Ravenswatch Game Cover
Ravenswatch is an absolute blast. Gorgeous to look at, smooth and responsive to play, and peppered with the kind of variety that encourages you to keep going back

"Ravenswatch is a co-op roguelike action game where players take on the roles of legendary heroes, such as Little Red Riding Hood and Sun Wukong, to defeat nightmarish creatures and save the world of dreams. With 9 unique characters, each with their own abilities and playstyles, players can team up with friends for an addictive, replayable game experience. The Nightmare threatens to corrupt the world, and it's up to the Ravenswatch to restore balance."

  • PC
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Xbox

Reviews

87%
Audience ScoreBased on 6,145 reviews
gameplay641 positive mentions
grinding69 negative mentions
  • Great visuals and interesting gameplay that combines elements of roguelikes and ARPGs.
  • Unique characters with diverse playstyles and abilities, providing a lot of replayability.
  • Challenging yet rewarding gameplay that encourages strategic decision-making.
  • Limited content with only three maps and bosses, leading to repetitive gameplay.
  • Multiplayer scaling can make the game feel unbalanced and overly difficult.
  • Lack of meaningful progression and variety in talents and items, making runs feel similar.
  • gameplay1,392 mentions

    The gameplay of Ravenswatch has received mixed feedback, with many praising its unique mechanics, fluid combat, and character diversity, reminiscent of titles like Hades and Diablo. Players appreciate the engaging co-op experience and the strategic elements introduced by the timer and day/night cycle, although some criticize the repetitive nature of runs and the limited content currently available. Overall, while the core gameplay loop is solid and enjoyable, many reviewers express a desire for more content and variety to enhance the experience further.

    • “Amazing roguelike with awesome character designs, fun combat, and unique gameplay.”
    • “The gameplay is tight, the characters are interesting, and the build variety is great fun.”
    • “The gameplay loop is very unique compared to linear roguelikes.”
    • “The gameplay can feel rather slow at times, and would benefit from the entire game being a bit faster.”
    • “The biggest problem is enemy design; if you can think of a fundamentally bad enemy mechanic, it's probably in this game somewhere.”
    • “The gameplay feels short and repetitive, with minimal content and a lack of meaningful progression.”
  • graphics548 mentions

    The graphics of the game have received widespread acclaim for their stunning art style, which combines dark fairy tale aesthetics with vibrant, hand-drawn visuals. Players appreciate the unique character designs and immersive environments that enhance the overall gameplay experience, often noting the seamless integration of visuals with sound and mechanics. While some critiques mention a lack of variety in certain areas, the overall consensus highlights the game's impressive graphics as a standout feature that contributes significantly to its appeal.

    • “The art style of the game is extraordinary, and I was always impressed by the art across my time playing the game, with the music and sound really contributing to the experience.”
    • “Ravenswatch features a rich, hand-drawn art style that gives the world a dark and mystical vibe, perfectly suited to its mythological setting.”
    • “The graphics are stunning, featuring beautifully designed environments and character designs that bring the world to life.”
    • “A lot of people seem to like the art style, but to me it looks like a flash game.”
    • “Even though the visuals change a bit as you go between levels, each of them have the same feel: grayish, dusty, and largely uninteresting backdrops for the fighting.”
    • “The aesthetic is cheap and ugly; I understand it is intentional, but it's really just cheap.”
  • story364 mentions

    The game's story is a mixed bag, with many players appreciating the unique character backstories and the dark, fairy tale-inspired art style, but criticizing the overall lack of a cohesive narrative and repetitive quest structure. While the voice acting and character lore add depth, the quests often feel like mere fetch tasks with limited variety, leading to a sense of monotony. Overall, players express a desire for more engaging story elements and quest diversity to enhance the gameplay experience.

    • “The art and story team have captured my attention with the lore of each 'watcher' and the voice actors are fantastic.”
    • “Each hero’s backstory is tied to the larger story of the nightmare’s invasion, and uncovering these tales as you progress adds an extra layer of immersion.”
    • “The story and flavor is really nice, grimdark fairytale reimaginings with a really nice art style.”
    • “The story could be more fleshed out and generally more existent, and the grimoire as well as the side quests are way too hard and mostly unbeatable.”
    • “This game feels like playing Hades except with 90% less content and no story or character development.”
    • “There isn't an underlying story like with Hades, for example.”
  • replayability253 mentions

    Ravenswatch offers a high level of replayability, primarily due to its diverse roster of characters, each with unique mechanics and build options, which encourages players to experiment with different playstyles. While many players enjoy the game's cooperative mode and dynamic gameplay, some express concerns about the current lack of content and repetitive experiences, suggesting that future updates could enhance replay value significantly. Overall, the game is seen as fun and engaging, with potential for increased replayability as more content is added.

    • “It is very replayable with 9 characters with unique mechanics that aren't difficult to learn but hard to master.”
    • “The beautiful art design, immersive atmosphere, and variety of heroes add depth and replayability to the game, ensuring that each playthrough feels unique.”
    • “With its high replay value, you'll find yourself playing Ravenswatch over and over again, discovering new strategies and unlocking new content with each playthrough.”
    • “The game just has very little changing between runs, which just doesn't give you the replayability you would expect from a roguelike.”
    • “No replay value; if you beat the game once, there is no reason to go back, no builds to try out, no new enemies, nothing.”
    • “Currently only 1 level available; while it does have some replayability, doing the same level/boss over and over might cut the fun for most people.”
  • music240 mentions

    The music in the game has received widespread acclaim for its beautiful composition and ability to enhance the overall experience, fitting seamlessly with the art style and gameplay. Many reviewers noted the soundtrack's dynamic nature, effectively setting the mood for various in-game scenarios, from intense battles to atmospheric exploration. Overall, the music is described as a standout feature, contributing significantly to the game's immersive and engaging atmosphere.

    • “The music is beautiful and is extremely well suited to the art style and gameplay.”
    • “The soundtrack further enhances the game’s atmosphere, with an epic score that complements the intensity of the battles.”
    • “The music is wonderfully composed, the heroes are creative and smooth to use.”
    • “The music is alright but nothing I'd pay for to get the soundtrack, but it fits the dreary dark atmosphere.”
    • “Don't really have anything bad to say about it except that the main menu music is so depressing.”
    • “The mechanics are nice, the soundtrack is very good, not good enough to compete with games like Ori or the original Risk of Rain, but good enough to make you want to listen to it.”
  • character development102 mentions

    Character development in the game is highlighted by its exceptional character designs, which are praised for their uniqueness, thematic depth, and visual appeal. While players appreciate the distinct identities and abilities of each character, many note a lack of long-term progression and depth compared to other roguelikes, leading to a more limited sense of character growth. Overall, the character design is a standout feature, contributing significantly to the game's atmosphere and replayability, despite some critiques regarding the absence of substantial character development mechanics.

    • “The character designs are definitely this game's strength; each is unique in design, theme, and play style, and learning each character and how to best chain their abilities makes for extremely fun combat.”
    • “My personal favorite aspect of the game has to be the character designs, as they look interesting, are animated well, have unique and interesting voices/lines, and all complement their abilities perfectly.”
    • “The character design is unique (even within the genre) and very good.”
    • “The single player game works well and seems to be fairly bug-free, but the downside is that it doesn't have the long-term character development of something like Hades. You level up long-term only to unlock new trait options and skins; you never actually get more powerful in any noticeable permanent way, so it is very much a rogue-like and not a rogue-lite.”
    • “This game feels like playing Hades except with 90% less content and no story or character development.”
    • “But for now, Ravenswatch is missing the spiraling rabbit hole of random, complex character development that roguelike staples have given us.”
  • atmosphere83 mentions

    The game's atmosphere is widely praised for its immersive and beautifully crafted environments, complemented by a haunting soundtrack that enhances the overall experience. Players appreciate the unique art style and character design, which draw inspiration from folk tales and legends, creating a dark yet engaging ambiance. While some note minor issues with atmospheric shifts in early chapters, the overall consensus is that the game successfully delivers a captivating and memorable atmosphere that contributes significantly to its replayability and enjoyment.

    • “The environments are beautifully crafted, from ancient ruins to eerie forests, each area is meticulously designed to create an immersive atmosphere.”
    • “The atmosphere of the game is mesmerizing.”
    • “You can't enjoy the entourage and gameplay design, the atmosphere of a dark fairy tale, because the game is equipped with an unnecessary timer, which constantly forces you to grind instead of exploring.”
    • “The sound design is also top-notch, with a hauntingly beautiful score that enhances the game's atmosphere and immerses the player even further into the game's world.”
    • “Map design reminded me a bit of D4 beta, it is grim, creepy and conveys a thrilling atmosphere.”
  • grinding74 mentions

    The grinding aspect of the game has received mixed reviews, with many players finding it excessively tedious and repetitive. While some appreciate the focus on skill and the avoidance of traditional loot grinding, the slow character progression and the need to repeatedly play the same stages to unlock abilities can lead to frustration. Overall, the lack of variety in enemies and stages, combined with long run times, contributes to a grinding experience that many players feel detracts from the enjoyment of the game.

    • “It can be a bit grindy sometimes, but the rewards make it worthwhile.”
    • “You'll need a second life for grinding, but the sense of achievement is incredible.”
    • “The grinding aspect can be intense, yet it adds depth to the overall experience.”
    • “However, the fact this is the only way to acquire new skills feels bizarre at first, and eventually terrible when you realize you will just have to run with the same character repeatedly in order to unlock them, and the gameplay at higher difficulties starts to feel tedious.”
    • “The rest is grinding for unlocks that may somewhat change the replay experience, but won't fundamentally alter the feel of the game that you get from the beginning.”
    • “After a few runs even with different characters it gets very repetitive which I understand is the point of these types of games but the curve in which you unlock new abilities and variation in gameplay by grinding seems off, gotta beat the game quite a few times to unlock abilities for a single character and with only 4 chapters it's a tough sell.”
  • optimization47 mentions

    Overall, the game's optimization receives mixed feedback. While many players report smooth performance and good stability across various hardware configurations, particularly in single-player and co-op modes, some users experience significant performance issues, especially with high enemy counts or in larger parties. Despite these inconsistencies, the game is generally praised for its engaging gameplay and unique character mechanics, though some players feel it still requires further optimization to enhance the experience.

    • “But it has great combat; knowledge and optimization are heavily rewarded.”
    • “Very good optimization, even when there's tons of enemies on screen.”
    • “While the game has limited content, what is present in the game is extremely polished, with very few glitches, incredible optimization, and highly satisfying gameplay that controls really well.”
    • “Very poorly optimized.”
    • “This game is fraught with gameplay optimization issues.”
    • “The performance is a little bumpy at points, mainly in coop where the enemy count scales quite high; even on my high-end machine, the game suddenly seems to tank down from 144 fps to 40/50 fps.”
  • stability29 mentions

    The game's stability is a mixed bag, with many users reporting significant bugs, particularly in multiplayer modes, including issues with matchmaking, desyncing, and connection failures. While the single-player experience is generally stable and well-optimized, the overall multiplayer functionality is described as a "buggy mess," detracting from the enjoyment. Some players have noted that despite these issues, the game runs well on certain platforms and has potential for improvement with future updates.

    • “Basically bug free early access that is fit to be a full game.”
    • “What is available right now is of great quality and performs almost bug free.”
    • “No crashes experienced, performance is great and no glitches.”
    • “Worst matchmaking system: AFK players cancel game launch, buggy server randomly removes you from party, infinite starting screen.”
    • “Buggy, unfinished mess.”
    • “Still a buggy mess... don't waste your $$.”
  • humor24 mentions

    The humor in the game is widely praised, with players enjoying the mix of hilarious voice work and dark, twisted fairytale elements that create a fun and immersive experience, especially in multiplayer settings. Many reviews highlight the comedic interactions and absurd scenarios, such as reenacting classic tales with a humorous twist, while also noting that the game can become overly easy, potentially diminishing the challenge. Overall, the humor is a standout feature that enhances the enjoyment of playing with friends.

    • “The voice work is a mix of good to borderline hilarious; Beowulf always cracks us up.”
    • “This creates the hilarious experience of inviting your friends to play a fun game of getting kicked in the teeth.”
    • “Me and my friend were dodging and weaving and getting last second heals off while screaming/laughing our heads off in the final boss on the 2nd easiest difficulty.”
    • “Don't get me wrong, I love difficult and challenging games, but this is to a point where it's unfunny and just suffering.”
    • “The attempts at humor feel forced and often fall flat, making the experience more cringeworthy than enjoyable.”
    • “I expected some lighthearted moments, but instead, the jokes were stale and the humor was completely off the mark.”
  • monetization10 mentions

    The monetization aspect of the game has received mixed reviews, with some users appreciating the absence of annoying microtransactions and in-game stores, while others criticize it as a potential cash grab reliant on future paid DLC. Many players express a desire for developers to prioritize genuine game quality over monetization strategies, reflecting a broader frustration with the trend of games becoming shallow cash grabs.

    • “No annoying microtransactions or in-game store.”
    • “No microtransactions.”
    • “There are no BS microtransactions.”
    • “Wait until they get the paid DLC and cash grab out of their system.”
    • “Shame because it plays well and looks great, but now it just comes off as a shallow cash grab that will have people grow bored immediately and move on to the next game.”
    • “No content, it's a cash grab.”
  • emotional8 mentions

    Players express a strong emotional connection to the game, particularly through nostalgia and heartfelt experiences, with some even moved to tears. However, there are mixed feelings regarding the emotional impact of gameplay mechanics, as some players feel a lack of significant achievements or character growth detracts from the overall emotional engagement. The game's visuals, audio, and competitive elements are praised, contributing to a warm and immersive atmosphere.

    • “This game really made me feel like I was incarnating these special characters from my childhood memories.”
    • “Made me cry 10,000/10 would recommend :)”
    • “I want to express my heartfelt gratitude to the developers for creating such an incredible experience!”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

14hMedian play time
41hAverage play time
5-50hSpent by most gamers
*Based on 63 analyzed playthroughs

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