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About Shape of Dreams

Shape of Dreams is a single player and multiplayer hack and slash game with a fantasy theme. It was developed by Lizard Smoothie and was released on September 10, 2025. It received overwhelmingly positive reviews from players.

Become the Nightmare. Master the dream. Shatter reality. Shape of Dreams is a fast-paced action roguelite that fuses hack-and-slash combat, MOBA-style teamplay, and endless strategic variety. Journey through surreal dreamscapes where every battle tests your reflexes and every choice shapes your fate. Play solo for a tight, skill-based challenge or team up with up to three friends in real-time co-…

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Games Like Shape of Dreams

Looking for games like Shape of Dreams? Here are top hack and slash recommendations with a fantasy focus, selected from player-similarity data — start with Ember Knights, Shape of Dreams: Prologue or Soulstone Survivors.

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Reviews

95%Audience ScoreBased on 7,868 reviews
gameplay554 positive mentions
grinding219 negative mentions

  • Extremely fun and addictive gameplay loop with lots of build variety and customization options.
  • Smooth, responsive combat with satisfying visuals and audio design.
  • Excellent co-op implementation allowing drop-in, drop-out play and resource sharing between teammates.
  • Diverse, unique characters each with distinct playstyles and upgradeable abilities.
  • Good replayability with meta progression, achievements, and the ability to loop runs or tune difficulty.
  • The game runs well on various platforms including PC and Steam Deck, with active developer support and mod workshop.
  • Beautiful and cohesive dreamlike art style and atmospheric world design.
  • The game can be grindy with slow meta-progression and some achievements feeling tedious or requiring many hours to unlock.
  • Boss fights can sometimes be overwhelming due to chaotic spell spam, invulnerability phases, and occasional unfair difficulty spikes.
  • Performance issues and FPS drops occur in late game or multiplayer with many effects, impacting playability for some users.
  • Certain powerful abilities, memories, or essence combinations can trivialize difficulty and make gameplay less challenging.
  • Some players find the maps repetitive with limited biome variety and the story/narrative quite minimal or lacking.
  • The UI and explanation of game mechanics (like essences and memories) can be confusing or insufficient for new players.
  • Co-op balance is occasionally criticized, and online lobbies sometimes suffer from griefing or unequal contribution issues.
  • gameplay

    1,078 mentions Positive Neutral Negative
    51% positive mentions, 47% neutral mentions, 2% negative mentions

    The gameplay of "Shape of Dreams" is widely praised for its fast-paced, smooth, and satisfying action roguelike mechanics that blend MOBA-style controls with deep character customization and varied builds. It features a compelling core loop of progressing through distinct stages, experimenting with skills ("memories") and modifiers ("essences"), and engaging challenging boss fights with notable mechanics. While some note a grindy progression and occasional balance or clarity issues, the game offers extensive replayability, diverse characters, and a polished cooperative experience that keeps players engaged and eager for more.

    • “Solid action mechanics, wide array of skills and abilities, and mad synergy.”
    • “The gameplay loop is endlessly entertaining and there's many lobbies that will run multi-hour loops rather than face the final boss to build their characters better.”
    • “Smooth gameplay and tight controls, many viable playstyle options, enough build diversity that two players running the same character could play completely differently.”
    • “For me, it started becoming boring because there was no real difference in gameplay, few synergies between abilities, little randomness (you can almost always build exactly what you want), and the strongest build is easy to make.”
    • “But beneath its vibrant exterior lies a surprisingly deep customization system and a gameplay loop that rewards experimentation, teamwork, and fast reflexes. While it borrows familiar elements from other roguelites, it still manages to carve out a unique identity thanks to its polished mechanics and creative world-building. Additionally, later stages of the game introduce modifiers and mechanics—like lucid dream conditions—that significantly increase challenge, often requiring a high level of system mastery to succeed.”
    • “The game is interesting for a while, but after a few hours of gameplay you realize this is worse than the proc chain meta of ror2 and every build will devolve into the same playstyle in the end.”
  • graphics

    443 mentions Positive Neutral Negative
    65% positive mentions, 34% neutral mentions, 1% negative mentions

    The game's graphics receive widespread praise for their gorgeous, dreamlike, and cohesive art style that perfectly fits the atmospheric and combat themes. Visuals are described as vibrant, unique, and polished, with fluid animations and striking effects that enhance readability and immersion, though some note occasional overstimulation and performance issues in multiplayer or intense scenes. Overall, the art direction effectively combines beauty and clarity, contributing significantly to the game's engaging and satisfying experience.

    • “The dreamlike graphics and stage design are gorgeous — every biome feels alive with detail and particle effects that make fights pop.”
    • “The visuals are gorgeous, it feels like a more refined Risk of Rain art style.”
    • “The art style is absolutely gorgeous with unique realms the further you go!”
    • “Also performance is a bit lacking, I’m running 64GB at 6000MHz, an RTX 4080, and a Ryzen 9 7950X3D and I have to go down to low/medium settings to get 165Hz; my specs should easily handle these graphics.”
    • “Lowering all graphic settings and disabling mods does absolutely nothing because the issue lies in the game's optimization, not our hardware.”
    • “I think my only issue with the game so far is the major FPS drops when things get hectic; this happens even on the lowest graphics settings with a very beefy PC.”
  • replayability

    263 mentions Positive Neutral Negative
    55% positive mentions, 44% neutral mentions, 1% negative mentions

    The game offers exceptional replayability, driven by diverse characters, extensive build variety, customizable abilities, and multiple difficulty modes, ensuring each run feels unique and engaging. Both solo and co-op play benefit from a deep progression system and frequent updates that add content and enhance longevity. While some note occasional grind or repetitive elements, overall the replay value is highly praised and a key strength of the experience.

    • “The replayability is insane—every run feels different, with tons of build variety and distinct characters that keep things fresh.”
    • “The sheer number of combinations and builds you can create offers immense replayability, and the sense of progression as you get better is incredibly rewarding.”
    • “Shape of dreams delivers addictive roguelite combat with strategic depth and build freedom that keeps each run feeling alive, unpredictable, and endlessly replayable.”
    • “It's not even necessary, there are tons of possible builds and characters to add replayability - gate-keeping the passives behind artificially time-consuming grind just kills the game.”
    • “Replayability only based on grind grind grind, it's not about making new builds in new runs or something it's just about grinding more dust to upgrade your tree because that's the only way to scale, your skill or brain doesn't matter.”
    • “But honestly, I have found once I unlocked bismuth the replayability dropped significantly, and my interest waned.”
  • grinding

    227 mentions Positive Neutral Negative
    1% positive mentions, 3% neutral mentions, 96% negative mentions

    The game features a notable amount of grinding, particularly in meta-progression and character leveling, which some players find excessive and tedious, while others consider it a standard and even enjoyable aspect of roguelikes. Recent patches have addressed some grind-related issues, improving the pace of resource acquisition and progression, making the grind feel more rewarding and manageable, especially in co-op play. Overall, grinding is a core part of the experience that may deter casual players but appeals to those who enjoy investing time to unlock builds, upgrades, and achievements.

    • “Isn't too grindy, and respects your time.”
    • “Game is not that grindy once you start interfacing with it and get the ball rolling.”
    • “The way to unlock characters is seamless; it's not tedious but challenging.”
    • ““It gets better after 10 hours, bro!” – so I bought it and played less than an hour; it’s a grindy, life-sucking mess that uses the roguelike feature to level up your character so slowly that it’s painful to play.”
    • “Replayability only based on grind grind grind; it’s not about making new builds in new runs or something – it’s just about grinding more dust to upgrade your tree because that’s the only way to scale; your skill or brain doesn’t matter.”
    • “The whole game is just easy, with added grinding to your classes to try and add replayability to the game, yet fails miserably.”
  • optimization

    218 mentions Positive Neutral Negative
    20% positive mentions, 62% neutral mentions, 18% negative mentions

    Optimization for the game is highly mixed, with many users reporting poor performance issues, especially in multiplayer and during late-game chaos with numerous effects causing severe FPS drops—even on high-end PCs. While solo play and single-player runs generally perform acceptably, co-op mode and later stages suffer from lag, stuttering, and crashes that significantly impact gameplay. Some improvements have been made through patches, but overall optimization still requires substantial work, particularly for multiplayer stability and Steam Deck support.

    • “The game is very well optimized and provides a lot of fun.”
    • “Very well optimized (smooth as butter, ~10GB storage space), with breathtaking art, an amazing gameplay loop (a mix of high-intensity and chill), and beautiful replayability.”
    • “Performance/technical quality: 5/5.”
    • “Also performance is a bit lacking; I’m running 64GB RAM at 6000 MHz, an RTX 4080, and a Ryzen 9 7950X3D and I have to go down to low/medium settings to get 165Hz. I’m no game dev, but it seems like my specs should crush these graphics.”
    • “During the second loop of the run, the sheer volume of cast "memories" on screen tanks the performance to 1 FPS, even on powerful rigs.”
    • “The only real complaint I have is that the optimization is absolute ass in multiplayer.”
  • story

    206 mentions Positive Neutral Negative
    21% positive mentions, 66% neutral mentions, 13% negative mentions

    The game features a minimal and somewhat fragmented story delivered mainly through lore, artifacts, and character backstories, which provides an interesting setting but lacks a strong, engaging narrative or plot progression. Most players agree the story is light or nearly absent, with the main appeal resting on gameplay, character variety, and replayability rather than storytelling. While some enjoy uncovering lore and side quests, the lack of a cohesive or evolving story limits emotional investment and long-term engagement for those seeking narrative depth.

    • “A unique experience with great graphics and amazing style characters, all of them with unique story and gameplay making them exciting to try and learn.”
    • “The story is pretty interesting, a little hard to follow admittedly, with it being pieced little bit by bit with artifacts you collect while playing, and the backstory of each character giving a little extra to the world.”
    • “The scenery is beautiful, the concept of moving through the currents of dreams, the flavor text that tells the story of each character... that's what has me absolutely hooked.”
    • “My only real gripe with this title is it sets itself up for there to be more story than there actually is and man was that a let down.”
    • “Unfortunately, there's no plot/story at all; so once you finish the game and unlock all characters, there will be nothing to come back to and play again.”
    • “The story is not just back-seated, it's like in the back seat of the car two blocks behind you.”
  • music

    156 mentions Positive Neutral Negative
    60% positive mentions, 37% neutral mentions, 3% negative mentions

    The music in this game is widely praised for its ambient, fitting, and atmospheric qualities that enhance the dreamlike visuals and gameplay experience, especially during boss fights. While a few users find some tracks repetitive or less memorable, the overall soundtrack is considered well-crafted, engaging, and a strong emotional complement to the game's diverse biomes and action. Sound design and audio mixing also receive consistent commendations for contributing to an immersive and enjoyable gameplay loop.

    • “The audio direction deserves a mention: upbeat yet soothing soundtrack, crisp sound effects, and ambient sounds create an almost meditative experience that locks you into the gameplay loop.”
    • “Genuinely the goat roguelite - phenomenal music, really clean gameplay, great run variety.”
    • “The soundtrack really shines during the boss fights, but the skills and gameplay are fun and varied keeping each run fresh.”
    • “Also I wish this had no music rather than this bunch of nothingness.”
    • “Once you learn enemy and boss patterns, difficulty mostly comes from increased damage rather than new mechanics, and the soundtrack gets repetitive over time.”
    • “Release version soundtrack is absolutely terrible with the exception of final boss, especially for the new stages.”
  • character development

    85 mentions Positive Neutral Negative
    73% positive mentions, 23% neutral mentions, 4% negative mentions

    The character development is highly praised for its unique, creative, and visually striking designs, with each character offering distinct playstyles, abilities, and upgrade paths that enhance gameplay variety and engagement. While the lore and story elements are sometimes seen as lacking or less developed, the overall art style, ability synergies, and customization options make the characters memorable and a strong highlight of the game.

    • “Outstanding character design and deeply satisfying ability synergies.”
    • “Another thing that this game does well is the character design: each 'traveller' (playable character/class) feels completely unique from each other, and has their own upgrade trees/alternate unlockable abilities that allow the user to branch out into multiple playstyles.”
    • “The character designs are phenomenal, each feeling incredibly different both visually and gameplay wise.”
    • “Solid roguelike, cool character designs, bit lacking in story though.”
    • “Character designs are quite flashy and mostly unique, even though their lore doesn't quite match their design.”
    • “I am not rushing to get to the endgame character development.”
  • atmosphere

    32 mentions Positive Neutral Negative
    72% positive mentions, 28% neutral mentions, 0% negative mentions

    The game is widely praised for its immersive, dreamlike, and surreal atmosphere that perfectly complements its polished visuals and sound design. Players appreciate how the detailed, captivating world design keeps repeated runs fresh and engaging without overshadowing tight, smooth gameplay. Overall, the atmosphere is considered a standout feature that enhances the emotional depth and enjoyment of the experience.

    • “The entire experience was incredibly tasteful and beautiful, delivering a polished, dreamlike atmosphere.”
    • “The art style and atmosphere really pull you in, and the gameplay loop keeps me saying “just one more run.””
    • “Combined with the sound design — calm, eerie, a little haunting — it creates a perfect atmosphere for late-night gaming.”
  • humor

    31 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is widely appreciated for its funny character interactions, amusing memories, quirky ability combinations, and hilarious moments—especially when playing co-op with friends. Players enjoy the comedic charm in random events, clever references, and playful mechanics that lead to entertaining shenanigans throughout the gameplay. Overall, the humor adds a lighthearted and enjoyable layer to the game's replayable and cooperative experience.

    • “Every single run has us laughing, cutting up jokes, trying super creative builds, unlocking content, and learning the game.”
    • “The humor hits with the various random memories, even moreso when playing with friends and gambling on hellish remnants (friend or foe).”
    • “Plus, with the ability to loop again before fighting the final boss, you can get up to some heinous and hilarious shenanigans.”
  • stability

    29 mentions Positive Neutral Negative
    31% positive mentions, 0% neutral mentions, 69% negative mentions

    The game generally runs well on various platforms, including Steam Deck and Linux, providing smooth and enjoyable gameplay for many users. However, stability issues persist, especially during high-intensity moments with many mobs, co-op play, or on certain hardware, leading to frequent freezes, crashes, and occasional severe errors. While some players experience a largely bug-free experience, others report frustrating glitches and crashes that impact overall enjoyment, indicating a need for further optimization and bug fixes.

    • “Fun roguelike with entertaining fast paced combat, I played through the game on one character pretty fully and enjoyed a bug free experience (hooray devs!).”
    • “Game runs great on my old PC and we've only had a few crashes, which is very important when the runs often go for over an hour.”
    • “Oh, and it runs great on Linux and handhelds (Steam Deck, Legion Go S, etc).”
    • “The game freezes on quit and won't close, even the 'stop' button on Steam doesn't help.”
    • “Game suffers numerous freezes during the opening cutscene and during the tutorial as well; crashes and freezes happen on an Nvidia RTX 4060 due to the game pushing the GPU into overdrive, though optimization may fix this issue.”
    • “In nearly 50 hours of playtime, I've had the game crash many times—not minor freezes, but full-on blue screens.”
  • monetization

    18 mentions Positive Neutral Negative
    17% positive mentions, 61% neutral mentions, 22% negative mentions

    The game is widely praised for its absence of microtransactions, offering in-game skins and content earned purely through gameplay without any pay-to-win elements. Players appreciate the fair, balanced experience free from predatory monetization practices common in many AAA titles. This user-friendly approach enhances enjoyment and respect for the developers' care in avoiding cash-grab tactics.

    • “Lastly, this is probably a minor topic compared to what I have said above, but I'm really thankful that the in-game skins are available by actually playing the game and increasing mastery level of heroes without relying on any form of microtransactions.”
    • “It's very nice of them not to lock that behind microtransactions, like your typical AAA game would do without much thought.”
    • “Lastly, this is probably a minor topic compared to what I have said above, but I'm really thankful that the in-game skins are available via actually playing the game and increasing mastery level of heroes without relying on any form of microtransactions.”
    • “Also, huge respect for keeping it simple: no shop, no microtransactions, no pointless systems trying to squeeze value out of the player.”
    • “In a world of in-game purchases, lack of content, and predatory practices, this game cleanses the darkness I thought we'd never escape from.”
  • emotional

    8 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect of the game receives mixed reactions: while some praise its strong musical score and atmospheric depth that evoke emotional responses, others feel the lack of a substantial plot limits emotional connection, resulting in a heartbreakingly wasted potential despite solid character design and developer effort.

    • “The visual language never strays into clutter or incoherence, and the musical score provides a strong emotional backbone to each new world you enter.”
    • “If you enjoy atmospheric adventures with emotional depth, Shape of Dreams is absolutely worth your time.”
    • “Just be ready for the emotional damage when he “accidentally” blows up your perfect build.”
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Play Times

17h Median play time
36h Average play time
5-50h Spent by most gamers
*Based on 56 analyzed playthroughs
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Frequently Asked Questions

Shape of Dreams is a hack and slash game with fantasy theme. Common tags for Shape of Dreams include indie, roguelite, magic, surreal, action roguelike and others.

Shape of Dreams is available on PC and Windows.

On average players spend around 36 hours playing Shape of Dreams.

Shape of Dreams was released on September 10, 2025.

Shape of Dreams was developed by Lizard Smoothie.

Shape of Dreams has received overwhelmingly positive reviews from players. Most players liked Shape of Dreams for its gameplay but disliked it for its grinding.

Shape of Dreams is a single player game with multiplayer and local co-op support.

Similar games include Ember Knights, Shape of Dreams: Prologue, Soulstone Survivors, Hell Clock, Rotwood and others.