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Deadzone: Rogue Game Cover

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Deadzone: Rogue is a single player and multiplayer shooter game. It was developed by Prophecy Games and was released on August 11, 2025. It received very positive reviews from players.

Deadzone: Rogue is an intense cooperative or solo action game where you battle through a biomechanical spaceship filled with hostile enemies and massive bosses. Customize and upgrade over 30 weapons with elemental effects to match your playstyle. Tackle each mission with adjustable difficulty, coordinating attacks to survive relentless waves of robotic foes.

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90%
Audience ScoreBased on 7,079 reviews
story279 positive mentions
grinding78 negative mentions

  • The game features excellent graphics and smooth gunplay, making for a visually appealing and enjoyable experience.
  • There is a great variety of weapons and build options, allowing players to experiment with different playstyles and strategies.
  • The game offers a satisfying progression system, with meaningful upgrades and a fun gameplay loop that keeps players engaged.
  • The game suffers from repetitive level design and enemy encounters, which can lead to a lack of variety in gameplay over time.
  • There are issues with AI-generated content, including voice acting and art assets, which detracts from the overall experience.
  • Some players have reported technical issues, including crashes and connectivity problems in multiplayer mode, which can disrupt gameplay.
  • story
    1,240 mentions Positive Neutral Negative

    The story in the game is generally considered minimal and often serves as a backdrop to the gameplay rather than a focal point. While some players appreciate the environmental storytelling and character development, many find the narrative to be generic and lacking depth, with repetitive missions that do not significantly enhance the overall experience. Despite these criticisms, the story is seen as sufficient for a roguelike shooter, providing just enough intrigue to keep players engaged while they focus on the action and gameplay mechanics.

    • “You become pretty attached to him and his story early on, and I hope we continue to learn more about who he is.”
    • “The story is interesting and easy to follow, but also not intrusive if you don't particularly care, which I do appreciate.”
    • “The story was a surprising plus for me; came for the shooter, stayed for the story.”
    • “The story is lame and just kinda there.”
    • “The story and voice acting feel like an afterthought, and the dialogue is uninspired.”
    • “The story feels generic and safe, lacking depth and engagement.”
  • gameplay
    1,006 mentions Positive Neutral Negative

    The gameplay in "Deadzone: Rogue" is characterized by its fast-paced, responsive gunplay and a satisfying loop that encourages players to engage in repeated runs with varying builds and upgrades. While the core mechanics are solid and enjoyable, some players note a lack of depth and variety in enemy design and level layouts, leading to a repetitive experience over time. Overall, the game offers a fun, accessible roguelite shooter experience, though it could benefit from additional content and gameplay complexity.

    • “Gameplay-wise, it’s refreshing that the game doesn’t overcomplicate itself.”
    • “Whether I'm mowing down enemies with a minigun or picking targets carefully via sniper rifle, the core FPS mechanics feel solid and responsive.”
    • “The gameplay loop is solid and the idea has legs.”
    • “There are a lot of times when you will not see the enemies hitting you because they are concealed by a bush or die because your character got stuck on a small mesh or a random pillar that should not be present in the gameplay space by any means.”
    • “Despite the main gameplay being solid, everything about it just rubs me the wrong way, making it feel more like a cash grab than anything else.”
    • “The gameplay loop becomes extremely repetitive and draggy.”
  • graphics
    339 mentions Positive Neutral Negative

    The graphics of the game have received a mixed reception, with many praising the vibrant art style and sci-fi aesthetics reminiscent of titles like Cyberpunk and Doom, while others criticize the lack of originality and depth in design. Players appreciate the clean visuals and smooth performance, although some report optimization issues and concerns about the use of AI-generated assets. Overall, the graphics are generally considered good, contributing positively to the gameplay experience, but they may not stand out as particularly innovative or cohesive.

    • “The art direction deserves special praise: neon-soaked sci-fi environments and tech aesthetics immediately reminded me of cyberpunk, while the fast, aggressive combat carries strong doom energy.”
    • “The graphics are amazing, the unlocks are so good and worth it, the story is awesome.”
    • “The visuals are stunning and actually remind me a lot of the kind of environments which you encounter in Mass Effect or Halo given that it's set on a spaceship.”
    • “It's very boring to play alone, poor optimization and a primitive futuristic graphics style.”
    • “The default graphics and controller settings are so terrible you have to fix them before playing or else the game is chopped and by then you run out of time to return before you realize the game is trash.”
    • “The graphics are so generic they don't even count as a Unity asset flip somehow.”
  • replayability
    204 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with many players praising its engaging gameplay, diverse builds, and cooperative multiplayer modes that enhance replay value. However, some reviewers note a lack of variety in enemies and levels, leading to potential repetitiveness after initial runs. Overall, while there are numerous opportunities for replay through different difficulty settings and unlockable content, some players feel that the game could benefit from additional content and variety to sustain long-term interest.

    • “Incredible game - much replayability, many skins/items/upgrades/weapons and such to grind.”
    • “The different upgrade paths offer unique builds for a ton of replayability, and accomplishing missions on higher difficulties for the gun skins is really fun because some of them look awesome.”
    • “This game is beyond replayable and every run is different and enjoyable.”
    • “Be warned, there is very little replayability outside of higher difficulties thanks to a lack of variety in both enemies and rooms.”
    • “Game is very boring with mediocre combat, and very little replayability.”
    • “In comparison to other games in the genre, like Roboquest or Gunfire Reborn, Deadzone is severely lacking when it comes to replayability, especially beyond the game's initial completion.”
  • music
    156 mentions Positive Neutral Negative

    The music in this roguelite FPS has received mixed reviews, with some players praising its engaging and energetic soundtrack that enhances the gameplay experience, while others criticize it for being repetitive and lacking variety. Many users suggest that the soundtrack could benefit from more dynamic tracks to match the game's fast-paced action, as some found it forgettable or even abysmal. Overall, while the music complements the game's atmosphere, it appears to be a point of contention among players, with calls for improvement in future updates.

    • “This roguelite FPS is pure fun and its soundtrack is great.”
    • “The gunplay is tight, visuals are nice, music fits, and the progression is incredibly fun.”
    • “A wholehearted recommendation from me, the music pounds in your ears and pushes you forward with relentless energy.”
    • “The music is abysmal and the gameplay is repetitive in a soulless way.”
    • “The soundtrack will drive you absolutely mental after hearing the same repeating soundtrack over and over.”
    • “For a game that's meant to be replayable, you'd think they would have invested in a more robust soundtrack.”
  • optimization
    152 mentions Positive Neutral Negative

    The game's optimization is generally well-received, with many players noting smooth performance and good graphics even on mid-range hardware. However, some users report inconsistent frame rates, stuttering, and performance issues, particularly in co-op mode or during intense gameplay scenarios. Overall, while the game shows strong optimization potential, it still requires further improvements to address the performance concerns raised by some players.

    • “The game looks sharp and stylish without being demanding (optimization is good).”
    • “Fast paced, high stakes, and super-optimized performance – what's not to love?”
    • “This game is impressively well-optimized.”
    • “It's very boring to play alone, poor optimization and a primitive futuristic graphics style.”
    • “The longer I play, the worse the stuttering gets.”
    • “This game does not look good at all and is at the moment, poorly optimized.”
  • grinding
    87 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding it tedious and repetitive, particularly due to long loading screens and the need to repeatedly traverse the base. While some appreciate the rewarding nature of the grind and the variety of missions available, others criticize the lack of challenge and the feeling of artificial gating that can make progression feel unnecessarily prolonged. Overall, the grinding experience is seen as a significant part of the gameplay loop, but it often detracts from the enjoyment due to its repetitive nature and the similarity of environments.

    • “Decent grind, not too tedious but also long enough to keep you entertained.”
    • “Unlocks feel meaningful, not grindy.”
    • “The game is also a little too grindy; almost all the cross-run upgrades are straight stat boosts, so there's a lot of, 'ok so this is trivial to avoid if I just get a couple more levels of run speed.'”
    • “Even after everything is unlocked, the game forces you to sit through multiple long loading screens and tediously walk across the base in order to start a new run.”
    • “The gameplay loop consists of replaying the same stages on incrementing difficulties, but the difficulty balancing rapidly goes from satisfying to tedious.”
  • stability
    86 mentions Positive Neutral Negative

    Overall, the game's stability is a mixed bag; while many players praise its performance and smooth graphics, numerous reports highlight significant bugs, especially in cooperative play, leading to frequent disconnections and freezes. Some users have experienced frustrating glitches that disrupt gameplay, particularly during multiplayer sessions, although many also note that the game runs well on various hardware, including the Steam Deck. Despite the fun gameplay and potential, the persistent issues with stability detract from the overall experience for many players.

    • “This game looks and runs great.”
    • “A must have if you play on Steam Deck, runs great, looks good, and super replayable.”
    • “It looks great, runs great, it's well put together, and varies between 'easy' and 'instant death,' but in a good way, often because you chose the wrong gear for the challenge.”
    • “Coop experience has also not been very great due to bugs happening like the host's game suddenly stuttering a ton, which then effectively freezes the server and makes the game almost unplayable.”
    • “The game crashes, freezes, hard locks my entire system,... it runs very well when it runs, but I can't get a decent run finished.”
    • “Having to deal with all of the above with horrible server-side hosting that is buggy and full of rubber-banding is not fun.”
  • atmosphere
    54 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and tense qualities, effectively capturing a space horror vibe that keeps players engaged. While many appreciate the distinct and creepy environments, some feel that the overall atmosphere could benefit from more variety and a "lived-in" feel. Overall, the combination of atmospheric design, solid gunplay, and moody visuals contributes significantly to the game's appeal.

    • “The whole atmosphere feels like space horror in a way without overdoing it.”
    • “The atmosphere is creepy in a good way, the zones feel fun, and it keeps you on edge without being annoying.”
    • “From the very beginning, the game draws you in with its dark, immersive post-apocalyptic atmosphere that’s both gritty and beautifully crafted.”
    • “The atmosphere needs some work.”
    • “There's some cool-looking rooms but I still think this game lacks atmosphere.”
    • “It starts with the atmosphere, which... sure is a spaceship corridor atmosphere.”
  • humor
    46 mentions Positive Neutral Negative

    The humor in the game is characterized by a blend of dark, quirky, and often absurd elements, with players appreciating its witty dialogue and comedic situations, such as the antics of a wandering plant and a lobotomized brain in a jar. While some find the humor genuinely funny, others view it as hit-or-miss, with a mix of clever quips and moments of silliness. Overall, the game successfully combines humor with engaging gameplay, making it a memorable experience for players who enjoy a lighthearted take on the sci-fi shooter genre.

    • “A fantastic rogue-like FPS shooter full of mystery and humor (looking at you, wandering plant!).”
    • “It manages to capture that old-school video game humor in its dialogue while delivering a modern, punishing combat experience that feels great whether you’re solo or with a squad.”
    • “The witty humor was a wonderful surprise I was not expecting; good ol' planty.”
  • monetization
    41 mentions Positive Neutral Negative

    The monetization aspect of the game has drawn mixed reactions, with many players feeling overwhelmed by aggressive advertising that gives it a cash grab impression, despite the absence of microtransactions. While some appreciate the lack of paywalls and the ability to unlock content through gameplay, others criticize the game's reliance on ads and express skepticism about the developers' intentions, suggesting it may be a rushed project lacking genuine passion. Overall, the monetization strategy appears to be a significant point of contention, impacting players' perceptions of the game's quality and value.

    • “You can even unlock weapon skins by doing missions and there are no microtransactions.”
    • “Not even locked behind microtransactions.”
    • “No annoying microtransactions.”
    • “Despite the main gameplay being solid, everything about it just rubs me the wrong way, making it feel more like a cash grab than anything else.”
    • “But the blatant lack of polish and the aggressive advertising I've been spammed with through social media has led me to believe this is just a passionless cash grab.”
    • “I'm not recommending this game currently until the devs show they can put time and love into the game and not try to get another easy cash grab from being in early access.”
  • emotional
    5 mentions Positive Neutral Negative

    The emotional aspect of the game is mixed; while some players feel empowered and engaged by the gameplay, others express disappointment over the lack of emotional depth in voice acting and a sense of betrayal regarding undisclosed use of generative AI. The game's mechanics can evoke strong feelings, but the overall emotional delivery may not meet all players' expectations.

    • “It really made me feel powerful, but it's also fun when I couldn't get them since it totally changed my whole playstyle.”
    • “Some of the voice work can feel like it falls flat, wishing for a much more emotional delivery.”
  • character development
    4 mentions Positive Neutral Negative

    Reviewers appreciate the character development for its thoughtful design that allows players to identify targets without overt cues, enhancing immersion. The visuals, sound, and story contribute to a strong overall experience, but there is a desire for more personality and uniqueness in the characters, drawing inspiration from games like Team Fortress 2 to create more engaging and memorable personalities. As players progress, the character designs reportedly improve, adding depth to the gameplay experience.

    • “In my opinion, it strives and thrives as a game with stunning visuals, sound effects, music, story, and character design.”
    • “The farther you progress, the better the character designs are.”
    • “If you want to give these robots more character, I urge you to look into a game called Team Fortress 2 for inspiration on its cartoonish design and consider giving them unique personalities and new voice actors to move away from the robotic vibe.”
    • “Also, if you want to go even further with giving these robots character, I urge you to look into a game called Team Fortress 2 and examine its character design. Maybe try to take inspiration from their cartoony design, and to go a step further, give them gimmicky personalities like in Team Fortress 2 and get them good new voice actors while trying to step away from the robotic vibe.”
    • “- The farther you progress, the better the character designs are.”
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17h Median play time
37h Average play time
7-26h Spent by most gamers
*Based on 64 analyzed playthroughs
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Deadzone: Rogue is a shooter game.

Deadzone: Rogue is available on Xbox Series X|S, PC, Steam Deck and Windows.

On average players spend around 37 hours playing Deadzone: Rogue.

Deadzone: Rogue was released on August 11, 2025.

Deadzone: Rogue was developed by Prophecy Games.

Deadzone: Rogue has received very positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Deadzone: Rogue is a single player game with multiplayer and local co-op support.

Similar games include Gunfire Reborn, Roboquest, Ember Knights, Deadlink, Abyssus and others.