- May 25, 2026
- Feeble Minds
- 14h median play time
Serpent's Gaze
Platforms
About Serpent's Gaze
Serpent's Gaze is a single player and multiplayer role playing game with fantasy, dark fantasy and violence themes. It was developed by Feeble Minds and was released on May 25, 2026. It received very positive reviews from players.
Serpent’s Gaze is a punishing 1-4 player co-op third-person action game where you fight tough enemies and relentless bosses, all while uncovering the secrets of an ancient desert. - SOULSLIKE COMBAT WITH A ROGUELIKE TWIST - Choose your favorite weapon and fight tough enemies in heavy, tactical combat, with a plethora of different upgrade possibilities. Fight your way through handcrafted levels, an…











Games Like Serpent's Gaze
Looking for games like Serpent's Gaze? Here are top role playing recommendations with a fantasy, dark fantasy and violence focus, selected from player-similarity data — start with Keep Chaos, STAND: Sins of the Immortals or Horns.
Reviews
- Excellent blend of Souls-like and roguelike mechanics offering challenging, rewarding combat and diverse builds.
- Great co-op experience with smooth multiplayer integration and variety in weapons, classes, and upgrades.
- Impressive art style, atmospheric sound design, and well-crafted boss fights that keep each run engaging and unique.
- Certain combat elements feel clunky or sluggish with inconsistent hit detection and lack of fluidity.
- Limited content and map variety at this early access stage leading to repetitive runs and sparse environments.
- Some balancing issues exist, including enemy health scaling, RNG-dependent progression, and frustrating mechanics like unavoidable enemy attacks or intrusive adds during boss fights.
gameplay
90 mentions Positive Neutral NegativeThe gameplay delivers a compelling blend of Souls-like and roguelike mechanics, praised for its solid core combat, satisfying difficulty, and engaging replayability with varied classes, weapons, and builds. However, it faces criticism for unbalanced enemy mechanics, frustrating healing and stamina systems, occasional clunky controls, and some janky or sluggish animations that detract from fluidity. Despite these issues, players find the gameplay loop addictive and the developers seem committed to ongoing improvements.
“Excellent souls-like gameplay.”
“For an early access game, there's already a solid amount of content, and the core gameplay loop is genuinely fun.”
“The developers definitely seem to know what they are doing, and the gameplay and overall mechanics of the game are near perfect.”
“This game could be so good if it didn't add or use every single awful and annoying mechanic to your opponents—an enemy that heals all the other spawns infinitely and is fully silent, bosses that spawn endless enemies, and the ability for every enemy to get hyper armor on everything where hitting them more is the solution as if they won't just kill you. Every weapon is a puddle with how shallow they are, the classes have no identity, and the number balance was done by a child that can't count to 10. Everything is a nuclear fart or dying baby. I just hope the developers learn and improve as the structure is good.”
“No neutral option available but if you can tolerate DS2-again with limited enemy variety, different colored '+2% giggle damage on Tuesdays under the full moon' upgrades, punishing roll-catches, poor telegraphing, excessive enemy tracking, poor communication of damage taken (when, where, and why), no parry mechanic (making blocking pointless), minimal variety/changes in the levels per run (they don't change at all, only the enemy placements do), and just overall being one of the poorer soulslikes available on the market all in exchange for a soulslike game with multiplayer rogue-like elements?”
“The targeting system is painful to use, the rolls have awkward i-frames, heavy weapons are garbage, enemies often don't take hit stun even though the game introduces it to the player as a mechanic five seconds in, and introduces a special state where an enemy doesn't take hitstun, so it actively ignores that, and overall it can feel very clunky and frustrating.”
Some of these are affiliate links — if you buy through them, we may earn a commission at no extra cost to you.
Play Times
Frequently Asked Questions
Serpent's Gaze is a role playing game with fantasy, dark fantasy and violence themes. Common tags for Serpent's Gaze include 3D, indie, roguelite, atmospheric, third person and others.
Serpent's Gaze is available on PC and Windows.
On average players spend around 24 hours playing Serpent's Gaze.
Serpent's Gaze was released on May 25, 2026.
Serpent's Gaze was developed by Feeble Minds.
Serpent's Gaze has received very positive reviews from players. Most players liked Serpent's Gaze for its gameplay but disliked it for its monetization.
Serpent's Gaze is a single player game with multiplayer and local co-op support.
Similar games include Keep Chaos, STAND: Sins of the Immortals, Horns, Nephelem: A Path of Vice and Virtue, Lighthouse Of The Souls and others.














