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About Serpent's Gaze

Serpent's Gaze is a single player and multiplayer role playing game with fantasy, dark fantasy and violence themes. It was developed by Feeble Minds and was released on May 25, 2026. It received very positive reviews from players.

Serpent’s Gaze is a punishing 1-4 player co-op third-person action game where you fight tough enemies and relentless bosses, all while uncovering the secrets of an ancient desert. - SOULSLIKE COMBAT WITH A ROGUELIKE TWIST - Choose your favorite weapon and fight tough enemies in heavy, tactical combat, with a plethora of different upgrade possibilities. Fight your way through handcrafted levels, an…

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Games Like Serpent's Gaze

Looking for games like Serpent's Gaze? Here are top role playing recommendations with a fantasy, dark fantasy and violence focus, selected from player-similarity data — start with Keep Chaos, STAND: Sins of the Immortals or Horns.

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Reviews

91%Audience ScoreBased on 615 reviews
gameplay44 positive mentions
monetization5 negative mentions

  • Excellent blend of Souls-like and roguelike mechanics offering challenging, rewarding combat and diverse builds.
  • Great co-op experience with smooth multiplayer integration and variety in weapons, classes, and upgrades.
  • Impressive art style, atmospheric sound design, and well-crafted boss fights that keep each run engaging and unique.
  • Certain combat elements feel clunky or sluggish with inconsistent hit detection and lack of fluidity.
  • Limited content and map variety at this early access stage leading to repetitive runs and sparse environments.
  • Some balancing issues exist, including enemy health scaling, RNG-dependent progression, and frustrating mechanics like unavoidable enemy attacks or intrusive adds during boss fights.
  • gameplay

    90 mentions Positive Neutral Negative
    49% positive mentions, 40% neutral mentions, 11% negative mentions

    The gameplay delivers a compelling blend of Souls-like and roguelike mechanics, praised for its solid core combat, satisfying difficulty, and engaging replayability with varied classes, weapons, and builds. However, it faces criticism for unbalanced enemy mechanics, frustrating healing and stamina systems, occasional clunky controls, and some janky or sluggish animations that detract from fluidity. Despite these issues, players find the gameplay loop addictive and the developers seem committed to ongoing improvements.

    • “Excellent souls-like gameplay.”
    • “For an early access game, there's already a solid amount of content, and the core gameplay loop is genuinely fun.”
    • “The developers definitely seem to know what they are doing, and the gameplay and overall mechanics of the game are near perfect.”
    • “This game could be so good if it didn't add or use every single awful and annoying mechanic to your opponents—an enemy that heals all the other spawns infinitely and is fully silent, bosses that spawn endless enemies, and the ability for every enemy to get hyper armor on everything where hitting them more is the solution as if they won't just kill you. Every weapon is a puddle with how shallow they are, the classes have no identity, and the number balance was done by a child that can't count to 10. Everything is a nuclear fart or dying baby. I just hope the developers learn and improve as the structure is good.”
    • “No neutral option available but if you can tolerate DS2-again with limited enemy variety, different colored '+2% giggle damage on Tuesdays under the full moon' upgrades, punishing roll-catches, poor telegraphing, excessive enemy tracking, poor communication of damage taken (when, where, and why), no parry mechanic (making blocking pointless), minimal variety/changes in the levels per run (they don't change at all, only the enemy placements do), and just overall being one of the poorer soulslikes available on the market all in exchange for a soulslike game with multiplayer rogue-like elements?”
    • “The targeting system is painful to use, the rolls have awkward i-frames, heavy weapons are garbage, enemies often don't take hit stun even though the game introduces it to the player as a mechanic five seconds in, and introduces a special state where an enemy doesn't take hitstun, so it actively ignores that, and overall it can feel very clunky and frustrating.”
  • graphics

    53 mentions Positive Neutral Negative
    60% positive mentions, 32% neutral mentions, 8% negative mentions

    The game’s graphics and art style receive widespread praise for their unique, visually appealing, and cohesive design, often described as a refreshing alternative to hyper-realism with vibrant aesthetics reminiscent of Borderlands and dark fantasy themes. While the visuals, including character, weapon designs, and UI, are generally considered beautiful and well-optimized, some note minor graphical bugs and occasional performance drops. Overall, the graphics significantly contribute to the game's atmosphere and identity, enhancing the combat and world exploration experience.

    • “The art style is a refreshing change from modern games chasing hyper-realism, with music that fits the environment like a glove.”
    • “Beautiful art style, different zones feel very distinct in a way few games achieve while maintaining cohesion.”
    • “So glad we stumbled upon this game, the graphics are amazing and everything flows smoothly.”
    • “I've seen a lot of people praising the visuals of the game and I honestly don't understand it.”
    • “Don't get me wrong, it's not a bad looking game at all but the visuals are nothing too interesting; there are loads of big open spaces with almost nothing going on besides a handful of weak enemies spread thinly around.”
    • “Even on the lowest graphic settings, I still drop down to 20-30 frames in areas with a lot of particles.”
  • music

    24 mentions Positive Neutral Negative
    33% positive mentions, 54% neutral mentions, 13% negative mentions

    The music in the game is generally praised for fitting the atmosphere well and being high quality, with a great soundtrack that enhances the unique art style and world. However, some users find it repetitive and occasionally jarring, noting limited variety and volume inconsistencies. Overall, the music is a strong point but could benefit from more diversity and refinement.

    • “The art style is a refreshing change from modern games chasing hyper-realism, with music that fits the environment like a glove.”
    • “The music hits so hard, the sound design is well done too.”
    • “The art, music and boss design is also very well made with a unique style for a soulslike which doesn't make it feel like just another copy of another game.”
    • “The game played a single song that was incredibly loud and then never played a single song after that.”
    • “Finally whilst I love the soundtrack, it gets pretty repetitive when you've heard it so many times; you will often hear the same soundtrack across multiple levels in a row, with the same boss soundtrack playing again and again. At 5 hours in, I'm over it; I guess it's one of those things that can be added to in time, but at the moment it just adds another annoyance to what is otherwise a pretty enjoyable game.”
    • “The combat is a janky Unity-game asset pack type of system (even though it's clearly UE5 with all the glorious temporal smearing and crashing included), the animation timings are off, sections of the animations are either way too snappy or way too slow for no reason... the music is very underwhelming.”
  • optimization

    20 mentions Positive Neutral Negative
    50% positive mentions, 35% neutral mentions, 15% negative mentions

    User feedback on optimization is mixed: while many praise the game’s smooth performance on high-end systems and even lower-end hardware, some highlight poor optimization issues such as graphical bugs and performance drops. Overall, the game generally runs well with solid visuals and gameplay, but there is room for improvement in performance stability.

    • “Extremely well optimized!”
    • “Even though it's only early access, it has an okay amount of content, solid performance, great visuals, and amazing gameplay and mechanics.”
    • “I had 0 performance issues, and all in all, the game is extremely good, especially for 15 euro.”
    • “But, and that's a big but, the game is very very poorly optimized.”
    • “0/10, do not buy this game, it is poorly optimized, has minimum content, has terrible combat, has a horrendous aesthetic, and is headache-inducing if a human is exposed to it longer than 30 minutes.”
    • “My only gripe is the optimization.”
  • story

    12 mentions Positive Neutral Negative
    33% positive mentions, 42% neutral mentions, 25% negative mentions

    The story in the game is thematically strong and offers an interesting lore that players can discover on their own, though it feels somewhat thin and less interconnected compared to classic soulslike titles. Its roguelike structure emphasizes replayability with unlockable classes and weapons, but the pacing and level design focus more on gameplay mechanics than narrative depth. Overall, while the story may not be deeply intricate, it complements the unique art style and gameplay, providing a satisfying experience for fans of the genre.

    • “While at the surface the game plays like a soulslike, controls are similar, boss fights are similar etc., the game's pace and story is much more like a roguelike, think Rogue Legacy or Risk of Rain, where your first playthrough is ultimately knee-capped, but as you play you unlock new starting classes and weapons to begin your run with next time.”
    • “Has a lot of inspiration from different souls-like games, it feels like a love letter to them, while still staying unique with its fun art style, rogue-like gameplay, and interesting story!”
    • “- Finding the lore/story by yourself is nice instead of being spoon fed everything.”
    • “There is no way to weight the RNG, and they aren't tied to any quests or basic requirements.”
    • “Thematically strong, the story is a little thin but at least you can get started right away.”
    • “Not sure if that's designed for a future quest or harder difficulty, but as a player, it's a tad annoying to waste time running down a hallway to be met with nothing.”
  • replayability

    9 mentions Positive Neutral Negative
    56% positive mentions, 22% neutral mentions, 22% negative mentions

    Replayability is generally praised due to varied class and build options, roguelike mechanics, and multiplayer potential, offering dynamic and addictive gameplay. However, some players find the enemy variety limited and random events frustrating, which can hinder replay value. Overall, the game provides solid replayability, especially as more content is planned.

    • “The game right now isn't very long, but at $20 CAD I don't regret my purchase. There is quite good replayability, with lots of classes to unlock and curiosity about unexplored areas and bosses.”
    • “Souls-like gameplay, fun class and weapon builds, and replayability with ascension.”
    • “The way you can play around with different builds keeps it dynamic, extremely replayable, and super addictive - not to mention multiplayer runs, where you can experiment even more with different team compositions and builds!”
    • “The game is not very replayable because it's always the same 3 or 4 enemies per level, and the random events like hands falling on you, stunning you and causing you to die, even spawning mid-boss fight, can completely ruin your whole run.”
    • “In fact, just the base game idea sucks, and isn't conducive to a fun, replayable experience.”
  • atmosphere

    6 mentions Positive Neutral Negative
    83% positive mentions, 17% neutral mentions, 0% negative mentions

    The atmosphere is widely praised for its strong art direction, unique identity, and immersive soulslike vibe. The game's visuals and music contribute significantly to creating a compelling and memorable environment, despite some repetition in the soundtrack. Overall, the atmosphere stands out as a major strength, enhancing the player experience.

    • “Lastly, shoutout to whoever is responsible for the art direction and mythos. One of the most difficult things for souls-likes to nail is the atmosphere, and this game sticks the landing while maintaining its own unique identity.”
    • “There’s already a ton of atmosphere and personality in the game even in its current state, and you can really see the potential for something so special here!”
    • “The game looks beautiful, I love the atmosphere and art direction.”
  • monetization

    5 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization through ads, particularly during boss fights, is seen as intrusive and detracts from the gameplay experience, feeling like a cheap difficulty boost rather than a fair mechanic. Despite the developers’ pedigree, the use of ads is viewed as a misguided choice that undermines the game’s appeal.

    • “Ads in boss fights are annoying and a cheap way of adding 'difficulty'; they only sour the experience.”
    • “The devs think ads are a good mechanic in 2026.”
    • “I'd seen plenty of advertisement hyping up the fact that it's from the people who made Goat Simulator and Satisfactory, but the game falls flat when you play it.”
  • stability

    5 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game is notably stable for an early access title, with only minor, non-gamebreaking bugs reported. Developer updates have addressed previous issues, resulting in a smooth and enjoyable experience for most players.

    • “Obviously there are bugs and glitches as with any early access game, but other than that, it's an amazing time!”
    • “Considering the circumstances, this game is also not at all as buggy as I would have expected, and the bugs that do exist aren't in any way gamebreaking.”
    • “As long as the core concept is shown (and with the game being stable, of course; we don't want buggy or unfinished games), early access games are a success in my opinion.”
  • humor

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is appreciated for its funny ragdolls and amusing upgrade descriptions, adding a lighthearted charm especially in co-op mode. While the humor enhances enjoyment, some mechanics and wording require a learning curve. Overall, the comedic elements contribute positively but don't simplify gameplay.

    • “For the coop aspect, it is very funny but it does not make anything easy.”
    • “There is a slight learning curve because some of the upgrades are worded humorously and certain mechanics take time to get used to.”
    • “It runs well, sound is decent, levels are cool (but repetitive and linear imo) and the ragdolls are funny.”
  • grinding

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game minimizes traditional grinding found in souls-like titles by focusing on fast-paced, action-packed runs rather than extensive exploration or farming. This approach reduces tedium and commitment to repetitive playstyles, while random elements add variety and keep gameplay engaging.

    • “Great theme, would love to actually play the game without it being overall tedious for such a small game.”
    • “As long as you go in understanding that a traditional souls-like game will have you exploring and searching for secrets, and trying to level up your build and equipment more as sort of 'time fillers,' this game strips away those things and focuses on a good epic run, where the action is pretty action-packed the entire time, and you're not spending much time running back into areas or farming souls to upgrade gear.”
    • “It gives that soulslike gameplay without the tedious grinding and commitment to a single playstyle that can get tiring, and on top of that the runs have a lot of RNG that gives them variety and keeps you on your toes.”
  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The character development is praised for its thoughtful and detailed design, reflecting a genuine passion and care in creating the main character.

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Play Times

14h Median play time
24h Average play time
2-20h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Serpent's Gaze is a role playing game with fantasy, dark fantasy and violence themes. Common tags for Serpent's Gaze include 3D, indie, roguelite, atmospheric, third person and others.

Serpent's Gaze is available on PC and Windows.

On average players spend around 24 hours playing Serpent's Gaze.

Serpent's Gaze was released on May 25, 2026.

Serpent's Gaze was developed by Feeble Minds.

Serpent's Gaze has received very positive reviews from players. Most players liked Serpent's Gaze for its gameplay but disliked it for its monetization.

Serpent's Gaze is a single player game with multiplayer and local co-op support.

Similar games include Keep Chaos, STAND: Sins of the Immortals, Horns, Nephelem: A Path of Vice and Virtue, Lighthouse Of The Souls and others.