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Death Scourges is a single player survival shooter game with horror and violence themes. It was developed by Phase Vault and was released on March 5, 2026. It received mostly positive reviews from players.

An Inhuman Chain of CommandYou are the leader of a powerful strike team sent where containment has already failed. Experience intense third-person, over-the-shoulder action with grounded gunplay and brutal melee combat. Authority Is Your WeaponCommand your squad to maximize efficiency under stress. Order them to follow and protect you, hold positions to secure key areas, or focus priority tar…

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75%
Audience ScoreBased on 24 reviews
graphics3 positive mentions
story3 negative mentions

  • The game offers a strong, atmospheric experience with a tense and immersive setting reminiscent of Resident Evil and SCP Foundation themes.
  • Squad-based tactical gameplay with unique squad member roles and voice acting adds depth and charm, enhancing player engagement.
  • Despite being a solo indie project, the game shows clear passion and effort with smooth gameplay on the whole and promising potential for future updates.
  • Combat is often frustrating due to enemies being bullet sponges, overly high recoil, sluggish controls, and a lack of rewarding gunplay feedback.
  • Inventory and resource management are cumbersome, with limited space, poor item stacking, and inefficient crafting systems that hinder the gameplay flow.
  • Technical issues such as inconsistent FPS performance, occasional crashes, poor camera angles, and lack of controller support detract from the overall experience.
  • gameplay
    10 mentions Positive Neutral Negative

    Gameplay receives mixed feedback; while some praise its atmosphere, flow, and tactical squad elements, others report significant performance issues like FPS drops and jankiness that hinder enjoyment. The core concept is appreciated, but the lack of detailed mechanics, tutorials, and deeper gameplay elements limits the overall experience. Many users express hope for improvements and additional content in future updates.

    • “The gameplay is smooth and feels tight so far.”
    • “Die Atmosphäre, das Gameplay und der Spielfluss sorgen dafür, dass man die Zeit kaum merkt und einfach weiterspielen möchte. (The atmosphere, gameplay, and game flow ensure that you hardly notice the time and just want to keep playing.)”
    • “Das Gameplay macht von Anfang an sehr viel Spaß und schafft es, einen gut bei der Stange zu halten. (The gameplay is very fun from the beginning and manages to keep you hooked well.)”
    • “The gameplay feels very weird as the FPS fluctuated greatly. I have a 4090 and 9800x3d, and still, when a wave of enemies came at me, I was in 50 FPS territory at 4K.”
    • “The core premise is cool. I like supporting indie devs, especially solo ones, but the gameplay is janky, FPS is poor, and details are missing that make this game really quite fun. I hope the dev takes the feedback onboard, and once more content comes, I will be sure to give the game another spin.”
    • “The game would also benefit from having an actual tutorial level to explain the mechanics.”
  • atmosphere
    9 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive sound design, dark and oppressive tone, and strong thematic consistency that enhances the squad-based gameplay experience. While some voice audio clarity issues exist during intense moments, the overall setting, character uniqueness, and attention to lore contribute to a compelling and memorable atmosphere.

    • “The atmosphere, sound design, and setting are pretty good; it's basically what RE: Operation Raccoon City should have done. The gun sounds are good, the models are nice, and the feeling of playing with a squad is quite good, as each member has their own look and feel, plus unique weapons.”
    • “I really like the atmosphere and how well it fits the storyline.”
    • “Atmosphere is nice so far and tying back to the story, there is even a lore explanation for why the surface is so dark, which shows attention to detail.”
    • “Dark, oppressive atmosphere”
    • “What the game lacks in big-budget polish, it makes up for with atmosphere and genuine effort.”
    • “As a big fan of games like Deep Rock Galactic, the blocky/polygonal character models just have a unique charm to them, and the overall tone/atmosphere matches well.”
  • story
    7 mentions Positive Neutral Negative

    The story has a strong atmospheric presence with thoughtful lore and attention to detail, effectively immersing players in a mysterious, special forces setting. However, the narrative itself is considered bland and not very deep, and voice clarity during intense moments sometimes hinders full plot comprehension. Overall, while the world-building is appreciated, the story lacks engaging depth and could benefit from clearer mission guidance.

    • “So to expand on what I have interacted with there is a story and from what I have read in-game there was some genuine thought put into it.”
    • “Atmosphere is nice so far and tying back to the story there is even a lore explanation for why the surface is so dark which shows attention to detail.”
    • “The game is basically a tech demo; the story is very bland. Although there is lore spread out throughout the game, it's not really interesting or deep.”
    • “So to expand on what I have interacted with, there is a story, and from what I have read in-game, there was some genuine thought put into it.”
    • “I really like the atmosphere and how well it fits the storyline.”
  • graphics
    3 mentions Positive Neutral Negative

    The game's graphics are praised for their strong art style and cinematic tone, reminiscent of corporate kill team settings. However, users feel improvements in graphic settings and FPS performance are needed, currently impacting the multiplayer experience. Overall, the visual aesthetic remains a major positive aspect despite these technical drawbacks.

    • “I've always enjoyed the tone and aesthetic of corporate kill teams in settings like Resident Evil, so this game naturally drew me in.”
    • “I was initially drawn in by the art style and this remains one of the strongest aspects for me.”
    • “It's really cinematic and entertaining.”
  • optimization
    3 mentions Positive Neutral Negative

    The game is generally well optimized for portable devices like the Steam Deck, allowing acceptable frame rates on low settings. However, it occasionally experiences random performance dips, and aspects like combat and AI behavior may contribute to an uneven overall experience.

    • “So seems well optimized for the most part.”
    • “For reference, I played the entire game on my Steam Deck OLED, low settings, no V-Sync, capped frame rate via the Deck's performance profile, and using lossless scaling to find an acceptable frame rate.”
    • “The game feels like it's in alpha state and experiences random dips in performance.”
    • “The combat honestly needs work; gunplay feels like you're shooting peas and the recoil is overstated. The squad mates need more interaction as they feel like gun turrets and little else at this point.”
  • stability
    1 mentions Positive Neutral Negative

    The game’s stability is problematic, with significant bugs present in the demo version, though it remains enjoyable despite these issues.

  • grinding
    1 mentions Positive Neutral Negative

    Grinding is made tedious by the need to manually manage inventory, such as dragging items to stack ammo before picking up new items, highlighting a desire for automatic stacking to streamline the process.

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Frequently Asked Questions

Death Scourges is a survival shooter game with horror and violence themes.

Death Scourges is available on PC and Windows.

Death Scourges was released on March 5, 2026.

Death Scourges was developed by Phase Vault.

Death Scourges has received mostly positive reviews from players. Most players liked this game for its graphics but disliked it for its gameplay.

Death Scourges is a single player game.

Similar games include Remorse: The List, FEROCIOUS, Daymare: 1994 Sandcastle, SCP: Fragmented Minds, Project Morpheus: Prologue and others.