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About SWORN

SWORN is a single player and multiplayer hack and slash game. It was developed by Windwalk Games and was released on September 23, 2025. It received positive reviews from players.

Take the battle to Arthur in style with Deluxe Edition, giving you access to the ultimate collection of cosmetic upgrades for SWORN. The Cosmetic Bundle contains a unique weapon skin for each of the 4 character’s 4 weapons and a signature outfit tailored to each hero. The Deluxe Edition of SWORN contains: •SWORN Main Game •SWORN – Deluxe Cosmetic Pack (Vigilante) •SWORN – Deluxe Cosmetic Pack (Ro…

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Games Like SWORN

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Reviews

82%Audience ScoreBased on 3,250 reviews
gameplay186 positive mentions
grinding57 negative mentions

  • Excellent co-op multiplayer roguelike with gameplay inspired by Hades, featuring four unique characters each with multiple weapons and spells, allowing for diverse build combinations.
  • Smooth and satisfying combat with a variety of blessings, weapons, and abilities that encourage experimentation and strategic play.
  • Strong replayability through procedurally generated levels, persistent meta progression, and scaling difficulty modes that keep players engaged.
  • Compelling dark fantasy Arthurian setting with stylized art and solid audio design enhancing game immersion.
  • Multiplayer mode is stable and enjoyable for groups of friends, adding meaningful cooperation and team tactics to the genre.
  • Frequent updates and developer support improving gameplay and adding modes like Boss Rush, with positive community feedback.
  • Lack of content variety and limited enemy/boss/prgressional depth leading to repetitive runs after extended playtime.
  • No mid-run save or pause options; disconnects during multiplayer result in run loss without rejoin capability, frustrating many players.
  • Balance issues exist: some builds, blessings, and weapons are underpowered or overpowered, melee combat less viable compared to ranged.
  • Story and character development are minimal or lacking, with less polish and charm than Hades which may disappoint narrative-driven players.
  • Some bugs reported including crashes, multiplayer desyncs, occasional AI or animation issues, and UI shortcomings such as small cursor size and no keybinding options.
  • High price point not justified for some given the amount of content and polish compared to top-tier roguelikes; advised to buy on sale.
  • gameplay

    519 mentions Positive Neutral Negative
    36% positive mentions, 59% neutral mentions, 5% negative mentions

    Sworn’s gameplay strongly resembles Hades, offering a smooth, fast-paced roguelike combat loop enriched by diverse characters, weapons, spells, and a plethora of build options, with the added highlight of up to 4-player co-op. While the core mechanics provide satisfying moment-to-moment action and engaging progression, some players note slower pacing, balance issues, repetitive encounters, and a lack of originality beyond its inspiration. Overall, it delivers a solid and addictive gameplay experience especially for those seeking cooperative play, though it falls short of Hades' polish and narrative depth.

    • “Sworn has a lot of potential — the gameplay is genuinely fun and engaging.”
    • “The combat and gameplay are solid and enjoyable.”
    • “The gameplay is solid, compelling, and enjoyable.”
    • “By the time you can build something interesting, you’ve already had to grind for hours, and the gameplay becomes basic and repetitive.”
    • “They keep repeatedly updating the flow of the match and adding new mechanics to the enemies, while doing nothing about 90% of the 'roguelike' and weapons being nothing but troll picks in the higher difficulty; it's extremely upsetting to see this game get so many updates on the side of the enemies, and all we get is new skins to put on bad weapons that we must abuse evasive or stun builds to even unlock said skins.”
    • “The gameplay feels very similar to Hades, but the spells are more varied; however, the ultimate, pet, and weapon mechanics are pretty much the same, and overall there is little innovation, with many features feeling like a simple copy without improvements.”
  • story

    278 mentions Positive Neutral Negative
    18% positive mentions, 66% neutral mentions, 16% negative mentions

    The story in this game is widely viewed as minimal, underdeveloped, and lacking the depth, polish, and character engagement that made Hades' narrative compelling. Many reviewers note it feels more like a basic or thin veneer of Arthurian mythos with little to no meaningful progression or immersive dialogue, often overshadowed by a stronger emphasis on gameplay and multiplayer features. While some appreciate the game’s combat and co-op experience, those seeking a rich story-driven roguelike similar to Hades may find it disappointing.

    • “The story is minimal at best, leaving much to be desired.”
    • “I am a little disappointed how weak on lore this story is, with only a bare veneer of plot to keep it moving forward, but if that isn't something that matters to you this is an absolute blast to play.”
    • “The story is smooth and you get to slowly piece together everything that's going on behind the scenes.”
    • “Overall, gameplay feels smooth most of the time, most of the weapons and builds can be quite fun, music is alright, the art style reminds me a bit of the darkest dungeon and sadly, the story is basically non-existent and I do hope that the devs will maybe expand on this in the future if they haven't abandoned the game already.”
    • “The story may as well not be there, which is a disappointment considering how Hades' narrative is one of its major selling points and a big factor in the 'just one more run' formula.”
    • “The story and dialogue is practically non-existent and the cast of characters is underutilized so there's nothing to get invested in apart from the gameplay.”
  • graphics

    204 mentions Positive Neutral Negative
    52% positive mentions, 44% neutral mentions, 4% negative mentions

    The game's graphics receive praise for their unique, polished comic-book and dark fantasy art style that evokes a moody, atmospheric medieval Arthurian setting, often compared favorably for clarity and distinctiveness against Hades' visuals. While some find the visuals vibrant and immersive with well-designed environments and characters, others criticize occasional clutter, lack of polish, and less refined character models or animations. Overall, the art direction is considered a strong point that complements smooth combat and engaging gameplay despite some complaints about limited graphical options and a lack of visual diversity in certain areas.

    • “Sworn is a visual masterpiece, brought to life by a striking comic-book art style that is both vibrant and grim.”
    • “The hand-drawn, comic-inspired art style (reminiscent of dark fantasy illustration) keeps everything readable even during chaotic fights.”
    • “Sworn adopts a stylized, almost graphic-novel-inspired art direction, using heavy shadows, bold silhouettes, and moody color palettes to create environments that feel oppressive yet striking.”
    • “Graphics and visuals are not an area where the game excels, and the visual clarity is often non-existent if you're playing in co-op.”
    • “Third area - straight up rushed, stupid, not even a good design and I hate the fact that the "challenges" here, are straight up lame to do... since it has too many "platforms" too many random obstacles and let's be honest, the aesthetics are plain, bland and straight up looking the same way, in any direction you look.”
    • “The graphics are basic (think darkest dungeon but without the charm and worse, just "painted" style).”
  • music

    103 mentions Positive Neutral Negative
    43% positive mentions, 51% neutral mentions, 6% negative mentions

    The music in the game is generally praised for its energetic, fitting, and polished heavy metal/rock soundtrack that complements the combat and art style well, often compared to Hades' acclaimed score. While many find the soundtrack exciting and immersive, a few reviews note it can feel repetitive, generic, or less memorable, with some issues of music stopping during gameplay. Overall, the soundtrack is considered a strong and enjoyable aspect that enhances the game's atmosphere despite occasional critiques of originality and variety.

    • “The soundtrack is wonderful, and it fits very well in this video game.”
    • “This is all perfectly complemented by an epic soundtrack that fuels the intensity of every fight and deepens the sense of a world steeped in tragic lore.”
    • “Music: idle music is tranquil, combat music is energetic, and boss music slaps.”
    • “The soundtrack bounces between laughably generic and somewhat interesting for the entirety of my run time.”
    • “Music is so generic it could have been made by AI (if it isn't).”
    • “All of the music feels like it was ripped from other games.”
  • grinding

    59 mentions Positive Neutral Negative
    0% positive mentions, 3% neutral mentions, 97% negative mentions

    Grinding in the game is frequently described as a double-edged sword: while some players enjoy the rewarding progression and cooperative farming experience, many find the grind tedious, repetitive, and drawn-out—especially when unlocking certain upgrades, blessings, or achievements. Difficulty spikes and enemy durability further contribute to the sense of grind becoming a chore, detracting from overall enjoyment for those who prefer a more streamlined roguelike experience. However, the grind is more manageable and engaging for fans who appreciate extended playtime and co-op farming dynamics.

    • “I however find it extremely tedious and repetitive, so I will refund it because I am already bored after less than 2 hours.”
    • “Just gets very grindy very quickly and the enemy / room variety is not really high enough to keep me going.”
    • “The whole point of the upgrade system is to take away your classic video game features to artificially make the game harder, longer (grindy!) and less fun (aww...), only to hand them to you after you have wasted a lot of time grinding the game.”
  • replayability

    59 mentions Positive Neutral Negative
    53% positive mentions, 42% neutral mentions, 5% negative mentions

    The game offers strong replayability through a wide variety of characters, weapons, spells, and build combinations that keep each run feeling fresh and strategic. Co-op play further enhances this experience, adding excitement and longevity. Some players note that replay value may decline after extensive playtime or due to repetitive difficulty scaling, but overall, the game's diverse mechanics and challenging roguelite structure provide many hours of engaging replay.

    • “This game brilliantly combines fast-paced, challenging combat with deep build-crafting for a roguelike experience that is endlessly replayable and incredibly satisfying.”
    • “This system gives Sworn a strong sense of replayability, as no two runs feel exactly the same, and discovering powerful synergies becomes a major part of the game’s appeal.”
    • “Sworn blends fast, responsive combat with deep build crafting and roguelite replayability, creating a system where every run feels like a new strategy waiting to click.”
    • “Overall it was very, very fun and fresh for the first 20 or so hours, at which point the replayability started to decline pretty steep.”
    • “Wish it had more replayability beyond just higher difficulties and different weapons.”
    • “There's not enough content, and the content available isn't fun enough to be replayable, which is something extremely important to this genre.”
  • stability

    46 mentions Positive Neutral Negative
    15% positive mentions, 5% neutral mentions, 80% negative mentions

    The game generally runs well in solo mode but suffers from frequent and sometimes severe bugs, especially in co-op play, including crashes, freezes, soft locks, and game-breaking glitches with bosses. While these stability issues hinder the experience and are frustrating, many players still find the game enjoyable and full of potential. Ongoing patches have improved some problems, but the game remains noticeably unpolished at launch.

    • “It's very polished and runs great.”
    • “No glitches or errors.”
    • “Despite being in an early access state, the gameplay is surprisingly deep, and I've had a mostly bug-free experience.”
    • “There is a bug where one of the boss attacks glitches you out so that you can't move, dodge, or attack – basically stunned locked and getting beaten to death.”
    • “My game either crashes or freezes my PC every 3-4 games somehow, always at the loading screen.”
    • “Multiple game breaking glitches that are run enders.”
  • optimization

    18 mentions Positive Neutral Negative
    33% positive mentions, 50% neutral mentions, 17% negative mentions

    The game's optimization is inconsistent, with some users praising smooth performance and graphics while others report significant multiplayer lag, stuttering, and game-breaking bugs. Although single-player runs relatively well, multiplayer suffers from poor optimization, detracting from the overall experience. There is clear potential for improvement, especially in multiplayer stability and frame rate consistency.

    • “Performance is great, no crashes yet.”
    • “This feels and plays like a very optimized game.”
    • “While there are some bugs present, most of them have been dealt with during play tests and the game runs smoothly.”
    • “The multiplayer aspect would make up for it, if only it wasn't so poorly optimized.”
    • “However, there are so many game-breaking/performance bugs that it's mind blowing this was taken out of early access in this state.”
    • “Tl;dr - awful performance even in low resolutions.”
  • atmosphere

    15 mentions Positive Neutral Negative
    40% positive mentions, 40% neutral mentions, 20% negative mentions

    The game is widely praised for its strong and immersive atmosphere, characterized by dark, mythic, and rebellious themes that complement its intense combat and art style. While some find its atmosphere comparable to titles like Hades and appreciate the cohesive world-building and music, others feel it lacks charm or fully realized environmental depth. Overall, the atmosphere significantly enhances the gameplay experience, creating a compelling and engaging backdrop.

    • “From the opening moments, the game makes it clear that atmosphere and theme are central to its identity, blending myth, decay, and rebellion into a cohesive backdrop for its relentless combat loop.”
    • “Sworn is genuinely a really nice game with a strong atmosphere and enjoyable core gameplay, and you can clearly see the effort and creativity put into its design.”
    • “The dark atmosphere and fast-paced gameplay pull you right into the world of Camelot, where you must free the land from a corrupted King Arthur and his knights.”
    • “My two primary complaints are that the game lacks the charm and atmosphere of its competitors and that the higher difficulties are annoying.”
    • “Like the current track doesn't reflect the level's atmosphere.”
    • “The gameplay itself is quite excellent and I'm enjoying unlocking more weapons and progression items, but the environment and atmosphere is sadly lacking - especially for an existing set of lore and history that could be tapped so readily.”
  • character development

    15 mentions Positive Neutral Negative
    33% positive mentions, 47% neutral mentions, 20% negative mentions

    Character development in the game is generally seen as shallow and less compelling compared to titles like Hades, with critiques focusing on bland narratives and unconvincing voice acting. While some players appreciate the unique, if polarizing, character designs and co-op gameplay, many find the designs strange or uninspired, lacking the depth and emotional complexity found in superior alternatives. Overall, character development feels limited, impacting the story and player engagement.

    • “This game is a continuous grind, but it’s a grind that feels purposeful thanks to its deep and rewarding character development systems.”
    • “Recommend for single players, but at this point, just get Hades; it has a great storyline and character development.”
    • “I am really enjoying the game, the art style and character designs are really well done and look amazing.”
    • “The narrative, while thematically strong, is delivered in a relatively light manner and rarely digs deeply into character development or emotional complexity.”
    • “The game is slow and sluggish, character design is rough (the feas looks like PS1 NPC), and barely have any lines delivered by unconvincing voice actors.”
    • “It lacks the world building and character development / lore that something like Hades has, but it makes up for it with co-op fun with your buddies.”
  • humor

    7 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game elicits mixed reactions, ranging from genuine laughter and charm in co-op moments to comparisons that highlight its lighter, less polished comedic elements compared to Hades. Some players find humor in glitches and community reactions, while others feel it lacks the strong charm and story-driven humor of its inspiration.

    • “Despite all the failures and minor successes, we managed to overcome the hilarious floating cup and move onto a trippy level.”
    • “Co-op had me crying, laughing, and questioning my life choices.”
    • “Good Hades clone (funny that some people refuse to accept this favourable comparison).”
  • emotional

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional impact of the game is somewhat mixed; while the narrative is thematically strong but lightly delivered, lacking deep character development, players feel a nostalgic connection reminiscent of childhood gaming experiences. However, some frustration arises from technical issues like inconsistent hitboxes, which can detract from the overall emotional engagement.

    • “What was the culmination of the run made me feel like we had spent that 40 minutes doing something meaningful, as ultimately that is where the progression of a run culminates.”
    • “The narrative, while thematically strong, is delivered in a relatively light manner and rarely digs deeply into character development or emotional complexity.”
    • “It makes me feel like games made me feel as a kid.”
  • monetization

    5 mentions Positive Neutral Negative
    0% positive mentions, 20% neutral mentions, 80% negative mentions

    The monetization is widely criticized as a cash grab, with misleading advertising about crossplay that excludes certain platforms like Steam. Additionally, the game heavily relies on microtransactions and ads, particularly during boss encounters, which frustrates players.

    • “Feels like a cash grab no one wanted to make.”
    • “Also, bosses heavily rely on ads.”
    • “--- microtransactions ---”
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Play Times

14h Median play time
21h Average play time
6-30h Spent by most gamers
*Based on 30 analyzed playthroughs
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Frequently Asked Questions

SWORN is a hack and slash game. Common tags for SWORN include indie, roguelite, gaming, isometric, action roguelike and others.

SWORN is available on PC, Steam Deck, Windows, Xbox Game Pass and others.

On average players spend around 21 hours playing SWORN.

SWORN was released on September 23, 2025.

SWORN was developed by Windwalk Games.

SWORN has received positive reviews from players. Most players liked SWORN for its gameplay but disliked it for its grinding.

SWORN is a single player game with multiplayer and local co-op support.

Similar games include Ravenswatch, Ember Knights, GODBREAKERS, Gatekeeper, Rotwood and others.