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About PONE

PONE is a single player and multiplayer survival action adventure game with a horror theme. It was developed by Graggl and was released on October 22, 2025. It received mostly positive reviews from players.

After a dreadful infection spread throughout the land. You join a government operation to help what's left of pony-kind. You will be required to venture out into the infected landscape and complete tasks, all while staying in one piece. You can earn money for each task completed, and use that money to purchase goods. The more tasks you complete, the more challenging they become. Simply because we …

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Games Like PONE

Looking for games like PONE? Here are top survival action adventure recommendations with a horror focus, selected from player-similarity data — start with MIMESIS, Species: Unknown or PILGRIM.

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Reviews

76%Audience ScoreBased on 218 reviews
story10 positive mentions
optimization2 negative mentions

  • Engaging cooperative survival horror gameplay that is especially fun and tense when played with friends.
  • Unique and creative concept blending My Little Pony infection AUs with emergent horror and mission-based objectives.
  • Solid atmosphere, sound design, enemy variety, and procedural map generation that create memorable scares and tension.
  • Gameplay is currently unbalanced and excessively difficult, with overwhelming monster spawns and little early progression pacing.
  • Limited content with only one or two mission types and a single main map that feels repetitive and maze-like, causing frustration.
  • Lack of tutorials, UI improvements, accessibility options, and customization, combined with bugs and unrefined mechanics reduce playability.
  • story

    92 mentions Positive Neutral Negative
    11% positive mentions, 86% neutral mentions, 3% negative mentions

    Players appreciate the game's mission-based structure and its potential for varied objectives, but currently find the story lacking depth and environmental storytelling. The limited mission types, repetitive map design, unclear objectives, and challenging mission balance hinder engagement, with many hopeful for expanded lore, more diverse missions, and better pacing in future updates. Overall, while the core idea is promising, the narrative and mission variety need significant development to enrich the experience.

    • “I am very much in love with the mission system, as it gives a new flavor instead of the same old pick up a bunch of things and take it back.”
    • “Absolutely amazing, small but I'm waiting for more, this has a lot of damn potential. It is a lethal company but with its own interesting twist and details that really make it different. I really hope this game gets updated with more content or types of missions/lore because it can be expanded really big.”
    • “Knowing what the nun and the estate are doing there feels really interesting to me, so having more characters and possibly even specific rescue missions would be really cool.”
    • “The missions are almost exactly the same, the enemies are very simple, and the most unfortunate of all: the map is completely mind-numbing.”
    • “The missions are straightforward but confusing to complete - because the map is randomly-generated, you have to wander around the corridors of the estate until you just happen to stumble upon the objective, which is either carrying a package to a drop-off destination or rescuing a filly.”
    • “Even the main objectives feel badly programmed; the foster child on the rescue missions appeared to me right after I entered the first vent (which is such a fun mechanic by the way, but I just used it to run away from enemies and got away with it every single time so I think it should be nerfed in a way, also really helps you find objectives). Honestly, not only should it not be on a wardrobe that stands out from anything else on the map (since there's basically nothing), but it should be coded to only appear later on in the map. While I did not have this issue with delivery missions, I am tempted to say it was probably just sheer luck.”
  • gameplay

    60 mentions Positive Neutral Negative
    22% positive mentions, 73% neutral mentions, 5% negative mentions

    The gameplay features a solid core loop combining cooperative tension and unique MLP-inspired enemies, offering enjoyable multiplayer experiences. However, it suffers from repetitive missions, unclear mechanics, lack of tutorials, balancing issues, and janky enemy AI, which can lead to frustration especially in solo play. Overall, it shows strong potential but requires significant polish, better guidance, and more content to fully engage players.

    • “The core gameplay loop is genuinely strong and this game has a lot of potential, but it just needs a lot more to be worth buying at this point.”
    • “As an early access title, Pone is upfront about its evolving nature, presenting a foundational gameplay loop that prioritizes emergent tension and co-op synergy over polish or narrative complexity.”
    • “I also like the mechanic that the group depends on not losing their hope meter, or it's game over for good (thrown out of the train in the middle of the night, monsters appear to finish you all off); simple but effective: successful missions rise hope, losing lowers it.”
    • “This game is missing any story that would make it interesting and the enemies feel kinda jank in their mechanics. This felt more like a game that went into development to hop on the "MLP Infection" hype but totally missed out on making something really fun.”
    • “There is also no guide for things such as game mechanics or enemies, which are heavily focused on the enemies. Even after looking it up (outside sources), some enemies will straight up ignore their mechanics and kill you anyway.”
    • “The ventilation system has no logic and only spoils the gameplay by making it more difficult. Because of them the game turns into a simulator of finding a way out of the estate.”
  • graphics

    29 mentions Positive Neutral Negative
    24% positive mentions, 66% neutral mentions, 10% negative mentions

    The game's graphics feature a nostalgic, retro-inspired art style that effectively blends cute and eerie elements, creating a unique and appealing visual atmosphere. However, users consistently note the lack of customizable graphics settings—such as resolution scaling, motion blur reduction, and v-sync—which hampers performance on lower-end PCs and limits accessibility. While the visuals are praised for their charm and thematic fit, additional polish and options for customization are needed to enhance the overall experience.

    • “The artstyle in particular has this almost surreal quality to it, giving me this feeling as if what I'm playing is just the memory of a game, and it feels incredibly strange in a way I can't get enough of.”
    • “The somewhat poly style graphics create a cozy and nostalgic feeling which complements the eerie atmosphere of the game in a contrasting and effective way.”
    • “I love the visuals; it blends cute and scary elements so well and looks really appealing.”
    • “The game was also running poorly with no settings to change graphics.”
    • “Technical issues: there are no graphics settings.”
    • “I understand the 'retro' aesthetic, but we still need basic options like v-sync or resolution scaling so the game can run properly even on weaker PCs.”
  • humor

    9 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game blends humor and horror effectively, offering many funny moments through quirky bugs, amusing enemy behaviors, and lighthearted tasks like delivering juice. Players often find the comedic elements enjoyable, especially when playing with friends, balancing well with occasional scary or unsettling scenarios. Some glitches contribute to humor, enhancing the overall fun despite minor issues.

    • “While the game may not be fully polished in my opinion, there are no game-breaking bugs that I have seen, and the small bugs are more funny than anything!”
    • “It's very fun with friends and a lot of the circumstances and enemy conditions either make for some really funny or really scary moments, it's a good balance of the two.”
    • “I have some qualms with the randomized vent teleportation, but it definitely makes for some really exciting and funny clips later.”
  • atmosphere

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    The atmosphere is consistently praised for its eerie, unsettling yet oddly comforting horror ambiance that enhances replayability through randomness and strong enemy design. However, some feel missions are too short to fully immerse and explore the rich environment. The balance of graphics options is noted as challenging, as maintaining the unsettling vibe is crucial to the experience.

    • “I like the atmosphere a lot; it's that weird horror game-specific ambience that is hard to describe, where despite being in an uncomfortable situation, there's a strange sense of comfort.”
    • “This randomness enhances replayability and reinforces the survival horror atmosphere, as players are rarely able to rely on memorized routes or fixed strategies.”
    • “Great enemy design, interesting systems, and terrifying atmosphere.”
    • “The last real issue I have encountered is that there isn't enough time to really explore and take in the atmosphere.”
    • “I think the missions should be at least twice as long, so there is time to explore and take in the atmosphere.”
    • “Graphics options are usually expected for PC games, though with games like this, those can be difficult to balance as they may hurt the game's unsettling atmosphere.”
  • music

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    The game's music effectively sets the mood with melancholic outdoor and creepy indoor vibes, complemented by solid ambient sounds and sound effects. However, players desire more flexible audio settings, such as separate volume controls for music, sound effects, and voice chat, along with options to disable certain music tracks like spectator or death music. Overall, the music enhances immersion but could benefit from improved customization.

    • “The game does music so well, making the vibe of the outside areas very melancholic and the inside vibe very creepy and unsettling.”
    • “The music (and the lack thereof when appropriate) and the ambient sounds are acceptable too, not exactly the most write-home-about stuff but it's not disruptive.”
    • “Great sound effects/music (the plushie is adorable).”
    • “I barely hear my mates; the music is louder than the voices of them despite it being set to max volume.”
    • “I'd like to be able to turn the music down just a little while increasing the volume of the sound effects or players in the lobby.”
    • “I'd also like to see a few more settings—particularly the ability to disable the spectator music.”
  • optimization

    4 mentions Positive Neutral Negative
    25% positive mentions, 25% neutral mentions, 50% negative mentions

    The optimization is currently poor, with high CPU usage even on powerful PCs causing issues like freezing and stuttering. While the game shows promise, performance problems negatively impact immersion. Users hope for significant improvements in future updates.

    • “And the optimization is terrible. I have a pretty high-end PC, so running at 70% CPU usage is insane. I am excited for this game, so don't take this as hate; I just want to see it improved. It can and will be better with time, but for now, this is my review and I will change it.”
    • “Horribly optimized.”
  • replayability

    3 mentions Positive Neutral Negative
    67% positive mentions, -34% neutral mentions, 67% negative mentions

    Replayability is enhanced by random map generation and varied objectives, creating a fresh experience each playthrough and reinforcing the survival horror atmosphere. However, limited mission variety and solo playability could be improved to further boost replay value.

    • “This randomness enhances replayability and reinforces the survival horror atmosphere, as players are rarely able to rely on memorized routes or fixed strategies.”
    • “I really enjoy the gameplay, especially its different objectives, but it could use improvements to be more playable solo.”
    • “Scratched my lethal like itch, I really like the gameplay, it has a different objective but needs to be more playable solo.”
    • “Random map generation: as there are very few mission types in the game at this point, the replayability kind of hinges on the quality of the map generation.”
  • stability

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game currently suffers from significant bugs and occasional unplayability, particularly due to glitches in the monster AI, but it remains enjoyable when playing with friends.

    • “It is incredibly buggy and sometimes unplayable at the moment, but I have had lots of fun playing it with friends.”
    • “There are a couple of glitches, such as:”
    • “The monster AI gets very buggy while playing.”
  • character development

    2 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The character development focuses primarily on character design, emphasizing visual aesthetics and distinct appearances, but lacks depth in personality or narrative growth.

  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Players currently feel emotionally detached from the game, expressing a lack of motivation to continue playing until a new update is released. They are hopeful for future improvements that might rekindle their interest.

  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game has potential to be enjoyable, but numerous minor issues accumulate, making the experience feel tedious overall.

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Frequently Asked Questions

PONE is a survival action adventure game with horror theme. Common tags for PONE include first-person, 3D, exploration, early access, dark and others.

PONE is available on PC and Windows.

PONE was released on October 22, 2025.

PONE was developed by Graggl.

PONE has received mostly positive reviews from players. Most players liked PONE for its story but disliked it for its atmosphere.

PONE is a single player game with multiplayer and local co-op support.

Similar games include MIMESIS, Species: Unknown, PILGRIM, PIT OF GOBLIN, Murky Divers and others.