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GODBREAKERS

Godbreakers is packed with smooth, tight action and engaging boss fights that can be invigorating in co-op. But a lack of content outside of blistering difficulty modifiers may be disappointing for roguelike fans.
GODBREAKERS Game Cover
77%Game Brain Score
gameplay, story
grinding, stability
78% User Score Based on 494 reviews
Critic Score 74%Based on 5 reviews

Platforms

PCPlaystation 5Steam DeckWindowsPlayStation
GODBREAKERS Game Cover

About

GODBREAKERS is a single player and multiplayer hack and slash game with a science fiction theme. It was developed by To The Sky and was released on October 23, 2025. It received mostly positive reviews from both critics and players.

GODBREAKERS is a sci-fi hack and slash game featuring high-expression combat with animation cancelling, dashes, and aerial mobility that rewards mastery while welcoming newcomers. Play solo to hone skills or team up in co-op multiplayer to tackle challenging bosses and explore six unique, ever-changing biomes. With ingenious gameplay, exceptional visuals, a compelling plot, and an excellent soundtrack, it offers intense action and strategic ability chaining through powerful Godbreak attacks.

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78%
Audience ScoreBased on 494 reviews
gameplay54 positive mentions
grinding12 negative mentions

  • The combat is fluid and responsive, making for an engaging gameplay experience.
  • The game features unique boss designs and mechanics that keep encounters interesting.
  • The art style and visuals are vibrant and appealing, enhancing the overall atmosphere of the game.
  • The game lacks depth and variety in its roguelite elements, with upgrades feeling minimal and unimpactful.
  • There is a limited amount of content, with only a few biomes and enemy types, leading to repetitive gameplay.
  • The absence of matchmaking for co-op play restricts the multiplayer experience, requiring players to rely on friends for online play.
  • gameplay
    148 mentions Positive Neutral Negative

    The gameplay is generally praised for its fluid mechanics, engaging combat, and unique features like the "godbreak" ability that allows players to absorb enemy skills, adding variety to encounters. However, many reviewers noted a lack of depth and replayability due to limited enemy and power diversity, leading to a repetitive experience over time. While the core gameplay loop is enjoyable and visually appealing, there are calls for more content and meaningful upgrades to enhance the overall experience.

    • “Great gameplay loop, fun combat, and an addicting, action-filled roguelike.”
    • “The variety of each gameplay option and build possibilities, with 7 different classes/weapons archetypes, each with three different abilities to choose from, plus more than 100 different armor pieces with a variety of power-ups, 25 bonus 'equipment' with bonus abilities, and a selection of stat boosts to equip depending on what you come across during your run.”
    • “The core systems and gameplay are great, the atmosphere and world-building are wonderful, and it's beautiful to look at throughout.”
    • “Unfortunately, because the enemy and power pool is quite limited, even that core mechanic starts to feel repetitive over time.”
    • “There is no items/builds that really affect anything and gameplay gets very repetitive due to this.”
    • “The customization makes me go 'what customization?' and despite it feeling quite okay at the start, the gameplay comes with many frustration points along the lines of 'why even bother make it feel worse?'”
  • story
    64 mentions Positive Neutral Negative

    The game's story has received mixed reviews, with some players appreciating its thematic approach and world-building, while others find it lacking in engagement and depth. Many critiques highlight that the quests often feel like tedious fetch tasks rather than meaningful narrative experiences, and the voice acting has been described as cringe-worthy. Overall, while the story has potential and some players enjoy the lore, it is generally considered secondary to the gameplay, with calls for more substantial content and character development in future updates.

    • “The voice acting is amazing, the story and world building is fantastic, and the combat variety is awesome.”
    • “I love the gameplay, I love the graphics, and I can understand the concept of the story.”
    • “I played this with a controller and it felt just great :) the story is interesting and I'm eager to see how they develop it in future expansions.”
    • “The story consists of doing boring, meaningless objectives.”
    • “Finally, the story... this game's story is boring, that's expected for a roguelite, but I think it's no excuse.”
    • “The writing and voice acting are cringe-level bad, but in true roguelike fashion the story doesn't seem to matter much, so it's easy enough to just turn it off.”
  • graphics
    61 mentions Positive Neutral Negative

    The graphics of the game have received widespread praise for their unique art style, vibrant visuals, and clean aesthetics, making the environments and character designs appealing to players. However, some users have reported performance issues, particularly with certain graphics cards, leading to crashes and stuttering during gameplay. Overall, while the visuals are considered top-notch and enhance the gaming experience, technical problems may hinder accessibility for some players.

    • “Overall, Godbreakers does a great job of providing a rewarding experience to its players with fantastic visuals and layers of challenge.”
    • “The aesthetic and art style is all top notch, and the voice acting and music supplement the core gameplay in a way that keeps the pace of combat.”
    • “Vibrant visuals along with snappy melee gameplay and fun abilities make me a happy rogueliker.”
    • “The game doesn't work with Intel Arc graphics cards.”
    • “However, as soon as I click on something that would lead to the graphic card needing to render 3D graphics, the game crashes immediately.”
    • “However, due to the game literally not working with Intel graphic cards on the operating system 99% of people use, I can't recommend this game to someone with an Intel graphic card.”
  • music
    35 mentions Positive Neutral Negative

    The music in the game has received overwhelmingly positive feedback, with players praising its energetic and diverse soundtrack that enhances the gameplay experience, particularly during boss fights. Many reviewers highlighted the quality of the compositions, noting the effective blend of orchestral, rock, and electronic elements that keep the action lively and engaging. Overall, the soundtrack is considered a standout feature, contributing significantly to the game's atmosphere and enjoyment.

    • “The soundtrack is great on all of them; they’re all very different and share almost nothing in common, which is a good thing.”
    • “A mix of orchestral, rock, and electronic, each song keeps combat energetic, lively, and is overall a banger to listen to.”
    • “The music goes hard too, perfectly matching the energy of the fights and making every moment feel epic.”
    • “Never have I ever in my 20 years of gaming have I just stopped mid-battle to change the pair of clothes I was wearing after the soundtrack made me completely lose my focus.”
    • “The boss music is by far the standout here, and it's one of the reasons I like fighting each boss.”
    • “Music during boss fights is well done, and you can hear the 'phase' changes just by listening to the music and what's happening.”
  • replayability
    25 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag, with many players noting a lack of variety and content that limits long-term engagement. While some appreciate the potential for speedruns and the introduction of gameplay modifiers, others feel that the core experience becomes repetitive after a few hours. Despite some positive remarks about the combat mechanics and build variety, the consensus leans towards a significant deficiency in replay value, particularly for a roguelike title.

    • “Great game and very replayable.”
    • “I've completed a couple of runs now and I don't feel close to burning out with the combat mechanics or the game in general; it feels like there is enough difference in the gear and absorbed attacks for it to feel fun to engage in the 'end game' replayability that is given.”
    • “Also, after defeating the final boss, players have the option to unlock gameplay modifiers that prolong the game even more and add a lot of replayability and content.”
    • “There's the bones, there's the idea, and the gameplay, but absolutely zero replayability.”
    • “There is next to no variation in runs, and because of that, it feels like the replay value is severely hindered.”
    • “Some of the core systems are good and you can see what could've been, but the overall experience is incredibly lackluster and severely lacking in replay value for that price point.”
  • grinding
    12 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and frustrating, particularly regarding the unlocking of classes, weapons, and metaprogression features, which often feel like they should be available from the start. While some enjoy the combat mechanics and the challenge of grinding for upgrades, many feel that the excessive grind detracts from the overall experience, making it more about tolerating the gameplay rather than enhancing it. Recent updates have further increased the grind, leading to mixed feelings about the game's longevity and enjoyment.

    • “Like other roguelikes, it locks most classes, called 'archetypes', behind grinding.”
    • “However, the abilities are frustratingly inconsequential, the enemies are tedious, and the metaprogression is a grind through all of the above.”
    • “Yet the developers make unlocking items and features extra grindy, in an attempt (I assume?) to pad the run time and make the game feel longer.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is widely praised, with players finding it both funny and well-balanced, particularly in character interactions that blend philosophical musings with comedic elements. The quirky dialogue and amusing character designs contribute to an engaging experience, although some players feel that certain concepts, like the machine's attempts to understand humanity, could be more compelling. Overall, the humor adds a delightful layer to the gameplay, enhancing its appeal.

    • “There is a lot to this very funny and new game. If you are interested in playing this absolute banger of a game (also, the songs are amazing), do it!”
    • “Everything's just so well balanced (in my opinion) with all builds being viable so far, even the few jokey ones that I've tried, which is actually quite funny.”
    • “The characters talk like obsessively philosophical Hades NPCs, which is sometimes funny and sometimes interesting.”
  • stability
    4 mentions Positive Neutral Negative

    Overall, the game is praised for its stability, with users noting that it runs smoothly and is largely bug-free. The gameplay experience is described as fast-paced and well-crafted, contributing to a positive impression of its performance across different worlds.

    • “They made it 20 bucks for the release, which is very fair considering how well-made this game is (and bug-free).”
    • “The game runs great.”
    • “The game looks and runs great; the different worlds are nice to see.”
    • “The game crashes frequently, making it hard to enjoy the experience.”
    • “I encountered numerous bugs that disrupted my gameplay.”
    • “The stability issues are frustrating, as I often get kicked out of matches.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised, with users highlighting the impressive music, graphics, and world-building that create a captivating experience. Each level is noted for its unique ambiance, contributing to an overall beautiful and immersive environment.

    • “The core systems and gameplay are great, the atmosphere and world building are wonderful, and it's beautiful to look at throughout.”
    • “The developers have done a good job to give each level its own atmosphere and experience.”
    • “Great atmosphere: art, sounds, and music are fantastic!”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is generally well-received, with players enjoying the challenge of creating effective builds and finding that gameplay becomes easier once they master the mechanics. However, some users express frustration with the 60fps cap, which may be a deliberate design choice to maintain stability.

    • “It is fun to put together an optimized build on the fly, and recollections feel almost like solving a puzzle. Once things click, it becomes very easy to just dodge everything.”
    • “It's well optimized; my only problem being the 60fps cap, which is likely an engine or intentional limitation to prevent things from going wonky.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect involves a mechanic where players can charge a secondary fire to access additional abilities, which can disrupt gameplay flow during intense combat situations. However, utilizing these abilities in team fights adds an enjoyable layer to the experience, allowing players to strategically steal opponents' powers and enhance their own combat effectiveness.

    • “The monetization system feels overly aggressive, making it hard to enjoy the game without spending money.”
    • “It seems like every feature is locked behind a paywall, which really detracts from the overall experience.”
    • “The constant push for in-game purchases disrupts the flow of gameplay and makes it feel more like a cash grab than a fun experience.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game has been criticized for lacking clear distinctions between classes, with users expressing a desire for more unique customization options rather than a focus on weapon differences. The overall character design is perceived as uninspired, leading some to suggest that a sequel may address these fundamental issues.

    • “There is no clear distinction between classes except for their weapons; I would rather have unique customization for all than see cost-cutting measures reflected in character design, which looks boring in my opinion.”
    • “It might be easier to wait for a sequel at this point, which could address some fundamental issues like procedural generation of biomes and character design.”
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9h Median play time
11h Average play time
5-20h Spent by most gamers
*Based on 7 analyzed playthroughs
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Frequently Asked Questions

GODBREAKERS is a hack and slash game with science fiction theme.

GODBREAKERS is available on PC, PlayStation 5, Steam Deck, Windows and others.

On average players spend around 11 hours playing GODBREAKERS.

GODBREAKERS was released on October 23, 2025.

GODBREAKERS was developed by To The Sky.

GODBREAKERS has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

GODBREAKERS is a single player game with multiplayer and local co-op support.

Similar games include Ember Knights, Gatekeeper, SWORN, Ravenswatch, Windblown and others.