RIPOUT Game Cover
Overall, Ripout is a decent experience for its price, but only if you're on board with everything it's trying to accomplish.

"Ripout is a Co-Op horror shooter with excellent graphics and mechanics, allowing 2 players to fight through mutant-infested spaceships, collect loot, and customize characters in search of humanity's last bastion. Engage in high variety of reconfigurable monster battles, with a derelict ship exploration in single-player or small teams. The game's phenomenal atmosphere and grinding opportunities ensure hours of entertainment."

  • PC
  • Play​station 5
  • Windows
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

58%
Audience ScoreBased on 914 reviews
story33 positive mentions
optimization16 negative mentions
  • The game has a unique premise with a living gun mechanic that adds a fun twist to gameplay.
  • The atmosphere is well-crafted, providing a creepy and immersive experience reminiscent of classic horror games.
  • The progression system is engaging, allowing players to unlock new weapons, mods, and abilities as they complete missions.
  • The game feels repetitive, with limited enemy variety and similar mission objectives leading to a lack of long-term engagement.
  • There are numerous bugs and performance issues, including crashes and inconsistent audio cues, which detract from the overall experience.
  • The user interface and controls are clunky, making navigation and gameplay less intuitive and enjoyable.
  • story469 mentions

    The game's story is often described as minimal and lacking depth, serving primarily as a backdrop for gameplay rather than a compelling narrative. Players note that missions feel repetitive and similar, with limited variety in objectives and environments, which detracts from the overall immersion. While some appreciate the horror atmosphere and the potential for a more engaging storyline, many feel that the game needs significant improvements in mission design and storytelling elements to enhance player engagement.

    • “The dark environments consist of randomly generated rooms you'll get to explore on various derelict ships, which will contain missions and quests to complete.”
    • “There's also a bit of story that's not just shoehorned in, and while it's nothing amazing, it does give you a great backdrop for why you're doing what you are.”
    • “The game has some neat gimmicks (pet-gun) and the enemies look neat, but ultimately the game still feels rather unfinished and janky, and the story was always just window-dressing.”
    • “No cohesive goal in sight, no thread holding the game together to make you feel as though you are on a mission of any sort besides to do some grinding for a couple of in-game weapons and whatnot, of which there are only about a half a dozen and none of which is much better than any other item in the game so it's pointless.”
    • “The story is paper thin but the boss encounter at the end of it all is neat.”
  • gameplay254 mentions

    The gameplay of "Ripout" features a mix of intriguing mechanics and a straightforward mission-based loop, allowing players to select missions and engage in combat with biomechanical enemies. While the pet gun and critter mechanics add a unique twist, many players find the gameplay repetitive and lacking in polish, with clunky mechanics and performance issues detracting from the overall experience. Despite its potential and enjoyable moments, the game is seen as needing significant improvements to fully realize its ideas and maintain player engagement.

    • “The gameplay loop is just simply fun once you've obtained pieces of gear, weapons, and mods that make you feel strong when taking out mutants back to back at high speed.”
    • “The pet gun mechanics are fun and the gunplay is solid, having the various critters fuse onto the mutants to alter the flow of combat is awesome and there is enough weapon variety to cover all the bases alongside the gear system which offers some fun stats to curate a build while you're out on the missions.”
    • “Overall impression: it is a doom-like, dark-themed extraction shooter with unique enjoyable mechanics.”
    • “The clunky mechanics make it difficult to fully immerse yourself in the game.”
    • “While the innovative concepts and initial appeal are commendable, the clunky mechanics, graphical issues, and performance problems overshadow the game's potential.”
    • “The gameplay is just slow and repetitive at the time of review.”
  • atmosphere111 mentions

    The atmosphere of the game has received mixed reviews, with many players praising its eerie and immersive qualities, likening it to classic horror titles like "Doom" and "Dead Space." While some found the visuals and sound design to effectively create tension and a sense of dread, others criticized the game for lacking a consistently threatening environment and engaging enemy design. Overall, the atmosphere is described as unique and interesting, with potential for further development.

    • “The game's immersive atmosphere is nothing short of extraordinary.”
    • “Ripout brims with sci-fi visual tropes, from damaged spaceship hulls to grotesque organic structures and flickering CRT monitors, creating an atmosphere that's both nostalgic and sinister.”
    • “The atmosphere is suitably tense.”
    • “There is not enough atmosphere; the enemies lack in a threatening way. Currently, it feels like you are walking around an empty ship waiting for GMod-tier enemies to pop out and walk at you.”
    • “At this point, there is no atmosphere at all; the setting doesn't feel scary.”
    • “The story is decent enough to create a horror atmosphere, but the game itself is bursting with horror and makes the player feel very startled.”
  • graphics84 mentions

    The graphics of the game receive mixed reviews, with many praising the distinct art style and atmospheric visuals, particularly for an indie title. However, frequent graphical glitches, a lack of polish, and some dated elements detract from the overall experience. While the visuals are generally considered good, they are not universally spectacular, and some players noted that certain environments can feel repetitive.

    • “The art style and character models are well-conceived, offering a distinct and appealing aesthetic.”
    • “For an indie title, the graphics and details in atmosphere are rather quite good.”
    • “This game has a lot going for it with gorgeous, atmospheric visuals, tight gunplay, dark humor, and unique overall combat with your pet guns.”
    • “However, the execution falters with frequent graphical glitches and a lack of polish.”
    • “While the innovative concepts and initial appeal are commendable, the clunky mechanics, graphical issues, and performance problems overshadow the game's potential.”
    • “The graphics are not very strong; I really expected more. It feels like the game is stuck somewhere in 2005 or 2009.”
  • optimization38 mentions

    The game's optimization is a mixed bag, with some players experiencing smooth performance and high frame rates, while others report frequent stuttering, performance drops, and graphical issues that detract from the experience. Although there are few bugs for an early access title, many users note that significant polish is needed in areas like UI and gameplay to fully realize the game's potential. Overall, while some aspects run well, the optimization issues can lead to frustrating gameplay moments.

    • “It's well optimized, atmospheric, and successfully lets you feel like a super soldier badass while also constantly being afraid of all the enemies who can maul you if you ignore your surroundings too much.”
    • “Besides performance being smooth, this is an excellent co-op horror sci-fi shooter with a lot of fresh mechanics but also an equal amount of classic FPS design decisions.”
    • “Surprisingly few bugs for a game this soon into early access, though I suffered the occasional performance drops and one crash.”
    • “While the innovative concepts and initial appeal are commendable, the clunky mechanics, graphical issues, and performance problems overshadow the game's potential.”
    • “The performance is pretty bad (running on a 4080 via gfn), with frequent stutters leading to missed shots and 'what the heck happened' deaths.”
    • “Especially the frametime stuttering which only seems to get worse the longer you play, and that's on a system spec like mine.”
  • music27 mentions

    The music in the game receives mixed reviews, with some praising its unique vibe and solid sound effects that enhance the atmosphere, while others criticize the lack of ambient music and poor transitions between tracks. Many users suggest that the music is too loud by default, detracting from the overall experience, and call for improvements in sound design and ambiance to better build tension. Overall, while the soundtrack has potential, it appears to need further refinement and expansion to fully engage players.

    • “The music and sounds are also pretty solid as well.”
    • “Music and mood/tension is pretty on point.”
    • “All in all I think the game is very worth picking up since the base game is really fun, the music and 'vibe' is wholly unique - and if you decide not to snag the game, keep it on your radar at a minimum!”
    • “It's dark, sure, but mostly no music; nothing that brings you into the mood besides the dark alien design.”
    • “The background ambiance is flat; it needs more rumbling of machines and a rework of jump scares. Good audio is about having a good buildup, not a sudden bam!”
    • “It seems very placeholder at the moment, and the sound and OST could benefit from some further expansion.”
  • grinding25 mentions

    Players find the grinding aspect of the game to be a mixed experience; while some enjoy the process of farming for gear reminiscent of ARPGs, many criticize it for being overly tedious and lacking meaningful content. The absence of a cohesive goal and limited item variety detracts from the enjoyment, making the grind feel pointless at times. Improved controller support and more diverse unlockables could enhance the overall experience.

    • “Combat feels meaty and satisfying, with a good variety of weapons that aren't too grindy to unlock, and the body horror art is generally exceptional.”
    • “Unfortunately, the game suffers from a lack of content and relies on grinding for its replay value.”
    • “No cohesive goal in sight, no thread holding the game together to make you feel as though you are on a mission of any sort besides grinding for a couple of in-game weapons, of which there are only about a half dozen, and none of which is much better than any other item in the game, making it feel pointless.”
    • “The ability to customize your loadout by unlocking items came out as a double-edged sword, taking away the gameplay element and storyline from completing objectives that explain the cell virus, how to stop it, and how to get to the sanctuary, turning it into a grindy type of game where you are more fixated on not dying to make good equipment, which kind of stales the gameplay loop.”
  • replayability24 mentions

    The game's replayability is a mixed bag; while it offers a variety of missions and ship configurations that can enhance replay value, many players feel it suffers from a lack of content and an over-reliance on grinding. Some users report frustration with duplicate blueprints and suggest that the game is better enjoyed in co-op mode, though significant updates could improve the experience. Overall, while there is potential for replayability, it currently needs improvement to fully meet player expectations.

    • “Each sector has missions and quests to complete, which are replayable through different ship configurations.”
    • “There is a lot of variety in missions and they offer great replayability.”
    • “This gives Ripout an incredible amount of replayability, which in the modern climate of 4 player co-op shooters is an achievement to be commended.”
    • “Unfortunately, the game suffers from a lack of content and relies its replay value on grinding.”
    • “Game doesn't have much replay value at the moment; I have found a boatload of duplicate blueprints when I already did not have many, which was annoying.”
    • “Replayability needs some work but is still worth it at its current (2023) price.”
  • monetization20 mentions

    The game's monetization model is praised for being free of microtransactions, allowing players to access upgrades and new items without feeling restricted. Crafting is integrated well, with material acquisition not being overly tedious, which enhances the overall experience. However, some players express frustration with the game's controls, particularly regarding aiming and the clunky feel of the aiming down sights (ADS) mechanic.

    • “No microtransactions, you never feel like an upgrade or new item is out of your reach. Crafting is a thing, but getting the materials isn't a slog. The gun options are nice and have their uses depending on what kind of mission you're about to embark on (shotgun and revolver is the sauciest combo, just don't miss).”
    • “The game really isn't 1.0 worthy (even though I don't care much about the number, but using that as advertising is kind of shady).”
    • “Some controls feel fairly clunky, especially when it comes to ads; and then some of the damage over time effects last a little too long for how much damage they deal.”
    • “You can’t adjust your ads and general hip fire aim speed.”
  • stability18 mentions

    The game suffers from significant stability issues, including high CPU usage that leads to frequent freezes, graphical glitches, and buggy enemy behavior. Players report crashes, particularly in multiplayer, and a frustrating difficulty spike with the first boss, which detracts from the overall experience. While the core gameplay is enjoyable, the numerous bugs and performance problems hinder players' ability to fully engage with the game.

    • “However, the execution falters with frequent graphical glitches and a lack of polish.”
    • “The issues are too much to actually try to even force myself to play the entire early access as they are too restricting, distracting, or buggy.”
    • “Game is a bit buggy, but the worst I've encountered was a crash in multiplayer and a couple of teleports.”
  • humor16 mentions

    The game's humor is characterized by a mix of dark comedy and absurdity, with players noting instances like unexpected enemy drops and quirky weapon designs, such as a gun with legs. While some find the humor entertaining, others feel it detracts from the game's horror elements, particularly criticizing the AI voice for trying too hard to be funny. Overall, the humor adds a unique flavor to the gameplay, but its effectiveness varies among players, with some enjoying the comedic moments while others find them repetitive.

    • “This game has a lot going for it with gorgeous, atmospheric visuals, tight gunplay, dark humor, and unique overall combat with your pet guns.”
    • “Playing with friends was hilarious with the forced ally damage.”
    • “Enemy spawns are loud, self-compromising, funny pets on the ground give out their locations by collectively skittering to freshly spawned ones.”
  • emotional2 mentions

    Players express unexpected emotional attachment to characters or elements within the game, such as a "metal bug gun," highlighting the game's ability to create strong connections and evoke feelings in its audience.

    • “I never thought I'd get emotionally attached to a metal bug gun, but I love that little guy.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

2hMedian play time
91hAverage play time
2-270hSpent by most gamers
*Based on 6 analyzed playthroughs

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