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Ravenswatch

Ravenswatch is an absolute blast. Gorgeous to look at, smooth and responsive to play, and peppered with the kind of variety that encourages you to keep going back
87%Game Brain Score
gameplay, graphics
grinding, stability
87% User Score Based on 12,098 reviews
Critic Score 86%Based on 7 reviews

Platforms

PCPCWinWindowsXOXbox OneXSXXbox Series X|SXboxXbox

About

"Ravenswatch is a co-op roguelike action game where players take on the roles of legendary heroes, such as Little Red Riding Hood and Sun Wukong, to defeat nightmarish creatures and save the world of dreams. With 9 unique characters, each with their own abilities and playstyles, players can team up with friends for an addictive, replayable game experience. The Nightmare threatens to corrupt the world, and it's up to the Ravenswatch to restore balance."

Ravenswatch screenshot
Ravenswatch screenshot
Ravenswatch screenshot
Ravenswatch screenshot
Ravenswatch screenshot
Ravenswatch screenshot
Ravenswatch screenshot
Ravenswatch screenshot
Ravenswatch screenshot
Ravenswatch screenshot
Ravenswatch screenshot
+1

87%
Audience ScoreBased on 12,105 reviews
gameplay1.3k positive mentions
grinding135 negative mentions

  • The game features a unique art style and immersive atmosphere, enhanced by a haunting soundtrack that complements the gameplay.
  • Character diversity and unique gameplay mechanics contribute to engaging combat and high replayability, especially in co-op mode.
  • The game is well-optimized for various hardware, providing smooth performance and an enjoyable single-player experience.
  • Many players criticize the lack of content, repetitive gameplay, and a controversial timer mechanic that detracts from exploration.
  • The multiplayer experience suffers from significant issues, including buggy matchmaking and connection problems, impacting overall enjoyment.
  • The monetization strategy has drawn criticism, with concerns that the game may be perceived as a 'cash grab' due to reliance on paid DLC and limited content.
  • gameplay
    2,751 mentions Positive Neutral Negative

    The gameplay of Ravenswatch has received a mix of praise and criticism, highlighting its unique mechanics, character diversity, and engaging combat. Players appreciate the smooth controls and the challenge presented by the game, particularly in co-op mode, which enhances the experience. However, many reviews point out the lack of content, repetitive gameplay, and the controversial timer mechanic that can detract from exploration and enjoyment, suggesting that while the core gameplay is solid, it needs further development and additional content to reach its full potential.

    • “Characters all have unique gameplay, and various upgrades you can unlock to change up how you play each run with them.”
    • “And of course that: the gameplay is impeccable; dynamic, fun, high replayability, as well as challenging.”
    • “Mastering optimal map pathing, (fairly) executionally intensive combat, surprisingly nuanced character skills and lots of experimenting with item/talent synergies creates a challenging and engaging gameplay loop.”
    • “If we started with just 1 or 2 skills with obvious effects I think you could get away with this, but you have far too many mechanics available right out of the gate to make it this hard to read about what things are doing.”
    • “Mid gameplay, same 3 levels, same 3 bosses, character progression sucks abysmally, items are bad, talents are bad.”
    • “This wouldn't be so bad if the gameplay wasn't so tedious because of the lack of content.”
  • graphics
    1,071 mentions Positive Neutral Negative

    The graphics of the game have received widespread acclaim for their beautiful art style, which combines dark fairy-tale aesthetics with smooth animations and immersive environments. Players appreciate the unique character designs and the overall visual presentation, which enhances the gameplay experience. While some critiques mention a lack of variety in visuals and minor graphical issues, the general consensus is that the game's art direction is a standout feature that contributes significantly to its appeal.

    • “Ravenswatch features a rich, hand-drawn art style that gives the world a dark and mystical vibe, perfectly suited to its mythological setting.”
    • “The art style is fantastic and plays well on Steam Deck.”
    • “The visuals are stunning, featuring beautifully designed environments and character designs that bring the world to life.”
    • “A lot of people seem to like the art style but to me it looks like a flash game.”
    • “Even though the visuals change a bit as you go between levels, each of them have the same feel: grayish, dusty, and largely uninteresting backdrops for the fighting.”
    • “Right now it just feels like a stew of lazy ideas tossed together with a low quality aesthetic.”
  • story
    708 mentions Positive Neutral Negative

    The game's story is primarily built around reimagined fairy tale characters, each with unique backstories that unfold gradually, adding depth to the gameplay. However, many players feel the narrative lacks cohesion and depth, with repetitive quests and limited variety in locations and bosses, leading to a sense of sameness across runs. While the art style and character design are praised, the overall storytelling is seen as minimal and in need of expansion to enhance player engagement.

    • “A lovely crafted character story that is fed to the player in a slow but steady pace.”
    • “Each hero’s backstory is tied to the larger story of the nightmare’s invasion, and uncovering these tales as you progress adds an extra layer of immersion.”
    • “The game's story and atmosphere are dark and engaging, and I loved the way the developers incorporated folk tales and legends into the game's world.”
    • “I think the story needs a little cleaning up, since after 260 hours, I still don't know how the Ravenswatch was formed or why they need each other.”
    • “Each individual character has a story that you learn more about as you progress through the game and some of them are really interesting, but none of it comes together in any meaningful way and it sort of feels like a game of Smash Brothers where none of these characters are actually connected to each other and just happen to be in the same game.”
    • “The story could be more fleshed out and generally more existent and the grimoire as well as the side-quests are way too hard and mostly unbeatable.”
  • replayability
    496 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with many players praising the variety of characters and their unique abilities, which contribute to a high replay value. However, some reviewers express concerns about the limited content and repetitive gameplay, suggesting that the current state lacks the depth expected from a roguelike. Overall, while there is significant potential for replayability, especially with future updates, the game currently offers a somewhat uneven experience in this regard.

    • “The skills and talents of each character, combined with the RNG, makes the game extremely replayable.”
    • “The beautiful art design, immersive atmosphere, and variety of heroes add depth and replayability to the game, ensuring that each playthrough feels unique.”
    • “With its high replay value, you'll find yourself playing Ravenswatch over and over again, discovering new strategies and unlocking new content with each playthrough.”
    • “The game just has very little changing between runs which just doesn't give you the replayability you would expect from a roguelike.”
    • “Not well thought through, has no replay value.”
    • “No replay value, if you beat the game once, there is no reason to go back, no builds to try out, no new enemies, nothing.”
  • music
    470 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its immersive quality and ability to enhance the overall atmosphere, with many reviewers praising the dynamic soundtrack that adapts to gameplay events. The compositions range from epic battle themes to haunting melodies, effectively complementing the game's dark fairy tale aesthetic. Overall, the soundtrack is described as unforgettable and a standout feature, contributing significantly to the game's appeal and emotional depth.

    • “The soundtrack further enhances the game’s atmosphere, with an epic score that complements the intensity of the battles.”
    • “And let’s talk about the soundtrack—epic and unforgettable, it elevates every moment and adds a layer of intensity that pulls you deeper into the game world.”
    • “The music is wonderfully composed, the heroes are creative and smooth to use.”
    • “The music is alright but nothing I'd pay for to get the soundtrack, but it fits the dreary dark atmosphere.”
    • “Don't really have anything bad to say about it except that the main menu music is so depressing.”
    • “Music: reserved for the time being - repetitive for now, again, early access, some things I will let slide.”
  • character development
    199 mentions Positive Neutral Negative

    Character development in the game is highlighted by its exceptional character design, with each hero uniquely embodying their mythological backgrounds and offering varied playstyles. While the character designs are praised for their creativity and detail, many reviewers note a lack of long-term progression, as players primarily unlock new traits and skins without significant power growth, distinguishing it as a rogue-like rather than a rogue-lite. Overall, the game's character design is considered its strongest aspect, contributing to an engaging and replayable experience despite some limitations in character development depth.

    • “The character designs are definitely this game's strength; each is unique in design, theme, and play style, and learning each character and how to best chain their abilities makes for extremely fun combat.”
    • “My personal favorite aspect of the game has to be the character designs, as they look interesting, are animated well, have unique and interesting voices/lines, and all complement their abilities perfectly.”
    • “The character designs are fantastic, very evocative of the fairy tales they represent and extremely varied.”
    • “The single player game works well and seems to be fairly bug-free, but the downside is this just doesn't have the long-term character development of something like Hades. You level up long-term but only to unlock new trait options and skins; you never actually get more powerful in any noticeable permanent way, so it is very much a rogue-like and not a rogue-lite.”
    • “This game feels like playing Hades except with 90% less content and no story or character development.”
    • “But for now, Ravenswatch is missing the spiraling rabbit hole of random, complex character development that roguelike staples have given us.”
  • atmosphere
    166 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive and beautifully crafted environments, enhanced by a haunting soundtrack that complements the gameplay. Players appreciate the unique art style, which draws inspiration from folk tales and dark fantasy, creating a captivating and engaging experience. Overall, the combination of visuals, sound, and thematic elements contributes to a mesmerizing atmosphere that keeps players invested and eager for replayability.

    • “The environments are beautifully crafted, from ancient ruins to eerie forests, each area is meticulously designed to create an immersive atmosphere.”
    • “The atmosphere of the game is mesmerizing.”
    • “The sound design is also top-notch, with a hauntingly beautiful score that enhances the game's atmosphere and immerses the player even further into the game's world.”
    • “You can't enjoy the entourage and gameplay design, the atmosphere of a dark fairy tale, because the game is equipped with an unnecessary timer, which constantly forces you to grind instead of exploring.”
    • “The music is alright but nothing I'd pay for to get the soundtrack, but it fits the dreary dark atmosphere.”
    • “Map design reminded me a bit of D4 beta; it is grim, creepy, and conveys a thrilling atmosphere.”
  • grinding
    145 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed to negative feedback, with many players finding it excessively tedious and repetitive. While some appreciate the potential for character progression and skill variety, the slow unlocks and lack of engaging content lead to a frustrating experience, particularly in longer runs. Overall, the grind feels more like a chore than a rewarding gameplay mechanic, detracting from the enjoyment of the game.

    • “It can be a bit grindy sometimes, but the rewards make it worth it.”
    • “You'll need a second life for grinding, but the experience is incredibly rewarding.”
    • “The grinding aspect can feel overwhelming at times, but it adds depth to the gameplay.”
    • “It's a decent title to add to the genre, but the relatively low variety, few stages, and excessively grindy unlocks (given the short game) keep it from being top-notch.”
    • “The rest is grinding for unlocks that may somewhat change the replay experience, but won't fundamentally alter the feel of the game that you get from the beginning.”
    • “After a few runs even with different characters it gets very repetitive which I understand is the point of these types of games but the curve in which you unlock new abilities and variation in gameplay by grinding seems off, gotta beat the game quite a few times to unlock abilities for a single character and with only 4 chapters it's a tough sell.”
  • optimization
    95 mentions Positive Neutral Negative

    The game's optimization is a mixed bag, with many players praising its smooth performance on various hardware, including older PCs and the Steam Deck, while others report significant issues, particularly in co-op play with high enemy counts. Some users enjoy the challenge of optimizing gameplay strategies, but there are calls for further improvements, especially regarding load times and balancing for solo play. Overall, while the game runs well for many, it still requires attention to performance stability and optimization across different configurations.

    • “Very good optimization, even when there's tons of enemies on screen.”
    • “Performance is very well optimized; Steam Deck runs at 60fps without any problem.”
    • “While the game has limited content, what is present in the game is extremely polished, with very few glitches, incredible optimization, and highly satisfying gameplay that controls really well.”
    • “Very poorly optimized.”
    • “This game is fraught with gameplay optimization issues.”
    • “The performance is a little bumpy at points, mainly in coop where the enemy count scales quite high; even on my high-end machine, the game suddenly seems to tank down from 144 fps to 40/50 fps.”
  • stability
    58 mentions Positive Neutral Negative

    The game's stability is a mixed bag, with many players reporting significant issues in multiplayer, including buggy matchmaking, desyncing, and connection problems. While the single-player experience is generally stable and well-optimized, the co-op mode suffers from frequent glitches and lag, detracting from the overall enjoyment. Some users noted that despite these issues, the game shows potential and runs well on certain platforms, but the multiplayer experience remains a major concern.

    • “Basically bug free early access that is fit to be a full game.”
    • “What is available right now is of great quality and performs almost bug free.”
    • “No crashes experienced, performance is great and no glitches.”
    • “Worst matchmaking system: AFK players cancel game launch, buggy server randomly removes you from party, infinite starting screen.”
    • “Buggy, unfinished mess.”
    • “Still a buggy mess... don't waste your $$.”
  • humor
    45 mentions Positive Neutral Negative

    The humor in the game is widely praised, particularly in multiplayer settings where players enjoy comedic moments and funny character interactions, such as the antics of a "funny rat man" and "monkey man." The dark, twisted-fairytale art style adds to the humor, with quests that cleverly parody classic tales, while the voice work contributes to the overall hilarity. However, some players feel that the game's difficulty can occasionally detract from the fun, leading to moments of frustration rather than laughter.

    • “Me and my friend were dodging and weaving and getting last second heals off while screaming and laughing our heads off in the final boss on the 2nd easiest difficulty.”
    • “Dark, twisted-fairytale art style sets an interesting mood, so despite the inherent cartoonish-looking graphics, this flowing adventure feels immersive, with all the little funny details - like, when you are doing a quest in the first chapter, it is not that you are saving random peasants from random horrors, you are basically reenacting 'Three Little Pigs', collecting straw or stone for the house, and then defending it (with the house-owning pig being unapologetically eaten by attacking mutated zombie brethren if you fail).”
    • “The voice work is a mix of good to borderline hilarious; Beowulf always cracks us up.”
    • “Don't get me wrong, I love difficult and challenging games, but this is to a point where it's unfunny and just suffering.”
  • monetization
    19 mentions Positive Neutral Negative

    The monetization strategy of the game has drawn significant criticism, with many reviewers labeling it a "cash grab" that relies on paid DLC and lacks meaningful content. While some appreciate the absence of microtransactions, others express concern that the game may not receive adequate updates unless they are paid, leading to a perception of it being shallow and unsustainable. Overall, the sentiment suggests a desire for more genuine engagement from the developers rather than a focus on monetization.

    • “No microtransactions.”
    • “There are no BS microtransactions.”
    • “No annoying microtransactions or in-game store.”
    • “Wait until they get the paid DLC and cash grab out of their system.”
    • “Shame because it plays well and looks great, but now it just comes off as a shallow cash grab that will have people grow bored immediately and move on to the next game.”
    • “No content, it's a cash grab.”
  • emotional
    15 mentions Positive Neutral Negative

    The emotional aspect of the game resonates deeply with players, evoking strong feelings such as nostalgia and joy, with some even expressing that it made them cry. While the visuals, audio, and character roles contribute to a heartfelt experience, some players feel a lack of significant achievements and character growth, which diminishes the emotional impact of their journey. Overall, the game is praised for its ability to connect with players on a personal level, despite some criticisms regarding progression.

    • “Made me cry 10,000/10 would recommend :)”
    • “I want to express my heartfelt gratitude to the developers for creating such an incredible experience!”
    • “This game really made me feel like incarnating these special characters from my childhood memories.”

Buy Ravenswatch

14h Median play time
42h Average play time
5-50h Spent by most gamers
*Based on 124 analyzed playthroughs

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