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MIMESIS Game Cover

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MIMESIS is a single player and multiplayer survival management game with horror and science fiction themes. It was developed by ReLU Games, Inc. and was released on October 27, 2025. It received mostly positive reviews from players.

A microphone is required to play MIMESIS.For a more immersive experience, we recommend using a headset or earphones instead of speakers. ================================================ Do you see this message? You’ve reached the tram. Welcome. MimesisMimesis will imitate you and your allies perfectly. Behavior, voice, anything humans can do.  Always doubt the person in front of you. Gather…

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79%
Audience ScoreBased on 2,193 reviews
gameplay37 positive mentions
stability12 negative mentions

  • The AI mimics are the standout feature, providing convincing voice imitation and creating tension and paranoia among players.
  • Playing with friends is highly recommended as the game offers chaotic and funny moments that enhance the cooperative experience.
  • The game has great potential with good art style, atmosphere, and unique social-deception mechanics that set it apart from similar games.
  • The game suffers from limited content with only a few maps and repetitive gameplay that may bore players quickly.
  • Mimics can often be identified easily due to low-quality voice clips, unnatural AI movement, and repetitive phrases, reducing immersion.
  • Gameplay mechanics such as stamina, combat, and navigation feel unpolished or frustrating, and there is currently no progression or save system.
  • gameplay
    185 mentions Positive Neutral Negative

    The gameplay of Mimesis offers a unique mimicry mechanic that adds psychological tension and fun social deduction elements, especially when playing with friends. However, it suffers from repetitiveness, lack of depth, limited content, and technical issues, with many reviewers noting that it closely resembles and falls short compared to similar games like Lethal Company and Repo. While promising and entertaining initially, the game requires significant updates and more varied mechanics to sustain long-term engagement.

    • “The mechanics are solid and the mystery keeps you hooked.”
    • “The gameplay is tight, the sound design superb, and the central mechanic of mimicry is executed with chilling precision.”
    • “The game's core 'mimesis' (mimicking) mechanic makes it incredibly hard to tell if you're looking at your actual friend or an impostor.”
    • “The gameplay loop is boring and a straight copy of the same 'scrap and sell' loop we've seen before.”
    • “At the current moment this game is just lethal company but with 1 map and mimics, while the mimics are cool this game is still far from being unique or better than other games; if they lean into the mimics more and add more original mechanics or mechanics that rely on teamwork it would be better but at the current moment this is a knock off that you would find on Roblox, lacking everything that makes those games good.”
    • “The gimmick gets old fast, the gameplay is shallow and unpolished, and it's simply not worth the price as is.”
  • humor
    179 mentions Positive Neutral Negative

    The game's humor, centered around the mimic AI that imitates players' voices and actions, creates consistently hilarious and chaotic moments, especially when played with friends. While some find the comedy fresh and entertaining, others note it can wear thin over time or consider the mimic mechanics underdeveloped. Overall, the blend of spooky and funny elements, along with cooperative play, produces memorable, laughter-filled experiences.

    • “Super funny by far and even more so with friends, the way game use your voice to mess you up to think the mimic is your friends haha so funny :d.”
    • “From the moment you start playing, it’s non-stop fun that keeps you laughing, screaming, and pulling your friends into the madness.”
    • “Mimesis' AI is impressively good, it catches on quick to movement and speaking patterns and can make for some incredibly confusing/funny situations.”
  • graphics
    50 mentions Positive Neutral Negative

    The game's graphics feature a distinctive, whimsical art style that many find charming and fitting for its tone, though some criticize it as inconsistent or less polished compared to similar titles like Lethal Company. While the visuals are generally praised for enhancing immersion without overwhelming players, several users report performance issues and a lack of graphic settings, leading to optimization concerns on lower-end systems. Overall, the graphics are appreciated for their unique atmosphere but would benefit from improvements in settings and polish.

    • “Nimesis offers a polished, atmospheric art style that complements its strategic and mysterious tone.”
    • “Whether you’re navigating dark corridors or observing the subtle animations of AI-driven characters, the graphic design enhances immersion without ever overwhelming the player.”
    • “The art style and atmosphere are solid for an indie game, and the sound design really adds to the tension.”
    • “Art style is all over the place but judging from reviews, it's because they used generative AI, which isn't even disclosed on the store page.”
    • “But to put it frankly, the game is not all that fun; the visuals are lame and uninteresting.”
    • “Also, there needs to be better optimization for low-end computers, like graphic settings.”
  • atmosphere
    23 mentions Positive Neutral Negative

    The atmosphere receives mixed feedback, with many praising its spooky, eerie, and psychologically tense qualities that enhance the horror and cooperative deception elements. Some note a memorable, fun, and chaotic vibe when played with friends, while others feel the cartoonish art style and repetition weaken the horror impact. Overall, the atmosphere effectively blends dread and moments of levity, creating a unique multiplayer horror experience.

    • “It is a memorable atmosphere of laughs, screams, guesses, and euphoria of escaping.”
    • “Still, the game has huge potential, the atmosphere slaps, and with a group it’s absolute chaos in the best way.”
    • “Mimesis is an unnerving and atmospheric multiplayer horror experience that takes the familiar structure of cooperative survival and reshapes it around deception, paranoia, and the dread of imitation.”
    • “Honestly, I don't see why you should buy this instead of Lethal Company—same gameplay but just a less creepy/scary atmosphere and less stuff to actually do.”
    • “The cartoonish look of the enemies, including the mimic, takes away any sort of horror atmosphere.”
    • “They sort of break the atmosphere for us.”
  • story
    21 mentions Positive Neutral Negative

    The game lacks a traditional narrative, instead delivering emergent storytelling through player experiences and interactions during missions. While some appreciate the unique world-building elements, the story is minimal and often overshadowed by repetitive, mission-based gameplay without significant progression or quest variety.

    • “It's like Lethal Company but it's a lot more fun and not as scary. There are fair share of scary moments, but overall it's more fun and has a story, which I like because it explains how this world came to be.”
    • “Each session becomes a story of fear and doubt that unfolds differently every time. It’s that emergent storytelling—the kind born from player choices and reactions—that gives the game its replayability.”
    • “Mimics often repeat a random, long story we discussed along the way.”
    • “No story.”
    • “There isn’t really a story.”
    • “2 rounds of 3 different and 6 total factories, then 3 more maps of factory or subway only to get the mansion 9 or 12 missions later in a game that doesn’t have saved money or real progression besides working the 3 day shift and repeat.”
  • replayability
    17 mentions Positive Neutral Negative

    Replayability receives mixed feedback, with some praising its procedural elements and multiplayer fun that keep sessions fresh, while others find it repetitive due to limited variety and lack of modding support. The core gameplay and mimic feature add tension but currently lack depth and believable execution, suggesting replayability could improve with more content and locations. Overall, replay value is stronger in group play but considered moderate to low for solo or long-term engagement.

    • “Still, the challenge adds to the tension and replayability.”
    • “Once they have added a few more locations, I think this game will have even more replayability.”
    • “Procedural elements ensure that no two sessions feel exactly the same, giving the game a high replay value in the right group.”
    • “The modding scene for Mimesis is also nonexistent, which impacts the replayability compared to friend slop games.”
    • “The gameplay loop gets repetitive, the enemies and items feel like they need more depth, and the level design doesn’t fully support long-term replayability yet.”
    • “Sometimes it's a bit too hard to beat and the replayability value isn't that high yet due to low variety of things.”
  • stability
    13 mentions Positive Neutral Negative

    The game's stability is currently hindered by frequent bugs such as freezing, glitches with gadgets, and map loading issues, causing frustrating crashes and disconnects. However, many players acknowledge it is still early in development and appreciate the developers' responsiveness, expressing optimism that with updates and bug fixes, the gameplay experience will improve significantly.

    • “I would have said yes, if it weren't for how buggy the game is.”
    • “The game freezes and I have to close it with the task manager in order to do anything.”
    • “2 times in a row just before making this review while inviting my friends to the game it just freezes and then black screens and my only option is to restart my entire computer.”
  • grinding
    9 mentions Positive Neutral Negative

    Grinding in the game is widely regarded as tedious and repetitive, involving confusing maze navigation, limited inventory capacity forcing frequent backtracking, and insufficient rewards that make progression slow and frustrating. While it may offer some fun in co-op play, the overall experience is marked by excessive monotony and limited incentive for continued grinding.

    • “The game is tedious and dry; stamina runs out way too quickly, items don't give enough money, even at level 1 danger there are about 10 mobs chasing you in a confusing maze, flashlight drains quickly, and upgrades are expensive and ineffective compared to the money you get from scraps.”
    • “Feels very tedious and limiting, forcing me to run back to the tram to drop 3-4 items then go back inside and repeat.”
    • “Super tedious and walking in circles.”
  • music
    7 mentions Positive Neutral Negative

    Users note that the game’s music closely resembles that of Lethal Company and suggest adding more tracks to better suit unique bosses. While the music is engaging, some players experienced sound issues causing music and audio to abruptly stop, requiring a game restart.

    • “There should be more weapons suited for the special kind of bosses that there are, like the chicken with a stick that spanks you and the music guy.”
    • “Some more music would be good.”
    • “Got jumped by a DJ blasting music and a bunny that absolutely wrecked me.”
    • “And one weird thing is the music in-game sounds an awful lot like Lethal Company music.”
    • “There should be more weapons suited for the special kinds of bosses, like the music guy.”
    • “All sound from the game just stopped for two separate party members: no music, sounds, or voices. The only way to fix it was to relaunch, which erased progress.”
  • optimization
    7 mentions Positive Neutral Negative

    The game's optimization receives mixed feedback, with some users noting it runs smoothly even on low-end PCs, while others criticize poor FPS performance and lack of graphical settings for better optimization. Overall, it could benefit from improvements, especially for solo play and lower-end hardware.

    • “Such a good game, runs smoothly.”
    • “Pretty fun, and it's optimized as it can run on my potato PC.”
    • “There needs to be better optimization for low-end computers, like graphic settings.”
    • “The optimization isn't great; I've seen similar games that look better and perform better at the same time.”
    • “The game itself is fun but needs more optimization, especially fps-wise; the AI of the fake players is good, but overall optimization needs improvement.”
    • “There needs to be better optimization for low-end computers, including improved graphic settings.”
  • emotional
    4 mentions Positive Neutral Negative

    Users highlight the game's emotional depth, describing it as a subtle and powerful journey that evokes genuine feelings of psychological conflict and connection, leaving a lasting impact beyond typical horror experiences.

    • “At one point, I was surrounded by seven mimics of my friends telling me to follow them because it's safe, and then the one real friend showed up while I cried, crouched next to a chair.”
    • “Subtle, beautiful, and strangely emotional—mimesis is the kind of experience that stays with you.”
    • “I fell into this game after playing; it's not just a horror game, it's also an emotional journey about psychological conflict.”
  • monetization
    3 mentions Positive Neutral Negative

    Users feel that the game's style and advertising are misleading, creating an impression that doesn't match the actual gameplay, and many view its monetization as primarily a quick cash grab.

    • “It's starting to feel like a cash grab.”
    • “It seems more like a quick cash grab.”
  • character development
    3 mentions Positive Neutral Negative

    Users feel that the character development lacks uniqueness and depth, with character designs described as uninspired or "half-assed." They suggest that improvements and more genuine effort are needed to make the characters stand out and enhance overall engagement.

    • “It might be good someday, but they would have to put some genuine care into the updates and add some sort of uniqueness other than the mimic feature and some half-assed character designs.”
    • “Would love to see some work on the character design and some more maps.”
    • “This is not to say that it is in no way bad in terms of level design, character design, and gameplay, it just lacks anything to make it any different than, say, Lethal Company which through mods can do the mimic feature.”
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8h Median play time
15h Average play time
5-30h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

MIMESIS is a survival management game with horror and science fiction themes.

MIMESIS is available on PC, Steam Deck and Windows.

On average players spend around 15 hours playing MIMESIS.

MIMESIS was released on October 27, 2025.

MIMESIS was developed by ReLU Games, Inc..

MIMESIS has received mostly positive reviews from players. Most players liked MIMESIS for its gameplay but disliked it for its story.

MIMESIS is a single player game with multiplayer and local co-op support.

Similar games include The Headliners, Murky Divers, PILGRIM, Nuclear Nightmare, R.E.P.O. and others.