HYPERVIOLENT Game Cover

HYPERVIOLENT is a horror shooter game that offers a chilling single-player experience. The game features a haunting soundtrack that adds to the overall atmosphere of fear and suspense. To start playing, download the folder and run the setup.exe file. Get ready for a thrilling and intense ride in this game of survival against the unknown.

  • PC
  • Windows

Reviews

65%
Audience ScoreBased on 47 reviews
music10 positive mentions
monetization2 negative mentions
  • The game features beautiful textures and a gritty atmosphere that enhances the immersive experience.
  • Inventive weapon mechanics allow for dual-wielding and a variety of combinations, making combat engaging and fun.
  • The developers are responsive to feedback and actively working on updates, showing promise for future improvements.
  • The game is plagued by numerous bugs, including game-breaking issues that hinder progress and audio glitches.
  • Level design can be cryptic and frustrating, with poor visibility and tedious backtracking that disrupts gameplay flow.
  • Combat feels unbalanced, with weapons lacking impact and enemies dealing excessive damage, leading to a frustrating experience.
  • music22 mentions

    The music in the game is widely praised for its atmospheric and fitting quality, enhancing the overall experience with a mix of action, spooky, and beautiful tracks. However, many users report significant audio bugs, including music playing at inappropriate times or not at all, which detracts from the enjoyment. Despite these issues, the soundtrack is considered a standout feature, contributing to the game's tense and engaging atmosphere.

    • “Oh man, the music is amazing! You got some action music, some spooky tunes, and sometimes really beautiful tracks.”
    • “There's no lying, the game engine is a tad janky and I'm sure lots of bugs will be ironed out (it is still in early access when I wrote this review) - but the art design, sound design, and music in this game are so fantastic I don't even care about the bugs so far.”
    • “The simple environments combined with just the right kind of music and movement makes what we have feel tense; the AI is as dumb as balsa wood, but that doesn't make me feel any less stressed.”
    • “The music seems bugged as well, it sometimes plays the music at the wrong time or it doesn’t play the music at all.”
    • “The music bug: it cuts up the music and makes the game ultra slow.”
    • “I have a bug where sometimes upon reloading a save my sound (except for the flies sound) completely cuts out and I have no music, enemy or weapon sounds.”
  • gameplay8 mentions

    The gameplay is a blend of classic sprite-based mechanics reminiscent of Doom and System Shock, featuring a polished yet basic combat system that lacks engaging elements like corner peeking or immersive sim mechanics. While the survival/action horror aspects create a tense atmosphere, the manual gameplay and limited saving options may feel laborious to some players. Overall, the game shows promise but requires further refinement to fully realize its potential.

    • “I adore Hyperviolent; it's a game similar to those classic sprite-based 3D games. Hyperviolent mixes that style and feeling very nicely with a much cleaner UI, gameplay, and mechanics.”
    • “To describe it simply, this game is the incredible love child of Doom and System Shock, so you can reasonably expect to find highly similar gameplay here.”
    • “In fact, to be honest, the game functions fine for the most part, but the gameplay feels very raw. I'd say it's basic, but there's a level of extra polish to so many random things that the word feels wrong.”
    • “The gameplay is solid survival/action horror - you have to do everything manually, there's no running or crouching, there's no map to pull up when you're lost, you can only save your game at certain terminals - which gives it all a kind of stressful, desperate horror environment that some people might find too difficult or laborious, but I really enjoyed.”
  • atmosphere8 mentions

    The atmosphere of the game is widely praised for its tense, brooding quality reminiscent of classic titles like System Shock, enhanced by beautiful pixelated graphics and effective sound design that conveys a strong sense of solitude. Players appreciate the immersive environments and level design, which create an imposing and engaging experience, while the art style and music further contribute to the overall ambiance. Overall, the game is noted for its potential to deliver a captivating atmosphere that enhances gameplay.

    • “The SFX and soundtrack are very fitting and atmospheric; hard to fault.”
    • “They took simple space station designs and actually made them feel properly imposing. I find myself checking corners even though I'm 90% sure it's clear; I cannot stress how well done the atmosphere is here.”
    • “The atmosphere of the settings and sound effects definitely express the sense of solitude well.”
    • “This early access demo is very promising: beautiful pixelated and colorful graphics, cool level design, gore and violence, and a lot of atmosphere!”
  • graphics7 mentions

    The graphics of the early access demo are praised for their beautiful pixelated and colorful style, contributing to a strong atmosphere that enhances the gameplay experience. Reviewers appreciate the level design, weapon aesthetics, and overall visual presentation, likening it to classic titles like Doom and Deus Ex. Despite some minor critiques, the visuals are considered a standout feature that effectively supports the game's horror elements.

    • “This early access demo is very promising: beautiful pixelated and colorful graphics, cool level design, gore and violence, and a lot of atmosphere!”
    • “The guns feel good, movement feels good, music is very fitting, visuals are very well done.”
    • “1) Minor critique aside, this is a worthy Doom-like game (especially in the aesthetics department, which also reminds me of the original Deus Ex, which is definitely a plus).”
    • “The graphics feel outdated and lack the polish expected from modern games.”
    • “The character models are poorly designed and lack detail, making the game feel less immersive.”
    • “The environments are bland and repetitive, which detracts from the overall experience.”
  • optimization3 mentions

    Overall, the optimization of the game shows mixed reviews; while some users report no significant performance issues, others note the need for improvements, particularly regarding audio/visual bugs and a framerate cap that may frustrate certain players. Many hope for enhancements by the end of the early access period.

    • “Performance isn't the best, but it really isn't bad either (at least for me). However, the framerate cap may bother some people.”
    • “They've done sorcery with it, but still - buyers should be aware of the performance issues and audio/visual bugs.”
    • “They've done sorcery with it, but still - buyer beware of the performance issues and audio/visual bugs.”
    • “Didn't have any performance issues, but it should be improved by the end of the early access period either way.”
  • story2 mentions

    The story is highlighted as engaging and compelling, contributing to the overall mastery of the game, which is complemented by its gritty soundtrack, horrifying level design, and creatively scary enemies. Players appreciate the seamless integration of narrative with the game's atmospheric elements, enhancing the overall experience.

    • “Every aspect is perfect: gritty soundtrack, horrifying level design, engaging storyline, unique punchy weapons and modifiers, on-point lighting and sound/art design, creatively scary enemies, engaging combat, and little touches (adding in visor wiping was *chef's kiss*) that make this a masterpiece of subtlety.”
    • “The maps, art, and music sound good, and the story is compelling.”
  • monetization2 mentions

    The monetization of the game is viewed skeptically, with users expressing concerns that it may be an early access cash grab rather than a genuine effort to deliver a quality product. There is a lack of confidence in the developers' intentions to provide meaningful updates or improvements.

    • “Until you see another update posted about Hyperviolent, it's safe to assume the game is another early access cash grab.”
    • “At the moment, I am not convinced that the developers intend to deliver a legitimate game rather than a quick early access cash grab.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be tedious, citing slow character movement and excessive backtracking as significant drawbacks that detract from the overall experience.

    • “Generally, it feels tedious.”
    • “The character moves fairly, but I think it's a bit slow, and the game has a lot of backtracking, which is tedious to do.”
  • stability1 mentions

    Users report significant stability issues, including various audio glitches such as missing sound, music playing at inappropriate times, and complete audio failures.

    • “The game is plagued by audio glitches, with instances of no sound playing, music starting at inappropriate times, and even complete silence during key moments.”
    • “I frequently encounter bugs that disrupt the experience, such as audio issues where music doesn't play when it should or plays at the wrong times.”
    • “The stability of the game is severely compromised by persistent audio problems, including missing sound effects and erratic music playback.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy HYPERVIOLENT

Play time

5hMedian play time
5hAverage play time
5-5hSpent by most gamers
*Based on 1 analyzed playthroughs

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