- February 6, 2025
- Windwalk Games
- 10h median play time
SWORN
Platforms
About
Early Access Roadmap - Update 1 About the GameSWORN is a 1-4 player co-op action rogue-like. Explore and reclaim a fallen Camelot from the reign of a corrupted Arthur and his Knights of the Round Table. Play solo or unite with friends to stand off against the Knights of the Round Table. Combine the strengths of your characters in surprising ways and master abilities to become knights worthy…











- Fun co-op gameplay that enhances the experience, allowing players to strategize together.
- Variety of characters, weapons, and spells provides a lot of build diversity and replayability.
- Smooth combat mechanics and engaging gameplay loop reminiscent of Hades.
- Frequent crashes and bugs, especially in multiplayer, can disrupt gameplay and lead to lost progress.
- Lack of a pause feature in single-player mode can be frustrating for players needing breaks.
- Some balancing issues with weapons and blessings, leading to certain builds feeling underwhelming or overpowered.
gameplay
195 mentions Positive Neutral NegativeThe gameplay of this early access title is often compared to "Hades," featuring a solid and engaging loop that emphasizes character builds, weapon variety, and cooperative play. While many players appreciate the depth and responsiveness of the mechanics, some express concerns about balance issues, repetitive boss encounters, and a lack of narrative depth. Overall, the game is praised for its fun multiplayer experience and potential for future content, making it a worthwhile choice for fans of the roguelike genre.
“This is a very polished early access experience, with very crisp and fun gameplay.”
“The gameplay is highly engaging and addictive, making it a great choice even for solo play.”
“Solid gameplay loop with multiple characters and multiple weapons and spells per character, each with a pretty unique playstyle - thin on story, but it's excellent anyway, especially with friends.”
“However, it soon becomes disappointing to see that the gameplay does not change much and you have to fight the same bosses in the same order every time.”
“The gameplay of this game is so incredibly 'we have Hades at home,' except the combat feels slower, less fluid, and overall less satisfying.”
“Current gameplay strongly favors quick or ranged builds, where melee weapons with slow movesets almost force you to exchange health you cannot afford to lose.”