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About

PONE is a multiplayer action adventure game. It was developed by Graggl and was released on October 22, 2025. It received mostly positive reviews from players.

After a dreadful infection spread throughout the land. You join a government operation to help what's left of pony-kind. You will be required to venture out into the infected landscape and complete tasks, all while staying in one piece. You can earn money for each task completed, and use that money to purchase goods. The more tasks you complete, the more challenging they become. Simply because we …

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75%
Audience ScoreBased on 178 reviews
story8 positive mentions
optimization2 negative mentions

  • The game has a unique and creative concept, combining MLP themes with horror elements, which many players find enjoyable.
  • The atmosphere and monster designs are praised for being spooky and engaging, contributing to a fun gameplay experience.
  • Players appreciate the potential for future updates and content, expressing excitement for the game's development.
  • The game suffers from balance issues, with high enemy spawn rates making it difficult for players to progress, especially in solo play.
  • There is a lack of tutorials or guides, leaving players confused about controls, enemy mechanics, and objectives.
  • The map design can be repetitive and confusing, leading to players getting lost easily and struggling to complete missions within the time limit.
  • story
    82 mentions Positive Neutral Negative

    The game's story revolves around short, repeatable missions that involve rescuing or delivering items in a randomly generated environment filled with hostile creatures. While players appreciate the unique mission types, they express a desire for more variety and depth, as the current limited options lead to repetitive gameplay. Many reviewers hope for future updates to introduce additional missions, maps, and a more engaging narrative to enhance the overall experience.

    • “I am very much in love with the mission system, as it gives a new flavor instead of the same old pick up a bunch of things and take it back.”
    • “That's where the game differentiates itself, by actually having different objectives (as of now, rescue missions and delivery missions) that affect your hope meter.”
    • “I know that this game is still being worked on and that working as the sole developer of this game is a challenge of its own, but it would be so cool to see this project expand and grow, perhaps see more parts of the world, more missions, maybe even a story/campaign mode?”
    • “The missions are straightforward but confusing to complete - because the map is randomly generated, you have to wander around the corridors of the estate until you just happen to stumble upon the objective, which is either carrying a package to a drop-off destination or rescuing a filly.”
    • “As a result, extended play sessions may begin to feel repetitive, especially for solo players or small groups who exhaust the available mission variety.”
    • “The missions are almost exactly the same, the enemies are very simple, and the most unfortunate of all: the map is completely mind-numbing.”
  • gameplay
    55 mentions Positive Neutral Negative

    The gameplay is a blend of cooperative missions and survival mechanics reminiscent of titles like "Lethal Company," but it suffers from a lack of polish and clarity, particularly for new players. Many reviewers appreciate the unique concept and potential for emergent tension, yet they highlight the need for better tutorials, clearer mechanics, and balance adjustments to enhance solo playability and overall enjoyment. While the core gameplay loop is engaging, the current execution leaves room for improvement, especially regarding enemy behavior and mission design.

    • “The gameplay is akin to Lethal Company or Repo, but instead of gathering items to be sold, you're given a mission and sent to a location to complete them.”
    • “I really appreciate the gameplay loop, even with its room for improvement.”
    • “It's a unique combination of Lethal Company's gameplay loop, with creatures based on MLP infection AUs - the idea is seriously a goldmine.”
    • “Furthermore, their mechanics are uninspired and unoriginal.”
    • “Likewise, onboarding can be challenging due to the absence of a comprehensive tutorial, leaving new players to learn mechanics through trial and error.”
    • “There is also no guide for things such as game mechanics or enemies, which are heavily focused on the enemies.”
  • graphics
    23 mentions Positive Neutral Negative

    The game's graphics feature a unique art style that blends nostalgic elements reminiscent of early Nintendo 64 games with a modern, surreal quality, creating an appealing yet eerie atmosphere. While the visuals are generally praised for their charm and effectiveness in conveying the game's themes, some players note a need for additional graphical options and polish to enhance readability and overall experience. Despite these critiques, the graphics are considered a strong point, showcasing potential for further development.

    • “The art style in particular has this almost surreal quality to it, giving me this feeling as if what I'm playing is just the memory of a game, and it feels incredibly strange in a way I can't get enough of.”
    • “I love the visuals; it blends cute and scary so well and looks really appealing.”
    • “The somewhat poly style graphics create this cosy and nostalgic feeling which complements the eerie feeling of the game in a way that is contrasting in the most effective way.”
    • “Visuals communicate the essentials of the environment and enemy threats but lack strong environmental storytelling or distinctive art direction.”
    • “The graphics and overall style of the game make it feel vintage, or at minimum, like an early 2010s horror game.”
    • “Honestly, I've been following this game for quite a while, and even though I do really like the aesthetic and the sequences in the game that follow the gameplay, there's some polishing that absolutely needs to be done.”
  • atmosphere
    9 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its unsettling and immersive qualities, effectively enhancing the survival horror experience through randomness and unique enemy design. Players appreciate the eerie ambiance that evokes both discomfort and a strange sense of comfort, although some feel that longer missions would allow for deeper exploration of this captivating environment. Overall, the game's atmosphere is a standout feature that significantly contributes to its replayability and tension, especially in solo play.

    • “I like the atmosphere a lot; it's that weird horror game-specific ambience that I am yet to find the perfect words to describe. Despite being in an uncomfortable situation and scenario, there's a strange sense of comfort too.”
    • “The atmosphere is wonderfully done.”
    • “It's atmosphere makes it really eerie to play, especially if you play solo.”
    • “The last real issue I have encountered is that there isn't enough time to really explore and take in the atmosphere.”
    • “I think the missions should be at least twice as long, so there is time to explore and take in the atmosphere.”
    • “Its atmosphere makes it really eerie to play, especially if you play solo.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is characterized by a mix of absurdity and lighthearted moments, such as the amusing delivery of juice cans and the comical interactions with monsters. Players appreciate the funny bugs and unexpected scenarios, like decoys phasing through barriers, which contribute to entertaining gameplay experiences. Overall, the humor adds a fun layer to the game, making it enjoyable, especially when played with friends.

    • “Game is pretty fun with friends with some funny bugs, would buy for a friend.”
    • “I lost a decoy after throwing it in the barriers once, which was really funny, but why does it phase through the barriers unlike me?”
    • “I enjoyed this game; the monsters are funny yet scary!”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is generally well-received, effectively enhancing the atmosphere with melancholic outdoor themes and unsettling indoor vibes. While some players appreciate the sound effects and overall audio experience, there are requests for more customizable audio settings, such as adjusting music volume independently from sound effects and the option to disable music during specific moments. Overall, the music is considered acceptable but not groundbreaking.

    • “The game does music so well, making the vibe of the outside areas very melancholic and the inside vibe very creepy and unsettling.”
    • “Also, the ability to turn down/off the music when a player dies would be a welcome change.”
    • “Great sound effects/music (the plushie is adorable).”
    • “Keybind settings, audio settings, etc. I'd like to be able to turn the music down just a little while increasing the volume of the sound effects or players in the lobby.”
    • “Also, the ability to turn down/off the music when a player dies would be a welcome change :)”
    • “- I'd also like to see a few more settings - particularly the ability to disable the spectator music.”
  • optimization
    4 mentions Positive Neutral Negative

    The optimization of the game has received significant criticism, with players reporting high CPU usage even on high-end PCs, leading to performance issues such as freeze-frame loading screens. While some users express hope for future improvements, the current state is seen as poorly optimized, detracting from the overall immersive experience.

    • “The freeze-frame loading screen of Lethal Company, while potentially a personal performance issue, significantly enhances immersion, which I believe is a crucial element of the scare factor.”
    • “The optimization is terrible. I have a pretty high-end PC, so running at 70% CPU usage is insane. I'm excited for this game; don't take this as hate. I just want to see it improve. It can and will be better with time, but for now, this is my review, and I will change it.”
    • “Horribly optimized.”
  • replayability
    3 mentions Positive Neutral Negative

    Players appreciate the game's replayability due to its random map generation and varied objectives, which enhance the survival horror experience. However, some feel that the limited mission types and the need for improved solo playability may hinder long-term engagement. Overall, the randomness contributes positively to replay value, but the game's structure could benefit from more diverse content.

    • “This randomness enhances replayability and reinforces the survival horror atmosphere, as players are rarely able to rely on memorized routes or fixed strategies.”
    • “Random map generation: as there are very few mission types in the game at this point, the replayability kind of hinges on the quality of the map generation.”
  • stability
    3 mentions Positive Neutral Negative

    The game currently suffers from significant stability issues, with numerous bugs and glitches that can make it unplayable at times, particularly affecting the monster AI. Despite these problems, players still find enjoyment, especially when playing with friends.

    • “It is incredibly buggy and sometimes unplayable at the moment, but I have had lots of fun playing it with friends.”
    • “There are a couple of glitches, such as:”
    • “The monster AI gets very buggy while playing.”
  • grinding
    3 mentions Positive Neutral Negative

    Players acknowledge the potential for fun in the game but find the grinding aspect tedious due to numerous small tasks that accumulate, detracting from the overall experience.

    • “On a serious note, it has the potential to be really fun, but there are so many little things that add up and make it a bit tedious.”
    • “The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
    • “While the game has great mechanics, the amount of grinding required to progress is exhausting and detracts from the overall experience.”
  • character development
    2 mentions Positive Neutral Negative

    The reviews highlight that character development is primarily focused on character design, emphasizing the visual aspects and aesthetics of the characters rather than their growth or depth in the narrative. This suggests that while the characters may be visually appealing, there may be a lack of substantial development in their personalities or backstories.

  • emotional
    2 mentions Positive Neutral Negative

    Users express a sense of emotional detachment from the game, indicating a lack of engagement until future updates are released. This suggests that the current state of the game has not resonated with them emotionally, leading to a temporary withdrawal from gameplay.

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Frequently Asked Questions

PONE is a action adventure game.

PONE is available on PC and Windows.

PONE was released on October 22, 2025.

PONE was developed by Graggl.

PONE has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its atmosphere.

PONE is a multiplayer game with local co-op support.

Similar games include PILGRIM, Dark Hours, Whisper Mountain Outbreak, YAPYAP, Species: Unknown and others.