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Darkwater Game Cover

About Darkwater

Darkwater is a single player and multiplayer survival role playing game with a horror theme. It was developed by Targon Studios and was released on March 26, 2026. It received positive reviews from players.

Darkwater is a cooperative extraction horror game for 1-4 players. Command a submarine trapped under the ice of an alien planet. Battle enemy vessels and deep sea abominations as you hunt for resources. Do what it takes to survive.

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Games Like Darkwater

Looking for games like Darkwater? Here are top survival role playing recommendations with a horror focus, selected from player-similarity data — start with Jump Space, Murky Divers or PILGRIM.

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Reviews

83%Audience ScoreBased on 690 reviews
gameplay43 positive mentions
stability23 negative mentions

  • Engaging mix of submarine combat inspired by FTL and exploration/looting similar to Lethal Company, creating a unique and cooperative gameplay loop.
  • Strong atmosphere and immersive setting combining claustrophobic submarine interiors with tense outpost exploration, enhanced by good sound design and multiplayer voice communication.
  • Submarine customization and upgrades add strategic depth and player agency, encouraging teamwork to manage ship systems during combat and repairs.
  • Numerous bugs and technical issues including crashes, inventory problems, voice chat failures, and occasional game-breaking glitches disrupt the experience.
  • Repetitive and limited content, with few enemy types, small and similar outpost layouts, and shallow melee combat that affects long-term replayability.
  • Some gameplay elements feel unfinished or unpolished, such as inconsistent melee mechanics, lack of clear tutorials, and clunky UI/navigation issues.
  • gameplay

    116 mentions Positive Neutral Negative
    37% positive mentions, 53% neutral mentions, 10% negative mentions

    The gameplay of this game offers a fun and engaging core loop combining submarine combat inspired by FTL and cooperative outpost exploration reminiscent of Lethal Company, with emphases on teamwork, ship customization, and tension-filled encounters. While praised for its unique mechanics and enjoyable multiplayer experience, it currently suffers from technical issues, lack of content variety, occasional clunky or janky mechanics, and a steep learning curve due to minimal tutorials. Despite these rough edges, many reviewers see strong potential and value, especially for players who enjoy cooperative, strategic, and atmospheric underwater survival gameplay.

    • “The submarine fighting and the outposts are two gameplay elements that work together in harmony and it keeps things from getting boring too fast.”
    • “The gameplay builds on a series of interconnected loops that encourage cooperation and planning.”
    • “The ability to jump ship into the enemies' sub and attack them directly is so fun and simple; from the sub building to the mechanics the shop offers you for your sub build, it's an addicting loop to play.”
    • “Game mechanics are so janky it's entirely possible to lose a late game endless mode run to things like invisible bombs that kill everyone, a submarine flooding because your automatic pump station decided to take a break, or in ankle-high water a sea urchin happened to park right under the ladder of an outpost.”
    • “Very few interactions in game, shallow loot and combat, unrefined mechanics, unclear instructions, confusing controls.”
    • “The gameplay is very basic and feels clunky, even moving around hurts my eyes with the forced screen tearing.”
  • stability

    28 mentions Positive Neutral Negative
    18% positive mentions, 0% neutral mentions, 82% negative mentions

    The game is generally considered very buggy and unpolished, with frequent glitches, crashes, and issues that can sometimes break gameplay or cause progress loss. However, many players acknowledge it is in early access and appreciate the developers' responsiveness, noting that despite stability problems, the core gameplay remains fun and enjoyable with friends.

    • “This game is very fun with friends, not sloppy, it's more like a roguelite. Just needs more content but runs great.”
    • “Solo dev and the game runs great, had no issues while playing.”
    • “Aside from the boarding parties, the game is fairly bug free considering its early access status.”
    • “Ridiculously buggy to the point of game-breaking and still dreadfully unpolished.”
    • “Crashes, bugs, freezes, connection problems, the whole package every single time you play.”
    • “I hate that I can't leave a numerical rating instead of thumbs up or down.. this game is fun, I think it has potential but in its current state, it only takes a few plays to realize it's extremely buggy and poorly optimized -- there are many bugs that will literally erase an hour of progress in a second or at the minimum force you to have to restart the server, not to mention the constant almost unplayable frame issues.”
  • graphics

    24 mentions Positive Neutral Negative
    42% positive mentions, 37% neutral mentions, 21% negative mentions

    The game's graphics are generally praised for their unique and enjoyable style, including 90's inspired menus and atmospheric lighting that enhances the horror and submarine aesthetics. However, some users find the visuals simplistic or repetitive, with issues like flickering lights causing discomfort and limited graphics settings forcing unwanted effects such as motion blur. Performance can suffer on higher settings, leading some players to lower graphics quality, which reduces visual impact but improves gameplay smoothness.

    • “The game's graphics are super fun, and the mechanics are amazing.”
    • “The 90's style menu graphics when using various computers are a nice touch.”
    • “The graphics are visually pleasing, with a good lighting system that adds a lot to the aesthetic despite basic textures.”
    • “The graphics could use some love (particularly the holding of a pistol looks kind of stupid...), but the game really has potential!”
    • “3 minutes in I got a near-seizure due to the light flickering effects and at max graphics settings it felt like I was wading through mud due to the slowdown without losing any frames.”
    • “The graphics settings are too limited, and high settings seem to force motion blur with no way to disable it.”
  • optimization

    23 mentions Positive Neutral Negative
    30% positive mentions, 35% neutral mentions, 35% negative mentions

    The game's optimization is a major concern, with users reporting severe lag, frame drops, crashes, and even system-wide performance issues, especially in late-game areas or large outposts. While recent updates and QA versions have improved stability and performance for many, significant stuttering and bugs persist, even on high-end hardware. Continued optimization is needed to make the gameplay smoother and more enjoyable.

    • “Finally we have the QA version, it showed us what the game really had in store for us, added a bunch of things, fixed bugs (blocking water is still here), and optimized the game to the point where it runs smoothly for most players, except when the outpost is very large and struggles to load entirely, but you can change the graphics settings for that.”
    • “Steam Deck and Lenovo Legion Go performance has been solid with no crashes or issues so far.”
    • “First off, performance: awesome.”
    • “The gameplay is fun, the ideas presented are enjoyable but it's absolutely hampered by ridiculous lag, frame drops and issues which caused not only the game to crash, but also my entire PC to have literal aneurisms as performance across my system tanked, even after the game was closed out, I had to force close my PC at least once.”
    • “I hate that I can't leave a numerical rating instead of thumbs up or down. This game is fun, I think it has potential but in its current state, it only takes a few plays to realize it's extremely buggy and poorly optimized -- there are many bugs that will literally erase an hour of progress in a second or at the minimum force you to have to restart the server, not to mention the constant almost unplayable frame issues.”
    • “2) Micro-stuttering on high-end hardware (Ryzen 9 7950X3D & Nvidia 4090).”
  • story

    15 mentions Positive Neutral Negative
    20% positive mentions, 60% neutral mentions, 20% negative mentions

    The story is atmospheric and provides engaging background through logs and emergent storytelling, but many players find it limited in depth, length, and variety. While the narrative framework is immersive, the overall content feels short and repetitive, with calls for more creatures, missions, and deeper plot development to extend and enrich the experience.

    • “As it stands, Darkwater is an ambitious and absorbing dive into underwater survival, marked by atmospheric storytelling and tense, emergent gameplay.”
    • “Additional outpost types, new creatures, more submarine modules, deeper narrative threads, and greater mission variety could transform the already immersive framework into a truly standout title.”
    • “Story: exists, gets you by, is fun to read the logs when you have time.”
    • “The game lacks a lot of content; my friend and I ran through the storyline in less than two hours, and the game became very boring after five hours of total play.”
    • “The story never seems to go far and gameplay is a bit lackluster.”
    • “Game was alright but definitely lacks more creatures, ideas, as well as story background.”
  • humor

    14 mentions Positive Neutral Negative
    93% positive mentions, 0% neutral mentions, 7% negative mentions

    The game is widely praised for its humor, especially when played with friends, delivering many funny moments and laughs. Though some humorous bugs and glitches are present, they add to the charm and are expected to be fixed over time. Overall, the humor enhances the fun and replayability despite minor issues.

    • “I like this game very much. At first glance via Instagram, I found it funny, and when I bought it for myself and 3 other friends, we only stopped playing because it was 3 AM. If it had still been 8 PM, we could have been going for another 4 hours, I can say this with confidence!”
    • “So fun with friends, it will keep you laughing and hollering with your friends for hours.”
    • “This game is awesome, with lots of cool replayable elements and funny moments.”
    • “Now that this unfunny comedy is out of the way, here's the problem:”
  • atmosphere

    14 mentions Positive Neutral Negative
    93% positive mentions, 7% neutral mentions, 0% negative mentions

    The game's atmosphere is widely praised for its tense, immersive, and unique underwater survival horror setting, combining elements of teamwork, resource management, and emergent gameplay. Reviewers highlight its strong, dark, and immersive storytelling that effectively builds suspense and engagement, especially in co-op play. Overall, the atmosphere is seen as a standout feature that deeply enhances the gaming experience.

    • “Darkwater is a tense, atmospheric extraction-horror experience that places you deep beneath an alien moon’s frozen oceans, where survival depends on teamwork, improvisation, and careful resource management.”
    • “As it stands, Darkwater is an ambitious and absorbing dive into underwater survival, marked by atmospheric storytelling and tense, emergent gameplay.”
    • “Darkwater delivers a strong horror atmosphere, a unique submarine setting, and is especially fun in co-op.”
  • replayability

    7 mentions Positive Neutral Negative
    43% positive mentions, 14% neutral mentions, 43% negative mentions

    Replayability in the game is mixed; while some find it fun and appreciate elements like different starter subs and challenges that encourage multiple playthroughs, others feel it lacks depth and variety, particularly due to too few random events and limited ship combat variation. Enhancing these aspects could improve long-term engagement.

    • “It's simple and a lot of fun with replayability.”
    • “This game is awesome, lots of cool replayable elements and funny moments.”
    • “The different starter subs provide replayability and encourage you to go for challenges/achievements in order to unlock them.”
    • “The ideas are interesting, the ship combat is fun, but it lacks depth and replayability.”
    • “Also, there are too few random events, which cannot provide enough replay value.”
    • “Beat it in 4 hours but it looks replayable.”
  • grinding

    6 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is generally seen as repetitive and sometimes tedious, especially in the early stages, with combat feeling awkward. However, for players who enjoy underwater exploration and achievement hunting, the grind remains engaging and rewarding over time. Improvements like better navigation tools could help reduce some of the tediousness.

    • “Early game can get a bit tedious and boring but does ramp up as you progress through the sea.”
    • “It's very rinse and repeat and gets tedious.”
    • “Very easy to get lost but not in a fun way, just a tedious way. Having a compass or a hotkey to point back to the ship would go a long way.”
  • music

    5 mentions Positive Neutral Negative
    60% positive mentions, 0% neutral mentions, 40% negative mentions

    The music in the game is generally praised for enhancing the experience, especially during cooperative play, and the soundtrack is considered brilliant. However, some users find certain tracks, like those in the shops, unpleasant and desire more music options and louder volume controls.

    • “Even better when you've got a friend blasting music over the intercom while fighting other subs neck deep in water.”
    • “The music amplifies the experience!”
    • “The soundtrack is brilliant.”
    • “More music options for the gramophone and also making it louder would be nice.”
    • “We agreed the music at the shops is also terrible, and I ended up just muting all music altogether in the menus.”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users are uncertain about the game's monetization, questioning whether it is a genuine passion project or primarily a cash grab. However, the developers' advertising is praised for accurately representing the gameplay.

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Play Times

11h Median play time
18h Average play time
4-40h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Darkwater is a survival role playing game with horror theme. Common tags for Darkwater include first-person, indie, trading, exploration, naval and others.

Darkwater is available on PC and Windows.

On average players spend around 18 hours playing Darkwater.

Darkwater was released on March 26, 2026.

Darkwater was developed by Targon Studios.

Darkwater has received positive reviews from players. Most players liked Darkwater for its gameplay but disliked it for its stability.

Darkwater is a single player game with multiplayer and local co-op support.

Similar games include Jump Space, Murky Divers, PILGRIM, MISERY, Into the Dead: Our Darkest Days and others.