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RIG Riot Game Cover

About RIG Riot

RIG Riot is a single player shooter game with a science fiction theme. It was developed by Sage and was released on September 14, 2026. It received very positive reviews from players.

RIG Riot is a roguelike third-person mech-action shooter. Fight increasingly difficult enemies while completing objectives, level up, and choose the Weapons and Volatile Mods that will let you return from your raids victorious. Discover thousands of permanent parts, and build a RIG unlike any other.

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Reviews

95%Audience ScoreBased on 299 reviews
gameplay34 positive mentions
optimization3 negative mentions

  • The game delivers fast-paced, fluid, and responsive mech combat reminiscent of Armored Core 4 and 6, combined with roguelike elements that provide endless replayability.
  • Extensive mech customization and a massive variety of parts offer deep build crafting that keeps gameplay fresh and engaging.
  • Despite being a solo developer project, it has solid core gameplay with excellent movement mechanics, a compelling gameplay loop, and active developer support for updates and bug fixes.
  • The game currently suffers from limited mission variety and repetitive objectives, which can make the gameplay loop feel monotonous over time.
  • There are multiple issues with UI clarity and polish, including difficult-to-read menus, overlapping text, and unclear icons which hinder user experience.
  • Performance problems on some hardware, bugs such as enemies spawning in awkward places, floating objects, and occasional AI issues reduce overall immersion and smoothness.
  • gameplay

    91 mentions Positive Neutral Negative
    37% positive mentions, 60% neutral mentions, 3% negative mentions

    The gameplay is widely praised for its smooth, fast-paced mech combat that captures the essence of Armored Core with a compelling roguelike twist. Players enjoy the tight mechanics, fluid movement, and variety in build customization, though some note mission and objective variety can become repetitive over time. While minor issues such as difficulty balance and limited story depth are mentioned, the core gameplay loop remains engaging and satisfying for fans of the genre.

    • “Solo dev, Armored Core 6 gameplay in roguelite environment, lots of fun.”
    • “Excellent mix of AC6 and 4A style gameplay in a compelling pick up and play, roguelite package.”
    • “Gameplay feels fluid and easy to specialize to your preferred playstyle.”
    • “This means that as the mission goes on and you kill more enemies and complete more objectives you simply get more and more powerful until you cap out on possible upgrades, leading to an ultimately boring gameplay experience once you get the fundamentals of the gameplay down.”
    • “In general the gameplay is just too easy; poor AI, poor damage output by 99% of enemies, and even at danger levels on riot difficulty, boss mobs just tend to get tankier, artificially increasing fight length without really increasing difficulty - on the big final boss of the last zone, when whittling down the 1.4m+ health, I was running out of ammo after a few minutes, rather than actually ever taking any damage.”
    • “You can even see the FPS drops depending on camera angle happening live in the gameplay footage right here; for a fast paced game like this it just completely ruins gamefeel and makes it unplayable.”
  • story

    81 mentions Positive Neutral Negative
    7% positive mentions, 87% neutral mentions, 6% negative mentions

    The game's story is minimal and largely serves as a basic framework for the roguelike missions, with many players noting a lack of narrative depth or emotional investment. While the procedural mission structure offers infinite gameplay variety, the repetitive objectives and absence of a structured story mode leave some feeling the experience could benefit from more lore, mission types, and storytelling elements. Overall, the focus is on gameplay and customization rather than narrative development.

    • “More story, more parts, more missions, just more so I can keep feeding my addiction for Armored Core until FromSoft makes AC7!”
    • “Hopefully this means more missions, maybe more arena battles and hopefully more story and lore.”
    • “Just a little bit of story would go a long way I think.”
    • “There's not much of a story to speak of, but what is there is the minimum excuse needed to get in and enjoy the tight gameplay.”
    • “I think something that particularly feels missing from the game is any sort of story or reason to be emotionally invested in what you're doing in the game.”
    • “It is also extremely story light.”
  • graphics

    33 mentions Positive Neutral Negative
    21% positive mentions, 70% neutral mentions, 9% negative mentions

    The graphics of the game embrace a nostalgic, low-poly, PS1-PS2-era aesthetic that effectively captures the classic Armored Core feel, resonating strongly with fans of retro and old-school styles. While the visuals may appear modest or rough compared to modern standards and occasionally feel "janky" or mildly unpolished, many players find this charm enhances the art style and overall atmosphere. The focused, grimy visuals complement the fast-paced combat and deep customization, making the graphics a distinctive and fitting part of the game's identity.

    • “The procedurally-generated loot alongside the large variety of base types definitely draws me back to tinker with favored builds; the designs and low-poly aesthetic capture the PS1-PS2 era feel of Armored Core, with each map set in separate sections of an incomprehensible megastructure.”
    • “I personally love the graphics because they enhance the art style of the game, and I honestly prefer the more old-school style of graphics and art.”
    • “It's an AC-like roguelite where you can just shoot things in each mission, and the graphics capture some of that AC1/2 vibe without being distractingly lo-fi.”
    • “Only thing that drags it down is an extreme lack of polish and weird looking visuals (as someone who doesn't usually care about graphics, this game looks kinda weird. Might be the lighting?).”
    • “Graphics - potato/10”
    • “And it's still quite early so I would prefer to see some more polish in graphics or music and also indicators because the vertical leap pads aren't marked; you could get lost and not know how to ascend.”
  • music

    25 mentions Positive Neutral Negative
    24% positive mentions, 64% neutral mentions, 12% negative mentions

    The music in the game receives mixed feedback, with many finding it repetitive, dated, or occasionally grating, leading some to mute it during play. However, others appreciate the unique and fitting soundtrack, especially in later stages, with some recommending purchasing the soundtrack itself. Overall, while the music can be a drawback for some, it generally complements the gameplay without severely detracting from the experience.

    • “Honestly, the music is so good, I recommend buying the soundtrack as well.”
    • “Solid feeling combat and a unique soundtrack!”
    • “Edit: I played more, it's even better. The dev is constantly fixing stuff and the new beta version has gotten even smoother and crisp. Also, I kinda got to like the music on all the stages that aren't the first one. Overall 10/10.”
    • “Cool core gameplay loop but the sound and musical composition reeks of royalty free selections straight out of 2004.”
    • “Weapons and hits sound flat, the music is grinding and repetitive and I had to mute it a few minutes in, it was getting on my nerves.”
    • “The soundtrack is also very simple and will burn its way into your head in a bad way even over a single 20-30 minute run.”
  • replayability

    11 mentions Positive Neutral Negative
    27% positive mentions, 46% neutral mentions, 27% negative mentions

    The game is praised for its strong replayability, offering varied and nearly infinite runs that keep the experience fresh, especially appealing to Armored Core fans. While some feel it still feels early in development with limited stages, most agree that the roguelite elements provide significant value and lasting engagement. Overall, replayability is a key highlight and core design focus of the game.

    • “Armored Core but roguelite with endless replayability, what's not to love?”
    • “So if you aren't into the whole 'replayable' aspect of this game you're probably gonna drop off of it quick but the whole thing is designed to be nearly infinitely replayable and tries to catch you with something different every time.”
    • “Easily the best rendition of crazy bullet-hell mech gameplay found in the Armored Core series, combined with the near-infinite replayability of Risk of Rain.”
    • “For all its flaws, there is a fun game in there, but sadly I just don't think there is enough replayability to recommend it at this point. I really feel that it's in an early access state right now.”
    • “There's 50 more hours of content in this game and immensely replayable?!?!?!?!”
    • “So if you aren't into the whole 'replayable' aspect of this game you're probably gonna drop off it quick, but the whole thing is designed to be nearly infinitely replayable and tries to catch you with something different every time.”
  • optimization

    11 mentions Positive Neutral Negative
    18% positive mentions, 55% neutral mentions, 27% negative mentions

    The game's optimization receives mixed feedback, with some players praising smooth performance even on lower-end hardware, while others report unacceptable lag and choppiness, particularly on devices like the Steam Deck. Performance varies notably, and clearer in-game information on part effects could help players better manage mech optimization. Overall, optimization is decent but inconsistent depending on the platform.

    • “Had a great time with this one coming from other mecha games (AC6 namely). Really enjoyed the stylization, worldbuilding, gameplay, and optimization.”
    • “Game also has very good performance, don't be fooled by that UE5.”
    • “Unacceptable levels of unoptimized, it runs like complete garbage.”
    • “Steam Deck performance is 40-60 FPS without resolution downscaling.”
    • “It's a bit choppy performance wise even for looking closer to the AC3-4 era Armored Core than it does to 6.”
  • stability

    7 mentions Positive Neutral Negative
    43% positive mentions, 0% neutral mentions, 57% negative mentions

    The game runs well on Linux and Steam Deck, offering a responsive and fast experience, but it suffers from bugs, occasional freezes—especially during tutorials and popups—and UI polish is needed for better clarity and usability. Overall, stability is solid but could benefit from further refinement.

    • “Runs great on Linux.”
    • “It runs great, feels responsive and remarkably fast, and is exactly what I was looking for in an Armored Core-esque roguelite.”
    • “I'd love to eventually see a cleaner UI, especially on Steam Deck (where it otherwise runs great), and an easier to read compass (like the ability to know the distance to waypoints), but this is a solid foundation and what's already here is fantastic.”
    • “It's a buggy, janky mess that needs work and polish.”
    • “Has hiccups, some random freezes on popups and menus.”
    • “Whenever a tutorial screen appears, the game freezes for a second.”
  • grinding

    7 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game offers extensive customization through RNG-based parts farming, but can feel tedious and inconsistent due to bad rolls and repetitive tasks. While some players enjoy investing many hours mastering new builds and levels, others find the process painful and the overall experience occasionally frustrating. Additionally, unclear objectives and cluttered indicators can make navigation during grinding more challenging.

    • “Part farming can be painful right now.”
    • “As well as the chance that the part you're farming for has a bad roll, part acquisition and builds are really inconsistent.”
    • “I put mountains of time into the demo, and I'm quickly finding myself losing hours to the main release, seeing all the new parts, grinding the new levels, trying the new (and newly rebalanced) builds possible.”
  • humor

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is highlighted through amusing weapon interactions and status effects, such as a missile launcher that reloads and fires itself causing absurd damage. Additionally, weapon descriptions contain witty content, adding to the comedic appeal during gameplay.

    • “Their tracking is waaaay too much (it's also really funny that they immediately lock on to something else, like that homing crit rockets video - shoutout to star_ and Jerma).”
    • “I put about 10 hours into this one so far, roughly 50% of the Steam achievements if you wanna use that as a metric for 'beating' a roguelike game, and kind of feel like I'm just dipping my toes in as it could go a lot further min-maxing each and every stat, working to unlock all the thousands of part options, and going for speed clears or just having a funny build altogether.”
    • “Ps: check weapon descriptions for some funny stuff :D”
  • emotional

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users feel that the game lacks a compelling story or emotional engagement, making it hard to become invested in the gameplay. While they acknowledge the difficulty of matching the emotional impact of well-established franchises, the game falls short in delivering impactful emotional experiences.

    • “Playing this as a 10+ year fan of Armored Core genuinely made me feel like the critic at the end of Ratatouille.”
    • “It's hard to complain too much even if it's not going to reach the highs that AC6 made me feel (twice, thrice if you consider I've watched someone play it through) because honestly asking one dude to replicate what FromSoftware has learned over decades of existence is, quite frankly, not fair.”
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Play Times

1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

RIG Riot is a shooter game with science fiction theme. Common tags for RIG Riot include indie, roguelite, third person, action roguelike, difficult and others.

RIG Riot is available on PC and Windows.

On average players spend around 1 hours playing RIG Riot.

RIG Riot was released on September 14, 2026.

RIG Riot was developed by Sage.

RIG Riot has received very positive reviews from players. Most players liked RIG Riot for its gameplay but disliked it for its replayability.

RIG Riot is a single player game.

Similar games include Gatekeeper, Roboquest, Granvir, VOID/BREAKER, 30XX and others.