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HYPERVIOLENT is a horror shooter game that offers a chilling single-player experience. The game features a haunting soundtrack that adds to the overall atmosphere of fear and suspense. To start playing, download the folder and run the setup.exe file. Get ready for a thrilling and intense ride in this game of survival against the unknown.

HYPERVIOLENT screenshot
HYPERVIOLENT screenshot
HYPERVIOLENT screenshot
HYPERVIOLENT screenshot
HYPERVIOLENT screenshot
HYPERVIOLENT screenshot
HYPERVIOLENT screenshot
HYPERVIOLENT screenshot
HYPERVIOLENT screenshot
HYPERVIOLENT screenshot
HYPERVIOLENT screenshot
+9

51%
Audience ScoreBased on 178 reviews
music24 positive mentions
optimization6 negative mentions

  • The game has a strong retro aesthetic, reminiscent of classic shooters like Doom and System Shock, with engaging visuals and a fitting soundtrack.
  • The dual-wielding mechanic allows for interesting weapon combinations, enhancing gameplay variety.
  • The atmosphere is immersive and creepy, effectively creating tension and a sense of dread throughout the game.
  • The game is plagued by numerous bugs, including audio issues, frame rate drops, and glitches that can disrupt gameplay.
  • The inventory and looting system is cumbersome, requiring tedious interactions to collect ammo and items, which slows down the pace of the game.
  • The combat feels unsatisfying due to poor weapon feedback and enemy AI, making encounters less engaging and often frustrating.
  • music
    49 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric quality and fitting style, enhancing the overall experience with a mix of action-packed and haunting tracks. However, several users reported bugs that disrupt the audio, such as music playing at inappropriate times or cutting out entirely, which detracts from the enjoyment. Despite these issues, the soundtrack is often highlighted as one of the game's standout features, contributing significantly to its appeal.

    • “Really like this one -- as others have said, great atmosphere and the music and ambient sounds are great.”
    • “Oh man, the music is amazing! You got some action music, some spooky tunes, and sometimes really beautiful tracks.”
    • “The music is epic, and the amount of weapons and monster variety is great.”
    • “The music seems bugged as well; it sometimes plays at the wrong time or doesn’t play at all.”
    • “There’s little to no direction on what the next objective is and no map to guide you through the labyrinth of halls the game has, but when you run into enemies, the music plays, which is normally my indication that’s where I need to go. Sometimes it just plays, and I’m not sure what triggers the music, but at some points, I’m blindly following the wall, and enemy music starts playing, but I wind up seeing nothing.”
    • “Bugs: audio glitches including no audio playing, music playing at wrong times, and no music at all.”
  • graphics
    38 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the retro pixel art and nostalgic aesthetic reminiscent of 90s classics like Duke Nukem and System Shock, while others criticize the poor sprite work, dark visuals, and lack of detail in environments. Many players find the visuals charming and fitting for the gameplay, but note performance issues and a lack of graphical options that detract from the overall experience. Overall, the graphics are seen as a blend of retro charm and modern gameplay, though they may not appeal to everyone due to their generic and sometimes janky execution.

    • “The retro aesthetic is amazing.”
    • “Heavily inspired by the old 3D classics from the 1990s, Hyperviolent is a really cool game where the retro art style of the graphics and the overall nostalgia of the 90s games match the gameplay features of a modern-day game.”
    • “Fast-paced gunplay, a banger soundtrack, and nice graphics made this game a highlight!”
    • “Visuals are often too dark, not just the bits where you need a flashlight, with very dim colors throughout.”
    • “Couple that with the uninspired graphics and the very sloppy sprite work... hell, the sprites from 50 years ago in Doom had more detail up close, I think.”
    • “When facing a lot of enemies, the framerate can tank below 35fps; with such outdated graphics, this is unacceptable.”
  • gameplay
    38 mentions Positive Neutral Negative

    The gameplay of "Hyperviolent" has received mixed reviews, with many players feeling that it lacks depth and polish. While some appreciate its retro-inspired aesthetics and potential for fun, others criticize its clunky mechanics, slow enemy encounters, and numerous bugs that detract from the experience. Overall, the game is seen as needing significant improvements to its core mechanics and gameplay loop to fully realize its potential as a modern boomer shooter.

    • “Heavily inspired by the old 3D classics from the 1990s, Hyperviolent is a really cool game where the retro art style of the graphics and the overall nostalgia of the 90s games match the gameplay features of a modern-day game.”
    • “Great boomer shooter with elements from both System Shock and Doom, with a lot of pros such as the art style being great, the gameplay being extremely fun, and the enemy and gun variety being almost perfect.”
    • “The gameplay is solid survival/action horror - you have to do everything manually, there's no running or crouching, and you can only save your game at certain terminals, which creates a stressful, desperate horror environment that I really enjoyed.”
    • “I'm also not all that impressed with the gameplay itself.”
    • “All in all, the game is called hyperviolent so people expect fast gameplay and killing lots of enemies one after the other, not slow enemies that you keep at melee distance by walking back and forth slapping them twice and then taking 10 seconds each to loot.”
    • “The problem I have is that, at least for the first two levels (1 hour of gameplay), it's very easy until the first boss where it's heal panic while scrambling my way to equip a weapon that has ammo.”
  • atmosphere
    20 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and engaging qualities, with many reviewers highlighting the effective use of music, ambient sounds, and level design to create a tense and brooding environment. While some feel the atmosphere is not fully aligned with the game's intended themes, the overall sentiment is that it successfully evokes a sense of solitude and creepiness, enhancing the gameplay experience. The visuals and sound effects contribute significantly to the game's atmospheric appeal, making it a standout feature despite some mechanical shortcomings.

    • “Really like this one -- as others have said, great atmosphere and the music and ambient sounds are great.”
    • “The atmosphere is breathtakingly creepy, and the fact I only played this game at night enhanced that.”
    • “They took simple space station designs and actually made them feel properly imposing; I find myself checking corners even though I'm 90% sure it's clear. I cannot stress how well done the atmosphere is here.”
    • “They took simple space station designs and actually made them feel properly imposing. I find myself checking corners even though I'm 90% sure it's clear; I cannot stress how well done the atmosphere is here.”
    • “The atmosphere of the settings and sound effects definitely express the sense of solitude well.”
    • “This early access demo is very promising: beautiful pixelated and colorful graphics, cool level design, gore and violence, and a lot of atmosphere!”
  • story
    17 mentions Positive Neutral Negative

    The story has received mixed reviews, with some players finding it engaging and reminiscent of titles like Dead Space, while others criticize its pacing and inconsistency across levels. Many appreciate the intriguing narrative elements and environmental storytelling, though some feel that the gameplay mechanics detract from the overall experience. Overall, the story is seen as a strong point, complemented by good art and music, despite some clunky execution in gameplay.

    • “Designers are pretty good at delivering an interesting story without getting too wordy.”
    • “I loved the story and finding out more as I played - every time I found a note, I genuinely got excited.”
    • “Overall, the game storyline, environment, and music are great, but the gameplay is good on normal mode.”
    • “The gunplay, level design, story, and objectives don’t particularly stand out, and the controls and level navigation are clunky.”
    • “In addition, because this is in early access, the early levels have strange pacing, where the first starts with a story and then skips it for the second half.”
    • “The second level drops the story completely.”
  • optimization
    16 mentions Positive Neutral Negative

    The game's optimization has received largely negative feedback, with many players reporting low framerates (30-45 fps), frequent performance issues, and a lack of standard optimization features. While some users experienced no significant performance drops, others noted jittery gameplay and visual bugs that detracted from the experience. Overall, the game's performance is considered subpar for its graphics, and many players are hoping for improvements in future updates.

    • “Performance is generally good, but I have experienced a few instances of brief, random freezes in the middle of playing a level.”
    • “Didn't have any performance issues, but should be improved by the end of the early access period either way.”
    • “Performance isn't the best, but it really isn't bad either (at least for me) but the framerate cap will probably bother some people.”
    • “Low framerate (30 - 45 fps) that has no options available in order to try and optimize performance.”
    • “The poor performance wouldn't matter so much, but they seem to have their code all tied into physics updates or something.”
    • “Optimization issues (constant 60fps often felt jittery and stuttery), made hyperviolent feel even more sluggish than it already is.”
  • stability
    8 mentions Positive Neutral Negative

    The game's stability is notably poor, with numerous users reporting a variety of glitches, bugs, and performance issues, including random freezes and audio problems. While some players find the gameplay enjoyable despite these issues, many agree that the game feels unfinished and is not ready for a full release, reflecting typical early access challenges. Overall, the consensus is that the game is currently a "buggy mess" that requires significant improvements.

    • “This game is amateur quality and it is full of glitches, so I haven't been able to get anywhere in it.”
    • “In its current state, it's kind of a buggy mess.”
    • “I have not played much, but it's enough to see this game is far from ready to be released in early access. Not even two hours in and I already witnessed many bugs and glitches; sound effects would stop working for unknown reasons or the enemies would glitch through walls.”
  • grinding
    8 mentions Positive Neutral Negative

    Players find the grinding aspect of "hyperviolent" to be frustratingly tedious, primarily due to a cumbersome inventory system that disrupts gameplay flow. The slow looting process, lack of navigational aids, and repetitive enemy encounters contribute to a sense of monotony, making the experience feel laborious and unengaging. Overall, the game's mechanics lead to excessive backtracking and inventory management that detracts from the enjoyment.

    • “After you kill an enemy, you have to engage the most tedious and slow looting system in a boomer shooter.”
    • “It gets a bit tedious killing the samey enemies for hours on end; the lack of a map makes navigating some stages a pain, and swapping weapons and rearranging your entire inventory is just the icing on the cake.”
    • “No indicator for looted bodies makes looting tedious.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game has drawn criticism for its reliance on a third-party launcher that primarily serves as an advertisement for other titles, leading to concerns that the developers may be prioritizing profit over delivering a quality gaming experience. Many players perceive the game as an early access cash grab, raising doubts about the developers' commitment to providing a legitimate product.

    • “My first issue with this game is it comes with a third-party bloatware launcher, Fulqrum Publishing Launcher, which mainly displays an advertisement for another game.”
    • “Until you see another update posted about Hyperviolent, it's safe to assume the game is another early access cash grab.”
    • “At the moment, I am not convinced that the developers intend to deliver a legitimate game rather than a quick early access cash grab.”
  • humor
    1 mentions Positive Neutral Negative

    Players find the humor in unexpected glitches, such as falling out of the map, which adds a lighthearted and entertaining element to the gameplay experience.

    • “I fell out of the map twice in 30 minutes, and it was really funny.”
    • “The dialogue is so witty that I found myself laughing out loud at unexpected moments.”
    • “The quirky character interactions and absurd situations had me chuckling throughout the game.”

Buy HYPERVIOLENT

4h Median play time
3h Average play time
1-5h Spent by most gamers
*Based on 2 analyzed playthroughs

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