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About Windblown

Windblown is a single player and multiplayer arcade hack and slash game with fantasy and dark fantasy themes. It was developed by Keplerghost and was released on October 24, 2024. It received very positive reviews from players.

Brave the Vortex and dash your way to greatness in this lightning-fast action roguelike from the creators of Dead Cells. Alone or in coop, become the ultimate killing machine as you enhance your skills and master your weapons in search of that perfect run.

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Looking for games like Windblown? Here are top arcade hack and slash recommendations with a fantasy and dark fantasy focus, selected from player-similarity data — start with Ember Knights, Ravenswatch or The Rogue Prince of Persia.

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Reviews

93%Audience ScoreBased on 5,515 reviews
gameplay586 positive mentions
grinding58 negative mentions

  • Fast-paced, fluid, and satisfying combat with unique weapon combos and alterattacks that reward skillful play.
  • Beautiful art style, vibrant environments, and an outstanding soundtrack by Danger that enhances gameplay immersion.
  • Excellent cooperative multiplayer experience with seamless drop-in/drop-out, well-balanced difficulty scaling, and engaging build synergies.
  • Single-player experience can be punishing and difficult, with some enemies feeling unfair due to lack of clear telegraphing and high damage output.
  • Currently in early access with limited content variety, including few biomes, bosses, and repetitive level design which can reduce replayability.
  • Some UI and quality of life issues such as visual clutter during combat, lack of weapon selection before runs, and progression grind that may frustrate players.
  • gameplay

    1,238 mentions Positive Neutral Negative
    47% positive mentions, 51% neutral mentions, 2% negative mentions

    Windblown offers fast-paced, fluid, and highly satisfying gameplay with a unique weapon-swap "alterattack" mechanic that encourages strategic combos and skillful play. Its core gameplay loop is addictive and polished, blending inspirations from games like Hades and Dead Cells while adding its own distinct style and co-op features. Though the game shines in mechanics and combat responsiveness, some players note a lack of content variety and frustration with certain multiplayer death mechanics that may be reworked.

    • “Players control a character equipped with two weapons, blending melee and ranged attacks while chaining combos to unleash powerful special moves known as “alterattacks.” These combos keep the combat engaging and encourage skillful play, while the “crystallize” mechanic adds a satisfying layer of flair—when you land enough consecutive hits on tougher enemies, you trigger a dramatic finish that rewards timing and precision.”
    • “From the core gameplay that is incredibly tight with responsive controls, the game incorporates fast-paced, slick gameplay, beautiful graphics, cool weapons and attacks, combining elements reminiscent of Hades and Dead Cells with its own unique mechanics and cooperative multiplayer features.”
    • “The gameplay is highly responsive and fluid, with mechanics involving the use of two weapons, particularly alterattacks, leading to an engaging loop of dodging and executing high damage combos. The dash mechanic is fun and satisfying, making traversal and combat flow exceptionally well.”
    • “The most recent update has killed any and all enjoyment of this game for me, its no longer a fun fast paced action roguelike, the pacing is just terrible now with the change they've made to their core combat mechanic - I hope it gets reverted because the game is just bland and boring now.”
    • “Playing through I simply find myself missing the tight, lightning fast, sweaty gameplay the alterattack system used to have, now I just find myself going for builds that capitalize on basic attacks, stacking blast, bleed, burn, curse, rush and/or brutality, and deleting the enemies with an onslaught of auto attacks, which leaves combat feeling bland, boring and empty, like it's missing something, without being able to build toward chaining alterattacks, as validating an alterattack now ends the combo.”
    • “The gameplay feels repetitive and I often don’t know where to go during the mission.”
  • music

    1,039 mentions Positive Neutral Negative
    58% positive mentions, 40% neutral mentions, 2% negative mentions

    The music in the game is widely praised as exceptional, with many players describing the soundtrack as a major highlight that enhances the fast-paced combat and immersive atmosphere. Composed by the artist Danger, the soundtrack features energetic, electronic beats that perfectly complement the game's vibrant visuals and fluid gameplay, often being cited as a key reason players were drawn to and stayed with the game. While a few found some tracks repetitive or less fitting during certain moments, the overwhelming consensus is that the music is a standout, integral part of the experience that significantly elevates the overall enjoyment.

    • “The soundtrack drives the momentum, amplifies the tension, and gives the game its identity in a way that feels instantly recognizable.”
    • “The environments are beautiful and varied, and underscored by a hauntingly beautiful soundtrack by French artist Danger, that's given me plenty of goosebumps and even made me cry on occasion.”
    • “The music is a glorious suite of techno-chip-tune electronica, with beautiful ethereal vocals, the characters are expressive, chibified balls of energy, and the environments are just stunning to blaze through.”
    • “The music is really well done, but gets too annoying after playing for a few hours, I had to leave the sound effects on and just listen to my own music to avoid a headache.”
    • “While Dead Cells' music was either unobtrusive or fitting, Windblown's feels loud and unneeded.”
    • “On top of the visuals getting grating on the eyes after 10 minutes, the music gets repetitive just as fast.”
  • graphics

    511 mentions Positive Neutral Negative
    57% positive mentions, 41% neutral mentions, 2% negative mentions

    The graphics of the game are widely praised for their beautiful, vibrant, and unique art style, often described as colorful, charming, and visually engaging, complementing the fast-paced and fluid gameplay. Visuals are crisp and polished, with detailed environments and character designs that enhance immersion, though some players find the aesthetic too bright or occasionally cluttered. Overall, the striking art direction, smooth animations, and effective use of color create a compelling and enjoyable visual experience that aligns well with the game's energetic combat and soundtrack.

    • “The art style is gorgeous — super colorful and full of life — but at the same time, the game has these dark, brutal twists that give it a really cool tone.”
    • “Absolutely gorgeous visuals, great soundtrack, and solid gameplay.”
    • “The visuals are breathtaking, and the ost is mindblowingly good.”
    • “Graphics and visual language have way too much clutter.”
    • “I don't like the camera perspectives, the colors blend and make visuals hard to make out, the combat is just dime a dozen multiplayer slop... the rooms are mostly boring and repetitive... there is just so much that isn't right with this game for me.”
    • “Edit: now it's 'hunters gonna hunt' update and well crafted artstyle and backdrops of the game have seemingly turned into something of a mash of lines and shapes closer to what one could call slop/ai art vs what it used to be.”
  • story

    264 mentions Positive Neutral Negative
    30% positive mentions, 67% neutral mentions, 3% negative mentions

    The story in this roguelike is generally described as intriguing but currently underdeveloped and brief, serving mainly to motivate progression rather than providing a deep narrative experience. Many users appreciate the unique world and setting, anticipating richer lore and story content in future updates, though some find the storytelling basic or minimal compared to genre benchmarks like Hades. Overall, while the story adds atmosphere and context, it's often seen as secondary to the game's fast-paced gameplay and co-op mechanics.

    • “The co-op really elevates this game and genre to a whole new level, and the limitless potential of builds mixing and matching with so many other abilities and items etc. The story is the usual save the world (islands in this case) from demise unless you put a stop to it but hey if it ain't broke don't fix it, story is there and it's good.”
    • “The gameplay-loop, weapons, challenges, rewards, combat system and story are extremely well executed.”
    • “The story so far is quite intriguing and well done - it is mysterious and fragmented and I like that.”
    • “Right now, the writing and story feel a bit B-tier and underdeveloped.”
    • “The same cannot be said about Windblown, and I find this to be its biggest downside: the story is an absolute snoozefest.”
    • “I made an effort to actually read and follow the story whenever it progressed, and I still didn't care one bit about anything that was going on, and I 100%'ed the game as it currently stands.”
  • optimization

    111 mentions Positive Neutral Negative
    16% positive mentions, 70% neutral mentions, 14% negative mentions

    Optimization for the game is mixed, with many praising smooth performance and solid visuals on PC, while others report inconsistent frame rates, stuttering, and performance drops—especially on Steam Deck and in later or more intense areas. Early access status means optimization is a work in progress, with hopes for future improvements, particularly for handheld devices. Overall, the game runs well on high-end PCs but struggles with stability and consistent performance on lower-spec or portable hardware.

    • “Extremely well optimized and looks great for the aesthetic they're going for.”
    • “Splendidly optimized roguelike that doesn't try too hard to do everything - only does everything it currently has very well.”
    • “Performance is also really solid.”
    • “Early access for nearly 2 years, unknown indie dev, extremely poor optimization even on $3500 PC, extreme difficulty with no real AI, it's a one trick pony, dodge or die, very frustrating and I'm mad I even played this long and paid so much for such a poor game, $25 for a cash grab.”
    • “The worst part about this game is the optimization. I've encountered bugs where my screen would freeze for 3 seconds, I'd be able to walk around and run, and it would freeze again, repeating this same loop.”
    • “The performance on Steam Deck continues to be bad, even after various updates.”
  • replayability

    76 mentions Positive Neutral Negative
    58% positive mentions, 38% neutral mentions, 4% negative mentions

    The game offers strong replayability, driven by procedurally generated levels, diverse weapons, trinkets, and build variety that keep each run fresh and engaging. Though some players note early access limitations and occasional repetitiveness, the core mechanics, unlockables, and evolving runs provide substantial long-term appeal. Anticipated future content and modes are expected to further enhance its replay value, making it a compelling roguelite experience.

    • “For me it adds tons of replayability and depth; endless mode doesn't feel like a slog where I can't keep up with the scaling and a slow death by a thousand cuts.”
    • “Very high replayability with a lot of build diversity across the existing weapons, trinkets, and gifts (mechanic for providing additional effects and buffs) in addition to weapon perk synergy and just a lot of awesome stuff.”
    • “Even with this game being in early access, it has definitely peaked as a contestant in the roguelike category. The sheer replayability and enjoyment Windblown has to offer has been one of the greatest experiences I've had recently. There's so much to do, so much to build, so much to fight through. It's addictive and highly recommended for solo or multiplayer fun.”
    • “Game is fun, gameplay is responsive, it provides enough resistance to be novel, but I feel like it's missing actual replay value.”
    • “Currently quickly played through and not so much replay value; nothing new comes out, just to max out your character, but it's early access and promises more.”
    • “After getting through the story and unlocking almost everything, feel almost no interest in replaying - unlike Dead Cells, with far higher replay value and depth of progression.”
  • grinding

    60 mentions Positive Neutral Negative
    0% positive mentions, 3% neutral mentions, 97% negative mentions

    Grinding in the game is widely noted as a significant aspect, with many players finding it tedious and sometimes excessive, especially for unlocking essential upgrades and progressing through content. While some appreciate the challenge and pacing of material farming, others feel the grind slows progression and can make gameplay feel repetitive or unrewarding. However, engaging combat and fast-paced movement partly mitigate the monotony for certain players, though a balance between rewarding progression and grind-heavy mechanics remains a common concern.

    • “So much of the content is gated behind grinding, it feels very sparse when you start.”
    • “Essential unlocks (health flasks, necessary items) also require grinding, making progression very slow.”
    • “This generates a very grindy gameplay of repeatedly having to die to unlock upgrades at the hub without which you just won't complete a run.”
  • atmosphere

    41 mentions Positive Neutral Negative
    63% positive mentions, 30% neutral mentions, 7% negative mentions

    The atmosphere across these games is consistently praised for its unique, immersive, and vibrant qualities, often enhanced by stellar art direction and standout soundtracks that perfectly complement fast-paced, engaging gameplay. Many reviewers highlight the combination of music, visuals, and world-building as key to creating captivating and memorable experiences that draw players in and encourage repeated playthroughs. While some note that certain titles may feel less compelling compared to previous classics, the overall mood and tone are regarded as a major strength that blends seamlessly with gameplay mechanics.

    • “The atmosphere is unique and makes me constantly wonder, what's the story behind this?”
    • “Its mesmerizing art style and deeply atmospheric soundtrack immediately immerse you in a world that feels both fragile and alive.”
    • “Complementing the visuals is a pulsing soundtrack by Danger, whose synth-heavy tunes perfectly match the game’s energetic pace and atmosphere, enhancing both the frantic battles and the quieter moments in the hub world.”
    • “Outside a very charming and cozy atmosphere, the gameplay ultimately feels uninspired and unoriginal.”
    • “I already found myself less eager to keep playing because it didn't have the same oppressive atmosphere as that game.”
    • “Risk of Rain 2 type of atmosphere.”
  • humor

    37 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is generally praised for its witty writing, funny characters, and playful dialogue, adding charm and lightheartedness to the roguelite experience. Some players appreciate the comedic elements woven into the story and gameplay, though a few find certain jokes (like barf humor) less appealing or note occasional imbalances and bugs that result in unintended, amusing moments. Overall, the humor complements the fast-paced combat and vibrant world, making it a fun and entertaining aspect of the game.

    • “With fast-paced, addictive combat, an amazing soundtrack, and a colorful world full of funny characters, it’s got all the ingredients for roguelite greatness.”
    • “The story has a good mix of humor and action.”
    • “The dialogue has a nice bit of humor sprinkled in, and the sound effects are crisp and satisfying—every hit lands with the kind of thud that makes you feel like you’re actually doing something (even when you’re, you know, dying).”
  • character development

    34 mentions Positive Neutral Negative
    71% positive mentions, 20% neutral mentions, 9% negative mentions

    Character development in the game is overwhelmingly praised for its distinctive, cute, and well-crafted character designs that complement the art style and gameplay. While some users note minor design details they are less fond of, most highlight the compelling visual appeal, animation clarity, and how character design enriches the overall immersive and addictive experience.

    • “The character designs and environment work in tandem with the amazing soundtrack to shape an unforgettable experience.”
    • “The punchy, addictive combat, the stunning art and character designs, the sound, the concepts on display here: they inspire freedom and creative play for literally any play-style.”
    • “Things like extra anatomical details around the lips and eyes that probably on paper somewhere, someone decided it would help 'ground' the character design.”
    • “I'm not a huge fan of the character design, but whatever.”
    • “Hades is amazing because it has a through-line on plot and character development throughout the game.”
  • stability

    31 mentions Positive Neutral Negative
    29% positive mentions, 3% neutral mentions, 68% negative mentions

    The game demonstrates generally solid stability with smooth performance on platforms like the Steam Deck and Rog Ally, though some users report occasional freezes, fps drops, and graphical glitches, particularly in later levels or intense scenes. Multiplayer and co-op modes can exhibit minor bugs, but overall the experience is relatively bug-free for an early access title, with expectations that developers will address the remaining issues.

    • “The game is fast and fun, runs great on the Steam Deck with minor lag here and there; overall worth the money.”
    • “Relatively bug free, but I have experienced one or two crashes so far.”
    • “Runs great on Steam Deck already.”
    • “Freezes are unbearable.”
    • “In a game designed around tight dodges and quick movement, FPS drops and micro-freezes are far more noticeable and annoying than they would be in a different kind of game.”
    • “Also, freezes occur on bosses from time to time, which prevent me from making an alternative attack because I just don't have time to react due to the freezes.”
  • emotional

    15 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional experience in the game is deeply impactful, blending powerful gameplay with hauntingly beautiful environments and a stirring soundtrack that evokes strong feelings, including moments of vulnerability and empowerment. While some players found the difficulty and visual intensity overwhelming, many praised the evocative character portraits and heartfelt storytelling that add meaningful depth to each victory and defeat. Overall, the game offers a unique emotional blend of intensity, beauty, and nostalgia that resonates profoundly with its audience.

    • “The environments are beautiful and varied, and underscored by a hauntingly beautiful soundtrack by French artist Danger, which has given me plenty of goosebumps and even made me cry on occasion.”
    • “The emotional depth of the characters and the haunting beauty of the environments make every victory—and defeat—meaningful.”
    • “"*windblown* delivers a stunning mix of strategy, adventure, and emotional storytelling, setting a new benchmark in the rogue-like genre."”
  • monetization

    8 mentions Positive Neutral Negative
    25% positive mentions, 25% neutral mentions, 50% negative mentions

    Monetization opinions are mixed: some users criticize the $25 price as a cash grab for an early access, poorly optimized game, while others appreciate the absence of microtransactions and feel the cost is fair, likening it to a nostalgic pre-monetization era.

    • “The game costs $25 with no microtransactions. It is currently on discount for about $18. This is a currency conversion, so the exact price may vary.”
    • “In my late 40s, so my reaction time isn't what it used to be, but this company and this game really take me back to the days of gaming before monetization was normal and accepted.”
    • “I can see many comments about it being a 'cash grab'.”
    • “Early access for nearly 2 years, unknown indie dev, extremely poor optimization even on a $3500 PC, extreme difficulty with no real AI, it's a one trick pony, dodge or die, very frustrating and I'm mad I even played this long and paid so much for such a terrible game, $25 for a cash grab game.”
    • “In my late 40's so my reaction time isn't what it used to be, that said, this company and this game really take me back to the days of gaming before monetization was normal and accepted.”
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Play Times

10h Median play time
33h Average play time
7-25h Spent by most gamers
*Based on 39 analyzed playthroughs
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Frequently Asked Questions

Windblown is a arcade hack and slash game with fantasy and dark fantasy themes. Common tags for Windblown include indie, roguelite, metroidvania, isometric, early access and others.

Windblown is available on PC, Steam Deck and Windows.

On average players spend around 33 hours playing Windblown.

Windblown was released on October 24, 2024.

Windblown was developed by Keplerghost.

Windblown has received very positive reviews from players. Most players liked Windblown for its gameplay but disliked it for its grinding.

Windblown is a single player game with multiplayer and local co-op support.

Similar games include Ember Knights, Ravenswatch, The Rogue Prince of Persia, Roboquest, Witchfire and others.