- August 19, 2025
- Stubby Games
- 4h median play time
VOID/BREAKER
Platforms
About
VOID/BREAKER is a single player role playing shooter game with a science fiction theme. It was developed by Stubby Games and was released on August 19, 2025. It received very positive reviews from players.
VOID/BREAKER is an Adrenaline-Fueled Roguelite FPS. Fight relentless machines driven by a hostile AI. Escape an endless cycle. Craft infinite weapon variants with deep gun modding. Forge deadly synergies. Carve your way out through environmental destruction/BREAK THE SYSTEM /BREAK THE SEQUENCE /BREAK FREE











- Fast, fluid and smooth movement with great gunplay and abilities, inspired by Titanfall 2, Doom, Ultrakill and Returnal.
- Innovative and extensive weapon and character modification system allowing creative build variety and on-the-fly customization.
- Unique stagger and environmental destruction mechanics that are well-integrated and create engaging combat dynamics.
- Highly polished visuals, audio design and performance, especially impressive for a game made primarily by a single developer.
- Engaging and intriguing storyline that adds depth and mystery to the roguelike gameplay.
- Excellent replayability with procedural level design, diverse enemies, and mod synergies that make each run feel distinct.
- Very optimizing for a UE5 title with stable framerates even under high particle effects and destruction.
- Some bosses, especially the first, are extremely difficult and cause frustration due to high health, unclear attack patterns, and mechanics that force the player into tedious strategies.
- Enemy damage scaling and tankiness in later areas causes a bullet sponge effect and makes combat more tedious and reliant on area effects rather than precise shooting.
- Limited weapon selection currently with most players rarely using all options; shotgun considered underpowered by some.
- Visual and UI clutter at high speeds and during large fights affect the player's clarity of combat and projectile origin.
- Resource and upgrade economy can feel stingy and grindy early on, limiting build experimentation and progression speed.
- Some bugs and minor issues exist related to pathfinding, stuck enemies, UI responsiveness, and inconsistent mod descriptions or implementations.
- Difficulty curve and meta progression pacing can be discouraging for casual players, with steep skill barriers and slow currency gain.
- Certain mod mechanics tied to user graphics settings like motion blur and resolution may be unconventional and potentially problematic to some players.
- Lack of multiplayer or co-op modes limits social gameplay options.
- gameplay498 mentions Positive Neutral Negative
The gameplay offers fast-paced, fluid, and satisfying first-person shooting with diverse movement mechanics like dashing, grappling, and wall-running, combined seamlessly with a unique environmental destruction system that heavily influences combat. The stagger-and-destruction mechanic to regain health and ammo adds strategic depth, though some find it occasionally frustrating or repetitive, especially in boss fights. Overall, the roguelike progression with robust weapon modding and dynamic environments creates an addictive, challenging, and replayable gameplay loop praised for its polish and creativity despite some early access rough edges and balance issues.
“The gameplay loop is overwhelmingly satisfying, the gunplay is fluid, my shots feel like they have weight, and the variety in builds from run to run is outstanding.”
“The gameplay is a perfect mix of fast-paced arena action and rogue-lite progression, with satisfying physics and destructible environments—you jump between platforms, open chests, and gear up, which keeps every run feeling fresh and exciting.”
“The movement and gunplay are super satisfying and all the mechanics work so nicely together.”
“Gunplay is pretty bad, and the mechanics in this game work only when they want to.”
“Really unfun weapons, almost no roguelike progression during each run, extremely slow progression between runs, barely dodgeable enemy attacks, unclear mechanics (what do the yellow and red crystals do), overcomplicated inventory, boring level designs (always the same spot and a railing in between that connects the areas).”
“The gameplay loop is just tedious and not fun at all.”
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Frequently Asked Questions
VOID/BREAKER is a role playing shooter game with science fiction theme.
VOID/BREAKER is available on Xbox Series X|S, PC, PlayStation 5, Steam Deck and others.
On average players spend around 8 hours playing VOID/BREAKER.
VOID/BREAKER was released on August 19, 2025.
VOID/BREAKER was developed by Stubby Games.
VOID/BREAKER has received very positive reviews from players. Most players liked VOID/BREAKER for its gameplay but disliked it for its grinding.
VOID/BREAKER is a single player game.
Similar games include Roboquest, Deadzone: Rogue, Witchfire, Deadlink, GTTOD and others.





