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VOID/BREAKER

VOID/BREAKER Game Cover
93%Game Brain Score
gameplay, story
grinding, stability
93% User Score Based on 1,827 reviews

Platforms

Xbox Series X|SPCPlaystation 5XboxSteam DeckWindowsPlayStation
VOID/BREAKER Game Cover

About

VOID/BREAKER is a single player role playing shooter game with a science fiction theme. It was developed by Stubby Games and was released on August 19, 2025. It received very positive reviews from players.

VOID/BREAKER is an Adrenaline-Fueled Roguelite FPS. Fight relentless machines driven by a hostile AI. Escape an endless cycle. Craft infinite weapon variants with deep gun modding. Forge deadly synergies. Carve your way out through environmental destruction/BREAK THE SYSTEM /BREAK THE SEQUENCE /BREAK FREE

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93%
Audience ScoreBased on 1,827 reviews
gameplay228 positive mentions
grinding29 negative mentions

  • Fast, fluid and smooth movement with great gunplay and abilities, inspired by Titanfall 2, Doom, Ultrakill and Returnal.
  • Innovative and extensive weapon and character modification system allowing creative build variety and on-the-fly customization.
  • Unique stagger and environmental destruction mechanics that are well-integrated and create engaging combat dynamics.
  • Highly polished visuals, audio design and performance, especially impressive for a game made primarily by a single developer.
  • Engaging and intriguing storyline that adds depth and mystery to the roguelike gameplay.
  • Excellent replayability with procedural level design, diverse enemies, and mod synergies that make each run feel distinct.
  • Very optimizing for a UE5 title with stable framerates even under high particle effects and destruction.
  • Some bosses, especially the first, are extremely difficult and cause frustration due to high health, unclear attack patterns, and mechanics that force the player into tedious strategies.
  • Enemy damage scaling and tankiness in later areas causes a bullet sponge effect and makes combat more tedious and reliant on area effects rather than precise shooting.
  • Limited weapon selection currently with most players rarely using all options; shotgun considered underpowered by some.
  • Visual and UI clutter at high speeds and during large fights affect the player's clarity of combat and projectile origin.
  • Resource and upgrade economy can feel stingy and grindy early on, limiting build experimentation and progression speed.
  • Some bugs and minor issues exist related to pathfinding, stuck enemies, UI responsiveness, and inconsistent mod descriptions or implementations.
  • Difficulty curve and meta progression pacing can be discouraging for casual players, with steep skill barriers and slow currency gain.
  • Certain mod mechanics tied to user graphics settings like motion blur and resolution may be unconventional and potentially problematic to some players.
  • Lack of multiplayer or co-op modes limits social gameplay options.
  • gameplay
    498 mentions Positive Neutral Negative

    The gameplay offers fast-paced, fluid, and satisfying first-person shooting with diverse movement mechanics like dashing, grappling, and wall-running, combined seamlessly with a unique environmental destruction system that heavily influences combat. The stagger-and-destruction mechanic to regain health and ammo adds strategic depth, though some find it occasionally frustrating or repetitive, especially in boss fights. Overall, the roguelike progression with robust weapon modding and dynamic environments creates an addictive, challenging, and replayable gameplay loop praised for its polish and creativity despite some early access rough edges and balance issues.

    • “The gameplay loop is overwhelmingly satisfying, the gunplay is fluid, my shots feel like they have weight, and the variety in builds from run to run is outstanding.”
    • “The gameplay is a perfect mix of fast-paced arena action and rogue-lite progression, with satisfying physics and destructible environments—you jump between platforms, open chests, and gear up, which keeps every run feeling fresh and exciting.”
    • “The movement and gunplay are super satisfying and all the mechanics work so nicely together.”
    • “Gunplay is pretty bad, and the mechanics in this game work only when they want to.”
    • “Really unfun weapons, almost no roguelike progression during each run, extremely slow progression between runs, barely dodgeable enemy attacks, unclear mechanics (what do the yellow and red crystals do), overcomplicated inventory, boring level designs (always the same spot and a railing in between that connects the areas).”
    • “The gameplay loop is just tedious and not fun at all.”
  • story
    239 mentions Positive Neutral Negative

    The story is generally praised as engaging, well-integrated, and fitting the roguelike gameplay, with a compelling dystopian and mysterious narrative that draws players in despite its relative brevity. Though not groundbreaking or overly complex, the plot includes clever twists and thoughtful worldbuilding that enhance the overall experience and leave players eager for future content and expansions. Many reviewers appreciate how the story complements the fast-paced combat and immersive atmosphere without interrupting gameplay flow.

    • “This game is an absolute masterpiece. From the moment I started playing, I could not stop the story, the destruction, and the weapon mods are 11/10. Thank you for such a great and unique game with unlimited playability; I can't wait to see what is in store for us next.”
    • “Great story, responsive movement, and good story. The story is also great; I really liked the twist at the end which was hinted at throughout the game. I hope they continue this story.”
    • “The storytelling and plot are not groundbreaking, but they feel very thought out, intentional, and dystopian. Not only is this a great storyline overall, but it fits perfectly with the looping rogue-like playstyle.”
    • “As some similar rogue-likes, it is held back by a non-existing story, updates which are not worth getting, and a very drawn out experience.”
    • “The only downside I feel exists currently is that it's pretty short currently and I managed to beat the story with basically no permanent upgrades, which might be because there's only three worlds currently and they do get progressively harder, so maybe these aren't supposed to be the hardest yet.”
    • “The story is fairly bare bones at the moment, but that doesn't mean it isn't incredibly captivating; the lore fragments you can find in the world are very intriguing and do a great job at world building, seeing events from outside the simulation recreated inside of it is a great way to hint at the cause of all of the events taking place.”
  • graphics
    208 mentions Positive Neutral Negative

    The graphics receive widespread praise for their striking, polished, and unique aesthetic blending sci-fi, neon, and glitchy digital styles reminiscent of games like Marathon and Returnal. Visuals are sharp, well-optimized, and feature impressive environmental destruction, fluid movement, and detailed weapon designs, contributing to a highly immersive experience often likened to AAA quality despite being mostly developed by a single individual. Some users note occasional visual clutter and frame drops on certain hardware, but overall the graphic fidelity and artistic direction substantially enhance the game's fast-paced, roguelike gameplay.

    • “The game stands out with its striking neon visuals, more than excellent sound design (seriously the music is so good), and breakneck fast paced combat.”
    • “The gunplay is top-notch, the aesthetics are clean, the visuals are stunning, the building destruction actually works, and the performance is unironically amazingly optimized.”
    • “The visuals and sound designs are unique - imo, a blend of the photorealism of Embark's "The Finals", mixed with the striking aesthetic of Bungie's "Marathon", with a punchy sound design that makes every action recognizable and impactful.”
    • “I so want to like this, but the graphics make it hard to keep up with what's going on.”
    • “Especially when coupled with the fact that pretty much everything in the game has a 'glitch' effect associated with its visuals, including the projectile, which tends to lead to an absurd amount of visual noise, making it even harder to focus on individual elements like projectiles, attacks, enemies and their movements.”
    • “Persistent graphics issues made it impossible to play so I refunded.”
  • optimization
    106 mentions Positive Neutral Negative

    The game is generally praised for its strong optimization, running smoothly on both high-end and older hardware with minimal stutters or frame drops, especially impressive for an early access UE5 title. Some users report occasional performance dips during intense action or with many entities on screen, but these issues appear infrequent and often improve over updates. Overall, the game delivers solid, polished performance that compares favorably to many AAA releases.

    • “Well optimized and has potential to be a great game once it fully comes out of early access.”
    • “Throughout my playtime, I encountered zero bugs, crashes, or performance drops, even when the screen was completely filled with hundreds of enemies and projectiles.”
    • “The biggest surprise is its excellent optimization – the game runs 100% smoothly, without any lags or stutters, which is rare for such an early-stage title.”
    • “The game isn't optimized at all.”
    • “Terrible optimization, baseless excuses for lacking content, massive teams wasting resources, reused assets, and projects that collapse in on themselves during early access before they even find their footing.”
    • “Also with this build my performance dropped by quite a lot from a rock solid locked 120 fps down into the 40s with even occasional hitches because the game probably couldn't handle enemies getting attacked by many hundreds of damage instances at the same time.”
  • music
    105 mentions Positive Neutral Negative

    The game's music is widely praised for its energetic, electronic soundtrack that perfectly complements its fast-paced, sci-fi gameplay and atmosphere, often compared favorably to titles like Returnal and Doom Eternal. While many appreciate the dynamic and immersive sound design, a few users find the tracks somewhat repetitive and desire more variety. Overall, the soundtrack significantly enhances the gaming experience and is recognized as a standout element, especially considering it was crafted by a single composer.

    • “The music absolutely slaps—fantastic electronic tracks—and the sound design hits hard.”
    • “The sound design and the music are insane, and the feedback from hitting enemies and throwing objects makes it addictive.”
    • “The soundtrack is dynamic which is perfect for ever changing landscape & adapting to wave progression.”
    • “- music is seriously repetitive”
    • “The music albeit repetitive matches the setting perfectly.”
    • “- music feels repetitive after a few runs”
  • grinding
    32 mentions Positive Neutral Negative

    Grinding in the game is widely viewed as tedious and overly time-consuming, with many enemies and bosses acting as bullet sponges that prolong fights unnecessarily. Progression is slow and often repetitive, requiring multiple runs to unlock effective builds, which diminishes the fun until a viable setup is reached. While the gunplay and movement mechanics are praised for being smooth and engaging, the heavy grind and slow meta progression undermine the overall experience for many players.

    • “Every enemy past the first zone is just a massive bullet sponge, becoming marginally more killable if you break their stance, and then zone 3 just becomes incredibly tedious with seemingly every enemy becoming armored, which means they take virtually no damage unless you break them.”
    • “But everything else is slow and grindy, the meta progression is painfully slow with tiny increments; it doesn't feel like it's doing anything. The biggest issue is 95% of your runs are going to be a waste of time because you pull the same worthless pieces over and over.”
    • “Just be aware you may be playing the first zone over and over until you have the talents or the right mods to finally get to the next zone—a lot of the game feels like grinding until you can push through.”
  • humor
    31 mentions Positive Neutral Negative

    The game's humor shines primarily through its creative and often absurd weapon and corrupted modifiers, which enable hilariously over-the-top and unconventional builds that players find highly entertaining. The dark, nihilistic, and portal-style jokes in item descriptions and story add to its comedic appeal, while some meme mods feel less enjoyable in gameplay despite their funny concepts. Overall, the humor enhances replayability and player engagement by encouraging goofy, chaotic playstyles.

    • “Some allowing you to repeat the effects of an already equipped augment making some super funny builds; my personal favorite is the new zone 4 augment for wallrun spamming.”
    • “Also, the creativity of certain mods is amazing and they really do allow you to create your own build that is unique while still being powerful. The corrupted mods are nothing short of perfect; the idea of altering your view or controls to get a greater effect is hilarious. In one run, I tried to get as many corrupted modifiers as I could and it was an amazing run, maybe it's because I got so many in one run.”
    • “Sprint speed scaled by my FOV + damage scaled by my DPI = some of the most fun and goofy mods you can combine on your gun to mix it up. Hope the dev adds more funny ones like this in later updates he has planned.”
  • replayability
    27 mentions Positive Neutral Negative

    The game is widely praised for its strong replayability, driven by its roguelite mechanics, procedural generation, and build diversity, offering lasting engagement despite limited current content. While some note that difficulty balance and randomness can impact replay value, the overall consensus highlights its addictive, fun gameplay and promising potential as it continues to receive updates.

    • “For a game being developed by a single person, this is an insanely fun FPS roguelite with lots of replayability, even in its current state.”
    • “Beat the game in 6.5 hours, but going to sink many more into it since the replayability is massive.”
    • “It has phenomenal mechanics, a decent story, fantastic replayability, and so much room to grow.”
    • “But if nothing changes in terms of difficulty balance, this game will lose much of its replayability.”
    • “Definitely a great roguelike, it is pretty short at the moment and not much in the ways of replayability but it is a solo developer so I will give them time to work it out.”
    • “This unfortunately can be affected by the randomness of the game making it to where sometimes you don't get the right modules to work with each other, but in my opinion that's just a part of roguelites; you aren't always going to get an incredibly strong synergy which makes you have to improvise and creates replayability.”
  • atmosphere
    25 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for being immersive, moody, and thoughtfully crafted, effectively blending fast-paced action with a captivating, dystopian world. Reviewers highlight the strong sound design, visuals, and storytelling that together create a unique and engaging vibe, often comparing it favorably to titles like Portal and Returnal. Overall, the atmosphere is considered a standout element, enhancing both immersion and the emotional impact of the game.

    • “It's atmospheric, moody, and thoughtful, but also fast-paced, visceral, and adrenaline filled.”
    • “The atmosphere and sound design are one of the great highlights.”
    • “The atmosphere is very deliberate and all the levels give a good sense of the themes of the story.”
    • “-atmosphere”
  • stability
    21 mentions Positive Neutral Negative

    The game generally runs smoothly and performs well even on mid-tier hardware, with impressive visuals and responsive gameplay. However, it is still plagued by various bugs and glitches, including freezing issues, minor control hiccups, and occasional crashes during certain phases or locations. Despite these stability problems, the solid foundation and fun gameplay keep it enjoyable.

    • “One guy with a box of scraps made a game in UE5 that looks great, feels great, and runs great.”
    • “It runs great on a mid-tier PC, it looks fantastic!”
    • “Also runs great even in huge messes, with lots of debris and enemies.”
    • “Currently unplayable for me, freezes without fail mid phase 2 of the second boss.”
    • “Fundamentally fun as hell, but also catastrophically buggy.”
    • “But besides the stuff that doesn't feel right, the game is also buggy, some enemies or locations will just cause me to drop frames or crash which is strange.”
  • monetization
    17 mentions Positive Neutral Negative

    Monetization relies heavily on microtransactions offering various in-game mods and items, some of which players find redundant or low-quality, impacting gameplay variety and enjoyment. Additionally, the aiming-down-sights (ADS) mechanic receives criticism for limited practical benefits, awkward controls, and lack of customization options like toggles or improved accuracy effects. [i]Help Tipbox: - **Microtransactions**: Optional in-game purchases for cosmetic or gameplay items. - **ADS (Aiming Down Sights)**: Zooming in with a weapon to improve accuracy. - **Mods**: Modifications or upgrades that alter weapon or character abilities. - **Recoil**: The weapon's backward movement after firing, affecting aim.

    • “Legitimately, screw Destiny, Warframe, The Finals, and all those other time sinks stuffed with microtransactions.”
    • “I'm giving you ads boxes, health and currency boxes, and low tier trash mod boxes from now on until the boss inevitably kills you for dealing 1/10th the DPS necessary to win.”
    • “Ads has no meaningful benefit as far as I can tell.”
  • emotional
    5 mentions Positive Neutral Negative

    Players find the game emotionally engaging, evoking stress and excitement rarely felt before, while appreciating its creative and wholesome moments. The emotional impact is highlighted especially by a cool, meaningful ending, though some desire smoother gameplay transitions to enhance immersion.

    • “But yeah, the game made me feel stress like I have not felt in a while.”
    • “The ending was so cool and in a way quite emotional.”
    • “Yeah, that's some wholesome shooting.”
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4h Median play time
8h Average play time
3-4h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

VOID/BREAKER is a role playing shooter game with science fiction theme.

VOID/BREAKER is available on Xbox Series X|S, PC, PlayStation 5, Steam Deck and others.

On average players spend around 8 hours playing VOID/BREAKER.

VOID/BREAKER was released on August 19, 2025.

VOID/BREAKER was developed by Stubby Games.

VOID/BREAKER has received very positive reviews from players. Most players liked VOID/BREAKER for its gameplay but disliked it for its grinding.

VOID/BREAKER is a single player game.

Similar games include Roboquest, Deadzone: Rogue, Witchfire, Deadlink, GTTOD and others.