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About Rogue Point

Rogue Point is a single player and multiplayer tactical shooter game with a violence theme. It was developed by Crowbar Collective and was released on August 4, 2026. It received mostly positive reviews from players.

Includes: Base Game Rogue Point - Supporter DLC Rogue Point Soundtrack For those who stand against the machine.The Rogue Point: Supporter Edition honours the players who fight back. The ones who see through corporate lies and choose to stand shoulder to shoulder with the Rogues. This upgrade edition is a show of solidarity, unlocking exclusive digital content to mark your allegiance to the rebelli…

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Reviews

64%Audience ScoreBased on 878 reviews
story25 positive mentions
optimization24 negative mentions

  • Fun and satisfying gunplay with good weapon variety and customization.
  • Enjoyable cooperative gameplay that encourages teamwork and tactical planning.
  • Procedurally varied missions and roguelite elements add some replayability and progression.
  • Maps are well designed and visually appealing with unique environments.
  • Active developer support and responsiveness to community feedback.
  • Severe lack of content with only a few maps, objectives, and enemy types leading to repetitiveness.
  • Game suffers an identity crisis between being a tactical shooter and a fast-paced arcade shooter.
  • Enemy AI is inconsistent, sometimes dumb and sometimes unfairly accurate and tanky.
  • Performance issues including stuttering, frame drops, and occasional crashes.
  • Tactical gameplay elements and gadgets are often redundant or not worth using.
  • Difficulty spikes poorly balanced, solo play can be very frustrating and unbalanced.
  • Progression and skill systems lack meaningful choices, mostly minor stat boosts.
  • Extraction phases often spawn overwhelming enemy waves, frustrating solo players.
  • Game has numerous bugs, janky animations, and clunky movements.
  • Poor map navigation without in-game maps during missions.
  • Annoying and repetitive voice acting and game sounds.
  • Certain mechanics such as ammo pooling, armor mechanics, and stealth need serious reworking.
  • Game feels rushed to 1.0 with little new content or polish, causing player disappointment.
  • story

    310 mentions Positive Neutral Negative
    8% positive mentions, 86% neutral mentions, 6% negative mentions

    The story in Rogue Point is minimal and serves mainly as a backdrop for its tactical missions, with players generally finding it shallow and lacking meaningful narrative depth. The game focuses more on rogue-lite, replayable campaigns with procedural mission structures rather than a rich, story-driven experience. Many reviewers note that the narrative feels disconnected from the gameplay, with repetitive objectives and limited mission variety reducing engagement for those seeking a strong plot.

    • “Despite replaying the same maps (with more coming later), the variety of objectives and mission goals prevents the gameplay from feeling repetitive — each mission felt unique.”
    • “Before each mission, you get a chance to look over the briefing and a map of the area where you can use intel from the mission to learn more about your objectives.”
    • “The barebones story of Rogue Point is quickly and simply told: some CEO dies, mercenary groups go to war, and your job is to come out on top.”
    • “It is just a collection of fragmented and short missions, and there is no climax in the game.”
    • “Players looking for a heavily story-driven experience may find the emphasis on repeatable runs and procedural content less engaging than a traditional campaign.”
  • gameplay

    263 mentions Positive Neutral Negative
    28% positive mentions, 67% neutral mentions, 5% negative mentions

    The gameplay offers an interesting blend between tactical shooters and fast-paced arcade action, with satisfying gunplay and a fun core loop that supports both solo and co-op play. However, it suffers from an identity crisis, as tactical mechanics like breaching and stealth are often ineffective or underutilized due to AI behavior and map design, leading many players to favor run-and-gun approaches. While the roguelike progression adds some replayability, the limited tactical depth, repetitive mission design, and lack of meaningful content or challenges hold the gameplay back from reaching its full potential.

    • “It features the tactical mechanics of a slow-paced shooter (like Ready or Not, complete with door-peeking, leaning, and camera gadgets), but pairs it with the chaotic enemy-spam and fast movement of a horde shooter (like Payday).”
    • “The core gameplay is genuinely enjoyable, the gunplay is satisfying, and there’s a really good foundation here for a great co-op tactical shooter.”
    • “The game combines two of my favorite genres, tactical shooters with good and crispy gunplay, with roguelite mechanics.”
    • “The game offers "tactical" options such as breaching charges, ladders, and optiwands for peeking doors, but in all of my gameplay, I have never seen any player use these tools because there is no incentive to play in this manner, especially since the suicidal charging AI won't even humor this kind of approach.”
    • “There's little to no tactics involved in the core gameplay. The game wants to be a slow-tactical shooter, but gameplay feels more like Payday 2 and CoD with some salt.”
    • “Too many mechanics have no actual presence in the current gameplay loop and it feels like what we're playing right now has no idea what it really wants to be, more so an amalgamation of gaming trends all thrown into a pot.”
  • optimization

    93 mentions Positive Neutral Negative
    14% positive mentions, 60% neutral mentions, 26% negative mentions

    Optimization in this game is inconsistent, with frequent reports of stuttering, frame drops, and performance issues—particularly during heavy combat or on certain maps like the airport. While some users experience smooth gameplay on high-end systems, many encounter instability even on capable hardware, indicating the game still requires significant optimization work. Recent patches have improved performance somewhat, but overall the game remains rough around the edges and would benefit from further refinement before release.

    • “Patch 0.4.3 already improved performance, but some of these issues still happen and, yeah, they will be addressed.”
    • “The latest patch fixed a ton of performance issues I was having, 9700x and an RTX 5070 Ti.”
    • “Their latest hotfix, which adds a DX12 option for the game, really helped with performance issues!”
    • “Performance crawls when looking in certain directions on certain maps (and/or in heavy combat), which suggests that assets and effects are being rendered out of sight.”
    • “Performance is horrendous despite me having a solid PC.”
    • “Rogue Point also fails to have any amount of immersion due to frequent performance issues (my rig is above spec and I experience huge frame drops during combat), bad voice acting and cringe-worthy lines, large empty maps that feel like unfurnished warehouses (e.g., the mall), and lackluster sound design (sound should play a huge role in this type of game, but audio cues barely seem present and lack any major impact on the experience).”
  • graphics

    56 mentions Positive Neutral Negative
    36% positive mentions, 59% neutral mentions, 5% negative mentions

    The game's graphics feature a clean, cartoony art style that many find visually appealing and well-suited to the gameplay, with good optimization on various systems. However, users consistently note the lack of advanced or granular graphics settings, limited customization options, and occasional performance inconsistencies, which detract from the overall visual experience. While not cutting-edge, the graphics effectively support the game's style, though some visual elements may feel mismatched or overly saturated for some players.

    • “I really like the graphics and how smooth it runs on my system.”
    • “The graphics are super clean, and the player models look awesome and detailed, which makes everything feel more immersive.”
    • “The graphics and lighting are really well done.”
    • “Ui and graphic options are very minimal or non existent.”
    • “No advanced graphics settings to tune, and no option to turn off the god awful screen motion when doing anything in the game like firing, moving, healing etc.”
    • “The technical side might not be its strongest point, with graphics settings stripped down to the bare minimum and offering little customization — and above all, an implementation of FSR2 that’s noticeably worse than simply playing without any upscaler.”
  • replayability

    39 mentions Positive Neutral Negative
    33% positive mentions, 57% neutral mentions, 10% negative mentions

    Replayability in the game is generally seen as promising but currently limited due to a small number of maps, missions, and content. While some players praise its tactical gameplay, dynamic objectives, and roguelike elements for keeping it fresh and engaging, many note a need for more variety, enemy randomness, and game modes to sustain long-term interest. Overall, it has a solid foundation with potential, but requires further content and features to fully realize its replay value.

    • “They've nailed replayability and progression.”
    • “The different layouts and objective placements make for a ton of replayability and have kept the experience fresh run over run.”
    • “For players seeking a challenging and highly replayable tactical experience with friends, Rogue Point delivers an engaging blend of strategy, action, and teamwork.”
    • “Not much replayability, I kind of wish I got a refund when I had the chance.”
    • “The dynamic campaign is cool, but since the maps and missions are so few, you will always end up doing the same things over and over again, demolishing the replayability.”
    • “Really not a bad game, had fun playing it, but there's simply no replay value.”
  • monetization

    31 mentions Positive Neutral Negative
    10% positive mentions, 13% neutral mentions, 77% negative mentions

    Monetization in the game is widely praised for having no microtransactions, with all cosmetics and items earnable through gameplay, avoiding pay-to-win mechanics or intrusive ads. However, some players feel the release was rushed with limited content, and certain gameplay features like aim down sights (ADS) were added late and remain rough, though developers continue to refine them based on community feedback. Overall, the game is appreciated for its fair monetization model despite underlying technical and content shortcomings.

    • “Indeed a great creation, I have only played a minimal amount, yet I see no in-game purchases; everything is unlocked through grinding and effort – truly a game worth trying.”
    • “I personally enjoy that there are no microtransactions, and everything from cosmetic clothing to attachments to gun skins can be gained simply by playing the game.”
    • “Zero microtransactions, you earn everything in-game by grinding for them!”
    • “It feels abandoned or a soulless "cash grab." The community feels the release was rushed out by management, leaving the game feeling bare-bones (with only 5 maps and 2 bosses).”
    • “Way too soon, feels like a cash grab.”
    • “Ads was added, why?”
  • stability

    27 mentions Positive Neutral Negative
    19% positive mentions, 0% neutral mentions, 81% negative mentions

    The game is generally fun and runs well on most systems, but it suffers from frequent bugs, glitches, and occasional freezes or frame drops that impact stability. Issues like unsynced player colors, unresponsive controls, AI bugs, and cosmetic glitches are common, making the experience feel underdeveloped despite its potential. Overall, stability improvements and content additions are needed to enhance playability.

    • “Runs great on Steam Deck too!”
    • “Game runs great with no problems; only 1 crash after 8 hours.”
    • “It runs great on my laptop with a 4060ti (100+ frames) and the art style is solid.”
    • “The game is very buggy; the colors automatically assigned to players aren't synced properly with the server, and when someone leaves the mission, it hard locks progression because the server thinks you are one color but you are actually another and can't ready up.”
    • “This game suffers not from bad overall performance, but from general freezes, stutters, and occasional heavy frame drops.”
    • “No matter how long it takes to load shaders, every time I fire a gun in a new room for the first time, it lags horribly and sometimes freezes briefly.”
  • music

    19 mentions Positive Neutral Negative
    21% positive mentions, 63% neutral mentions, 16% negative mentions

    The music is generally praised for its quality, especially in menus and preparation screens, but the in-game soundtrack is sparse, with many players wishing for more dynamic and engaging tracks, particularly during combat. Some find the limited number of tracks underwhelming and feel the lack of background music makes certain maps feel soulless. Overall, the sound design is considered strong, but the minimal in-game music leaves some disappointment.

    • “Oh, the soundtrack is absolutely bangin' as well!”
    • “Great music and sounds.”
    • “The sound design is great and underrated, though I wish it had more background music, which could switch depending on your mission progress.”
    • “The title screen and main hub music sound so AI-generated it genuinely hurts my ears.”
    • “The music, coming from Black Mesa, I had pretty high expectations. The music in the menu made me think I would hear more incredible tracks by Joel Nielsen; however, there's very little music in the actual game, and the one track I've heard wasn't all that interesting, which is a little disappointing.”
    • “Some maps are so soulless because there is no music at all.”
  • humor

    19 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is largely unintentional and arises from quirky mechanics, funny AI behaviors, and amusing visual glitches like persistent gunfire from dead enemies and awkward animations. While some comedic moments and voice acting are enjoyed, the tactical focus and certain gameplay elements often feel ironically amusing rather than genuinely funny. Overall, the humor adds lightheartedness that enhances fun, especially during co-op sessions, despite mixed execution.

    • “The voice acting in this game is hilarious in the best way.”
    • “"What the hell was that?!" as you're running up to an enemy that hasn't noticed you yet, about to shoot the hell out of them is hilarious and makes for funny moments.”
    • “Even when we failed, I found myself laughing instead of getting frustrated, which is always a great sign.”
  • grinding

    15 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is a significant and often tedious aspect, involving repetitive kills and horde rushes primarily on a limited number of maps, which can make progression feel slow and monotonous. While weapon upgrades are meaningful and microtransactions are absent, the overall lack of content and reliance on chance-based elements lessen the motivation to grind extensively, especially in solo play.

    • “This is a coop shooter for up to four players that is heavily reliant on grinding kills for overall progression (gun attachments, increased health/grenade capacity, starting money, etc.) and somewhat reliant on chance and rogue-lite elements for individual runs.”
    • “Your level of enjoyment of Rogue Point will depend on if you and three other friends want to spend the time grinding out scores of kills on only four different maps.”
    • “The dead drops that can be obtained during missions are not really worth farming as they take a very long time, are tedious to do because you often have to kill every enemy in the mission, and sometimes do not spawn, making them not guaranteed.”
  • emotional

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Players express a heartfelt appreciation for the game's initial efforts but feel frustration with the slow addition of interactions and uneven difficulty ramp. Early missions feel trivial, leading to disengagement, while later levels provide a tough but satisfying challenge—though sudden difficulty spikes can be jarring. Some users' emotional responses range from love for the concept to outright dissatisfaction.

    • “If your game takes a long time to add more interactions, I would say this out of pure heartfelt love for a new game, which it seems like you attempted very well.”
    • “The difficulty ramp: the early missions of a campaign feel quite trivial and made me feel, for the second campaign, that I would rather skip them and go to the harder missions about 40% through. The harder levels, especially the end, feel just the right kind of hard, even with a decent loadout, which is great. The difficulty does just hit you in the face like a ton of bricks with no warning.”
  • atmosphere

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The atmosphere is highly praised for its immersive combat experience, with gunplay contributing significantly to creating an engaging and intense environment.

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Play Times

14h Median play time
15h Average play time
5-20h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Rogue Point is a tactical shooter game with violence theme. Common tags for Rogue Point include first-person, 3D, realistic, trading, roguelite and others.

Rogue Point is available on PC and Windows.

On average players spend around 15 hours playing Rogue Point.

Rogue Point was released on August 4, 2026.

Rogue Point was developed by Crowbar Collective.

Rogue Point has received mostly positive reviews from players. Most players liked Rogue Point for its story but disliked it for its optimization.

Rogue Point is a single player game with multiplayer and local co-op support.

Similar games include Incursion Red River, RIPOUT, GROUND BRANCH, RICO, Zero Hour and others.