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VOID/BREAKER

VOID/BREAKER Game Cover
94%Game Brain Score
gameplay, story
grinding, stability
94% User Score Based on 1,500 reviews

Platforms

Xbox Series X|SPCPlaystation 5Steam DeckWindowsPlayStation
VOID/BREAKER Game Cover

About

VOID/BREAKER is a single player shooter game. It was developed by Stubby Games and was released on August 19, 2025. It received very positive reviews from players.

VOID/BREAKER is a thrilling single-player shooter where you’re trapped in a relentless cycle controlled by a hostile AI, forced to fight, die, and repeat. Featuring lightning-fast gunplay, fluid movement, and infinite weapon customization, it combines a dense atmosphere, intriguing story, outstanding graphics, and a splendid soundtrack for sensational replayability. Expect intense grinding, unexpected laughs, and pure velocity in every firefight.

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94%
Audience ScoreBased on 1,500 reviews
gameplay191 positive mentions
grinding22 negative mentions

  • Incredible movement and gunplay, reminiscent of Titanfall and Doom.
  • Unique weapon modding system that allows for creative builds and playstyles.
  • Satisfying environmental destruction mechanics that enhance gameplay.
  • Boss fights can feel overly punishing and unbalanced, especially the first boss.
  • Some upgrades and mods feel underwhelming or situationally useless.
  • Visual clutter can make it difficult to track enemy attacks and projectiles.
  • gameplay
    419 mentions Positive Neutral Negative

    The gameplay of this title is characterized by fast-paced, fluid mechanics that blend shooting, movement, and environmental destruction, creating an engaging and addictive experience. Players appreciate the unique stagger mechanic that ties health recovery to using the destructible environment, although some find the difficulty scaling and boss mechanics frustrating. Overall, the game offers a satisfying roguelike loop with diverse builds and a visually appealing aesthetic, making it a standout in the genre despite some areas needing refinement.

    • “The gameplay loop is overwhelmingly satisfying, the gunplay is fluid, my shots feel like they have weight, and the variety in builds from run to run is outstanding.”
    • “The movement and shooting feels great, and destructible environments are both wonderful and a major mechanic in gameplay.”
    • “The destruction mechanics feel incredibly satisfying and the movement system is absolutely fluid.”
    • “My only complaint at the moment is the healing mechanic, which becomes less effective in higher difficulties, such as when playing on insanity.”
    • “The gameplay loop is just tedious and not fun at all.”
    • “Weapons feel lackluster and non-impactful; the game relies heavily on a combo mechanic of staggering enemies to do full damage but makes enemies more and more resistant to stagger until the mechanic is a moot point, which happens very quickly.”
  • story
    195 mentions Positive Neutral Negative

    The game's story has received mixed but generally positive feedback, with many players finding it engaging and intriguing despite its brevity. While some describe it as somewhat generic, others appreciate its twists and the way it unfolds alongside gameplay, creating a compelling atmosphere. Overall, players are eager for future updates and expansions to the narrative, indicating a strong interest in the story's development.

    • “The story is genuinely interesting, the movement is smooth, and the inventory/upgrade mechanic is awesome. The music is alright (although I turned it off to listen to my own halfway through).”
    • “The story is gripping and I can't wait to see what else comes from the development of this game. I am loving it and cannot wait to play more!”
    • “The story and setting are aspects which can often come second in a roguelite game, but I really think that both were very well done here.”
    • “The story is genuinely interesting, but it feels quite short and leaves me wanting more.”
    • “The story is fairly bare bones at the moment, but that doesn't mean it isn't incredibly captivating; the lore fragments you can find in the world are very intriguing and do a great job at world building.”
    • “The only downside I feel exists currently is that it's pretty short, and I managed to beat the story with basically no permanent upgrades.”
  • graphics
    165 mentions Positive Neutral Negative

    The graphics of the game have received widespread acclaim for their stunning visuals, unique art style, and impressive optimization, especially considering it was developed by a single person. Players appreciate the blend of cyberpunk aesthetics with smooth movement and impactful sound design, creating an immersive experience. While some noted minor graphical issues, the overall consensus is that the game delivers a visually captivating and polished performance, making it a standout in the indie game scene.

    • “The graphics are beautiful and the audio is superb.”
    • “The gunplay feels great, the visual aesthetic is great, and the game runs really well too.”
    • “The graphics are stunning, the building destruction actually works, and the performance is unironically amazingly optimized.”
    • “Persistent graphics issues made it impossible to play, so I refunded.”
    • “I've tried everything, messing with graphic settings and resolution settings, but nothing seems to help.”
    • “Especially when coupled with the fact that pretty much everything in the game has a 'glitch' effect associated with its visuals, including the projectiles, which tends to lead to an absurd amount of visual noise, making it even harder to focus on individual elements like projectiles, attacks, enemies, and their movements.”
  • optimization
    93 mentions Positive Neutral Negative

    Overall, the game's optimization has received largely positive feedback, with many players reporting smooth performance even on lower-end systems and during intense gameplay scenarios. While some users noted occasional performance dips and minor issues, the majority praised its graphical fidelity and stability, especially for an early access title. Many reviewers highlighted the impressive optimization for a solo-developed game, suggesting that it runs better than many AAA titles.

    • “I've only gotten past the tutorial but I must say this game has superior mechanics and seems very well optimized considering how much is going on.”
    • “Throughout my playtime, I encountered zero bugs, crashes, or performance drops, even when the screen was completely filled with hundreds of enemies and projectiles.”
    • “The biggest surprise is its excellent optimization – the game runs 100% smoothly, without any lags or stutters, which is rare for such an early-stage title.”
    • “Difficulties aside, it's smooth, not perfectly optimized but really smooth on medium graphics while looking good.”
    • “The game isn't optimized at all.”
    • “Performance is way too laggy to play, blurry and delayed, even on lowest settings.”
  • music
    87 mentions Positive Neutral Negative

    The music in the game has received overwhelmingly positive feedback, with many reviewers praising its quality and how well it complements the gameplay. While some players noted a desire for more variety in the soundtrack, the overall consensus is that the music enhances the intense combat experience and contributes significantly to the game's atmosphere. The sound design, including both music and effects, is frequently described as outstanding, elevating the overall enjoyment of the game.

    • “One of the best roguelike shooters, in my opinion, sound design is out of this world, music is an absolute banger.”
    • “Intense hardcore gunplay with an amazing soundtrack, made by a solo dev.”
    • “The music is killer and the movement and gunplay are fun.”
    • “The music, albeit repetitive, matches the setting perfectly.”
    • “Could use a varied soundtrack and diversity in environments.”
    • “Music feels repetitive after a few runs.”
  • grinding
    24 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and time-consuming, often feeling that it detracts from the overall enjoyment. While some appreciate the potential for fun builds and engaging combat, many express frustration with the slow progression and repetitive gameplay loops, particularly during boss fights. Overall, the grinding is seen as a significant hurdle that can make the game feel less rewarding, especially in the early stages.

    • “You'll need a second life for grinding.”
    • “The game isn't hard, let me be clear, it's just tedious until you get a fun build and then you have fun for 15 minutes until you die in 1 hit.”
    • “But everything else is slow and grindy; the meta progression is painfully slow with tiny increments that don't feel like they're doing anything, but the biggest thing is 95% of your runs are going to be a waste of time because you pull the same worthless pieces over and over.”
    • “The gameplay loop is just tedious and not fun at all.”
  • replayability
    23 mentions Positive Neutral Negative

    Overall, the game boasts impressive replayability, largely due to its roguelite mechanics, build diversity, and procedural generation, which encourage players to experiment with different strategies and difficulty levels. While some reviewers note the current content is limited, they still find the gameplay engaging and addictive, suggesting that replayability remains strong despite the game's early access status. However, concerns about difficulty balance and randomness affecting gameplay experience could impact long-term replayability if not addressed.

    • “A solid experience so far, extremely replayable, with an immersive style and story to go with it.”
    • “There are only three zones so far, but they're procedurally generated and you can crank up the difficulty after finishing zone 3 on your highest current difficulty, so there's still replayability after beating zone 3 for the first time.”
    • “Beat the game in 6.5 hours, but going to sink many more into it since the replayability is massive.”
    • “But if nothing changes in terms of difficulty balance, this game will lose much of its replayability.”
    • “Definitely a great roguelike, it is pretty short at the moment and not much in the way of replayability, but it is a solo developer so I will give them time to work it out.”
    • “Now, it's replayable, given the very rogue-lite nature, but be warned that skill does trump build here.”
  • stability
    20 mentions Positive Neutral Negative

    Overall, the game's stability is generally praised, with many players reporting smooth performance and minimal glitches on various hardware setups. However, some users have encountered specific bugs, such as freezing during gameplay and issues with certain mechanics, which are expected in an early access title. While the game runs well and offers an enjoyable experience, the presence of these bugs can detract from the overall enjoyment.

    • “If you are on the fence about this game, first off, the game actually runs great. I only have a Ryzen 3600 and GTX 1660 Super.”
    • “I will say that I played 16 rounds on my Steam Deck - it runs great and you can get a decent frame rate.”
    • “Also runs great even in huge messes, with a lot of debris and enemies.”
    • “There are some small issues with the game, slides feeling a bit clunky when converting into them from a jump, when you open your quick select wheel while parkouring your character freezes in place, small things like this.”
    • “Currently unplayable for me, freezes without fail mid phase 2 of the second boss.”
    • “Fundamentally fun as hell, but also catastrophically buggy.”
  • atmosphere
    20 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised, with reviewers highlighting its immersive sound design, unique art style, and thematic depth that enhances the storytelling. Many describe it as a blend of dystopian elements and engaging visuals, creating a compelling and cohesive experience that resonates with players. Overall, the atmosphere is considered a standout feature, contributing significantly to the game's appeal and enjoyment.

    • “The atmosphere and sound design are one of the great highlights.”
    • “The atmosphere is very deliberate and all the levels give a good sense of the themes of the story.”
    • “The atmosphere and immersion is pitch perfect.”
    • “The atmosphere is very deliberate, and all the levels give a good sense of the themes of the story.”
    • “Gameplay is reminiscent of 'The Finals' but lite, and the atmosphere almost feels like 'Returnal'.”
  • humor
    17 mentions Positive Neutral Negative

    The humor in the game is widely praised for its absurdity and creativity, with players enjoying the hilarious effects of corrupted mods and the chaotic gameplay that leads to comical situations, such as exaggerated recoil and over-the-top weapon behaviors. Many reviews highlight the dark, portal-style humor woven into the storyline and gameplay, making for a uniquely entertaining experience. Overall, the combination of fast-paced action and humorous elements contributes to a fun and engaging atmosphere that keeps players laughing.

    • “With some of the upgrades, you can get really hilarious levels of recoil to the point you shoot once, it empties your magazine, and you're looking at the sky.”
    • “Usually this might be a flaw, but smashing through a window and throwing a chair at mach 10 at a robot will never not be funny to me.”
    • “I can mod a weapon to nuke an enemy with a funny soap bubble because I activated a run fast ability while having a grenade in my inventory, and then I crashed the building on top of the enemy and grappled away.”
  • monetization
    15 mentions Positive Neutral Negative

    The monetization aspect of the game has drawn criticism for its reliance on ads and microtransactions, which many players feel detracts from the overall experience. Users express frustration over the impracticality of ads in gameplay, suggesting that they offer minimal benefits and often hinder performance, particularly in fast-paced scenarios. Additionally, there are calls for improvements in game mechanics related to ads, such as toggling options and better integration with movement controls. **Tip Box:** - **Ads (Aim Down Sights):** A gameplay mechanic that allows players to aim more accurately by looking down the sights of their weapon, but can limit mobility. - **Microtransactions:** Small purchases made within a game, often for cosmetic items or gameplay advantages, which can lead to a "pay-to-win" environment. - **Toggle:** An option that allows players to enable or disable a feature, such as ads, at will.

    • “Legitimately, screw Destiny, Warframe, The Finals, and all those other time sinks stuffed with microtransactions.”
    • “Ads have no meaningful benefit as far as I can tell.”
    • “It may increase accuracy, but you need to be moving around so much that ads are just a liability.”
  • emotional
    4 mentions Positive Neutral Negative

    Players report a strong emotional impact from the game, experiencing significant stress and a mix of feelings, particularly during the climactic ending, which is described as both cool and emotional. Overall, while the game's creativity is highly praised, it also challenges players' emotional stability.

    • “The ending was so cool and in a way quite emotional.”
    • “But yeah, the game made me feel stress like I have not felt in a while.”
    • “10/10 creativity, 2/10 emotional stability.”
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4h Median play time
11h Average play time
3-22h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

VOID/BREAKER is a shooter game.

VOID/BREAKER is available on Xbox Series X|S, PC, PlayStation 5, Steam Deck and others.

On average players spend around 11 hours playing VOID/BREAKER.

VOID/BREAKER was released on August 19, 2025.

VOID/BREAKER was developed by Stubby Games.

VOID/BREAKER has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

VOID/BREAKER is a single player game.

Similar games include Deadlink, Deadzone: Rogue, Witchfire, Roboquest, Battle Shapers and others.