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Shape of Dreams is a single player and multiplayer role playing game. It was developed by Lizard Smoothie and was released on September 10, 2025. It received overwhelmingly positive reviews from players.

Become the Nightmare. Master the dream. Shatter reality. Shape of Dreams is a fast-paced action roguelite that fuses hack-and-slash combat, MOBA-style teamplay, and endless strategic variety. Journey through surreal dreamscapes where every battle tests your reflexes and every choice shapes your fate. Play solo for a tight, skill-based challenge or team up with up to three friends in real-time co-…

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95%
Audience ScoreBased on 7,025 reviews
gameplay495 positive mentions
grinding202 negative mentions

  • Deep and highly addictive roguelite gameplay with a unique build and upgrade system that provides immense replayability and character customization.
  • Smooth, responsive combat inspired by MOBA controls, allowing satisfying skill shots, positioning, and fast-paced action solo or in co-op mode with friends.
  • Well-implemented co-op multiplayer with drop-in/out functionality, separate loot, and the ability to save progress mid-run or after disconnects, enhancing social gameplay experience.
  • Repetitive level and boss design with limited variation, causing runs to feel samey after extensive play, reducing long-term engagement for some players.
  • Technical issues such as performance drops and frame rate stutters during intense co-op gameplay and large visual effects, affecting smooth play especially on certain hardware.
  • Steep difficulty spikes and balancing issues in late game content and final boss fights, sometimes leading to frustrating one-shot deaths and heavy reliance on specific overpowered builds.
  • gameplay
    940 mentions Positive Neutral Negative

    The gameplay is widely praised for its fast-paced, smooth, and responsive combat that blends roguelite progression with MOBA-style ability management, offering a deep and varied build customization system that keeps runs feeling fresh and engaging. Players appreciate the satisfying gameplay loop, unique character mechanics, and challenging yet fair boss encounters, though some note grind-heavy meta-progression and occasional performance issues. Overall, it delivers an addictive, polished experience with strong replayability and cooperative play options, standing out in the action roguelite genre.

    • “Really well made game with really fun combat upgrade system and crazy combos with spells/items and an amazing gameplay loop.”
    • “Incredibly diverse mechanics and insanely good kit design.”
    • “The gameplay loop is very addictive, with each character feeling very different and every run being unique, thanks to the mix of random skills (memories) and modifiers (essences) that power them up.”
    • “This has to be legitimately the worst mechanic I've ever interacted with.”
    • “After that, the gameplay is literally just grinding the same few levels and bosses over and over again to unlock new characters, items, and upgrades.”
    • “Imo it's a problem because a core game mechanic is rendered mostly useless and overshadowed by a mechanic that was meant to be secondary.”
  • graphics
    389 mentions Positive Neutral Negative

    The graphics of this game are widely praised for their stunning, unique, and vibrant art style, often described as dreamlike, painterly, and distinctive within the roguelike genre. Visuals are smooth, colorful, and well-animated, with satisfying spell effects and environments that immerse players, although some mention occasional performance issues and repetitive map aesthetics. Overall, the graphics significantly enhance gameplay and atmosphere, making it a visually appealing experience highly recommended for fans of roguelikes and cooperative play.

    • “Shape of Dreams blends fluid action with a surreal aesthetic that actually feels distinct instead of gimmicky.”
    • “The art style and atmosphere really pull you in, and the gameplay loop keeps me saying “just one more run.””
    • “The dreamlike graphics and stage design are gorgeous — every biome feels alive with detail and particle effects that make fights pop.”
    • “Even with graphics on zero and all team abilities hidden, the game turns into a slideshow when certain builds are used.”
    • “If you play co-op I highly recommend you turn your graphic settings all the way down to low and only show your spells/abilities, as I was getting insane ping spikes that would lag me out to my death.”
    • “I forced quit the run through dying, restarted my PC and did all things like turning all graphics into low but nothing solved the lag... it's forever in my game now!”
  • replayability
    223 mentions Positive Neutral Negative

    The game offers exceptionally high replayability through diverse character playstyles, extensive customization, and numerous build permutations, keeping each run fresh and engaging. Both solo and co-op modes benefit from a deep progression system, varied difficulty levels, and meaningful unlocks that encourage experimentation and long-term play. While some note a potential decline in replay value after extensive play or content, overall the consensus highlights near-infinite replayability typical of top-tier roguelites.

    • “There's so much customization and synergy that adds a ton of replay value if you're into the roguelike formula.”
    • “Each character offers a distinctly different play experience, giving the game strong replay value.”
    • “The replayability is insane—every run feels different, with tons of build variety and distinct characters that keep things fresh.”
    • “Maybe I'm alone here based on other reviews, but replayability isn't there for me.”
    • “Bit of lack of content, and I hope future updates will help replayability.”
    • “Then the replay value tanks from lack of variety.”
  • grinding
    209 mentions Positive Neutral Negative

    Grinding in the game is generally acknowledged as a significant and sometimes tedious part of the experience, especially regarding meta-progression and character leveling, with some players finding it excessive while others view it as a normal roguelike element. Recent patches have addressed many grind-related complaints, making progression smoother and more enjoyable, though unlocking all skills and characters can still require substantial time. Overall, while grinding can feel repetitive or slow at times, many players find it rewarding and fun, particularly when experimenting with different builds or playing co-op.

    • “Isn't too grindy, and respects your time.”
    • “Game is not that grindy once you start interfacing with it and get the ball rolling.”
    • “Game is not grindy; after a few runs with your hero, you can start unlocking the skills.”
    • “It's very slow and tedious to farm but you need it for everything.”
    • “After that, the gameplay is literally just grinding the same few levels and bosses over and over again to unlock new characters, items and upgrades.”
    • “This is not a roguelite, it's a Chinese grindfest, play for 2 hours, get 50 stardust that doesn't let you upgrade a single thing, played for 10 hours and have unlocked nothing. Grinding the same thing over and over to unlock stats is not content; you could play for 1000 hours and probably not fully unlock everything for a single character.”
  • optimization
    181 mentions Positive Neutral Negative

    Optimization in this game is highly variable: while some players report smooth and well-optimized performance in single-player and on certain platforms, many highlight serious performance issues, especially in multiplayer with multiple players, where frame rates drop significantly due to heavy on-screen effects and poor scaling. Despite ongoing patches improving stability and performance, many users note that late-game and coop runs remain prone to severe lag, stuttering, and occasional crashes, making optimization a key area needing further improvement.

    • “Very well optimized (smooth as butter, ~10GB storage space), with breathtaking art, an amazing gameplay loop (a mix of high-intensity and chill), and beautiful replayability.”
    • “This game is an excellently optimized coop rogue lite.”
    • “The game is very well optimized and provides a lot of fun.”
    • “Great game, lots of fun, builds, and things to try, but the game has bad performance optimization and a memory leak issue; as you play, the lag gets worse.”
    • “Thumbs down until performance is fixed; I'm pretty tired of 3 fps.”
    • “❌ ❌ Performance tanks a lot in multiplayer, with so many particles flying around that not only drop the fps below 30 but also cause a lot of visual clutter to the point you have no idea what is going on.”
  • story
    179 mentions Positive Neutral Negative

    The game's story is generally regarded as minimalistic, fragmented, and largely secondary to its core roguelike gameplay. While some lore and character backstories exist, the narrative is often described as vague or thin, with many players appreciating the option to ignore it in favor of combat and progression. Although the story adds some atmosphere and world-building, it is not a main focus, and many reviews highlight a desire for deeper storytelling in future updates or sequels.

    • “Mixing elements of storytelling and action, it manages to keep you wanting more and more, even after a long session.”
    • “Extreme attention to detail, nanometer-tuned combat, a wide variety of systems and modifications already ingame to alter gameplay with, a compelling and interesting world with lots of well written parts about all the knicknacks, an interesting story that I want to invest in.”
    • “The story is pretty interesting, a little hard to follow admittedly, with it being pieced little bit by bit with artifacts you collect while playing, and the backstory of each character giving a little extra to the world.”
    • “The story is not just back-seated; it's like in the back seat of the car two blocks behind you.”
    • “There is no story, no greater purpose or reason to progress.”
    • “The story is vague and pretty much non-existent.”
  • music
    144 mentions Positive Neutral Negative

    The music in the game is widely praised for its quality, variety, and ability to enhance atmosphere, especially during boss fights and different zones. Most players find the soundtrack engaging, catchy, and fitting the game's tone, though a few mention occasional repetitiveness or moments where it feels less memorable. Overall, the soundtrack and sound design contribute significantly to the immersive and enjoyable gameplay experience.

    • “The audio direction deserves a mention: upbeat yet soothing soundtrack, crisp sound effects, and ambient sounds create an almost meditative experience that locks you into the gameplay loop.”
    • “Most fun I've had in any top down game since Omega Strikers; sound design and music are absolutely peak, character designs are gorgeous, atmosphere is unmatched.”
    • “A genuinely fun hour-long runtime with awesome music and art, plus a roguelite system I have learned to love as I unlock more characters and passives.”
    • “Once you learn enemy and boss patterns, difficulty mostly comes from increased damage rather than new mechanics, and the soundtrack gets repetitive over time.”
    • “The ambient music of the environments is a bit meh, but you can turn it off :)”
    • “Release version soundtrack is absolutely terrible with the exception of final boss, especially for the new stages.”
  • character development
    76 mentions Positive Neutral Negative

    The character development in the game is widely praised for its unique, striking, and diverse designs that offer a variety of playstyles and deep build customization. Players appreciate the memorable visual identity, satisfying ability synergies, and thoughtful upgrade trees that keep gameplay fresh and engaging. While lore integration and story depth are seen as somewhat limited, the overall character design and progression contribute significantly to an enjoyable and replayable experience.

    • “The character designs are phenomenal, each feeling incredibly different both visually and gameplay-wise.”
    • “Another thing that this game does well is the character design: each 'traveller' (playable character/class) feels completely unique from each other, and has their own upgrade trees/alternate unlockable abilities that allow the user to branch out into multiple playstyles.”
    • “Outstanding character design and deeply satisfying ability synergies.”
    • “Solid roguelike, cool character designs, but a bit lacking in story.”
    • “Character designs are quite flashy and mostly unique, even though their lore doesn't quite match their design.”
    • “I am not rushing to get to the endgame character development.”
  • atmosphere
    29 mentions Positive Neutral Negative

    The game is widely praised for its dreamlike, surreal, and captivating atmosphere that perfectly complements its smooth, precise gameplay. Players appreciate the unique visuals, immersive sound design, and the way the atmospheric design keeps repeated runs feeling fresh and engaging without overpowering the experience. Overall, the atmosphere is considered a standout feature that enriches the game's identity and emotional depth.

    • “Movement is smooth, combat hits with satisfying weight, and the dreamlike atmosphere carries each run without overstaying its welcome.”
    • “The atmosphere is dreamlike and abstract, giving it its own identity while still fitting the frenetic gameplay.”
    • “The mechanics are tight, the atmosphere is surreal without being overbearing, and the pacing gives you room to think without getting stale.”
  • stability
    28 mentions Positive Neutral Negative

    Stability in the game is mixed, with many players enjoying smooth performance on various platforms like Steam Deck and Linux, while others report frequent crashes, freezes, and glitches, especially during intense combat or multiplayer sessions. Optimization issues cause problems when many effects or mobs are on screen, leading to frustrating experiences for some users, though others have bug-free runs. Overall, stability appears to improve with patches, but occasional game-breaking bugs still affect the experience for certain players.

    • “I played through the game on one character pretty fully and enjoyed a bug-free experience (hooray devs!).”
    • “Game runs great on my old PC and we've only had a few crashes, which is very important when the runs often go for over an hour.”
    • “It runs great on Linux and handhelds (Steam Deck, Legion Go S, etc).”
    • “Game suffers numerous freezes during the opening cutscene and during the tutorial as well; crashes and freezes occur on an Nvidia RTX 4060, caused by the game pushing the GPU into overdrive. Optimization improvements are needed.”
    • “It's awesome playing such a frenetic game with 3 buddies, until 4 people plus mobs become so chaotic that the game freezes and you die.”
    • “In nearly 50 hours of playtime, I've experienced many game crashes, not just minor freezes but full-on blue screens.”
  • humor
    27 mentions Positive Neutral Negative

    The humor in the game is widely praised for its clever randomness, funny character names, and hilarious in-game moments, especially when experimenting with overpowered or unusual builds. Cooperative play enhances the comedic experience, with players often sharing laughs over crazy deaths and shenanigans. Overall, the game's humor adds a lighthearted, enjoyable layer to both solo and multiplayer gameplay.

    • “Every single run has us laughing, cutting up jokes, trying super creative builds, unlocking content, and learning the game.”
    • “The humor hits with the various random memories, even moreso when playing with friends and gambling on hellish remnants (friend or foe).”
    • “Great/funny references, good character design, very fun in solo and multiplayer.”
  • monetization
    14 mentions Positive Neutral Negative

    The game is highly praised for its absence of microtransactions and in-game purchases, offering a straightforward and respectful monetization approach. Players appreciate the freedom from predatory practices common in many AAA titles, although some express a desire to support the developers financially. This commitment to a pure gameplay experience without cash grabs stands out as a rare and commendable choice.

    • “No microtransactions, very fun classes, tons of fun items.”
    • “Also, huge respect for keeping it simple: no shop, no microtransactions, no pointless systems trying to squeeze value out of the player.”
    • “It's very nice of them not to lock that behind microtransactions, like your typical AAA game would do without much thought.”
    • “That level of care is rare these days when so many devs treat games like cash grabs.”
    • “Having a demo that has different game systems than the release version available a week beforehand is a bit like deceptive advertising as the purpose of a demo is to get to try before you buy.”
    • “I'm sad because I want to throw money at them but there are no in-game purchases, unfortunately.”
  • emotional
    8 mentions Positive Neutral Negative

    The emotional aspect of the game evokes mixed reactions: while some users appreciate the strong character design, wholesome developer efforts, and atmospheric music that add emotional depth, others find the lack of a meaningful plot disappointing and feel the game misses its emotional potential. Overall, it resonates emotionally for those who value mood and ambiance but may fall short for players seeking a deep narrative connection.

    • “The visual language never strays into clutter or incoherence, and the musical score provides a strong emotional backbone to each new world you enter.”
    • “If you enjoy atmospheric adventures with emotional depth, Shape of Dreams is absolutely worth your time.”
    • “Just be ready for the emotional damage when he “accidentally” blows up your perfect build.”
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18h Median play time
38h Average play time
6-54h Spent by most gamers
*Based on 49 analyzed playthroughs
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Frequently Asked Questions

Shape of Dreams is a role playing game.

Shape of Dreams is available on PC and Windows.

On average players spend around 38 hours playing Shape of Dreams.

Shape of Dreams was released on September 10, 2025.

Shape of Dreams was developed by Lizard Smoothie.

Shape of Dreams has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Shape of Dreams is a single player game with multiplayer and local co-op support.

Similar games include Ember Knights, Shape of Dreams: Prologue, Magicraft, Gatekeeper, Ravenswatch and others.