- December 10, 2024
- Nikita Sozidar
- 9h median play time
VOIN
Platforms
About VOIN
VOIN is a single player open world hack and slash game with fantasy, medieval, historical, dark fantasy and others themes. It was developed by Nikita Sozidar and was released on December 10, 2024. It received very positive reviews from players.
Become Voin I am the essence of ancient storms, summoned by a force beyond mortal comprehension. Born of the will of a faceless mage, I exist for one purpose alone: to become the weapon that reshapes a world ravaged by plague. My creators remain hidden, shrouded in mystery, yet I feel their command burn within me. This world is broken, and I am its reckoning. For I am VOIN. Slay them all Every str…











Games Like VOIN
Looking for games like VOIN? Here are top open world hack and slash recommendations with a fantasy, medieval, historical, dark fantasy and violence focus, selected from player-similarity data — start with Witchfire, Mortal Sin or Conquest Dark.
Reviews
- Extremely satisfying and fluid first-person melee combat with deep build customization allowing for numerous unique playstyles and synergies.
- Large, detailed, and immersive open-world maps designed for rewarding exploration with secrets, hidden chests, and verticality, all running smoothly even on modest hardware.
- Highly impressive achievement for a solo developer, offering a complex yet approachable gameplay loop that blends elements of dark fantasy, roguelite, and soulslike genres with adjustable difficulty.
- The game currently suffers from a lack of enemy variety and some repetitive combat encounters, leading to a sense of stagnation after extended playtime.
- Navigation and quest guidance can be confusing or obtuse, with little handholding and some areas feeling overly large but empty, making exploration occasionally tedious.
- Some UI elements, such as inventory management and upgrade systems, are unintuitive and poorly explained, causing friction especially for new players, combined with occasional bugs and performance issues in certain areas.
gameplay
407 mentions Positive Neutral NegativeThe gameplay is widely praised for its fast-paced, fluid, and satisfying first-person hack-and-slash combat, featuring deep customization through a vast variety of weapons, builds, and mechanics. While the core combat and progression systems are engaging and enjoyable, some players find certain areas repetitive or tedious, and note a lack of thorough tutorials or clarity on complex systems. Overall, the gameplay offers a compelling, rewarding loop that appeals to fans of challenging melee combat and build experimentation, with strong potential for further refinement and content.
“A very interesting and fun first person hack and slash/action game with satisfying combat and movement mechanics.”
“The gameplay is fast, frantic, and incredibly satisfying, and it feels like dark souls at 10x speed (both you and the enemies).”
“It has a great foundational melee combat with your typical dodge/block/parry, but the augment system that allows you to customize and combine different equipment and weapon mechanics amplifies the combat feel even more.”
“The only major issue with the game is that as you reach the third world zone and are forced to wander a near featureless expansive and empty world, you quickly begin to decipher the gameplay loops the game is designed around and it quickly becomes very tedious.”
“The biggest problems are the lack of tutorials about how the level-up system works (made worse by some tooltips still referencing mechanics that are no longer in the game, like corrupted items), the brick wall of figuring out how to make a good build, and the tedium in the third stage of trying to find the five macguffins you need to advance the quest.”
“My real issue with this game though is about wasted potential, after a few hours I already feel like I've seen everything there is to see, the builds are awesome and I'm going to keep experimenting for a bit but the maps always basically boil down to "go around killing some stuff and opening chests, then look for the boss and leave", there's not much else to do, I think the game could benefit from some additions like traps/parkour sections or anything else that could spice up gameplay.”
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Play Times
Frequently Asked Questions
VOIN is a open world hack and slash game with fantasy, medieval, historical, dark fantasy and others themes. Common tags for VOIN include first-person, gothic, indie, roguelite, stylized and others.
VOIN is available on PC and Windows.
On average players spend around 14 hours playing VOIN.
VOIN was released on December 10, 2024.
VOIN was developed by Nikita Sozidar.
VOIN has received very positive reviews from players. Most players liked VOIN for its gameplay but disliked it for its grinding.
VOIN is a single player game.
Similar games include Witchfire, Mortal Sin, Conquest Dark, No Rest for the Wicked, Windblown and others.









