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Roboquest

Roboquest is just an uncomplicated, fun time that clears the palate after all the Soulslikes and open world adventures we've had this year.
Roboquest Game Cover
92%Game Brain Score
gameplay, music
grinding, stability
96% User Score Based on 16,662 reviews
Critic Score 86%Based on 3 reviews

Platforms

Xbox Series X|SPCXbox Game PassPlaystation 5CloudPlaystation 4Xbox OneXbox Cloud GamingXboxWindowsPlayStation
Roboquest Game Cover

About

Roboquest is a single player and multiplayer shooter game. It was developed by RyseUp Studios and was released on August 19, 2020. It received positive reviews from critics and overwhelmingly positive reviews from players.

Roboquest is a fast FPS with roguelite mechanics set in a sci-fi world playable solo or in 2-p coop.

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96%
Audience ScoreBased on 16,662 reviews
gameplay1.3k positive mentions
grinding139 negative mentions

  • Roboquest features highly replayable fast-paced roguelite FPS gameplay with diverse classes, vast weapon variety, randomized levels, and branching paths that keep each run engaging.
  • The game boasts fantastic, fluid gunplay and movement mechanics reminiscent of classic shooters, combined with an exceptional high-energy electronic soundtrack that greatly enhances immersion.
  • Its vibrant cel-shaded comic book art style and charming humor create a lively, colorful atmosphere that complements the addictive gameplay and provides memorable cooperative experiences.
  • Replayability can diminish after unlocking most content due to limited enemy variety and somewhat repetitive grind-heavy progression, which some players find tedious.
  • Multiplayer and co-op modes suffer from significant bugs, freezes, and connectivity issues that disrupt the experience, and optimization problems occasionally cause stuttering or frame drops.
  • The story is simple, minimal, and lacks depth, providing only a lighthearted backdrop that may leave players seeking a strong narrative or world-building disappointed.
  • gameplay
    2,577 mentions Positive Neutral Negative

    Roboquest offers fast-paced, fluid FPS gameplay with tight shooting mechanics and a rewarding movement system reminiscent of Doom, combined with roguelite progression and Borderlands-style weapon variety. Its gameplay loop is addictive and skill-based, encouraging aggressive play and exploration with diverse classes and build options, while the smooth controls and dynamic combat keep players engaged. Although some find the roguelite elements and enemy variety limited, and certain mechanics like stun frustrating, the refined core gameplay, exciting weapons, and strong replayability make it a standout in the genre.

    • “The gameplay is incredibly smooth and addictive, offering a diverse experience with hundreds of random weapon rolls, a surprisingly deep class and perk system, and plenty of paths and secrets to uncover.”
    • “At the core of Roboquest lies its addictive and finely tuned gameplay. This roguelike first-person shooter seamlessly combines the best of classic shooters with modern mechanics. The combination of engaging gameplay, nostalgic aesthetics, and a commitment to player satisfaction makes it a standout title in the crowded gaming landscape.”
    • “Roboquest delivers an exhilarating first-person shooter experience, seamlessly blending intense action with roguelike mechanics. The vibrant graphics and dynamic level design keep the adrenaline flowing, while the cooperative gameplay adds a layer of strategic depth.”
    • “Because of this, the gameplay becomes monotonous, even with friends — at some point, you get stuck in one place and it's hard to move forward: the map suddenly expands, the number of enemies increases (if we compare the first two dungeons we reached).”
    • “The gameplay loop is not fun, the story is really bad so having it just cripples the game and the grindy mechanics to keep you playing are so obvious from the get go and it's not the fun ones.”
    • “The only real gameplay gripes I have are with damage scaling and how slowly you recover, flamethrower drones and random explosions, but other than that it's great and the roadmap they put out shows a real good plan for the game moving forward.”
  • music
    2,310 mentions Positive Neutral Negative

    The music in the game is widely praised as an exceptional, high-energy soundtrack that perfectly complements the fast-paced, adrenaline-fueled gameplay. Composed primarily by noisecream, the soundtrack blends electronic, synthwave, dubstep, and rock elements, creating dynamic, motivating music that many players added to their personal playlists. Overall, the soundtrack significantly enhances immersion and player engagement, often cited as a standout and even a decisive factor for enjoying and returning to the game.

    • “The soundtrack is absolutely incredible, and more importantly the movement and gun-play are fantastic.”
    • “The gunplay is phenomenal, the music is boppin' and the combat is fast as all get out, it makes doom combat look slow.”
    • “The soundtrack is a fun and electronic ride through a wasteland not too unfamiliar from something like outrun, from tracks like data that pump the beats as you blast bots to the transition them journey the sounds and sound design fit the game perfectly.”
    • “The only thing I did not like though was the insanely bad and monotonous music.”
    • “The combat music in some cases is literally 30 seconds long on repeat.”
    • “But the story is extremely boring/predictable and the music is relatively forgettable and repetitive (neither of which should matter if you are just here for the gameplay).”
  • graphics
    1,205 mentions Positive Neutral Negative

    Roboquest features a vibrant, cel-shaded comic book art style reminiscent of Borderlands, delivering colorful, stylized visuals that are both charming and easy to read during fast-paced action. The graphics complement the fluid, high-energy gameplay well, with satisfying weapon designs enhanced by dynamic onomatopoeia effects, creating an engaging and accessible aesthetic. While not hyper-realistic, the art style is polished, performance-friendly, and widely praised for its appeal, contributing significantly to the game’s addictive and fun atmosphere.

    • “Roboquest combines the colorful, cel-shaded visuals and huge variety of magical guns of Borderlands with fast-paced, keep-moving-at-all-times combat like Doom 2016, all wrapped in an addictive roguelite framework.”
    • “The art style of the game is simply amazing, with a comic book look that adds immersive touches like onomatopoeia over the player's weapons, making you feel truly part of its vibrant world.”
    • “Visually, Roboquest is a feast of vibrant colors, sleek robotic designs, and energetic particle effects that create a futuristic and playful aesthetic, perfectly complementing its fast-paced gameplay.”
    • “The artstyle is "quirky", identical to the Borderlands games, and I don't say that as a compliment; the absolute awful cringe-fest that the Borderlands series turned into after the first one has ruined the entire artstyle of the game for people like me.”
    • “The robots look great, if you're 9 years old. Young kids as a demographic aren't surfing the indie-game scene on Steam looking for games like this; they made it super-safe with no voice acting of any kind.”
    • “Second, the game has optimization problems; areas in Heaven City have some FPS drops (from 100 FPS cap to 75 FPS), so it ranges from a big deal to nothing depending on your FPS cap. Also, the game shouldn't have the fans on my PC going full power even when I turn down the graphics.”
  • story
    639 mentions Positive Neutral Negative

    The story in Roboquest is generally described as simple, minimal, and lighthearted, serving mainly as a backdrop to the fast-paced, action-oriented gameplay. Presented through charming comic-style cutscenes and in-game lore, it provides enough context and humor to engage players without overwhelming the experience, though it lacks depth or complex character development. While some players find it enjoyable and a nice complement to the gameplay, others note it is not the focus and might leave narrative-driven gamers wanting more.

    • “The story is simple and enjoyable, providing a charming backdrop without interfering with the fast-paced gameplay.”
    • “The game features a light comic-style narrative told through well-made animated panels, offering context and world-building without overwhelming the player.”
    • “Despite not being deep or complex, the story effectively sets the scene for the action and is enhanced by a cute and wholesome presentation.”
    • “The gameplay loop is not fun, the story is really bad so having it just cripples the game and the grindy mechanics to keep you playing are so obvious from the get go and its not the fun ones.”
    • “The story is basically non existent, the base your power up is life less and not explained whatsoever.”
    • “The world-building is just non-existent within the story, and everything so poorly elaborated on it's hard to get invested.”
  • replayability
    435 mentions Positive Neutral Negative

    Roboquest is widely praised for its high replayability, stemming from its fast-paced roguelite gameplay, diverse classes, vast weapon variety, randomized levels, and progression systems that keep each run fresh and engaging. While a few note the replay value may diminish after fully unlocking content or reaching higher difficulties, most agree that the game delivers many hours of challenging and enjoyable replay with branching paths, endless modes, and cooperative play enhancing long-term appeal. Continuous updates and the strong blend of action and roguelite elements contribute significantly to its enduring replay value.

    • “The massive variety of builds for the 6 classes gives an equally massive amount of replay value, but the crowning achievement is the fun and feeling the gameplay gives you as soon as you unlock and learn to use all movement abilities: the height of the skill ceiling is absurd and the moment you master it and beat guardian 4 difficulty the first time rivals mastering Doom Eternal.”
    • “Endlessly replayable, tons of different builds and paths to explore, variety of weapons and they all truly feel different.”
    • “The combination of unlockable gear, upgradeable weapons, and procedural levels ensures a high replay value that keeps players coming back.”
    • “But as a roguelike, the game is slightly lacking when it comes to replayability and build variety.”
    • “One of the better fps rogue-likes but has very limited replayability.”
    • “In its current state, Roboquest has way too little content to provide players with any decent level of replayability.”
  • grinding
    161 mentions Positive Neutral Negative

    Grinding in the game is a significant and often divisive aspect, with many players finding the early progression tedious and repetitive due to similar enemy types, slow upgrade acquisition, and the need to repeatedly farm meta currency like wrenches. However, once key upgrades and abilities are unlocked, the gameplay becomes more enjoyable, with fast-paced movement and combat mitigating some grind fatigue. Overall, while the grind can feel lengthy and sometimes monotonous—especially for completionists—it is generally viewed as a typical roguelite element that rewards player investment, though opinions vary on its necessity and pacing.

    • “Not too grindy for a roguelite.”
    • “Also, the progression isn't too grindy but still takes some time, and similarly to Risk of Rain 2, there's quite a few secret unlocks.”
    • “Thankfully, as these things go, it's not that grindy to get everything unlocked, and the exploration aspects are rewarding.”
    • “Getting items and improvements is a tedious grind, worsened by the fact that all levels contain the same kind of enemies (just stronger) with basically the same attack patterns.”
    • “The only problem with this game is the somewhat tedious progression system, requiring you to unlock items that you might not be able to use in your run in order to permanently unlock items or areas.”
    • “I put another 20 hours into the game, hoping that after unlocking everything (a tedious and obtuse process) it would get better, but while you unlock a lot more mobility, the key problem of the game punishing you for getting up close and personal, where before it was rewarded, has not changed.”
  • humor
    119 mentions Positive Neutral Negative

    The humor in the game is widely praised for its quirky, lighthearted, and self-aware style, featuring funny robot characters, comical weapons, and amusing dialogue that add charm and fun to the gameplay. Players appreciate the blend of campy humor and entertaining interactions, which, combined with fast-paced action and co-op play, create many memorable and hilarious moments. While not as dark or edgy as Borderlands, the game's humor is consistently described as clever, playful, and a strong highlight throughout the experience.

    • “Roboquest is a fast, rogue-lite shooter with a good sense of humor.”
    • “Solid style, funny storyline with some clutch lore, and killer effects bang!”
    • “Has sort of a 1990s Capcom/Mega Man vibe going on with super-solid weapons, satisfying gunplay and intense action, interesting classes to unlock and play, a ton of secrets, a great sense of humor and (mostly) balanced difficulty.”
  • optimization
    117 mentions Positive Neutral Negative

    The game generally offers smooth and well-optimized performance, especially on low to mid-range PCs, with responsive gameplay and stable frame rates even during intense combat. However, some users report occasional stuttering, frame drops, and performance issues in specific areas or multiplayer modes, which can detract from the experience. Optimization remains good overall but could benefit from further improvements and additional graphics options to address these sporadic issues.

    • “The game's remarkable optimization for low to mid-range gaming PCs not only ensures a smooth and responsive gaming experience but also allows players with more modest hardware to fully immerse themselves in the captivating world without sacrificing visual quality or performance.”
    • “Great art style, great optimization, great gameplay, great everything all around, 9/10 solidly made game.”
    • “It's amazingly well-optimized, I'm running it on ultra with a 2070 super and it doesn't overheat my GPU like a lot of other games.”
    • “After a couple hours of playing, I was getting frame drops and stuttering that eventually made it impossible for me to actually play the game.”
    • “The game is horrendously optimized and has a history of crashing on high-end PCs (including my own).”
    • “Performance issues, especially co-op de-sync, have only gotten worse with time.”
  • stability
    64 mentions Positive Neutral Negative

    The game generally runs well with responsive controls and stable performance, even on lower-spec systems, but its co-op mode and endless mode suffer from frequent bugs, glitches, and connectivity issues that often disrupt multiplayer experiences. While many players report smooth single-player gameplay with few technical problems, co-op hosting bugs, freezes during boss fights or cutscenes, and unbalanced or glitchy mechanics in endless mode remain significant stability concerns. Early access status explains some issues, but persistent multiplayer instability and occasional game-breaking bugs affect overall stability for many users.

    • “Insane difficulty, deep build mechanics, multiple classes, tight controls, bug free, stable frame rate, and endlessly replayable.”
    • “Absolutely fantastic game, no technical issues and runs great on a lower spec PC.”
    • “The game runs great as well, many AAA studios should take note given the trends that we are seeing.”
    • “I love the game and the mechanics, but the whole reason I bought this game was to play with friends and the networking on the game is complete garbage, constant freezing for everyone that isn't the host regardless of who is hosting, we have done all the troubleshooting steps and nothing works.”
    • “Game is very fun but buggy to the point where 50-60% of my runs either end in a crash or a bug that prevents me from continuing through the levels.”
    • “Worst in boss arenas but especially bad in the final boss where Iris's health bar was sitting at empty while my co-op partner kept fighting for nearly 10 minutes before dying to a buggy and invulnerable boss for no reason.”
  • emotional
    34 mentions Positive Neutral Negative

    Players express deep emotional connections to the game, highlighting its heartwarming, wholesome story and thrilling gameplay that evokes both joy and nostalgia. The soundtrack and narrative enhance the experience, making it feel personal and memorable, while the progression system balances feelings of power and challenge. Many commend the developers' passion, noting the game's unique charm and emotional impact despite its simplicity.

    • “It really is heartbreaking to see the game didn't get the popularity it deserved because this is one of those games I find myself coming back to every year.”
    • “The final stage theme isn't just good for a video game, it's one of my favorite songs of all time, period, and instills the experience with some much needed emotional pull.”
    • “Played since early access and it is so heartwarming to see the absolute love poured into this game; from the added lore, new classes, new areas, all the way to the tiny little details like the takataka, click-clack animation when shooting an auto weapon.”
  • atmosphere
    27 mentions Positive Neutral Negative

    Roboquest's atmosphere is characterized by its vibrant, cel-shaded visuals and energetic EDM-infused soundtrack, creating a fun, peppy, and charming tone that stands out from darker, gore-heavy shooters. While some find it lacks deep personality compared to genre peers, many praise its smooth gameplay and engaging, colorful aesthetic that blends elements reminiscent of Borderlands and Doom. Overall, the game delivers a lively and enjoyable atmosphere that complements its fast-paced, challenging combat.

    • “Super smooth, great atmosphere, challenging combat but every time you die it was definitely your fault, and you will die a lot.”
    • “The cell-shaded graphics, graphic novel-style cutscenes, and an EDM-infused soundtrack create a visually and audibly appealing atmosphere.”
    • “The game has a ton of charm and the looks are just plain amazing, great music and general atmosphere.”
    • “Like, it's a fun game and all, but there are others that do more interesting things, and Roboquest lacks the personality and atmosphere to set it apart from other games in the genre.”
    • “It's not that they don't do anything interesting (look at Gunfire Reborn, which has atmosphere in spades even though its enemies aren't the most advanced or interesting).”
    • “Other games combine classes, guns, skill, meta progression, and run choices, but most are compromised in some way such as focusing overly on mechanics without atmosphere, level design, or proper 'feel'.”
  • monetization
    19 mentions Positive Neutral Negative

    The game features no ads, microtransactions, DLC, or paywalls, offering a fair and reasonably priced experience focused on enjoyable gameplay rather than monetization schemes. Some users appreciate the straightforward purchase model and replayability, while a few note misleading advertising and design choices affecting gameplay. Overall, monetization is praised for being minimal and non-exploitative.

    • “No DLC, no microtransactions, no 'live service', just several hours worth of enjoyable gameplay.”
    • “Snappy controls, fun lore/story, interesting guns/gadgets/perks, endless replayability, manageable difficulty, and most importantly; no paywall, season pass, or microtransactions.”
    • “Graphics are candy, taking some inspiration from Borderlands 3 by the looks of it, getting all the perks and items is a helluva trip. Devs made it possible to unlock cards by buying them from an optional vendor, zero microtransactions, and music that was so good that I kept it on.”
    • “Microtransactions and a scummy dev team.”
    • “Tldr: boring game, misleading advertisement and a waste of money.”
    • “Literally everything about this game has been canned, reworked, or completely changed in concept and execution from what the store page is advertising.”
  • character development
    15 mentions Positive Neutral Negative

    Character development in the game is noted for its extensive customization options and unique, varied character designs that contribute to engaging gameplay. While some find the art style charming and original, others feel the designs can be repetitive or less appealing. Overall, character development is appreciated more for gameplay variety than deep story arcs.

    • “One of the standout features of Roboquest is its extensive character development and customization options.”
    • “Incredibly fun level designs and character designs, with each character feeling unique and varied enough to want to play all of them.”
    • “The art style also allows for great player character designs with each having very unique roles and abilities from each other; enemies are also unique with specific roles to keep pressure on the player and maintain an interesting gameplay loop.”
    • “The art direction is kinda bad, don't care for the character design at all especially, all the bosses look pretty lame.”
    • “Character designs can feel a little repetitive, but weapon designs look gorgeous.”
    • “Character development and customization: (implying a lack of depth or detail in description)”
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18h Median play time
40h Average play time
6-43h Spent by most gamers
*Based on 75 analyzed playthroughs
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Roboquest is a shooter game.

Roboquest is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 40 hours playing Roboquest.

Roboquest was released on August 19, 2020.

Roboquest was developed by RyseUp Studios.

Roboquest has received positive reviews from players and positive reviews from critics. Most players liked this game for its gameplay but disliked it for its grinding.

Roboquest is a single player game with multiplayer and local co-op support.

Similar games include Deadzone: Rogue, Deadlink, Gunfire Reborn, Abyssus, Battle Shapers and others.