%Audience ScoreBased on 10,048 reviews
story2.2k positive mentions
optimization192 negative mentions

  • Engaging and meaningful story with impactful choices and rich lore tied to the Pillars of Eternity universe.
  • Gorgeous, vibrant, and immersive graphics with beautiful landscapes and detailed environments that enhance the atmosphere.
  • Solid and fluid combat mechanics blending melee, magic, and ranged combat, combined with rewarding exploration and companion interactions.
  • Repetitive and sometimes shallow gameplay with tedious weapon upgrade systems and a lack of mechanical depth leading to grindy combat.
  • Optimization issues including frequent crashes, stuttering, and poor performance on certain systems, notably affecting gameplay experience.
  • Uneven narrative and character development with some predictable writing, bland NPCs, and variable quality in humor and dialogue.
  • story

    6,635 mentions Positive Neutral Negative
    34% positive mentions, 61% neutral mentions, 5% negative mentions

    The story in Avowed is generally seen as solid and engaging, with meaningful choices and an intriguing lore-rich world that ties into the Pillars of Eternity universe. While some find the narrative compelling and emotionally resonant, others criticize it as predictable, occasionally shallow, or hindered by pacing issues and generic side quests. Companions and side quests contribute positively to the storytelling, though some feel underdeveloped, and the game’s linear structure and occasional dialogue weaknesses may lessen immersion for certain players.

    • “Wonderful story, beautiful setting, deep characters.”
    • “The story is very much "chosen one" but has incredible depth of choice and decisions that actually feel incredibly impactful both in the main story and side quests, with decisions made early on having impacts in later areas, even in minor side quests.”
    • “The story will challenge you time and time again to make difficult and meaningful choices, and the world will push back against you no matter what route you choose, highlighting the wide array of grey area between the black and white.”
    • “The main plot is soporific, watered down, and stretched thin across pointless trips, the classic Obsidian issue, where stories end up bland and forgettable (New Vegas and The Outer Worlds are two of the most forgettable stories I have ever played).”
    • “Sadly the combat was so repetitive and the world so bare and unfinished in basic details that I didn't have it in me to try to slog through to the end of the story.”
    • “One quest that is a mix of bugginess and bad quest design, causing it to be one of the most infuriating quests in video games, for me.”
  • gameplay

    1,879 mentions Positive Neutral Negative
    34% positive mentions, 59% neutral mentions, 7% negative mentions

    The gameplay in Avowed is generally regarded as solid, with engaging and fluid combat mechanics that blend melee, magic, and ranged options, providing a satisfying, though sometimes repetitive, action RPG experience. Exploration and parkour elements add rewarding verticality and discovery, though the RPG systems and character progression are streamlined and lack depth compared to traditional CRPGs, leading to some criticism about limited mechanical variety and immersion. While the core gameplay loop is fun and well-executed, many note that it becomes repetitive over time, and certain RPG aspects like stealth, theft, and complex world interactivity are minimal or absent.

    • “The combat mechanics and fluid game design were my top features.”
    • “The gameplay is incredibly dull and shallow, the story is bland, tropey and forgettable, and the game's interface and menus-systems are insipid, if not outright useless.”
    • “Avowed has great companions, fun and versatile mechanics (flexible combat, rewarding exploration, even the traversal is just plain fun to do), decent pacing, and better writing than arguably most of the other recent entries to the rpg/action rpg arena.”
    • “The gameplay loop is pretty basic as well: clear out zone, go to new zone that's differently themed, do the exact same quests but with harder enemies, repeat.”
    • “The gameplay loop mirror a lot of Obsidian games where they're simple and fun, but the lack of variety makes it feel stale and repetitive after a while.”
    • “The combat and general gameplay are bland; the upgrade and loot systems feel unrewarding, and the game heavily reuses enemy types, making combat encounters monotonous.”
  • graphics

    1,459 mentions Positive Neutral Negative
    55% positive mentions, 42% neutral mentions, 3% negative mentions

    The game is widely praised for its gorgeous, vibrant, and immersive graphics that bring its fantasy world to life with impressive attention to detail and striking visual design. However, some users note occasional performance issues, stuttering, and graphical glitches, particularly on lower-end systems or certain platforms like the Steam Deck. The art style is generally appreciated for its uniqueness, though a few find it slightly cartoonish or inconsistent, and character models and animations received mixed feedback. Overall, the graphics are considered one of the game’s strongest assets.

    • “The graphics are gorgeous, and the world is very beautiful and interesting to explore.”
    • “At once impressive and disarmingly bare bones and honest, the unreal engine 5 graphics make the vistas sing without needing much bling or visible level of detail drops.”
    • “Beautiful graphics, stunning visuals, excellent battle mechanics, and fun companions.”
    • “The quests sucked, except for some select few, which were okay at best; the storytelling (except the environmental storytelling) was abysmal; the combat system atrocious; the graphics were ugly, even for its time; the UI only bearable with mods; and the dialog system—as well as the dialogs themselves—lacking and unrefined.”
    • “The fact that this game is Steam Deck verified is an absurd joke; even at the lowest graphics settings, it struggles to maintain 25fps and has an ugly ghosting/smearing effect when you turn, which can't be disabled in-game, so you have to edit a config file.”
    • “Game is an unoptimized mess; no matter what graphics settings I choose, the game can't run at 60fps at 1080p. I even tried various optimization mods which also didn't improve anything.”
  • optimization

    751 mentions Positive Neutral Negative
    21% positive mentions, 53% neutral mentions, 26% negative mentions

    Optimization for this game is widely reported as inconsistent and often problematic, with many users experiencing severe stuttering, crashing, and poor frame rates even on high-end systems. While some have noted smooth performance on well-equipped rigs or after applying community-made patches/mods, the general consensus points to poor optimization, particularly in larger/open areas and after recent updates, making gameplay frustrating and occasionally unplayable without tweaks. Despite beautiful graphics and engaging combat, optimization issues significantly detract from the overall experience.

    • “I was shocked at how optimized the game is; on my system all I had to do was adjust a couple of sliders to hit my target FPS without overriding any ini files.”
    • “The game is very well optimized; I had only one crash in my 95+ hours playthrough.”
    • “The performance is smooth and really shows how well optimized the game is.”
    • “The optimization is so bad I do not think I will be able to complete the game; it is a shame and I do not think I will be buying many new games if they continue to be so badly optimized on PC.”
    • “I cannot recommend the game due to its terrible optimization and how often Unreal Engine 5 crashes or driver timeouts occur.”
    • “So tired of unoptimized UE5 games; if you're charging $70 for a game it should be optimized perfectly.”
  • music

    282 mentions Positive Neutral Negative
    47% positive mentions, 47% neutral mentions, 6% negative mentions

    The music in the game is generally described as good and fitting the atmosphere, with several reviewers praising its ability to enhance exploration and dramatic moments. However, many find the soundtrack unmemorable, generic, or less impactful compared to Obsidian's previous titles like Pillars of Eternity, lacking standout themes or emotional depth. Overall, the music serves well as ambient accompaniment but seldom leaves a lasting impression.

    • “The music, while not bad, is not up to the standard set by the first two Pillars games (where's the brooding flute gone?).”
    • “Each area is backed by a memorable soundtrack that elevates the experience, sometimes catching you off guard with its emotional weight.”
    • “The musical score is a constant companion throughout your journey, roaring in moments of triumph and whispering in times of sorrow.”
    • “Music - nothing worth remembering, there's literally 0 songs I remember from this game; you can show me soundtrack from this game on YouTube and I would be surprised that it was in this game; music that just goes into one ear and leaves the other, and I care about this stuff a lot. BG3 has a brilliant OST, I played this game a few years ago and I still listen to songs from it. I would really love 1-3 songs from Avowed to be just good enough or worth remembering.”
    • “The soundtrack is dull and has no noteworthy tracks, which is a must for an open world game like this.”
    • “The music is very poor and sounds AI generated, I get crashes at approximately 2 hour intervals making me think there's a memory leak at the time of this review, and some of the human faces look horrible.”
  • stability

    212 mentions Positive Neutral Negative
    22% positive mentions, 1% neutral mentions, 77% negative mentions

    The game's stability is mixed, with many users reporting smooth performance and few glitches, especially after patches and driver updates, while others experience frequent crashes, freezes, stutters, and various bugs that sometimes impact gameplay and progression. Performance can vary widely depending on hardware and settings, with some praising optimization on older or modest systems, and others facing significant framerate drops and technical issues. Overall, it has improved since launch but still contains notable bugs and occasional instability that may affect the experience.

    • “Game runs great, only 1 crash in 40+ hours; only graphic issues revolve around frame generation, turned them off, no problems.”
    • “If you haven't played Pillars and/or aren't a huge sci-fi/fantasy reader or RPG fan, the game delivers strong, smooth, and satisfying gameplay in a beautiful world that was essentially bug-free for me.”
    • “It's well optimized, runs great, pure RPG experience.”
    • “There is an infuriating known bug where your keyboard completely freezes up during combat.”
    • “It happens in combat, out of combat, in dialogue with NPCs, etc. I also experience crashes, freezes, and the game hangs for up to a few minutes upon exiting to the desktop.”
    • “This is not an A tier game; it would be a B tier game if it weren't for the instability issues. Crashes are frequent, and there are glitches that drop it to a C tier game. Do not pay full price.”
  • grinding

    206 mentions Positive Neutral Negative
    6% positive mentions, 2% neutral mentions, 92% negative mentions

    Grinding in the game is frequently described as tedious and repetitive, mainly due to the upgrade system that requires extensive farming of materials to keep up with escalating enemy difficulty. While some players appreciate the sense of progression and exploration tied to gear upgrades, others find the constant need to gather resources and upgrade the same equipment boring and a chore. Combat can also feel drawn out and grindy as enemies become damage sponges, and the lack of enemy variety and respawning resources exacerbates frustration for many.

    • “Exp in this game is finite, no monsters respawn, so there is no farming xp.”
    • “Tons to do, and no grinding.”
    • “One playthrough amounted to over 80 hours of pure exploration and story for me - no grinding or repetitive nonsense.”
    • “Continuously having to upgrade my same old equipment feels like the grinding of Berath's wheel itself, as if I'm playing some sort of engagement-baiting crafting/survival game rather than an open-world RPG focused on finding interesting and diverse loot.”
    • “More of a looter-shooter style game where the looter aspect of it is just this tedious upgrade system where you find "the weapon" you will use and then you spend the rest of the game picking flowers and searching every corner of everywhere looking for materials to upgrade that one thing.”
    • “The weapon upgrade system is tedious but necessary for progression; just be sure to only upgrade weapons you plan on keeping, otherwise you wasted hours of your time.”
  • humor

    203 mentions Positive Neutral Negative
    98% positive mentions, 0% neutral mentions, 2% negative mentions

    The humor in the game is divisive, with many praising its witty, sharp, and sometimes genuinely funny companion banter and dialogue, while others find the attempts at humor forced, cringeworthy, or unfunny. Obsidian’s trademark humor shines through in moments of clever writing and memorable character interactions, though some jokes and quips fall flat or feel out of place. Overall, the humor complements the lighthearted, adventurous tone for many players, but it may not appeal to everyone.

    • “Obsidian's brand of humor is all throughout this game, a lot of moments genuinely made me laugh out loud.”
    • “Dialogue is a highlight: funny, sharp, sometimes surprisingly sad, and generally well-paced.”
    • “The writing is clever, with characters who feel like they fit in the world and humor that doesn't insult your intelligence.”
    • “Never has a more painfully sarcastic, gruellingly shallow, and miserably unfunny piece of media been published.”
    • “The writing ranges from absolute boredom to total cringe and unfunny.”
    • “I was a big fan of The Outer Worlds before it came out, and when it did I was a little disappointed at the inconsistent tone and at times unfunny dialogue, and I have never finished it because of those reasons (and the lackluster writing that failed to hook me).”
  • replayability

    128 mentions Positive Neutral Negative
    21% positive mentions, 72% neutral mentions, 7% negative mentions

    Replayability in the game is generally viewed as moderate, with many players appreciating the variety of character builds, impactful choices, and branching storylines that encourage multiple playthroughs. However, some reviewers note limitations due to linear questlines, repetitive combat, lack of new game+ or certain classes, and a relatively short length, which can diminish long-term replay value. Overall, while not universally praised for infinite replayability, the game offers enough variety and meaningful decisions to warrant at least a second run for most players.

    • “The characters are great, the main quest is amazing if at times heartwrenching, and even though it is less free-form than an RPG like Skyrim, there is still a ton of replay value; major plot beats that I thought were too important to possibly have happened otherwise were actually the product of a whole host of choices I made, only some of them obvious or marked.”
    • “The variety of builds you can mix and match together gives replay value to the game when it comes to both dialog and combat, and it's cheap to re-spec.”
    • “Also, most conversations can take a lot of different paths and varied outcomes, increasing the amount of replayability in the game (I'm not even close to halfway done with my first playthrough and I can't wait for my next ones!).”
    • “There's enough for a playthrough but there's no replayability.”
    • “Conclusion; this is not a real Obsidian title, it's shallow, repetitive, overpriced, boring and has no replayability.”
    • “Skyrim at release with no mods/patches/DLC has at least 10 times the content and far more replayability; this game has virtually no replayability unless you just want to do the exact same story with a slightly different playstyle, some minor quest outcomes change but not by enough to matter.”
  • emotional

    116 mentions Positive Neutral Negative
    89% positive mentions, 0% neutral mentions, 11% negative mentions

    Reviews of the game's emotional aspect are mixed, with some praising its heartfelt, mature storytelling, memorable companions, and genuinely moving moments that offer meaningful choices and nuanced dilemmas. However, many find the narrative dry, clichéd, or emotionally shallow, with lifeless NPC interactions and uneven writing that often fails to evoke strong attachment or impact. Overall, while the game delivers occasional emotional resonance and character depth, it struggles to consistently engage or move players on a profound level.

    • “Additionally, if you are just idling in camp there seems to be an almost bottomless amount of companion dialogues to experience, from friendly banter to backstory-building emotional melodrama.”
    • “Travelling with all of the available companions was fun and their dialogue was appropriately funny, heartfelt, and just plain interesting to listen to most of the time.”
    • “Each interaction feels meaningful, and the companions you meet along the way are a highlight, offering depth, humor, and emotional resonance that make them truly memorable.”
    • “Do not buy this game. Bland storytelling, bland characters, bland ending, bland dialogue. Exploration is pointless and gives no real gain. Boring story with a boring ending. I regret playing this game at all.”
    • “People want a first-person RPG, not a second-rate MMO hybrid with gay combat mechanics, lifeless NPCs, boring storytelling, lack of vital RPG elements, and poor dialogue that acts as filler between combat to give the illusion of a well-paced game.”
    • “The major turn-offs were obvious right off the bat from the characters' robot-like animation and head jerks, holding the wand like you're holding a beer bottle, and super boring story and quests from NPCs.”
  • atmosphere

    100 mentions Positive Neutral Negative
    48% positive mentions, 49% neutral mentions, 3% negative mentions

    The game's atmosphere is widely praised for its handcrafted, richly detailed environments that feel alive and immersive, enhanced by beautiful landscapes, lighting, and sound design. It effectively balances a melancholic, thoughtful mood with engaging lore, making exploration rewarding and emotionally resonant. Some critiques mention occasional issues with NPC interactions and music variety, but overall, the atmosphere stands out as a central strength that deeply draws players into its distinctive fantasy world.

    • “What really drew me in was the atmosphere—every location feels handcrafted, full of secrets and personality.”
    • “The atmosphere is rich, the environments feel alive, and the storytelling pulls you in right from the start.”
    • “It has just the perfect mix between combat, quest hunting, NPC interaction, skill development, with deep, thought-through lore, detail, melancholic atmosphere, and music typical for the series.”
    • “The atmosphere and color palette are too bright and 'cartoon-ish.'”
    • “These issues hurt immersion in a game that relies heavily on atmosphere.”
    • “They act as lively as paper cutouts and this really kills the atmosphere.”
  • character development

    90 mentions Positive Neutral Negative
    28% positive mentions, 58% neutral mentions, 14% negative mentions

    Character development in the game is generally praised for its pacing, companion interactions, and narrative depth, providing meaningful story progression and engaging moments for many characters. However, some players find it predictable, limited in mechanical complexity, or uneven, with certain companions receiving less development or late-booming arcs. Meanwhile, character design is widely criticized for being repetitive, uncanny, juvenile, or unappealing, detracting from immersion despite some appreciation for the freedom and inclusivity in customization options.

    • “Lots of character development choices for many play styles.”
    • “Companion interactions and character development/storytelling is this studio's strongest suit, and it definitely shines here.”
    • “This is the kind of character development and writing Oblivion has been missing since New Vegas.”
    • “But character development is bland, story mid, and the world feel really static.”
    • “I have finished, as far as I can tell, every quest relevant to any of them and can’t say that they actually experienced notable character development past whatever conflict their personal quest was about.”
    • “The story doesn’t evolve in meaningful ways, and character development feels stagnant.”
  • monetization

    26 mentions Positive Neutral Negative
    12% positive mentions, 15% neutral mentions, 73% negative mentions

    Monetization in this game is notably absent of microtransactions and DLC, which many users appreciate as a break from common cash-grab practices in the industry. While some criticize the game for appearing like a potential quick cash grab based on its marketing and aesthetics, the overall sentiment highlights a fully complete experience without aggressive monetization. This contrast has led to positive reception from players valuing gameplay and content over in-game purchases.

    • “Overall, it's a game that looks gorgeous, plays incredibly, and was released fully complete with no microtransactions or DLC.”
    • “No microtransactions In-depth character trees for added replay value Amazing gameplay ”
    • “Microtransactions - in-game purchases.”
    • “Please do not buy this game, it just signifies that we're ok with devs releasing cash grab trash constantly.”
    • “Whole thing stinks of cash grab with minimal effort from a creatively bankrupt team.”
    • “Just like Bethesda, they have stopped trying to make good games and are only focused on quick cash grabs, betraying their fans in the process.”
Skip Critic Reviews

Critic Reviews

Skip Game Offers

Buy Avowed

Some of these are affiliate links — if you buy through them, we may earn a commission at no extra cost to you.

Play Times

25h Median play time
103h Average play time
7-70h Spent by most gamers
*Based on 132 analyzed playthroughs
Skip Videos

Videos

Skip Game News
Skip FAQs

Frequently Asked Questions

Avowed is a open world role playing game with fantasy and violence themes. Common tags for Avowed include first-person, trading, magic, gaming, third person and others.

Avowed is available on Xbox Series X|S, PC, Web Browser, PlayStation 5 and others.

On average players spend around 103 hours playing Avowed.

Avowed was released on February 18, 2025.

Avowed was developed by Obsidian Entertainment.

Avowed has received mostly positive reviews from players. Most players liked Avowed for its story but disliked it for its optimization.

Avowed is a single player game with multiplayer support.

Similar games include The Outer Worlds 2, GreedFall, The Outer Worlds, Tainted Grail: The Fall of Avalon, Dragon Age: The Veilguard and others.