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The Sinking City 2

The Sinking City 2 Game Cover
83%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, replayability
83% User Score Based on 684 reviews

Platforms

Nintendo SwitchXbox Series X|SPCXbox Game PassPlaystation 5CloudXbox Cloud GamingXboxWindowsPlayStationNintendo Switch 2
The Sinking City 2 Game Cover

About The Sinking City 2

The Sinking City 2 is a single player survival shooter game with horror, mystery, violence and erotic themes. It was developed by Frogwares and was released on August 18, 2026. It received positive reviews from players.

The Sinking City 2 is a terrifying Lovecraftian journey, powered by Unreal Engine 5. Experience a heart-pounding survival horror as you explore the flooded city of Arkham and fight eldritch monsters beyond human comprehension.

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Games Like The Sinking City 2

Looking for games like The Sinking City 2? Here are top survival shooter recommendations with a horror, mystery, violence and erotic focus, selected from player-similarity data — start with Cronos: The New Dawn, Tormented Souls 2 or Alone in the Dark.

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Reviews

83%Audience ScoreBased on 684 reviews
story97 positive mentions
grinding13 negative mentions

  • Stunning atmosphere and graphics that capture the Lovecraftian setting well.
  • Engaging survival horror gameplay inspired by Resident Evil and Silent Hill with satisfying puzzles and resource management.
  • Well-optimized performance for an indie/AA title and commendable achievement given development during war conditions in Ukraine.
  • Significant departure from the original game’s detective and open-world elements disappoints fans of the first.
  • Combat is sometimes frustrating due to clunky melee, bullet sponge enemies, abundance of enemies, and resource scarcity.
  • Limited inventory space causes excessive backtracking and interrupts game flow; also some story and character development feel shallow or rushed.
  • story

    310 mentions Positive Neutral Negative
    31% positive mentions, 66% neutral mentions, 3% negative mentions

    The story of this game is generally praised for its engaging, Lovecraftian-inspired narrative and atmospheric world-building, with a strong focus on a heartfelt, character-driven plot centered around love and sacrifice. However, many players note it is more linear and less in-depth than its predecessor, lacking player choice, open-world exploration, and complex character interactions, which some feel makes it feel rushed or shallow, especially toward the ending. Overall, while the story captivates many with its mood and thematic elements, it divides opinion due to pacing issues, limited side content, and a departure from the investigative style of the first game.

    • “The sinking city 2 has a better story, fantastic cast of characters, 20’s noir occult, lovecraftian dread, and some mind blowing atmosphere.”
    • “The story and characters feel fully fleshed out and its visual storytelling is absolutely cinema.”
    • “The story is lovecraft done right, well written, engaging, and steeped in that lore I love without feeling overly predictable.”
    • “Unfortunately, I didn’t enjoy this game - it was exhausting, and the story didn’t grab me either.”
    • “The story somehow becomes even worse, leans into some more weird messaging and ends extremely unsatisfyingly.”
    • “I also missed having more NPCs to talk to so much... there are literally four in the entire game, and you don't even have a proper conversation with them; they are simply quest givers that I didn't empathize with in the slightest.”
  • gameplay

    227 mentions Positive Neutral Negative
    27% positive mentions, 68% neutral mentions, 5% negative mentions

    The gameplay in this sequel marks a significant shift from the original's detective and open-world focus to a more linear, survival horror style heavily inspired by the Resident Evil remakes, featuring tighter combat, polished shooting mechanics, and well-designed levels. While the reduced detective mechanics and simplified investigations disappointed fans of the first game, many praise the game’s tense, engaging survival horror gameplay, solid puzzles, and atmospheric design. However, issues such as clunky enemy behavior, frustrating dodge mechanics, and some repetitive combat segments temper the experience, making it enjoyable primarily for players who appreciate modern survival horror rather than those seeking a direct sequel in style or mechanics.

    • “- The more traditional survival horror style gameplay is incredibly well executed, with each level feeling well thought out, featuring interconnecting pathways, well-placed enemies, and resources.”
    • “- The gameplay is reminiscent of Resident Evil 2 Remake and leans more into survival horror - and nails it.”
    • “Frogwares genuinely surprised me with their progress; after years of detective games, they've taken a bold new leap into full survival horror. If you were a fan of the detective-heavy gameplay of the first game, you won't find this here, but if you enjoy survival horror, you'll find something greater.”
    • “The game is clearly designed so you shouldn't be fighting everything you see, but is constantly forcing you to fight (not to mention there are no stealth mechanics, the moment you enter an area that isn't 'safe' all the enemies in the area track you like a homing missile, have tested this in multiple different areas, they completely lose interest in you the moment you go outside of their zone) using enemies to bodyblock doorways, every map is chock full of chokepoints and small corridors, hitboxes are bad and inconsistent, the dodging feels incredibly unresponsive, not to mention all the weapon upgrades are absolutely useless.”
    • “Sadly the developers decided to abandon all the mechanics that gave the first game its identity and make this one a Resident Evil clone in the Sinking City setting.”
    • “The main problem is that a Resident Evil game knows its gameplay, properly manages encounters, knows where to slow down and where to ramp up the action, etc. This game instead just constantly throws enemies at you like there's no tomorrow—it's like the devs wanted to shove RE4's action inside RE2 and expected the same 'survival horror' experience.”
  • atmosphere

    138 mentions Positive Neutral Negative
    54% positive mentions, 44% neutral mentions, 2% negative mentions

    The atmosphere in the game is widely praised for its strong Lovecraftian and cosmic horror elements, featuring dark, eerie, and immersive environments that effectively build tension and dread. Reviewers highlight the detailed, sprawling level design, haunting audio, and art direction that bring the flooded city of Arkham to life, contributing to a captivating and unsettling horror experience. While some note a shift toward a more action-oriented survival horror style compared to the first game’s slower, investigative mood, the overall atmosphere remains a standout aspect that deeply enriches player immersion.

    • “The sinking city 2 has a better story, fantastic cast of characters, 20’s noir occult, Lovecraftian dread, and some mind-blowing atmosphere.”
    • “The atmosphere, environment design, and audio pull you right into that uncanny world.”
    • “Arkham is terrifying, exploration is tense, combat is much improved, the story is excellent, and the atmosphere is phenomenal.”
    • “Atmosphere didn't feel tense like the first one did.”
    • “They have the same modern-day video game character issue where neither of them will shut up for a minute in order to allow the player to soak up the atmosphere.”
    • “I'm so disappointed... as a huge fan of Lovecraft's work and a big fan of the developer's previous game, I must say that this game has taken everything good about the previous "The Sinking City" and thrown it in the dumpster to make way for another Resident Evil lookalike, with a halfassed try to give the game a Lovecraftian atmosphere.”
  • graphics

    92 mentions Positive Neutral Negative
    53% positive mentions, 44% neutral mentions, 3% negative mentions

    The game's graphics are widely praised for their stunning, atmospheric, and polished Lovecraftian aesthetic, showing a significant improvement over its predecessor and rivaling AAA titles. While minor issues like occasional graphical glitches, stiff character animations, and performance quirks are noted, overall the visuals contribute strongly to the immersive horror experience. The combination of detailed environments, art style, and smooth performance is seen as a major highlight of the game.

    • “The graphics are absolutely stunning and the soundtrack feels engaging!”
    • “Graphics are exceptional to rival any AAA release and the voice acting performances are top tier.”
    • “The graphics are very polished in this one and the environments are excellent, building on the Lovecraftian themes in the first game.”
    • “On top of that, the game still doesn’t have native frame generation for AMD graphics cards.”
    • “This is one of those games where changing graphics settings without restarting can cause major visual bugs.”
    • “A game with graphics like this should not be posting me with a 'not enough video memory' message.”
  • optimization

    81 mentions Positive Neutral Negative
    31% positive mentions, 55% neutral mentions, 14% negative mentions

    Optimization reviews are mixed but lean positive overall, with many praising the solid performance on high-end systems despite the demanding Unreal Engine 5 features like Nanite and Lumen. Some users report stuttering, texture pop-ins, and performance inconsistencies, especially on mid to low-end hardware or Linux platforms, but these issues are expected to improve with patches. The game is generally well-optimized considering its technical ambition and development circumstances, delivering smooth gameplay at high settings for many players.

    • “The only worry I had was about the performance and Frogwares did a great job, so far the most optimized Unreal Engine 5 game yet, running flawlessly on 2K ultra settings with 90-120 fps and no traversal stutters whatsoever!”
    • “It features an intriguing story from the very first seconds, breathtaking visuals, engaging gameplay, and excellent optimization.”
    • “Consistent performance without bugs, achieving a frame rate between 250 and 300 fps on ultra settings with DLSS quality enabled and frame generation on, in a resolution of 3440x1440.”
    • “Game performance is a bit all over the place, even on powerful hardware.”
    • “Doesn't matter if you play on ultra settings or lowest settings on ultra performance, the FPS situation stays the same.”
    • “Even with moderately high-end PC, the game runs slower than 90's dialup internet and if you spend as much time as I did trying to work around the stuttering and lag because you preordered it the moment it was available, you'll miss out on the refund to rebuy it on the PS5 or Xbox and then you'll have to wait for a maybe patch to be able to play on apparently hobo computers like mine.”
  • grinding

    13 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in this game is widely viewed as tedious and frustrating, with frequent enemy encounters and excessive backtracking detracting from the survival horror and investigative experience. Combat becomes repetitive and clunky, especially in crowded areas, making progression feel more like a chore than engaging gameplay. While some appreciate the attempt to blend action with detective work, many feel the relentless grinding undermines the game's overall appeal.

    • “Investigation has been replaced with map clearing, and constant, tedious backtracking gets in the way of a mostly okay storyline.”
    • “The combat itself is largely okay, but the enemy spam in tight corridors gets very tedious rather than engaging.”
    • “My only gripe is that it's almost exclusively survival horror with detective work thrown in as an afterthought and so much backtracking that it borders on tedious at times rather than fun.”
  • stability

    13 mentions Positive Neutral Negative
    62% positive mentions, 7% neutral mentions, 31% negative mentions

    The game generally runs smoothly with excellent stability, experiencing minimal to no crashes or major performance issues. While a few minor graphical glitches and occasional stuttering with many enemies were reported, these did not significantly impact gameplay. Overall, user feedback highlights a stable, bug-free experience.

    • “It has been a bug-free experience so far, and it seems to run very well as I have not noticed any stuttering like I would in Silent Hill 2 remake.”
    • “Everything runs great, so far no issues.”
    • “No glitches through my playthrough.”
    • “Keeps crashing despite hours of troubleshooting.”
    • “I have noticed some minor graphical glitches and sometimes a stutter when there are many enemies on the screen, but it hasn't affected gameplay and hasn't crashed.”
    • “So much so that I preordered the premium version of this game (I haven't preordered a single game in 7-8 years due to lack of faith in game releases being broken, buggy, or a complete letdown).”
  • music

    13 mentions Positive Neutral Negative
    77% positive mentions, 23% neutral mentions, 0% negative mentions

    The music in the game is widely praised for its atmospheric and immersive qualities, perfectly complementing the tone and design. While some miss having the original game's highly regarded soundtrack included by default, the overall sound design and soundtrack receive strong acclaim for enhancing the experience, especially with headphones.

    • “The first game's OST was truly incredible and so underrated.”
    • “The atmosphere and music were perfect and the creepiness of the enemies was well done.”
    • “They really brought in some great artistic and musical talent to bring this game to life.”
  • replayability

    12 mentions Positive Neutral Negative
    25% positive mentions, 50% neutral mentions, 25% negative mentions

    The game offers moderate replayability through a new game plus mode with unlockable modifiers like infinite ammo, challenges, and additional difficulty settings. While shorter and somewhat less varied than its predecessor, the inclusion of point-based unlocks and DLC content provides incentives for multiple playthroughs. However, replay value may feel limited due to recycled enemy types and a somewhat incomplete feel beyond these features.

    • “There's replayability with the challenges, a DLC which I've yet to play, and even an alternate high difficulty mode which, per the achievements, apparently has new files in it.”
    • “And, with the addition of infinite ammo—alongside other stuff to unlock—the replayability is high.”
    • “It also has the RE Remake challenge and reward system, which makes replayability pretty good.”
    • “If they expanded the inventory I might find it more playable but I’m not about to be going back and forth constantly all hour.”
    • “You have the entire Lovecraft mythos to pull from and the best they could do for enemies was zombies and 3 recycled enemies from the first game, and a new enemy called the Deep Ones which are your standard bipedal fish monsters. The game is also incredibly short compared to the first game, about 7-12 hours your first playthrough if you're going for 100%, and doesn't offer a lot of replay value other than the point system they took from Resident Evil Requiem.”
    • “I do look forward to replaying the game, it seems to have some replay value with its NG+ unlocks and stuff but besides that it feels a bit incomplete.”
  • emotional

    8 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game excels at delivering an emotionally immersive experience through rich Lovecraftian worldbuilding, compelling characters, and heartfelt storytelling that resonates even with newcomers to the mythos. Players have praised its ability to evoke genuine emotional reactions, from awe to heartbreak, making the game feel alive and deeply personal. The attention to detail and atmospheric elements further enhance this strong emotional connection.

    • “As a fan of the mythos, this game did a great job in touching on subjects without the feeling of having to have read the stories, so it is easy for anyone looking to take a first step into Lovecraft lore.”
    • “The first Sinking City is the best Lovecraftian game I have played. The worldbuilding, the lore, the characters, and the story made me feel like I was in a story from Lovecraft. The investigation, world exploring, and combat were really fun and made the world feel alive.”
    • “Sinking City two holds a unique place in my heart; it has a touching story of a man doing everything he can to reunite with the love of his life.”
  • humor

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is a mix of genuinely funny moments and repetitive jokes that can become tiresome over time. While the quirky, charming style adds to its appeal, some elements risk shifting from scary to unintentionally funny after prolonged play. Overall, the humor strikes a balance between spooky and amusing.

    • “They just keep saying that, out loud, and it's very funny.”
    • “I backed this one as a fan of the atmosphere, investigation, and charmingly hilarious eurojank of the first one.”
    • “Flavour text: 50/50 chance of being spooky or hilarious!”
  • character development

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Character development is primarily focused on the main characters, with little to no development for supporting characters. However, character design is praised for effectively complementing the overall HP Lovecraft theme.

    • “The character development of anyone outside of the main characters is non-existent.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users strongly dislike the game's monetization, describing it as unpleasant and off-putting.

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Play Times

3h Median play time
4h Average play time
2-8h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

The Sinking City 2 is a survival shooter game with horror, mystery, violence and erotic themes. Common tags for The Sinking City 2 include realistic, trading, psychological, gaming, detective and others.

The Sinking City 2 is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 4 hours playing The Sinking City 2.

The Sinking City 2 was released on August 18, 2026.

The Sinking City 2 was developed by Frogwares.

The Sinking City 2 has received positive reviews from players. Most players liked The Sinking City 2 for its story but disliked it for its grinding.

The Sinking City 2 is a single player game.

Similar games include Cronos: The New Dawn, Tormented Souls 2, Alone in the Dark, Tormented Souls, Them and Us and others.