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Granvir is a single player and multiplayer role playing shooter game with a science fiction theme. It was developed by Bronze Johnson and was released on September 23, 2025. It received very positive reviews from players.

Description Granvir is an action roguelite featuring mech building. Players battle through a route of their choice reaching extraction and completing side objectives at the cost of valuable resources. Between battles, players can swap out parts for upgrades found on the battlefield and manage their campaign by taking on loans to afford ammunition, aiding the locals for support in battle and more.…

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91%
Audience ScoreBased on 474 reviews
gameplay38 positive mentions
music5 negative mentions

  • Extensive mech customization with a vast variety of parts and weapons that support diverse playstyles.
  • Engaging roguelike gameplay loop combined with strategic time and resource management.
  • Supports up to 10-player co-op, enhancing multiplayer experience and cooperation.
  • Clunky and sometimes confusing UI and controls, including frequent need to rebind keys after changing parts.
  • Limited enemy variety and repetitive mission/maps lead to reduced long-term replayability.
  • Occasional technical issues including multiplayer desyncs and crashes, plus some harsh difficulty spikes.
  • gameplay
    105 mentions Positive Neutral Negative

    The gameplay offers a satisfying and deep roguelite mech experience with extensive customization, combining influences from Armored Core and MechWarrior to create a slow-paced, strategic, and engaging combat loop. While initially clunky and occasionally confusing due to UI and mechanics transparency issues, repeated play reveals a rewarding progression system with diverse campaigns and build options. Regular updates and co-op modes add variety and longevity, though some players note a need for polish in controls, feedback, and pacing to fully realize the game’s potential.

    • “Fun roguelite, way more in-depth mechanics than I thought it would have.”
    • “Gameplay is solid especially after you start getting the more advanced parts, build variety is sweet too supporting both MechWarrior and Armored Core-like playstyles, the different campaigns all play differently at their own pace with unique mechanics.”
    • “Well polished, engaging gameplay loop in both the strategy/management layer and the mech combat, you are heavy, your actions feel weighty, and that's all I could ever want from a mech game.”
    • “Some legs move faster than others, sprinting may not feel like it's working, motions and UX/UI is very confusing making the gameplay a little draining, and I am sure will be fixed/changed later on.”
    • “Combine that with the slow gameplay loop of just walking around in same-y areas and defeating simple enemies, and you get an experience that just isn't that engaging.”
    • “Items you pick up aren't that helpful and the overall gameplay is very slow, sluggish and boring.”
  • story
    78 mentions Positive Neutral Negative

    The story is thin and follows a familiar "plucky rebels fight evil corporation" trope, serving primarily as a backdrop to the gameplay rather than a deep narrative focus. Mission structure combines short, varied objectives with a strategic downtime phase emphasizing resource and time management, which adds engaging layers to the campaign. While the story itself is underdeveloped and sometimes repetitive, the evolving roguelite mission design and mech customization provide a compelling and replayable experience.

    • “After playing the first couple missions, this game has way more than meets the eye.”
    • “That means you can't do everything, and there will be moments you'll have to decide if you want to reconfigure your Granvir with new toys, or improve relations with the campaign's faction, or buy new things, or sell them, or repair your stuff, or lay low to reduce the next mission's threat level. This, on top of micro-decisions you need to do mid missions.”
    • “Each mission has main and side objectives. Though on release, the variety could be better, the developer has stated on the road map that more mission types are coming, so yay! My biggest gripe is going to be addressed.”
    • “Walking into each mission, it is a little underdeveloped, then becomes repetitive quickly.”
    • “The plot is, say it with me, "plucky rebels fight evil corporation".”
    • “Wow, wildly disappointing, the first campaign ends in literally 4 crappy little outings, the final mission throws a random super weapon at you that dies easy enough with another person helping, the whole thing was really lame.”
  • music
    22 mentions Positive Neutral Negative

    The game's music is generally seen as repetitive, somewhat stale, and not particularly memorable, with many players choosing to mute it in favor of their own playlists or ambient sounds. While the soundtrack is fitting, it lacks variety, intensity, and a more immersive or menacing tone, which could enhance the overall experience. Some users also suggest improvements in ambient audio and sound effect clarity to create a richer auditory environment.

    • “But other than that, music is good, art-style is pleasant and very readable, and so far I've found some really cool mech parts like armored core/gundam-style jetboosted legs that let you slide around at high speeds or a torso that comes with a stabbing spike on its back you can deploy.”
    • “Oh and the soundtrack is really good for no reason?”
    • “Audio design and music could use a golden pass; the music is fitting but repetitive, obviously not a big downside but the audioscape could use more ambient sounds for a more 'full bodied' experience.”
    • “The music mostly feels out of place, so I would put on nature ambience when I'm wandering around the woods and I feel it works much better for me. I feel that adding better ambiance would greatly improve the auditory experience, as well as some new music. Also, I kept mistaking the sounds of my mech as enemy mech footsteps. If possible, could you please make enemy sounds easier to distinguish?”
    • “Though the music is very repetitive, so I ended up turning it off, and would only bring back the music to see if there was any new music when I got to a new area.”
    • “Audio design and music could use a golden pass; the music is fitting but repetitive. Obviously not a big downside, but the audioscape could use more ambient sounds for a more 'full-bodied' experience.”
  • graphics
    19 mentions Positive Neutral Negative

    The graphics are simple, low-poly, and reminiscent of older or retro styles, often described as clean and functional but somewhat basic or plastic-like. While the art style is pleasant, colorful, and supports extensive mech customization well, some users feel it lacks polish, visual feedback, and detailed effects to enhance immersion. Overall, the visuals effectively serve the game's mechanics and charm, though there is room for improved animations and more graphical options.

    • “Really nice for the price, graphics are nice and clean, although I honestly wish there was a bit more feedback on what you're shooting or some extra visual flair like seeing how heavily damaged your mech really is. The game is jam-packed with content and fun gameplay. For $15, it's a steal.”
    • “Don't let the simple graphics fool you, there are a lot of mechanics at play and many ways to build and customize your mech.”
    • “The art style is pleasant and very readable, with some really cool mech parts like armored core/Gundam-style jetboosted legs that let you slide around at high speeds or a torso with a stabbing spike on its back you can deploy.”
    • “Graphics look 8 bit on a 300bit plus system .. refund please and thanks.”
    • “I'm all for low poly games but I feel there's something lacking from the overall aesthetic to make it not just look kinda cheap.”
    • “Love the concept - just needs a little more polish in terms of graphics and effects.”
  • replayability
    12 mentions Positive Neutral Negative

    The game offers strong replayability through features like new campaign modes, extensive customization, and regular content updates, making each playthrough feel fresh and engaging. While some users find certain aspects like grinding or difficulty lacking, most praise its roguelite mechanics and resource management for encouraging varied strategies and long-term enjoyment. Overall, it balances intense combat and sandbox elements to deliver a consistently enjoyable and replayable experience.

    • “While the initial map seems small, the demo offers hours of replayability through new campaign+.”
    • “A fantastic mecha adventure that strikes a great balance between playing with your favorite toys in a sandbox and intense customization and combat, offering lots of replay value.”
    • “This game combines great mech game concepts with a compelling roguelite campaign system for unlimited replayability, perfectly fitting the customizable mechs.”
    • “Desperately needs more replay value (other than grinding for new parts).”
    • “Mediocre replay value.”
    • “It's kind of too much, and with important features like non-lazy difficulty levels, replayability value, and multiplayer QoL lacking, I wouldn't really recommend the game for such a price to my friends.”
  • optimization
    6 mentions Positive Neutral Negative

    The game generally offers smooth performance but has occasional crashes, especially when rejoining suspended campaigns. Optimization is a work in progress, with some aspects like mech performance representation needing improvement. However, the developers are highly active in addressing bugs and regularly releasing patches, showing strong ongoing support.

    • “Also, the game has buttery smooth performance.”
    • “And the biggest reason I want to share a review is because the developer has been very active in responding to bug reports, comments, and criticisms, regularly releasing patches to fix player issues and address balance and performance feedback.”
    • “While the game runs smoothly, I did encounter a crash or two (especially when rejoining a suspended campaign).”
    • “It needs a lot of polishing; optimization currently lacks meaningful playable content or meta progression.”
    • “Mech and parts performance representation don't really give needed information.”
    • “Rebinding your controls very regularly as an intended game mechanic is a little questionable but otherwise suits the theme of tinkering and tweaking your mech and its performance.”
  • stability
    5 mentions Positive Neutral Negative

    The game demonstrates solid stability in single-player and Steam Deck play, with minimal bugs during extended sessions, but suffers from significant desync issues in co-op causing glitches. Early launch had some bugs, though overall it runs smoothly outside of multiplayer problems.

    • “Runs great on Steam Deck.”
    • “Not janky, really, it seemed fairly bug-free and stable.”
    • “Desync in co-op is a major issue, causing invisible enemies, inventory and location glitches, and so on...”
    • “But a bit buggy on launch”
  • grinding
    2 mentions Positive Neutral Negative

    Grinding is seen as a repetitive necessity for obtaining new parts, contributing to limited replay value. However, the responsive controls ensure smooth mech maneuvering during combat, reducing frustration despite the tedious nature of some binding setups.

    • “Desperately needs more replay value (other than grinding for new parts).”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is highlighted by amusing moments such as friends resorting to melee attacks after running out of ammo, and the creation of quirky, fun mech builds like flamethrower spamming quads. This adds a lighthearted and entertaining element to the gameplay.

    • “It's also hilarious when a friend runs out of bullets or missiles and is reduced to shin-kicking enemies as you spectate after your glorious death to a mind-boggling swarm of enemies.”
    • “Definitely enough parts to come up with some cool builds, pseudo-replica builds, and even some outright funny ones like a flamethrower spam quad mech.”
  • emotional
    1 mentions Positive Neutral Negative

    The game delivers a refreshing emotional experience within the mech genre, though it doesn't quite reach the level of being irresistibly addictive or groundbreaking.

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8h Median play time
8h Average play time
8-8h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Granvir is a role playing shooter game with science fiction theme.

Granvir is available on PC, Windows and Linux.

On average players spend around 8 hours playing Granvir.

Granvir was released on September 23, 2025.

Granvir was developed by Bronze Johnson.

Granvir has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its music.

Granvir is a single player game with multiplayer and local co-op support.

Similar games include Granvir: Zero Front, M.A.S.S. Builder, Volcanoids, Mecha Knights: Nightmare, Roboquest and others.