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GODBREAKERS

Godbreakers is packed with smooth, tight action and engaging boss fights that can be invigorating in co-op. But a lack of content outside of blistering difficulty modifiers may be disappointing for roguelike fans.
GODBREAKERS Game Cover
76%Game Brain Score
gameplay, story
grinding, monetization
77% User Score Based on 564 reviews
Critic Score 74%Based on 5 reviews

Platforms

PCPlaystation 5Steam DeckWindowsPlayStation
GODBREAKERS Game Cover

About

GODBREAKERS is a single player and multiplayer hack and slash game with a science fiction theme. It was developed by To The Sky and was released on October 23, 2025. It received mostly positive reviews from both critics and players.

Absorb enemy powers and turn them against their masters in this frenetic, up to 4 player co-op hack’n’slash. Cancel actions for total control, chain devastating abilities, and take down brutal bosses across eclectic biomes. Sharpen your build with every thrilling run.

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77%
Audience ScoreBased on 564 reviews
gameplay62 positive mentions
grinding14 negative mentions

  • Combat is fast, fluid, and responsive with satisfying combos and the unique godbreak mechanic adds depth and variety.
  • The game features a distinct art style, great visual and audio design including excellent boss music, creating an engaging atmosphere.
  • Co-op gameplay is a highlight, making runs more chaotic and fun, with shared builds, revives, and strong multiplayer synergy.
  • The game has limited content with few biomes, enemies, and bosses, causing runs to feel repetitive and lacking replayability.
  • Roguelike progression and upgrades are shallow and often feel insignificant, with small stat increases that don’t meaningfully impact gameplay.
  • Lack of matchmaking and limited multiplayer features make finding co-op partners difficult, and some UI and UX aspects (no i-frames on dodge, awkward controls) reduce playability, particularly solo.
  • gameplay
    169 mentions Positive Neutral Negative

    The gameplay is generally praised for its smooth, fast-paced combat, unique "godbreak" mechanic that allows ability absorption, and engaging boss fights with interesting mechanics. However, many reviewers note a lack of content variety, repetitive roguelike elements, limited weapon and enemy diversity, and some balance issues that diminish long-term replayability. Despite some frustrations with grinding and occasional clunkiness, the core combat loop is solid and enjoyable, especially in co-op.

    • “Great game runs smooth, lots of characters with different weapons and abilities to unlock for each hero; gameplay is solid, can be a bit hard at the start.”
    • “Central to this is the godbreak mechanic, which allows players to weaken enemies and absorb their abilities mid-fight, turning foes into temporary sources of power.”
    • “The controls are snappy, the animations are slick and stylish - but still convey all the crucial information they need to; the mechanics are tried and true from decades of experience, but implemented in a way that feels both familiar and fresh, nuanced, and original.”
    • “The gameplay loop is underwhelming, each zone feels too linear, and meta progression is incredibly boring.”
    • “Game has a ton of potential but in its current state it's a very repetitive hack and slash with annoying bosses and largely inconsequential roguelike mechanics.”
    • “Unfortunately, because the enemy and power pool is quite limited, even that core mechanic starts to feel repetitive over time.”
  • story
    69 mentions Positive Neutral Negative

    The game's story is generally considered weak, bland, or boring by many players, often described as a series of repetitive quests and fetch tasks that lack engaging narrative depth. However, some appreciate the thematic approach, lore, and voice acting, finding the story decent and motivating to complete certain quests for the true ending. Overall, the story is seen as secondary to gameplay and progression, with room for expansion and improvement.

    • “The voice acting is amazing, the story and world building is fantastic, and the combat variety is awesome.”
    • “In order to get the true ending, you must complete story-specific quests where each boss will request you complete certain tasks when you're on their world.”
    • “The quests and challenges are a really solid way to teach the player more about the game and I wish I completed them all before going for the broadsword.”
    • “The story consists of doing boring, meaningless objectives.”
    • “The story is not interesting, voice acting is often cringe as other reviews have said.”
    • “The writing and voice acting are cringe-level bad, but in true roguelike fashion the story doesn't seem to matter much, so it's easy enough to just turn it off.”
  • graphics
    65 mentions Positive Neutral Negative

    The game features a distinctive and appealing art style with vibrant, clean, and diverse visuals across different biomes, which many users find highly praised and integral to the overall experience. However, performance issues, particularly on certain hardware like Intel graphics cards, and occasional graphical glitches have been reported. While the graphics are often described as a strong point, some users note that the visuals can become repetitive or lack a unique identity over time.

    • “Unique art-style and enemies.”
    • “Not only that, but each biome is diverse in aesthetic, from the desert plains of Uhr, the gardens of Astaphane and even the... the weirdness of Karaja, so there's always something catching your eye.”
    • “Overall Godbreakers does a great job of providing a rewarding experience to its players with fantastic visuals and layers of challenge.”
    • “The game doesn't work with Intel Arc graphics cards.”
    • “As soon as I click on something that requires the graphics card to render 3D graphics, the game crashes immediately.”
    • “Even though it works on Linux with an Intel card, there are still some small graphical errors; the most annoying one is a line drawn a few meters in front of the player where anything beyond that line is rendered as a shadow.”
  • music
    40 mentions Positive Neutral Negative

    The music in the game is widely praised for being energetic, diverse, and a perfect complement to the combat and boss fights, often described as a masterpiece with memorable, driving tracks. Boss themes especially stand out, enhancing the intensity and pacing of battles, with many reviewers highlighting the soundtrack as a key reason they enjoy the game and seek to support the developers by purchasing it. Overall, the soundtrack and sound design are considered top-tier and integral to the game's thrilling and immersive experience.

    • “The soundtrack is an absolute masterpiece.”
    • “Music during boss fights is well done, and you can hear the 'phase' changes just by listening to the music and what's happening.”
    • “The music goes hard too, perfectly matching the energy of the fights and making every moment feel epic.”
  • replayability
    26 mentions Positive Neutral Negative

    Replayability in this game receives mixed feedback: while some praise its engaging combat, build variety, and unlockable modifiers that extend playtime, many users criticize it for lacking content variation, resulting in runs feeling repetitive and short-lived. The limited cosmetic options and absence of diverse activities further diminish its replay value, making it feel hollow for a roguelite. However, it can serve as a solid introductory experience for newcomers and offers potential with its core systems and challenges.

    • “Tangles, to me, are the heart of the replayability of this game.”
    • “I've completed a couple runs now and I don't feel close to burning out with the combat mechanics or the game in general; it feels like there is enough difference in the gear and absorbed attacks for it to feel fun to engage in the endgame/replayability that is given.”
    • “Also after defeating the final boss, players have the option to unlock gameplay modifiers that prolong the game even more and add a lot of replayability and content.”
    • “Ironically, for being a souls-like/rogue-like, it has some of the same issues as Nightreign, specifically the lack of replayable content in the game.”
    • “There's the bones, there's the idea and the gameplay, but absolutely zero replayability.”
    • “There is next to no variation in runs, and because of that, it feels like the replay value is severely hindered.”
  • grinding
    14 mentions Positive Neutral Negative

    Grinding in the game is widely viewed as tedious and excessive, with key content like weapons, classes, and metaprogression locked behind time-consuming unlock challenges that feel artificially prolonged. While some appreciate the longevity added by these grindy unlocks and enjoy the combat nuances, many find the grind detracts from the overall experience due to limited build variety and repetitive gameplay. Recent patches have increased grinding requirements, which has frustrated players hoping for more meaningful and varied content.

    • “There is just not enough content to justify the grindy, brutal gameplay.”
    • “I might come back in the future if serious changes are made to the difficulty of some of the unlock challenges and more content comes to the game, but as it stands, just go play any number of other action roguelikes with far more build variety, choices, and less grindy progression.”
    • “However the abilities are frustratingly inconsequential, the enemies are tedious and the metaprogression is a grind through all of the above.”
  • humor
    5 mentions Positive Neutral Negative

    The game’s humor is well-received, blending wit with philosophical and quirky character dialogue that some find funny and interesting. Jokes and playful character builds add to the amusement, though certain elements may not resonate equally with all players. Overall, the humor complements the game's unique style and tone effectively.

    • “Everything's just so well balanced with all builds being viable so far, even the few jokey ones that I've tried which is actually quite funny.”
    • “The characters talk like obsessively philosophical Hades NPCs which is sometimes funny, sometimes interesting.”
    • “It’s funny to me how everyone’s talking about A.I.”
  • optimization
    4 mentions Positive Neutral Negative

    The game is well optimized, delivering smooth performance that supports fast-paced, precise combat. While the 60fps cap may feel limiting, it likely ensures stability and consistent gameplay. Overall, optimization enhances the enjoyment and fluidity of the experience.

    • “Performance is generally smooth, supporting the rapid movement and precise timing the combat demands.”
    • “It is fun to put together an optimized build on the fly, and recollections feeling almost like solving a puzzle, but once things click, it becomes very easy to just dodge everything.”
    • “It's well optimized, my only problem being the 60fps cap, which is likely an engine or intentional limitation to prevent things from going wonky.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game features a captivating atmosphere highlighted by excellent music, art, and sound design, creating unique experiences across different levels. Its world-building and visuals contribute significantly to an engaging and immersive environment.

    • “The core systems and gameplay are great, the atmosphere and world building are wonderful, and it's beautiful to look at throughout.”
    • “The developers have done a good job to give each level its own atmosphere and experience.”
    • “Great atmosphere: art, sounds, and music are great!”
  • stability
    3 mentions Positive Neutral Negative

    The game offers smooth, fast-paced gameplay with strong stability, running well across various worlds. Users note it feels polished and less buggy compared to similar titles like Risk of Rain 2.

    • “The game runs great.”
    • “The game looks and runs great; the different worlds are nice to see.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization involves charging secondary fire to activate ads, which can disrupt gameplay flow during intense combat. However, some users find that ads integrated into team fights add a fun strategic element by enabling ability steals and invincibility frames.

  • character development
    2 mentions Positive Neutral Negative

    Users feel that character development lacks depth, with limited class distinctions beyond weapon choice, resulting in bland and uninspired designs. They suggest unique customization for each class would improve engagement, but believe such issues may only be addressed in a sequel.

    • “No clear distinction between classes except their weapon; would prefer unique customization for all rather than cutting costs on character design, which looks boring.”
    • “Probably easier to wait for a sequel that will fix some fundamental issues like biome procedural generation and character design.”
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7h Median play time
10h Average play time
4-20h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

GODBREAKERS is a hack and slash game with science fiction theme.

GODBREAKERS is available on PC, PlayStation 5, Steam Deck, Windows and others.

On average players spend around 10 hours playing GODBREAKERS.

GODBREAKERS was released on October 23, 2025.

GODBREAKERS was developed by To The Sky.

GODBREAKERS has received mostly positive reviews from players. Most players liked GODBREAKERS for its gameplay but disliked it for its grinding.

GODBREAKERS is a single player game with multiplayer and local co-op support.

Similar games include SWORN, Ember Knights, Ravenswatch, Gatekeeper, Windblown and others.