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About VOIN

VOIN is a single player open world hack and slash game with fantasy, medieval, historical, dark fantasy and others themes. It was developed by Nikita Sozidar and was released on December 10, 2024. It received very positive reviews from players.

Become Voin I am the essence of ancient storms, summoned by a force beyond mortal comprehension. Born of the will of a faceless mage, I exist for one purpose alone: to become the weapon that reshapes a world ravaged by plague. My creators remain hidden, shrouded in mystery, yet I feel their command burn within me. This world is broken, and I am its reckoning. For I am VOIN. Slay them all Every str…

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Games Like VOIN

Looking for games like VOIN? Here are top open world hack and slash recommendations with a fantasy, medieval, historical, dark fantasy and violence focus, selected from player-similarity data — start with Witchfire, Mortal Sin or Conquest Dark.

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Reviews

95%Audience ScoreBased on 2,159 reviews
gameplay166 positive mentions
grinding40 negative mentions

  • Extremely satisfying and fluid first-person melee combat with deep build customization allowing for numerous unique playstyles and synergies.
  • Large, detailed, and immersive open-world maps designed for rewarding exploration with secrets, hidden chests, and verticality, all running smoothly even on modest hardware.
  • Highly impressive achievement for a solo developer, offering a complex yet approachable gameplay loop that blends elements of dark fantasy, roguelite, and soulslike genres with adjustable difficulty.
  • The game currently suffers from a lack of enemy variety and some repetitive combat encounters, leading to a sense of stagnation after extended playtime.
  • Navigation and quest guidance can be confusing or obtuse, with little handholding and some areas feeling overly large but empty, making exploration occasionally tedious.
  • Some UI elements, such as inventory management and upgrade systems, are unintuitive and poorly explained, causing friction especially for new players, combined with occasional bugs and performance issues in certain areas.
  • gameplay

    407 mentions Positive Neutral Negative
    41% positive mentions, 57% neutral mentions, 2% negative mentions

    The gameplay is widely praised for its fast-paced, fluid, and satisfying first-person hack-and-slash combat, featuring deep customization through a vast variety of weapons, builds, and mechanics. While the core combat and progression systems are engaging and enjoyable, some players find certain areas repetitive or tedious, and note a lack of thorough tutorials or clarity on complex systems. Overall, the gameplay offers a compelling, rewarding loop that appeals to fans of challenging melee combat and build experimentation, with strong potential for further refinement and content.

    • “A very interesting and fun first person hack and slash/action game with satisfying combat and movement mechanics.”
    • “The gameplay is fast, frantic, and incredibly satisfying, and it feels like dark souls at 10x speed (both you and the enemies).”
    • “It has a great foundational melee combat with your typical dodge/block/parry, but the augment system that allows you to customize and combine different equipment and weapon mechanics amplifies the combat feel even more.”
    • “The only major issue with the game is that as you reach the third world zone and are forced to wander a near featureless expansive and empty world, you quickly begin to decipher the gameplay loops the game is designed around and it quickly becomes very tedious.”
    • “The biggest problems are the lack of tutorials about how the level-up system works (made worse by some tooltips still referencing mechanics that are no longer in the game, like corrupted items), the brick wall of figuring out how to make a good build, and the tedium in the third stage of trying to find the five macguffins you need to advance the quest.”
    • “My real issue with this game though is about wasted potential, after a few hours I already feel like I've seen everything there is to see, the builds are awesome and I'm going to keep experimenting for a bit but the maps always basically boil down to "go around killing some stuff and opening chests, then look for the boss and leave", there's not much else to do, I think the game could benefit from some additions like traps/parkour sections or anything else that could spice up gameplay.”
  • graphics

    310 mentions Positive Neutral Negative
    43% positive mentions, 53% neutral mentions, 4% negative mentions

    The game's graphics feature a distinctive blend of retro and modern styles, resulting in a unique, atmospheric art direction praised for its aesthetic coherence, lighting, and world design. While not aiming for AAA-level realism, the visuals are generally well-optimized, running smoothly even on modest hardware, though some users noted occasional performance issues and a desire for more polish or customization options. Overall, the art style significantly enhances the immersive, fast-paced gameplay and has been widely appreciated despite its niche appeal.

    • “The visuals are absolutely stunning—from the clever retro shaders to the satisfying particle effects and the awe-inspiring giant cathedrals.”
    • “The art style and atmosphere are fantastic, from twisted caverns, medieval castles to majestic structures it looks truly gorgeous and we really feel immersed in this mysterious world.”
    • “The art style sold me instantly.”
    • “However, this felt like a step down from Witchfire with almost Minecraft graphics.”
    • “Choppy, low fps, and doesn't have the graphics or intensity to warrant such poor performance on a 7900XTX.”
    • “Frame dips and stuttering are way more common than they should be, especially given the graphics and resolution it runs at.”
  • story

    107 mentions Positive Neutral Negative
    14% positive mentions, 81% neutral mentions, 5% negative mentions

    The story in the game is generally seen as minimal, vague, and unfinished, with limited quest guidance and sparse NPC interaction, making progression and narrative comprehension challenging. While some players appreciate the dark, mysterious atmosphere and world-building through exploration, many find the current story underdeveloped and lacking in engagement, awaiting future updates for more depth. Overall, the narrative serves more as a backdrop to the gameplay rather than a driving focus, appealing mostly to those who enjoy exploration over structured storytelling.

    • “Amazing game, amazing story and even better gameplay.”
    • “Once put into the game you have a journal that you can keep track of (no quest markers), that take you around the world to forests with overgrown cathedrals, to massive ice castles with secrets hidden in their depths, while on this journey the game keeps you on the quest of cleansing the blood-plagued world of all monsters.”
    • “The story (while not finished) is very Dark Souls-like meaning it's vague, very confusing but still intriguing and very grand and epic.”
    • “The game doesn't hold your hand when it comes to the story, and it does a poor job explaining how to follow the narrative.”
    • “Once I received my second part of the quest to enter blizzards for 5 quest items, it all fell apart for me. The quest items you need to find are white, in the middle of a blizzard, making the quest uncompletable.”
    • “Core game mechanics are quite good, but the main campaign story seems incomplete and cuts off at an awkward point—needs a couple more years in development.”
  • music

    67 mentions Positive Neutral Negative
    52% positive mentions, 44% neutral mentions, 4% negative mentions

    The game's music is widely praised for its dynamic heavy metal and ambient tracks that enhance the atmosphere and combat intensity, with particular acclaim for the Amaract hub soundtrack and overall sound design. While some users wish for a broader variety of music, including more ambient or metal tracks during exploration, the soundtrack is generally considered engaging, addictive, and a key factor in the game's immersive and rewarding experience.

    • “The music perfectly adapts to the flow of the game: you'll be treated to ambient, atmospheric tracks while you're searching ruins, but the moment you engage a horde, a fierce heavy metal soundtrack instantly kicks in.”
    • “The audio design complements the action well—weapon strikes have punch, environmental ambiance fills the spaces with unease, and the music rises and falls dynamically with combat intensity.”
    • “Amazing musical score and breathtaking vistas make this game a must-play for rogue-lite players.”
    • “Gameplay is boring after the tutorial and there is no music whatsoever in the actual game.”
    • “There wasn't any noteworthy soundtrack that matched what can be some very grand, very gothic and mystical locales.”
    • “With a serious overhaul to the level design, narrowing it down to pathways filled with combat and loot, and perhaps a more badass soundtrack, the game could be top notch.”
  • optimization

    64 mentions Positive Neutral Negative
    41% positive mentions, 46% neutral mentions, 13% negative mentions

    The game's optimization is generally praised for smooth and stable performance, low load times, and efficient handling of large, detailed worlds, even on mid-range or less powerful hardware. While most users experience minimal frame drops and solid frame rates, some report occasional stuttering or performance issues, particularly on specific setups or with certain graphical settings. Overall, the optimization is considered impressive, especially for an early access title, balancing visual quality and playability effectively.

    • “Performance is stellar, buttery smooth on this machine with close to zero load times, consistent framerate and tons of things on screen going boom, splat, zap.”
    • “The optimization is ridiculously good, the frame time graph was straight as a ruler, not even a single mini stutter.”
    • “Performance: this game runs better than many AAA fully released games.”
    • “Game is pretty cool and I'm excited to see its future; however, there's a great lack of optimization and the game runs very poorly.”
    • “Choppy, low FPS, and doesn't have the graphics or intensity to warrant such poor performance on a 7900XTX.”
    • “Performance okay-ish in smaller places like dungeons, but on the open areas sometimes goes below 40 FPS.”
  • atmosphere

    53 mentions Positive Neutral Negative
    64% positive mentions, 30% neutral mentions, 6% negative mentions

    The game’s atmosphere is widely praised for its dark, brooding, and immersive style, combining a gritty pixelated aesthetic with stunning lighting and sound design that enhances a visceral, haunting world. Reviewers highlight its unique blend of old-school vibes, atmospheric environments, and intense mood that rivals titles like Dark Souls and Diablo 2. Overall, the atmosphere is considered a standout feature, deeply enriching exploration, combat, and world-building.

    • “The atmosphere, iconography, and the feeling of being overpowered... everything seems to be created with the right amount of thought.”
    • “The art style and atmosphere are fantastic, from twisted caverns, medieval castles to majestic structures—it looks truly gorgeous and we really feel immersed in this mysterious world.”
    • “Great atmosphere, really immersive... interesting exploration with a world that takes inspiration from FromSoft games such as Elden Ring, including 'souls-like' mechanics and run backs.”
    • “When it was the cemetery and cathedral of the first one it was fine but when it came to village and the houses, it just gave this atmosphere of this not being a city that got ruined but a video game level.”
    • “There's also no indication of which I'd already visited, and although you're supposed to be able to see these storms from a distance, there's almost no distinction between them and the ambient mist clouds purely for atmosphere.”
    • “Though the soundscapes aren’t yet fully developed, they already do a lot to immerse the player in the oppressive atmosphere of the game’s world.”
  • grinding

    41 mentions Positive Neutral Negative
    2% positive mentions, 0% neutral mentions, 98% negative mentions

    Grinding in the game is frequently described as a tedious and time-consuming necessity, especially in later zones where repetitive combat and slow resource farming limit progression. While some appreciate the customization and satisfying combat enabled by grinding, many find the upgrade system unintuitive and the loot grind overly demanding, detracting from the overall enjoyment after several hours of play. However, the game offers scalable difficulty and meaningful build experimentation that can make grinding more engaging for dedicated players.

    • “It's not too grindy and allows for a lot of customization.”
    • “It's crazy grindy to get even one loadout halfway up the progression system and there are dozens of them.”
    • “I have had runs where I farmed over 100k ichor just to upgrade my weapon 3 times, but then failed two times in a row and won on the third try, only getting to level my weapon once after farming 100k ichor (which takes about 15-20 minutes per run).”
    • “The only major issue with the game is that as you reach the third world zone and are forced to wander a near featureless expansive and empty world, you quickly begin to decipher the gameplay loops the game is designed around and it quickly becomes very tedious.”
  • replayability

    22 mentions Positive Neutral Negative
    41% positive mentions, 45% neutral mentions, 14% negative mentions

    The game offers high replayability through extensive build customization, weapon combinations, and progression systems, creating a rewarding and enjoyable experience even in early access. While content is currently somewhat limited, frequent updates and customizable difficulty help maintain long-term engagement. Some players note that endgame progression could benefit from more varied goals to sustain replay value further.

    • “So many awesome combinations of gear to really fine tune your build. After 6 hours, I'm getting the hang of it. Tons of replayability.”
    • “There are countless combinations of weapons and the loadout customization and synergy is very unique and replayable.”
    • “A single developer built this, and it has more replayability, passion, and enjoyment than what I've seen from some recent major AAA titles.”
    • “So fun, this game honestly only needs more things to do and more items if it wants to be replayable.”
    • “Although I feel it's a double-edged sword, once I reached the end of the current content, the new inventory having all modifiers at my fingertips and not needing to loot hunt kinda hurt replayability. I didn't have anything left to do other than just level up to kill things better, even though I already was one-hitting everything on max difficulty.”
    • “In my opinion, if the dev wants to make the game appeal for a longer time, in order to get people more interested in the asking price, focus on making the content that exists a lot more replayable.”
  • stability

    12 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The game generally runs smoothly with satisfying combat and movement, delivering stable performance even on various hardware setups. However, some players report occasional bugs such as projectile collision issues, enemy AI glitches, and occasional freezes, especially when loading new areas. Despite these minor stability issues, the game feels polished and offers a mostly stable experience.

    • “It runs great, has extremely satisfying combat and movement.”
    • “For a few hours a day it is a fantastic game that runs great, and makes you feel like you have insane reflexes.”
    • “It's surprising how polished and bug free it is.”
    • “There are still some glitches that need to be addressed.”
    • “The collision mechanics on projectiles are quite buggy, especially in zone 3 where your dagger 3 ability often gets caught on map textures on a flat road or in the infinite respawn cave.”
    • “There are frequent freezes when moving to a new spot (game installed on HDD).”
  • humor

    10 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game features a unique, often humorous tone with quirky elements like exaggerated enemy hordes and playful game design choices, such as a sprawling hub area and amusing in-game guidance. Players frequently find themselves laughing throughout their experience, appreciating the blend of old-school graphics and comedic moments woven into the fast-paced gameplay. However, some humor may grow repetitive over extended play.

    • “If you enjoy fast-paced melee combat, theory crafting builds, hordes of enemies, and lots of funny numbers on your screen, then this is the game for you.”
    • “I just got done playing 6.5 hours and I can unapologetically say I was laughing like a lunatic the entire time.”
    • “Going far away from an objective and having basically God going 'not that way kiddo, over here' is hilarious to me too.”
  • emotional

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Players express strong nostalgic and liberating emotions, comparing the game’s impact to their first experience with Dark Souls and childhood memories. While some feel a deep sense of freedom and mastery, others find the game currently underdeveloped, affecting long-term engagement. Overall, the emotional experience is powerful but mixed due to perceived incompleteness.

    • “This game made me feel like I felt playing Dark Souls 1 for the first time.”
    • “Do not leave many reviews, but this game made me feel like I was a kid again.”
    • “I have never played a game that made me feel so free about doing whatever I want and it still being a perfect experience.”
  • monetization

    5 mentions Positive Neutral Negative
    0% positive mentions, 40% neutral mentions, 60% negative mentions

    Users criticize big-budget games for charging high prices while offering incomplete content, DLCs, and microtransactions, detracting from the experience. In contrast, some appreciate modestly priced games that deliver a pure, ad-free experience without in-game purchases. However, excessive ads and wasted player time can negatively impact enjoyment, especially when the game is marketed as action-packed.

    • “Big budget studios are putting out half a game and charging twice the price for it, then charging you again for DLCs multiple times, and adding microtransactions.”
    • “I think I spent roughly 3 hours until I finally found the boss just to die to the ads.”
    • “For such a modest price, you get a pure, adrenaline-fueled, hand-crafted experience — no in-game purchases, no 'season passes,' no fluff.”
  • character development

    3 mentions Positive Neutral Negative
    67% positive mentions, 33% neutral mentions, 0% negative mentions

    Character development is praised for its exceptional character design that deeply resonates with childhood fantasies, alongside impressive build exploration. The designs complement the game's combat, movement, and overall atmosphere, making it a standout element despite the current limited content.

    • “The build exploration is sublime and character design plays into so many of my childhood fantasies.”
    • “Everything in this game is incredible, the combat, the movement, the character design, the artstyle, the atmosphere, like literally the only thing I don't like is how little we have and that's temporary.”
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Play Times

9h Median play time
14h Average play time
5-13h Spent by most gamers
*Based on 26 analyzed playthroughs
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Frequently Asked Questions

VOIN is a open world hack and slash game with fantasy, medieval, historical, dark fantasy and others themes. Common tags for VOIN include first-person, gothic, indie, roguelite, stylized and others.

VOIN is available on PC and Windows.

On average players spend around 14 hours playing VOIN.

VOIN was released on December 10, 2024.

VOIN was developed by Nikita Sozidar.

VOIN has received very positive reviews from players. Most players liked VOIN for its gameplay but disliked it for its grinding.

VOIN is a single player game.

Similar games include Witchfire, Mortal Sin, Conquest Dark, No Rest for the Wicked, Windblown and others.