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The Sinking City 2

The Sinking City 2 Game Cover
81%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, character development
81% User Score Based on 887 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5CloudXbox Cloud GamingXboxNVIDIA GeForce NOWWindowsPlayStationNintendo Switch 2
The Sinking City 2 Game Cover

About The Sinking City 2

The Sinking City 2 is a single player survival shooter game with horror, mystery, violence and erotic themes. It was developed by Frogwares and was released on August 18, 2026. It received positive reviews from players.

The Sinking City 2 is a terrifying Lovecraftian journey, powered by Unreal Engine 5. Experience a heart-pounding survival horror as you explore the flooded city of Arkham and fight eldritch monsters beyond human comprehension.

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Games Like The Sinking City 2

Looking for games like The Sinking City 2? Here are top survival shooter recommendations with a horror, mystery, violence and erotic focus, selected from player-similarity data — start with Cronos: The New Dawn, Tormented Souls 2 or Alone in the Dark.

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Reviews

81%Audience ScoreBased on 887 reviews
story132 positive mentions
grinding13 negative mentions

  • Strong atmospheric and Lovecraftian setting with excellent worldbuilding and sound design
  • Engaging survival horror gameplay inspired by Resident Evil and Silent Hill with challenging combat and puzzles
  • Well-crafted narrative with interesting characters and emotional story
  • Tight level design with interconnected areas, rewarding exploration, and good replay value
  • Good optimization and visual fidelity for an AA game, made under difficult development conditions
  • Drastically different from the first game, losing open world, detective mechanics, and NPC interactions, disappointing fans of the original
  • Combat is clunky with inconsistent melee, bullet sponge enemies, and frustrating encounter design including repeated enemy spawns
  • Limited inventory space causing excessive backtracking and inventory management frustration
  • Simplified and mostly optional investigation mechanics, making puzzles feel uninvolved
  • Some performance issues and occasional technical problems, including lack of native FOV slider
  • Story and characters received mixed reviews, with some finding the writing shallow and the romance unconvincing
  • story

    421 mentions Positive Neutral Negative
    31% positive mentions, 65% neutral mentions, 4% negative mentions

    The story of this game is generally praised for its engaging Lovecraftian themes, atmospheric world-building, and compelling character-driven narrative, often compared favorably to classic survival horror tales. However, it is also criticized for a more linear, less open-world structure than its predecessor, some pacing issues, a simplified investigation mechanic, and moments of confusing or uneven writing. Overall, while the story captivates many players with its dark, emotional depth and cinematic quality, it falls short for others due to limited player agency, lack of impactful side content, and a resolution that some find unsatisfying or abrupt.

    • “Impeccable handcrafted environments that ooze world building story details, fun combat and inventory management akin to Resident Evil, good puzzles, and an overarching story narrative that feels like a well written cinematic horror story.”
    • “The sinking city 2 successfully channels classic survival horror, blending investigative mystery with tense exploration, combat, and an engaging story.”
    • “The developers clearly understand both Lovecraftian horror and survival horror on a fundamental level, and their storytelling elevates it significantly.”
    • “In this entry the investigation mechanic is dumbed down to a 'connect the evidence menu', which is completely unnecessary since you don't need to actually make any deductions in order to progress the story.”
    • “Most of the lore is delivered through notes, which are a pain about 90% of the time, while the actual cutscenes are mostly reserved for the most basic plot developments.”
    • “The potential of weaving a cosmic horror tale from the treasure trove of Lovecraft is utterly squandered in favor of a disjointed, corny, awkward B-movie love story with zombies in it.”
  • gameplay

    303 mentions Positive Neutral Negative
    25% positive mentions, 69% neutral mentions, 6% negative mentions

    The gameplay of this title marks a significant departure from its predecessor's detective-focused open-world style, pivoting instead to a more linear, survival-horror experience heavily inspired by recent Resident Evil remakes. While combat mechanics and level design have improved and are generally praised for tight, engaging survival horror action, many reviews note that detective and investigation elements are greatly simplified or nearly absent, diminishing the game's uniqueness. The game is lauded for its polished gunplay, atmosphere, and puzzles, but has been criticized for inconsistent enemy AI, clunky dodge mechanics, and an overall feeling of being a "Resident Evil clone" lacking the first game's investigative depth.

    • “It perfectly combines the tense survival horror mechanics of the former with the immersive decaying atmosphere of the latter.”
    • “The gameplay including the UI/puzzle design itself borrows heavily from Alan Wake 2 with all the welcome modern conveniences like colour coded map, mouse driven drag'n'drop inventory, a 'mind palace' clueboard to keep relevant puzzle information sorted etc. and while spray-and-praying is a viable if somewhat wasteful option, most enemy designs have dynamic weakpoints to zero in on instead to keep the shooting fresh and engaging.”
    • “While the original's investigative mechanics have been shelved for mainstream appeal, evaluating this purely as a Resident Evil-style survival horror with a coat of Lovecraftian paint we discover a genuinely well-made experience and a great addition to the genre.”
    • “Given that the main gameplay loop relies heavily on combat, it is odd that most of the combat can actually be avoided simply by dodging and putting enough distance between you and the enemy.”
    • “The game is clearly designed so you shouldn't be fighting everything you see, but is constantly forcing you to fight (not to mention there are no stealth mechanics, the moment you enter an area that isn't "safe" all the enemies in the area track you like a homing missile, have tested this in multiple different areas, they completely lose interest in you the moment you go outside of their zone) using enemies to bodyblock doorways, every map is chock full of chokepoints and small corridors, hitboxes are bad and inconsistent, the dodging feels incredibly unresponsive, not to mention all the weapon upgrades are absolutely useless.”
    • “Sadley the developers decided to abandon all the mechanics that gave the first game its identity and make this one a Resident Evil clone in the Sinking City setting.”
  • atmosphere

    183 mentions Positive Neutral Negative
    52% positive mentions, 46% neutral mentions, 2% negative mentions

    The game’s atmosphere is widely praised for its strong, immersive Lovecraftian horror vibes, combining eerie visuals, sound design, and tension to create a deeply unsettling and captivating experience. Many highlight its success in evoking cosmic horror and survival horror moods, with well-crafted environments and a moody, oppressive tone reminiscent of classics like Resident Evil and Silent Hill. While some feel it sacrifices parts of the original's unique ambiance for a more action-oriented approach, the atmosphere remains the standout and most consistently lauded element.

    • “The atmosphere is thick and oozes all that you would expect from a Lovecraftian game.”
    • “Arkham is terrifying, exploration is tense, combat is much improved, the story is excellent, and the atmosphere is phenomenal.”
    • “The atmosphere, environment design, and audio pull you right into that uncanny world.”
    • “Not a bad game by any stretch but for me it loses the atmosphere and intrigue of the original in favor of riding the recent Resident Evil/Silent Hill bandwagon.”
    • “Atmosphere didn't feel tense like the first one did.”
    • “I'm so disappointed... as a huge fan of Lovecraft's work and a big fan of the developer's previous game, I must say that this game has taken everything good about the previous 'The Sinking City' and thrown it in the dumpster to make way for another Resident Evil lookalike, with a half-assed try to give the game a Lovecraftian atmosphere.”
  • graphics

    121 mentions Positive Neutral Negative
    50% positive mentions, 48% neutral mentions, 2% negative mentions

    The game's graphics are widely praised for their stunning visuals, immersive atmosphere, and high-quality world design, often described as a major highlight that elevates the horror experience. While some users note occasional minor glitches, performance hiccups, or stiff character animations, overall the game delivers impressive, AAA-level graphics with excellent art direction and effective use of Unreal Engine 5. Optimization can require tweaking for some systems, but the rich Lovecraftian aesthetic and detailed environments consistently receive strong acclaim.

    • “Great visuals, atmosphere, and a fantastic world.”
    • “The graphics are absolutely stunning!”
    • “Graphics are exceptional to rival any AAA release and the voice acting performances are top tier.”
    • “Even 32 GB of RAM and an RTX graphics card aren't enough to run this game.”
    • “This is one of those games where the performance cost simply isn't justified by the visuals.”
    • “It's also one of those games where changing graphics settings without restarting can cause major visual bugs.”
  • optimization

    103 mentions Positive Neutral Negative
    28% positive mentions, 53% neutral mentions, 19% negative mentions

    Optimization for this UE5-based game is mixed, with many users noting generally decent performance on high-end PCs, especially using DLSS and frame generation, while others report stuttering, CPU-related drops, and inconsistent performance in certain areas. Despite impressive visuals and occasional smooth gameplay, the game can feel hardware-demanding and poorly optimized for lower-end systems or handhelds, leading to frustrations and the need for upcoming patches to improve stability. Overall, it is considered surprisingly well-optimized given its features and development challenges but still has room for improvement.

    • “The gameplay, the visuals, the narrative, the optimization/performance -- it's all awesome.”
    • “The only worry I had was about the performance and Frogwares did a great job, so far the most optimized UE5 game yet, running flawlessly on 2k ultra settings with 90-120 fps and no traversal stutters whatsoever!”
    • “Great optimization too, 4k ~100 fps DLSS balanced high settings.”
    • “But after the first three hours, something happened, either there was an update that made the game run worse, or the game just goes off a cliff, because the optimization completely tanks.”
    • “Unfortunately I cannot continue playing this game as the performance is just too poor for my PC specs, even on low settings or ultra performance mode.”
    • “Even with a moderately high-end PC the game runs slower than 90's dialup internet and if you spend as much time as I did trying to work around the stuttering and lag because you preordered it the moment it was available you'll miss out on the refund to rebuy it on the PS5 or Xbox and then you'll have to wait for a maybe patch to be able to play on apparently hobo computers like mine.”
  • music

    17 mentions Positive Neutral Negative
    71% positive mentions, 17% neutral mentions, 12% negative mentions

    The music in the game is generally praised for its atmospheric and engaging qualities, enhancing the overall tone and mood. While some find it wonderful and perfectly fitting the creepy environment, others feel it is somewhat run-of-the-mill or miss a standout, memorable soundtrack like in previous titles. Overall, the sound design—including music and effects—is considered a strong and immersive element, especially when experienced with headphones.

    • “The first game's OST was truly incredible and so underrated.”
    • “The tone, design, and music are all handled incredibly well.”
    • “The atmosphere and music were perfect and the creepiness of the enemies was well done.”
    • “Music is tolerable if run of the mill.”
    • “Not only is the soundtrack not included (you have to pay even more for that) like it is with the premium edition of every other game, but the day 1 DLC includes an unlockable revolver with no equivalent counterpart in the base game, putting you at a disadvantage, especially on harder difficulties.”
  • replayability

    16 mentions Positive Neutral Negative
    31% positive mentions, 50% neutral mentions, 19% negative mentions

    Replayability in the game is generally considered moderate, with features like a challenge shop, NG+ mode with modifiers, unlockable rewards, and DLC adding incentives for multiple playthroughs. However, some players find the overall experience short and limited in variety, leading to mixed feelings about its lasting appeal. Fans of related games and the Lovecraftian setting tend to appreciate its replay value more.

    • “If you liked the Resident Evil remakes and are a fan of the world of Cthulhu, it is exceedingly fun with plenty of replay value.”
    • “There's replayability with the challenges, a DLC which I've yet to play, and even an alternate high difficulty mode which, per the achievements, apparently has new files in it.”
    • “It also has the RE remake challenge and reward system, which makes replayability pretty good.”
    • “$50 for 8 hours and little replayability is a real bummer.”
    • “The game has low replay value; I don't understand why I can't use occult action points in the first walkthrough.”
    • “The game is incredibly short compared to the first game, about 7-12 hours for your first playthrough if you're going for 100%, and doesn't offer much replay value beyond the point system borrowed from Resident Evil Requiem.”
  • stability

    13 mentions Positive Neutral Negative
    54% positive mentions, 8% neutral mentions, 38% negative mentions

    The game runs smoothly for most players, with minimal performance issues such as occasional minor graphical glitches and stutters during intense scenes, but these do not impact overall gameplay. It is largely bug-free and stable, offering a solid experience without crashes. However, a few users report persistent crashes despite troubleshooting efforts.

    • “It has been a bug-free experience so far, and it seems to run very well as I have not noticed any stuttering like I would in Silent Hill 2 remake.”
    • “No glitches through my playthrough.”
    • “Runs great, looks great and is kinda challenging.”
    • “Keeps crashing despite hours of troubleshooting.”
    • “So much so that I preordered the premium version (I haven't preordered a single game in 7-8 years due to lack of faith in game releases being broken or buggy or a complete letdown).”
    • “I have noticed some minor graphical glitches and sometimes a stutter when there are many enemies on the screen, but it hasn't affected gameplay and hasn't crashed.”
  • grinding

    13 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The grinding in this survival horror game is widely seen as tedious and excessive, particularly due to frequent enemy encounters, backtracking, and repetitive combat in confined spaces. While some appreciate the streamlined approach compared to previous titles, many find that it detracts from investigation and story engagement, turning exploration into a tiring chore rather than an immersive experience.

    • “Investigation has been replaced with map clearing, and constant, tedious backtracking gets in the way of a mostly okay storyline.”
    • “My only gripe (if you can call it that) is that it's almost exclusively survival horror with detective work thrown in as an afterthought and so, so, so much backtracking that it borders on tedious at times rather than fun.”
    • “The combat itself is largely okay, but the enemy spam in tight corridors gets very tedious rather than engaging.”
  • emotional

    12 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a deeply emotional experience, with touching storylines, especially in the hospital chapter and the sequel's cinematic ending that truly resonate with players. Strong voice acting enhances the characters' relationships, creating genuine emotional connections despite some limitations in character models. Overall, the rich worldbuilding and immersive details amplify the game's heartfelt narrative, making it a standout in Lovecraftian storytelling.

    • “Especially one touching scene in the hospital chapter broke my heart as it included firsthand accounts and correspondence from frontline soldiers in a way that felt organic and didn't betray the tone of the game.”
    • “The sequel delivers a highly cinematic and emotional ending; from the very start I found myself really caring about the game's two main characters, which is a testament to the developers' talent.”
    • “Sinking City Two holds a unique place in my heart with a touching story of a man doing everything he can to reunite with the love of his life.”
  • humor

    4 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is a mixed blend of genuinely funny moments and repetitive jokes that can become tiresome over time. It balances spooky and hilarious elements, appealing to fans of quirky, eurojank charm, though some comedic aspects may wear thin after extended play.

    • “They just keep saying that, out loud, and it's very funny.”
    • “I backed this one as a fan of the atmosphere, investigation, and charmingly hilarious eurojank of the first one.”
    • “- Flavour text: 50/50 chance of being spooky or hilarious!”
  • character development

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Character development is mainly focused on the main characters, with little to no development for supporting roles. However, the character design aligns well with the overall Lovecraftian theme.

    • “I have specific criticisms, such as the character development of anyone outside of the main characters is non-existent.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users overwhelmingly criticize the game's monetization, describing it as highly unpleasant and off-putting.

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Play Times

7h Median play time
7h Average play time
2-12h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

The Sinking City 2 is a survival shooter game with horror, mystery, violence and erotic themes. Common tags for The Sinking City 2 include realistic, trading, psychological, gaming, detective and others.

The Sinking City 2 is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 7 hours playing The Sinking City 2.

The Sinking City 2 was released on August 18, 2026.

The Sinking City 2 was developed by Frogwares.

The Sinking City 2 has received positive reviews from players. Most players liked The Sinking City 2 for its story but disliked it for its grinding.

The Sinking City 2 is a single player game.

Similar games include Cronos: The New Dawn, Tormented Souls 2, Alone in the Dark, Tormented Souls, Daymare: 1994 Sandcastle and others.