Skip to main content
VOIN Game Cover

About

VOIN is a single player role playing game. It was developed by Nikita Sozidar and was released on December 10, 2024. It received very positive reviews from players.

VOIN is a single-player role-playing game featuring a dense atmosphere, a good story, and hilarious moments. It offers phenomenal game mechanics with a groundbreaking itemization system boasting over 59,000 combinations, alongside new skills like parrying and unique weapon powers. With fantastic visuals and soundtrack, prepare for intense combat and plenty of grinding.

Skip User Reviews

94%
Audience ScoreBased on 1,681 reviews
gameplay127 positive mentions
grinding30 negative mentions

  • Incredible combat system that feels raw, responsive, and deeply satisfying, with a variety of weapons and abilities to experiment with.
  • The game features a unique art style and atmosphere, blending retro aesthetics with modern design, creating a captivating world to explore.
  • The developer's commitment to player control and customization is evident, allowing players to adjust difficulty settings and create diverse builds.
  • Limited enemy variety and repetitive gameplay can lead to a sense of stagnation after a few hours.
  • The game lacks clear direction and guidance, making it easy to get lost or unsure of objectives.
  • Some mechanics, such as the death penalty and runbacks, can feel tedious and frustrating, detracting from the overall experience.
  • gameplay
    322 mentions Positive Neutral Negative

    The gameplay is characterized by a highly addictive loop that combines fast-paced melee combat with exploration and build customization, reminiscent of souls-like mechanics. Players appreciate the depth of mechanics, variety of builds, and the engaging atmosphere, though some express concerns about repetitiveness and a lack of content in the early access version. Overall, the game is praised for its smooth controls, satisfying combat, and potential for future development, making it a compelling choice for fans of the genre.

    • “The gameplay loop is very addictive.”
    • “It delivers fast-paced gameplay, a rewarding progression system that allows for you to continuously experiment with different builds, and satisfying exploration that urges you to explore every nook and cranny of its (mostly) well-designed levels.”
    • “The gameplay is smooth, the visuals have a Dark Souls vibe, and I feel like a Doom Slayer dual-wielding axes.”
    • “Gameplay is boring after the tutorial and there is no music whatsoever in the actual game.”
    • “The biggest problems are the lack of tutorials about how the level-up system works, the brick wall of figuring out how to make a good build, and the tedium in the third stage of trying to find the five macguffins you need to advance the quest.”
    • “My real issue with this game though is about wasted potential, after a few hours I already feel like I've seen everything there is to see, the builds are awesome and I'm going to keep experimenting for a bit but the maps always basically boil down to 'go around killing some stuff and opening chests, then look for the boss and leave', there's not much else to do.”
  • graphics
    255 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many players appreciating the unique retro aesthetic that blends old-school charm with modern design elements. While some users noted performance issues and a lack of extensive graphics settings, the overall art direction and visual style were praised for their creativity and atmospheric quality. Despite some initial adjustment to the graphics, players found them to be engaging and fitting for the gameplay experience, contributing to the game's appeal.

    • “The insane power-fantasy, the stunning art direction of today mixed with the charm of old-school graphics, the fluidity of all of the mechanics stitched into an addicting gameplay loop, stumbling across vast, beautiful places just waiting to be explored without limitations, the simple details of watching the character examine and play with their weapons naturally... it all just puts the widest smile on my face every time.”
    • “The art style is stunning and fits the atmosphere perfectly — every scene feels alive and beautifully crafted.”
    • “The visuals are absolutely stunning—from the clever retro shaders to the satisfying particle effects and the awe-inspiring giant cathedrals.”
    • “Too rough on deck for my taste, was dropping below even 30 fps in some cases and there's no helpful graphics settings to maybe alleviate the pressure.”
    • “The graphics take some getting used to, even when setting things to max, and not taking the retro graphics option.”
    • “I go to check the graphics setting to find that there is literally nothing you can change other than upscaling which still looked like crap.”
  • story
    80 mentions Positive Neutral Negative

    The game's story is described as minimal and somewhat vague, often compared to Dark Souls in its dark and mysterious tone, but many players find it lacking depth and engagement. While some appreciate the environmental storytelling and the potential for a more involved narrative, others criticize the current quests as repetitive and frustrating, with a desire for clearer guidance and more character development. Overall, the story is seen as a work in progress, with players hoping for future improvements as the game evolves.

    • “The story is dark and minimal, but the sense of mystery it creates adds to the overall mood.”
    • “The game plays super smooth, the story is intriguing, it just pulled me in and when I got to the end, I thought I glitched it.”
    • “Story - intriguing and engaging.”
    • “The story might be there, but I haven’t interacted with it.”
    • “The main quest is pretty short currently and ends pretty fast.”
    • “Storytelling: there is not much story or really even storytelling in the game as it currently is.”
  • music
    51 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising its dynamic adaptation to gameplay, featuring heavy metal during combat and atmospheric tracks during exploration. However, others find it lacking, describing it as bland or bare, and suggesting the addition of more ambient or intense tracks to enhance the experience. Overall, while many appreciate the soundtrack's quality and its integration with the game's aesthetics, there are calls for improvement to match the game's ambitious visuals and combat.

    • “The music perfectly adapts to the flow of the game: you'll be treated to ambient, atmospheric tracks while you're searching ruins, but the moment you engage a horde, a fierce heavy metal soundtrack instantly kicks in.”
    • “Amazing musical score and breathtaking vistas make this game a must play for rogue lite players.”
    • “The audio design complements the action well—weapon strikes have punch, environmental ambiance fills the spaces with unease, and the music rises and falls dynamically with combat intensity.”
    • “Gameplay is boring after the tutorial and there is no music whatsoever in the actual game.”
    • “There wasn't any noteworthy soundtrack that matched what can be some very grand, very gothic and mystical locales.”
    • “With a serious overhaul to the level design, narrowing it down to pathways filled with combat and loot, and perhaps a more badass soundtrack, the game could be top notch.”
  • atmosphere
    44 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and evocative qualities, drawing comparisons to iconic titles like Dark Souls and Diablo 2. Reviewers highlight the stunning art style, atmospheric effects, and engaging soundscapes that enhance the overall experience, creating a dark and brooding world that captivates players. The combination of varied environments, satisfying combat, and a unique visual aesthetic contributes to a richly atmospheric gameplay experience that resonates with fans of the genre.

    • “The atmosphere and massive levels are unlike any other game.”
    • “The art style and atmosphere are fantastic, from twisted caverns, medieval castles to majestic structures it looks truly gorgeous and we really feel immersed in this mysterious world.”
    • “The music perfectly adapts to the flow of the game: you'll be treated to ambient, atmospheric tracks while you're searching ruins, but the moment you engage a horde, a fierce heavy metal soundtrack instantly kicks in.”
    • “There's also no indication of which I'd already visited, and although you're supposed to be able to see these storms from a distance, there's almost no distinction between them and the ambient mist clouds purely for atmosphere.”
    • “The atmosphere is everything it aims to be: dark, visceral, hopeless.”
    • “Though the soundscapes aren’t yet fully developed, they already do a lot to immerse the player in the oppressive atmosphere of the game’s world.”
  • optimization
    42 mentions Positive Neutral Negative

    Overall, the game's optimization has received mixed feedback, with some players praising its impressive performance and stability, especially for an early access title, while others report issues like grainy visuals and frame drops in open areas. Many users appreciate the unique visual style and the balance between performance and graphics, noting that it runs smoothly on various hardware setups. However, there are calls for further optimization, particularly in larger environments and with certain graphics settings.

    • “The optimization is incredible.”
    • “Each level is painstakingly created by Sozidar for optimal performance while keeping a coherent and consistent theme.”
    • “The optimization is ridiculously good, the frame time graph was straight as a ruler, not even a single mini stutter.”
    • “I ran it at ultra performance, and the highest quality settings and still it was very grainy.”
    • “Very bad performance and poorly optimized.”
    • “The performance is ok-ish in smaller places like dungeons but in the open sometimes goes below 40fps.”
  • grinding
    31 mentions Positive Neutral Negative

    Players have mixed feelings about the grinding aspect of the game, with some finding it tedious and repetitive, particularly in farming resources like ichor for upgrades. While many enjoy the customization and build potential that comes from grinding, others feel that the core gameplay loop can become restrictive and clash with the game's design. Overall, the grinding can be rewarding for those who appreciate the challenge, but it may also lead to a sense of monotony for players seeking a more streamlined experience.

    • “It's not too grindy and allows for a lot of customization.”
    • “The grinding feels rewarding and enhances the overall experience.”
    • “I appreciate how the grind is balanced, making progress feel meaningful.”
    • “You have the choice of farming resources for the build by killing the same packs of mobs over and over again.”
    • “Now, the bad: at the moment, the core gameplay loop is tedious, restrictive, and clashes with the world design in an uncomfortable way.”
    • “It's current state is good but short (with optional endgame of maxing out gear, quite confusing and grindy).”
  • replayability
    18 mentions Positive Neutral Negative

    Overall, the game is praised for its high replayability due to character leveling, item modification, and customizable difficulty settings, which enhance the gameplay experience. However, some players feel that once the current content is completed, replayability diminishes due to a lack of new challenges and variety. Despite this, many reviewers express optimism about future updates that could improve replayability and content depth.

    • “Not to mention leveling your character and every weapon, this just has so much replayability.”
    • “The item modification and RNG stat system keeps replayability high.”
    • “Great build crafting, fun combat, rewarding replayability and upgrades.”
    • “Although I feel it's a double-edged sword, once I reached the end of the current content, the new inventory having all modifiers at my fingertips and not needing to loot hunt kind of hurt replayability. I didn't have anything left to do other than just level up to kill things better, even though I already was one-hitting everything on max difficulty.”
    • “I can see how the existing systems will work well with a game that has longevity (upgrading loot, chasing affixes, combining loot into super powerful items, etc.), but right now the actual replayability of the areas is too lacking to pursue that.”
    • “With no replay value, the game feels prematurely released, even under the early access banner.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is a standout feature, with players enjoying its fast-paced melee combat and amusing mechanics, such as exaggerated graphics and playful design choices. Many reviewers found themselves laughing throughout their gameplay, appreciating the satirical take on the gaming industry and the humorous elements woven into the game’s structure. However, some expressed concerns about the potential repetitiveness of the humor over time.

    • “If you enjoy fast-paced melee combat, theory crafting builds, hordes of enemies, and lots of funny numbers on your screen, then this is the game for you.”
    • “I just got done playing 6.5 hours and I can unapologetically say I was laughing like a lunatic the entire time.”
    • “The only reason I have as much playtime as I do is because the dev decided it would be funny if even the hub area was massive and took a minute or two to get from one place to another.”
  • stability
    7 mentions Positive Neutral Negative

    Overall, the game's stability is generally praised, with smooth performance and a consistent frame rate, particularly on high-end systems. However, players have reported occasional bugs, particularly with collision mechanics and enemy behavior, which can detract from the experience. Despite these issues, many find the game to be surprisingly polished for an Unreal Engine title.

    • “It's surprising how polished and bug-free it is.”
    • “The game runs great, especially for an Unreal Engine game; normally those run poorly.”
    • “Exploration is usually rewarded, and the combat is super fun.”
    • “I know this is a bit of a stretch since the collision mechanics on projectiles are quite buggy, primarily in zone 3 where your Dagger 3 ability (projectile) gets caught on map textures on a flat road or the infinite respawn cave.”
    • “I guess because the developer just sat down and said, 'I'm going to make it so they can break my game, but my game expects it.' I've had occasional glitches with the enemies not running at me, but honestly don't mind it.”
    • “Frequent freezes when moving to a new spot (my game is installed on HDD).”
  • emotional
    6 mentions Positive Neutral Negative

    Players express a strong emotional connection to the game, likening their experience to the nostalgia of playing Dark Souls for the first time and feeling like a child again. Despite some concerns about the game's current state, many appreciate the sense of freedom and exploration it offers, creating a unique and fulfilling experience.

    • “This game made me feel like I felt playing Dark Souls 1 for the first time.”
    • “I do not leave many reviews, but this game made me feel like I was a kid again.”
    • “I have never played a game that made me feel so free about doing whatever I want and it still being a perfect experience.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization aspect of the game is generally viewed positively, as it offers a complete experience without in-game purchases or season passes, making it a good value for its modest price. However, some players express concerns about potential cash grab tactics, particularly due to frustrating boss mechanics and excessive ad presence, leading some to consider refunds and revisit later.

    • “For such a modest price, you get a pure, adrenaline-fueled, hand-crafted experience — no in-game purchases, no 'season passes,' no fluff.”
    • “I think I spent roughly 3 hours until I finally found the boss just to die to the ads.”
    • “Concerned about the possibility of a cash grab, I decided to refund the game with the intention of revisiting it in a year to see how it develops.”
    • “Monolithic architecture and liminal spaces are cool and it's an interesting vibe to go for, but you can't waste the player's time this hard when you're advertising your game as a hack and slash.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is praised for its exceptional design and exploration, evoking nostalgia and fulfilling childhood fantasies. Reviewers highlight the integration of character design with gameplay elements like combat and movement, though some express a desire for more content in this area. Overall, the character development is seen as a standout feature that enhances the game's immersive experience.

    • “The build exploration is sublime, and character design plays into so many of my childhood fantasies.”
    • “Everything in this game is incredible: the combat, the movement, the character design, the art style, the atmosphere. Literally, the only thing I don't like is how little we have, and that's temporary.”
    • “Character designs?”
    • “Everything in this game is incredible, the combat, the movement, the character design, the art style, the atmosphere; like literally the only thing I don't like is how little we have, and that's temporary.”
Skip Game Offers

Buy VOIN

9h Median play time
12h Average play time
5-12h Spent by most gamers
*Based on 26 analyzed playthroughs
Skip Videos

Videos

Skip Games Like VOIN

Games Like VOIN

Witchfire Image
No Rest for the Wicked Image
Windblown Image
Sands of Aura Image
Mortal Sin Image
Skip FAQs

Frequently Asked Questions

VOIN is a role playing game.

VOIN is available on PC and Windows.

On average players spend around 12 hours playing VOIN.

VOIN was released on December 10, 2024.

VOIN was developed by Nikita Sozidar.

VOIN has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

VOIN is a single player game.

Similar games include Witchfire, No Rest for the Wicked, Windblown, Sands of Aura, Mortal Sin and others.