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PIT OF GOBLIN Game Cover

About PIT OF GOBLIN

PIT OF GOBLIN is a single player and multiplayer survival platformer game with horror, fantasy and dark fantasy themes. It was developed by Friendly Foe and was released on December 17, 2024. It received positive reviews from players.

In this online horror co-op, you play as a scrappy goblin, scavenging dungeons, dodging traps, and fleeing monsters to feed the Goblin King. Team up with goblin pals, or go rogue, as you dive deep and cause chaos! Fail to feed him, and you might be the next meal!

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Reviews

84%Audience ScoreBased on 528 reviews
gameplay11 positive mentions
stability8 negative mentions

  • Highly enjoyable and chaotic co-op experience especially with friends, delivering humor, tension, and unique goblin-themed gameplay.
  • Strong atmosphere created by stylized visuals, immersive sound design, and well-executed lighting effects contributing to a spooky yet fun dungeon crawl.
  • Active developer support with regular updates, balance improvements, and good community engagement fostering ongoing development and player retention.
  • Game difficulty is often punishing with overpowered enemies and little viable combat or escape options, leading to frustration especially for solo players.
  • Gameplay lacks clear tutorials or guidance, causing confusion about objectives, mechanics, and enemy behavior for new players.
  • Technical issues including bugs, crashes, map glitches, unstable multiplayer connectivity, and loss of progress detract from overall experience and immersion.
  • gameplay

    56 mentions Positive Neutral Negative
    20% positive mentions, 71% neutral mentions, 9% negative mentions

    The gameplay of Pit of Goblin offers a challenging and atmospheric dungeon-crawling experience that balances survival management and cooperative action, though many players find its "run and hide" mechanics frustrating due to limited hiding spots and punishing enemy damage. While some appreciate the fun, goofy art style and addicting cooperative gameplay, others criticize the lack of tutorials, unclear enemy behaviors, and a gameplay loop that can feel stale or overly difficult early on. Overall, it shows great potential and appeal, especially with friends, but would benefit from polish, better clarity, and refined balance to enhance player agency and enjoyment.

    • “Overall Pit of Goblin has a lot of potential and my friends and I enjoy both its concept and gameplay, but it doesn't do enough to separate itself from its progenitor game.”
    • “It boasts a consistent art style, a genuine atmosphere, a solid lighting system that greatly enhances said atmosphere, complementing sound design, fairly thought out mechanics; it's a coherent and compelling experience that works to deliver a proper video game rather than fodder for social gatherings.”
    • “Solid game; the concept is great, graphics are well done, and the gameplay is fun (especially with friends). The next updates should focus on polish and balancing harder levels, and maybe add an in-game way to explain how to deal with monsters which require specialized methods.”
    • “The gameplay loop gets stale quick, the damage every enemy does is a bit too much (runs being ended really quickly because a monster can 3-shot you), and the stamina drains much too quickly.”
    • “Its slow paced and badly explained, dark and bland, awful gameplay.”
    • “Why is there a hiding mechanic but virtually nowhere to hide in the levels?”
  • graphics

    29 mentions Positive Neutral Negative
    52% positive mentions, 38% neutral mentions, 10% negative mentions

    The game features charming, retro-inspired low-poly graphics reminiscent of PS1/2-era visuals, with a consistent art style that creates a genuine and immersive atmosphere. While some users find the graphics polished and visually appealing with well-crafted environments and character customization, a few mention that slight improvements and polishing could enhance clarity and visual engagement. Overall, the graphics are praised for their personality, nostalgic appeal, and contribution to the game's fun and social experience.

    • “It boasts a consistent art style, a genuine atmosphere, and a solid lighting system that greatly enhances said atmosphere, complemented by sound design and fairly thought out mechanics. It's a coherent and compelling experience that delivers a proper videogame rather than just fodder for social gatherings.”
    • “The map and graphics are very well made and fun to look at and explore.”
    • “Cute little goblins, I like the art style, and it looks quite polished on the aesthetic side (visuals and sound).”
    • “This game already has graphics of a PS2, but you also lose your vision in the tunnels.”
    • “Graphic could use a bit of polishing.”
    • “Confusing game and barely any graphic options.”
  • humor

    27 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is widely praised for its chaotic, darkly comedic tone that balances scary moments with lighthearted goblin antics, making it especially enjoyable in multiplayer sessions. Players appreciate the clever interplay between tension and comedy without sacrificing gameplay, with funny character designs and humorous situations enhancing the cooperative experience. Some minor issues, like control layout and visibility, slightly detract but overall, the humor is a highlight that adds charm and entertainment.

    • “✔️ Comedy without sacrificing gameplay - it keeps the goblin humor, but it does not derail the run for the sake of a joke.”
    • “I’ve had some chaotic, hilarious runs with total strangers and somehow we still survived (most of the time ).”
    • “Pit of Goblin succeeds because it understands what makes co-op survival games fun: the tension between greed and teamwork, the joy of barely escaping disaster, and the dark humor of failure.”
  • atmosphere

    15 mentions Positive Neutral Negative
    73% positive mentions, 27% neutral mentions, 0% negative mentions

    The atmosphere in "Pit of Goblin" is consistently praised for its immersive, moody, and genuine tone, enhanced by solid lighting, stylized art, and complementary sound design. It successfully balances dark, spooky tension with lighthearted, chaotic co-op fun, creating a compelling experience that appeals to both solo and social players. Overall, the game delivers a fresh, atmospheric dungeon-crawling adventure that is engaging, exciting, and creatively layered.

    • “It boasts a consistent art style, a genuine atmosphere, a solid lighting system that greatly enhances said atmosphere, and complementing sound design, creating a coherent and compelling experience.”
    • “The developers nailed the atmosphere—I even found myself cursing at regular bats out of genuine tension.”
    • “Although Pit of Goblin is in early access, the game does a great job of creating a fun and spooky atmosphere while adding the perfect co-op element, with players picking up food in dark lairs while occasionally being chased by mobs.”
  • stability

    8 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game exhibits numerous stability issues, including bugs with mobs, physics glitches, and frequent multiplayer problems such as invisibility and interaction bugs. These technical flaws cause lag, freezes, and inconsistent control responsiveness, significantly impacting the gameplay experience. While still in beta/early access, many players are hopeful for future patches to improve stability.

    • “The game is extremely laggy, full of bugs, and frequently freezes.”
    • “So starting with the flaws: the multiplayer is very buggy, me and my siblings spent at least over 45 minutes trying to even play the game due to times where we were invisible to each other, and the game window bugged, preventing interaction upon joining a code, causing a PC or game reset.”
    • “Most games that have just released in early access are a buggy mess, missing content, and it feels like you have to wait for a series of hotfixes, patches, and mega updates before the game is worth the money spent, which might be a gamble because that day might never come.”
  • story

    7 mentions Positive Neutral Negative
    29% positive mentions, 28% neutral mentions, 43% negative mentions

    The story centers on serving a giant cat king, with gameplay delivering short, tense missions that create memorable moments of risk and excitement. While some find the narrative loosely constructed and forgettable, others appreciate its charm and emergent storytelling during play. Overall, the story supports the game's unique atmosphere despite mixed opinions on depth and coherence.

    • “For an early access I'm already loving this game and its story.”
    • “The game’s design revolves around short, tense missions that balance risk and reward.”
    • “They started calling games of this kind 'friendslop' because most of them are lazily stitched together disjointed chimeras that you play with your friends for a couple evenings to simulate the feeling of watching a really bad horror movie with the lads, one that you won't even remember the plot of come next morning.”
    • “The main plot is that you serve a giant king/monster cat that you need to feed.”
    • “Helt dritt grafikk og helt ræva missions.”
  • grinding

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is often seen as tedious due to overly strong monsters and limited counter-play options like hiding or fighting in groups, which can lead to frequent heavy casualties or wipes. While the concept of farming is acknowledged as a strategic element, many players find the experience more frustrating than enjoyable.

    • “The game's fun but the monsters feel way too strong. Besides rats and skeletons, the main counter-play for most other monsters is either hiding/breaking line of sight, which can get tedious if an enemy won't leave an area, or fighting in groups, which most times results in heavy casualties or a full team wipe for one monster.”
    • “The game is really enjoyable, but the monsters mostly feel annoying or tedious rather than frightening or thrilling to face against.”
    • “I get that can be a bit of fun strategy in theory, but it was a bit tedious in practice.”
  • optimization

    3 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    The game runs well performance-wise and offers good difficulty, but users suggest a further optimization pass to improve compatibility with lower-end PCs.

    • “My only recommendation so far is for the developers to do an optimization round, as I feel like it could run on lower-end PCs better than it currently does.”
    • “Nice difficulty, runs well performance-wise, and provides some good laughs.”
    • “My only recommendation so far, however, is for the developers to conduct an optimization round, as I feel like it could run better on lower-end PCs than it currently does.”
  • music

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The music is well-themed and fitting, enhancing the game's ambiance with a goblin-like style that many players appreciate. The overall sound design complements the theme effectively.

    • “The VOIP works pretty fine, aesthetics fit the theme, ambiance is super great and music is also nicely themed.”
    • “The sound and music are very gobbo-like and I also dig that!”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users criticize the monetization as a shallow cash grab, lacking depth and feeling exploitative similar to Lethal Company.

    • “Just feels like a cash grab of Lethal Company but without any depth.”
    • “Lethal Company cash grab #124”
  • character development

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Character development is notable for its balance between a grim setting and humorous, expressive designs—particularly the ragged, slightly ridiculous goblins—which adds levity and emotional depth to the experience.

    • “Despite the grim setting, the character designs maintain a sense of humor—the goblins are ragged, expressive, and slightly ridiculous, which helps balance the tension with moments of levity.”
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Play Times

5h Median play time
4h Average play time
3-6h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

PIT OF GOBLIN is a survival platformer game with horror, fantasy and dark fantasy themes. Common tags for PIT OF GOBLIN include first-person, 3D, indie, trading, exploration and others.

PIT OF GOBLIN is available on PC, Steam Deck and Windows.

On average players spend around 4 hours playing PIT OF GOBLIN.

PIT OF GOBLIN was released on December 17, 2024.

PIT OF GOBLIN was developed by Friendly Foe.

PIT OF GOBLIN has received positive reviews from players. Most players liked PIT OF GOBLIN for its gameplay but disliked it for its stability.

PIT OF GOBLIN is a single player game with multiplayer and local co-op support.

Similar games include FOREWARNED, PONE, YAPYAP, MIMESIS, PILGRIM and others.