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The Sinking City 2

The Sinking City 2 Game Cover
81%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, character development
81% User Score Based on 982 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5CloudXbox Cloud GamingXboxNVIDIA GeForce NOWWindowsPlayStationNintendo Switch 2
The Sinking City 2 Game Cover

About The Sinking City 2

The Sinking City 2 is a single player survival shooter game with horror, mystery, violence and erotic themes. It was developed by Frogwares and was released on August 18, 2026. It received positive reviews from players.

The Sinking City 2 is a terrifying Lovecraftian journey, powered by Unreal Engine 5. Experience a heart-pounding survival horror as you explore the flooded city of Arkham and fight eldritch monsters beyond human comprehension.

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Games Like The Sinking City 2

Looking for games like The Sinking City 2? Here are top survival shooter recommendations with a horror, mystery, violence and erotic focus, selected from player-similarity data — start with Cronos: The New Dawn, Tormented Souls 2 or Alone in the Dark.

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Reviews

81%Audience ScoreBased on 982 reviews
story146 positive mentions
grinding17 negative mentions

  • Excellent Lovecraftian survival horror atmosphere and world-building with detailed and immersive environments.
  • Engaging story and characters, especially the relationship dynamic between the protagonists.
  • Solid gameplay inspired by Resident Evil with effective combat, balanced resource management, and satisfying puzzles.
  • Combat can feel clunky and frustrating, with slow melee, bullet-sponge enemies, and some unbalanced boss and arena fights.
  • Inventory management is restrictive requiring excessive backtracking to manage items and keys.
  • Not a true sequel in style or structure to the original; much more linear with little investigation and exploration compared to the first game.
  • story

    465 mentions Positive Neutral Negative
    31% positive mentions, 66% neutral mentions, 3% negative mentions

    The story of Sinking City 2 is a focused Lovecraftian survival horror narrative centered on occult adventurer Calvin and his partner Faye, blending dark cosmic mythos with a touching love story. While praised for its atmosphere, character depth, and worldbuilding, the story divides players—some find it compelling and emotionally engaging, others criticize its linearity, pacing issues, scattered plot points, and limited player choice. Overall, it offers an intriguing but sometimes uneven tale that moves away from the open-world, investigative style of its predecessor toward a more streamlined, cinematic experience.

    • “The sinking city 2 tells the dark story of occult adventurer Cal (Calvin) Rafferty in the half-submerged American city of Arkham during the 1920s.”
    • “The sinking city 2 is a remarkable combination of survival horror and an early 1920's grizzled detective story.”
    • “The story and characters feel fully fleshed out and its visual storytelling is absolutely cinema.”
    • “The story somehow becomes even worse, leans into some more weird messaging and ends extremely unsatisfyingly.”
    • “Most of the lore is delivered through notes, which are a pain about 90% of the time, while the actual cutscenes are mostly reserved for basic plot developments. When a significant part of the narrative exists primarily in text documents, it becomes a problem with the storytelling.”
    • “The story is so generic. Clear the building, get quest item... move on. Arkham is mostly evacuated and dead except for creeps; few characters to talk to and little investigating to be done, making most quests a tedious fetch quest with little impact.”
  • gameplay

    330 mentions Positive Neutral Negative
    24% positive mentions, 70% neutral mentions, 6% negative mentions

    The gameplay of "The Sinking City 2" marks a significant departure from its predecessor, shifting from detective-focused open-world exploration to a more linear, survival horror experience heavily inspired by recent Resident Evil remakes. While combat and puzzles are generally improved, tighter, and more engaging, many players note a loss of the original's investigative mechanics and open-world depth, resulting in a gameplay loop that feels repetitive and less unique. Despite mixed opinions on combat responsiveness and mechanics like weakpoint targeting and enemy AI, the game is praised for blending survival horror elements with a Lovecraftian atmosphere, appealing mainly to fans of action-oriented horror rather than those seeking a detective RPG.

    • “The gameplay is improved, the combat feels cleaner, the missions are more interesting, and the overall experience is much more solid than the first game.”
    • “The sinking city 2 is the perfect blend of a cosmic horror narrative with survival horror gameplay mechanics.”
    • “The gameplay including the UI/puzzle design itself borrows heavily from Alan Wake 2 with all the welcome modern conveniences like colour coded map, mouse driven drag'n'drop inventory, a 'mind palace' clueboard to keep relevant puzzle information sorted etc., and while spray-and-praying is a viable if somewhat wasteful option, most enemy designs have dynamic weakpoints to zero in on instead to keep the shooting fresh and engaging.”
    • “The weakpoint system and stomp-to-stay-dead mechanics feel like afterthoughts added to the combat, which lacked depth from the start.”
    • “The game constantly forces you to fight despite no stealth mechanics; enemies track you relentlessly, dodging feels unresponsive, weapon upgrades are useless, and hitboxes are inconsistent.”
    • “Sadly, the developers abandoned all the mechanics that gave the first game its identity and turned this one into a Resident Evil clone in the Sinking City setting.”
  • atmosphere

    207 mentions Positive Neutral Negative
    53% positive mentions, 46% neutral mentions, 1% negative mentions

    The atmosphere is widely praised as a standout feature, successfully capturing a tense, eerie, and immersive Lovecraftian survival horror vibe with richly detailed environments, sound design, and a mood of dread. While some feel the sequel shifts toward more action-heavy gameplay, potentially diluting the original’s unique, slow-building suspense, the overall consensus highlights its compelling, dark, and captivating setting that deeply enhances the horror experience.

    • “The world is so well-crafted that I often found myself stopping just to admire the environment; the atmosphere is unique—full of mystery, dampness, decay, and that constant sense that something vast and incomprehensible is moving in the background.”
    • “But the rough edges never erase what this game does exceptionally well: atmosphere, dread, exploration, environmental storytelling, puzzles, resource management, creature design, sound, and absolutely gorgeous graphics.”
    • “The atmosphere is wonderfully creepy, tense, and captivating—I'm really enjoying it.”
    • “And it's hard to appreciate the atmosphere when you're constantly dodging past conga lines of zombies.”
    • “The atmosphere didn't feel as tense as the first game did.”
    • “This is especially felt since there are no non-story NPCs here; the first game had a city full of bizarre residents who went about their lives, which helped with the atmosphere, while this sequel feels more like a haunted ride at a park.”
  • graphics

    142 mentions Positive Neutral Negative
    50% positive mentions, 48% neutral mentions, 2% negative mentions

    The game’s graphics are widely praised for their stunning, sharp visuals and immersive 1920s Lovecraftian atmosphere, with detailed environments and smooth performance on high settings. While some minor issues like stiff animations, occasional graphical glitches, and demanding system requirements are noted, the overall visual and artistic design significantly enhances the horror and exploration experience. Many reviewers consider the graphics a standout feature that elevates the game’s atmosphere and storytelling.

    • “The visuals were seriously fantastic.”
    • “Graphics are exceptional to rival any AAA release and the voice acting performances are top tier.”
    • “The graphics are absolutely stunning and the soundtrack feels engaging!”
    • “Even 32 GB of RAM and an RTX graphics card aren't enough to run this game.”
    • “This is one of those games where the performance cost simply isn't justified by the visuals.”
    • “It's also one of those games where changing graphics settings without restarting can cause major visual bugs.”
  • optimization

    110 mentions Positive Neutral Negative
    27% positive mentions, 54% neutral mentions, 19% negative mentions

    Optimization for the game is generally decent to good, especially considering its use of Unreal Engine 5 and advanced graphical features like Lumen and Nanite. While many users report smooth performance at high settings on powerful PCs, some experience stuttering, frame drops, and demanding hardware requirements that are not always justified by the visuals. Ongoing patches and community mods are helping improve stability, but optimization remains uneven across different systems and specific in-game areas.

    • “The gameplay, the visuals, the narrative, the optimization/performance -- it's all awesome.”
    • “The only worry I had was about the performance and Frogwares did a great job, so far the most optimized UE5 game yet, running flawlessly on 2K ultra settings with 90-120 fps and no traversal stutters whatsoever!”
    • “At ultra settings, DLSS set to quality, running at 3440p (it has ultra-wide support thank goodness), frame gen on, I'm getting 90-100 fps, would easily get to 120fps if I lowered settings to high or switched to balanced/performance.”
    • “The performance is bad, I am getting constant stutters and frame drops, and the gameplay got boring within the first 5 hours.”
    • “But after the first three hours, something happened, either there was an update that made the game run worse, or the game just goes off a cliff, because the optimization completely tanks.”
    • “Unfortunately I cannot continue playing this game as the performance is just too poor for my PC specs, even on low settings or ultra performance mode.”
  • music

    19 mentions Positive Neutral Negative
    68% positive mentions, 16% neutral mentions, 16% negative mentions

    The music is generally praised for its atmospheric and engaging qualities, enhancing the game's tone and environments, with many highlighting its ability to complement the creepy and immersive experience. While some find it wonderful and integral to the game's appeal, others feel it is more run-of-the-mill compared to earlier installments, and complaints were noted about the soundtrack not being included by default. Overall, the soundtrack and sound design receive strong appreciation from players and contribute significantly to the game's atmosphere.

    • “The atmosphere, music, actors and setting are great.”
    • “Voice acting was also really good and the music very atmospheric.”
    • “The tone, design, and music are all handled incredibly well.”
    • “Music is tolerable if run of the mill.”
    • “Not only is the soundtrack not included (you have to pay even more for that) like it is with the premium edition of every other game, but the day 1 DLC includes an unlockable revolver, with no equivalent counterpart in the base game, which puts you at a disadvantage, especially if playing on the harder difficulties.”
    • “I do buy many games every year, and very often I do buy 'special packs' with skins or soundtracks to support indie developers, but it's where I draw the line.”
  • grinding

    17 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is widely criticized for being tedious and immersion-breaking, with frequent, repetitive enemy encounters that disrupt pacing and replace investigation with monotonous combat and backtracking. While some find the combat passable, the constant enemy spawns in confined spaces feel more frustrating than engaging, detracting from the survival horror experience. Overall, the heavy grind and frequent backtracking contribute to a sense of wasted time and diminish enjoyment.

    • “The encounters are not especially challenging because the infinite pharmacy is always nearby, but they remain tedious because you must repeat the same actions until the game decides enough enemies have died.”
    • “I found these to be tedious and immersion breaking, especially at the later parts of the game where there are enemies that are constantly on your heels and it is difficult to even stop and aim.”
    • “The combat itself is largely okay, but the enemy spam in tight corridors gets very tedious rather than engaging.”
  • emotional

    16 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's emotional core is strongly centered on the heartfelt and genuine romantic relationship between Calvin and Faye, with voice acting playing a key role in conveying their bond despite some limitations in character models. Many players found certain scenes—especially in the hospital chapter and the sequel's cinematic ending—deeply touching and emotionally impactful, while others felt the emotional punches were less effective. Overall, the richly detailed world and sincere storytelling evoke a compelling, immersive emotional experience that resonates with fans of both romance and Lovecraftian themes.

    • “Calvin and Faye's development as a romantic couple is heartfelt and genuine.”
    • “Especially one touching scene in the hospital chapter which broke my heart as they managed to include some firsthand accounts and correspondence from frontline soldiers in a way that felt organic and didn't betray the tone of the game.”
    • “The first game also had somewhat of a flat ending that left a lot to be desired (for me anyway), whereas the sequel does a complete 180 and delivers a highly cinematic and emotional ending by contrast; from the very get-go I found myself really caring about the game's two main characters, which is a testament to the developers' talent.”
  • replayability

    16 mentions Positive Neutral Negative
    31% positive mentions, 50% neutral mentions, 19% negative mentions

    Replayability is generally considered moderate, with many players appreciating new game plus modes, unlockable modifiers like infinite ammo, and challenge shops that add incentives for additional playthroughs. However, some critique the game's short length and limited variety in enemies, resulting in a somewhat shallow replay experience. Overall, fans of the genre and setting find enough content to warrant revisiting the game, though it may not offer deep or extensive replay value for everyone.

    • “If you liked the Resident Evil remakes and are a fan of the world of Cthulhu, it is exceedingly fun with plenty of replay value.”
    • “There's replayability with the challenges, a DLC which I've yet to play, and even an alternate high difficulty mode which, per the achievements, apparently has new files in it.”
    • “The game features a system where you earn points during a playthrough that can be used to unlock modifiers and additional resources for future playthroughs, adding a smidgen of replay value.”
    • “$50 for 8 hours and little replayability is a real bummer.”
    • “The game has low replay value, so I don't understand why I can't use occult action points in the first walkthrough.”
    • “The game is incredibly short compared to the first game, about 7-12 hours for your first playthrough if you're going for 100%, and doesn't offer a lot of replay value other than the point system taken from Resident Evil Requiem.”
  • stability

    14 mentions Positive Neutral Negative
    50% positive mentions, 7% neutral mentions, 43% negative mentions

    The game's stability is generally strong, with most users reporting smooth performance, no crashes, and minimal glitches even during intense scenes. However, a few players experienced crashes and occasional minor graphical issues. Overall, it runs well and maintains a stable experience for the majority.

    • “It has been a bug-free experience so far, and it seems to run very well as I have not noticed any stuttering like I would in Silent Hill 2 remake.”
    • “No glitches throughout my playthrough.”
    • “Runs great, looks great and is kinda challenging.”
    • “Keeps crashing despite hours of troubleshooting.”
    • “Absolutely raw game: random crashes, ghosting, freezes.”
    • “I have noticed some minor graphical glitches and sometimes a stutter when there are many enemies on the screen, but it hasn't affected gameplay or caused crashes.”
  • humor

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor is a mix of genuinely funny moments and repetitive, quirky antics that can become tiresome after extended play. Fans appreciate the charmingly awkward style and the blend of spooky and hilarious elements, though the comedic loops risk overshadowing the intended suspense. Overall, the humor strikes a balance between amusing and irritating depending on the player's tolerance.

    • “They just keep saying that, out loud, and it's very funny.”
    • “I backed this one as a fan of the atmosphere, investigation, and charmingly hilarious eurojank of the first one.”
    • “Flavour text: 50/50 chance of being spooky or hilarious!”
  • character development

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Character development is primarily focused on the main characters, with little to no development for supporting characters. However, the character design complements the overall H.P. Lovecraft theme effectively.

    • “I have specific criticisms, such as the character development of anyone outside of the main characters is non-existent.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users strongly criticize the monetization, describing it as unpleasant and off-putting.

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Play Times

7h Median play time
7h Average play time
2-12h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

The Sinking City 2 is a survival shooter game with horror, mystery, violence and erotic themes. Common tags for The Sinking City 2 include realistic, trading, psychological, gaming, detective and others.

The Sinking City 2 is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 7 hours playing The Sinking City 2.

The Sinking City 2 was released on August 18, 2026.

The Sinking City 2 was developed by Frogwares.

The Sinking City 2 has received positive reviews from players. Most players liked The Sinking City 2 for its story but disliked it for its grinding.

The Sinking City 2 is a single player game.

Similar games include Cronos: The New Dawn, Tormented Souls 2, Alone in the Dark, Tormented Souls, The Evil Within 2 and others.