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Rogue Point Game Cover

About

Rogue Point is a single player and multiplayer tactical shooter game with a violence theme. It was developed by Crowbar Collective and was released on February 12, 2026. It received mostly positive reviews from players.

From the creators of Black Mesa: The richest CEO on Earth dies, cutthroat conglomerates vie to carve up his kingdom. Using the MERX app, businessmen order mercenary armies like takeout. Only Rogue Point, an elite vigilante squad, dares to fight back. Campaign Dive into an adrenaline-fueled campaign where explosive co-op firefights meet strategic planning. Team up, gather intel, complete objectiv…

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72%Audience ScoreBased on 543 reviews
story22 positive mentions
optimization22 negative mentions

  • Gunplay is solid, satisfying, and feels punchy with good feedback and animation.
  • Cooperative multiplayer is engaging and fun, with meaningful teamwork elements such as equipment sharing and revives.
  • The game has a compelling roguelike progression system with randomized missions, varied objectives, and rewarding gameplay loops.
  • Performance is inconsistent with frequent frame drops and stutters even on high-end hardware.
  • Enemy AI and balance issues include bullet sponge enemies, inconsistent vision, and overwhelming enemy waves especially during extraction.
  • The game feels unfinished in content variety, with only a few maps reused frequently, janky movement and leaning mechanics, and lack of meaningful stealth mechanics.
  • story

    219 mentions Positive Neutral Negative

    The story and mission structure offer a tactical framework with varied objectives and randomized elements, but the narrative itself is minimal and lacks depth, leaving players feeling like faceless mercenaries without meaningful plot development. While the mission design allows for both stealth and run-and-gun playstyles, the gameplay pacing and difficulty ramps are uneven, with later missions feeling punishingly hard and repetitively recycling maps and objectives. Overall, the story-driven context feels underdeveloped, and mission variety, alongside in-mission planning utility, needs improvement to fully engage players beyond the core shooter mechanics.

    • “The barebones story of Rogue Point is quickly and simply told: some CEO dies, mercenary groups go to war, and your job is to come out on top.”
    • “Despite replaying the same maps (with more coming later), the variety of objectives and mission goals prevents the gameplay from feeling repetitive — each mission felt unique.”
    • “The campaign idea is interesting (you choose a mission and extract when it's complete, then you get to refresh and change your loadout before you plan your next mission), and the 4 maps are good, though I hope a few more will come.”
    • “The campaigns end after only around 8 or so missions (not counting optional missions) and the final boss is the same every time, which is fine for an early access game.”
    • “The game also really suffers from a lack of maps; in a single campaign you will very easily come to the same map 3-4 times, which would be fine if the layouts were more diverse but they change so little in the end and make all the missions on said maps feel the same over and over.”
    • “Its kinda boring when the "final mission" is just "kill this bullet sponge".”
  • gameplay

    158 mentions Positive Neutral Negative

    The gameplay offers a solid and addictive roguelike tactical shooter experience with satisfying gunplay and a blend of arcade and tactical elements, though it leans more casual than a true tactical shooter. While the core loop is fun and replayable, especially in co-op, issues such as repetitive mission structure, lack of meaningful use for many mechanics, unpolished movement and animations, and balance problems affect long-term engagement. Overall, it has strong potential but requires further refinement, added content, and better integration of tactical depth to fully realize its promise.

    • “The combination of tactical and more arcade mainstream gameplay is honestly a risky idea but executed very well so far.”
    • “By blending roguelike progression with tactical PvE gunplay and smart semi-procedural generation, the devs have built a gameplay loop that is already incredibly tight and addictive.”
    • “Gameplay variety is fantastic: random map layouts, random prop placement, random resources, random objectives, makes every mission a toss-up.”
    • “Really needs improving on movement, gunfire gameplay, hit detection/further network optimization, new missions/scenarios as currently it gets stale/boring kind of quickly doing the same stuff but having sliders on harder hitting more health etc., gadgets specific missions would be nice so you can actually use the tools in the game properly since currently you really don't need any to progress in the missions at current, actual difficulty scaling instead of just some custom slider to make them tankier or hit more damage on you etc., more boss fights that you can actually fight and not one shot and has tiers to it and it scales in difficulty the higher the tier and players in the lobby with you as well, you could also make missions that require rappelling down a building to then smash through windows into rooms and take out targets then progress through said level to capture a target or whatever objective you could think of doing for such a thing, you could also even do like more HVT missions/bounties to get better rewards/progress towards other missions later on in your campaign also another suggestion would be an endless run that also scales the further you go becoming harder with modifiers, more upgrades, harder enemies etc.”
    • “The primary gameplay mechanics and game feel need some work, the gunplay feels a little janky and lacks some punch, and the ADS feels a little stiff.”
    • “Too many mechanics have no actual presence in the current gameplay loop and it feels like what we're playing right now has no idea what it really wants to be, more so an amalgamation of gaming trends all thrown into a pot.”
  • optimization

    88 mentions Positive Neutral Negative

    Optimization for the game is inconsistent, with some players experiencing stable, well-optimized performance even on lower-end hardware, while many report frequent stutters, frame drops, and poor performance—particularly on larger maps like the airport. Early access patches have improved stability somewhat, but optimization remains a key issue needing attention, especially regarding networking, hit detection, and resource-heavy effects. Overall, the game shows promise but requires significant further optimization and polish to reach a consistently smooth experience.

    • “Rogue Point is highly optimized, running superbly in handheld mode on an aging Z1 Extreme.”
    • “The latest patch fixed a ton of performance issues I was having, running smooth on a 9700X and an RTX 5070 Ti.”
    • “For an early access game, this is a very solid framework to build from, and after a few optimization patches, I can see myself sinking a lot of time into this and recommending it to many folks.”
    • “The game's performance is rough... in many cases I can reach my FPS limit of 90, but then when I turn around it just drops to 40 FPS for a second.”
    • “Performance can be very iffy even on a modern system (9800x3d, 32GB, 4080).”
    • “Rogue Point also fails to have any amount of immersion due to frequent performance issues (my rig is above spec and I experience huge frame drops during combat), bad voice acting and cringe-worthy lines, large empty maps that feel like unfurnished warehouses (e.g., the mall), and lackluster sound design (sound should play a huge role in this type of game, but audio queues barely seem present and lack any major impact on the experience).”
  • graphics

    46 mentions Positive Neutral Negative

    The game's graphics feature a clean, cartoony art style that is generally well-received for its clarity and immersion, though it lacks advanced visual fidelity and customization options beyond basic presets. While the visuals suit the game's tactical, close-quarters focus and run smoothly on various systems, some users note inconsistent performance and occasional over-the-top effects that can detract from the experience. Overall, the graphics are solid and stylistically fitting but do not match AAA-level wow factor or deep settings control.

    • “It’s nothing special in terms of graphic fidelity, but the game looks good within its slightly cartoony tone and style.”
    • “The graphics are super clean, and the player models look awesome and detailed, which makes everything feel more immersive.”
    • “Graphics are clean and it's pretty easy to distinguish targets from the environment.”
    • “The graphics also don't look anything near special enough to justify this bad performance.”
    • “No advanced graphics settings to tune, and no option to turn off the god awful screen motion when doing anything in the game like firing, moving, healing etc.”
    • “The technical side might not be its strongest point, with graphics settings stripped down to the bare minimum and offering little customization — and above all, an implementation of FSR 2 that’s noticeably worse than simply playing without any upscaler.”
  • monetization

    28 mentions Positive Neutral Negative

    The game features no microtransactions, with all cosmetics and attachments earned through gameplay, which players appreciate. The aim down sights (ADS) mechanic was added late due to community feedback and is still being refined, with an option to toggle it off for better comfort. Overall, monetization is fair and player-friendly, and the developers show responsiveness by incorporating player suggestions.

    • “I personally enjoy that there are no microtransactions, and everything from cosmetic clothing to attachments to gun skins can be gained by simply playing the game.”
    • “Zero microtransactions, you earn everything in game by grinding for them!”
    • “It does not show ads when reload finishes; you must un-click and re-click.”
    • “Ads was added, why?”
    • “- ads is rough, but iirc, the devs only added it part-way through the playtest because people kept complaining about it.”
    • “And 1 more thing 2 tell, sometimes the ads and fire button just cant function, which ruins my entire gameplay.”
  • stability

    17 mentions Positive Neutral Negative

    The game currently experiences frequent bugs, including freezes, stutters, frame drops, and animation glitches, which affect overall stability despite decent performance on some systems. While crashes are rare, cosmetic and gameplay glitches like hit detection issues and weapon bugs persist, indicating the game is still underdeveloped but holds fun potential.

    • “The game runs great with no problems, only 1 crash after 8 hours.”
    • “It runs great on my laptop with a 4060ti, maintaining over 100 frames per second.”
    • “The stability is impressive, allowing for smooth gameplay over extended periods.”
    • “This game suffers not really from bad overall performance, but general freezes, stutters, and occasional heavy frame drops.”
    • “No matter how long it takes to load the shaders, every time I fire the gun in a new room for the first time, it lags horribly and sometimes freezes briefly.”
    • “AI is buggy, game stutters for seemingly no reason like others have mentioned.”
  • replayability

    16 mentions Positive Neutral Negative

    Replayability in the game is generally praised for its fun, challenging, and tactical gameplay with varied layouts and objectives that keep experiences fresh. However, some users find the current replayability limited and desire more randomness, content, and features to enhance long-term engagement. The game's roguelike elements and evolving gear system contribute positively, but it still needs expansion to fully realize its replay value.

    • “Replayability: 10/10”
    • “The different layouts and objective placements make for a ton of replayability and have kept the experience fresh run over run.”
    • “It’s fun, challenging, accessible, and highly replayable, qualities you don’t often find all in one game these days.”
    • “There's very limited replayability at the moment.”
    • “Boring and no replayability.”
    • “No doubt this game is very fun and has huge potential; however, this game (early access) lacks any replayability once completed.”
  • music

    15 mentions Positive Neutral Negative

    The game's music is mostly limited to the title menu and mission preparation screens, with little to no music during actual gameplay, which many users find disappointing and lacking in intensity, especially in combat. While the soundtrack is sometimes praised, especially as a separate purchase, some players feel the in-game music is uninspired or even AI-generated and insufficient to enhance the game’s atmosphere.

    • “Soundtrack / audio design: 9/10”
    • “+ good soundtrack”
    • “The music: the title menu and mission preparation screen have some music, but once you are in the game there is no music whatsoever.”
    • “The title screen/main hub music sounds so AI-generated it genuinely hurts my ears.”
    • “The music, coming from Black Mesa, I had a pretty big expectation. The music in the menu instantly made me think I was in to hear more incredible tracks made by Joel Nielsen; however, there's very little music in the actual game, and the one track I've heard in it wasn't all that interesting, which is a little disappointing.”
  • humor

    13 mentions Positive Neutral Negative

    The humor in the game is characterized by amusing tactical elements, quirky animations like the third-person leaning, and funny sound cues that create lighthearted moments, especially during gameplay failures. While some jokes and bugs provide chuckles, the humor doesn't always hit as strongly as in similar titles, but it still contributes to an enjoyable and often funny gaming experience.

    • “What the hell was that?! As you're running up to an enemy that hasn't noticed you yet, about to shoot the hell out of them, is hilarious and makes for funny moments.”
    • “Few funny bugs here and there like seeing clones of yourself in the lobby (don't worry, that is just another player).”
    • “Even when we failed, I found myself laughing instead of getting frustrated, which is always a great sign.”
  • grinding

    9 mentions Positive Neutral Negative

    Grinding in the game is generally seen as tedious and sometimes frustrating, with limited motivation beyond unlocking cosmetics. While weapon upgrades feel meaningful and microtransactions are absent, the amount of content doesn't fully justify the grinding required. However, some players acknowledge it's an early access title, allowing for some leniency.

    • “Not much motivation to do more runs besides grinding out all the cosmetics.”
    • “The dead drops that can be gotten into missions are also not really worth farming for as they take very long, are tedious to do because you will very often have to kill every enemies in the mission and can sometimes not spawn which makes them not even a guarantee.”
    • “There's just not a lot of content for the grinding this game encourages.”
  • emotional

    3 mentions Positive Neutral Negative

    Users express a mix of heartfelt appreciation for the game's potential and frustration with its pacing and difficulty spikes. While early missions feel trivial, later levels provide a satisfying challenge, though sudden difficulty jumps can be off-putting. This emotional rollercoaster leads some to feel conflicted about continuing the game.

    • “If your game takes a long time to add more interactions, I would say this out of pure heartfelt love for a new game, which it seems like you attempted very well.”
    • “The harder levels and especially the end feel just the right kind of hard, even with a decent loadout, which is great. The difficulty hits you like a ton of bricks with no warning, making the experience emotionally impactful.”
    • “The early missions of a campaign feel quite trivial and ultimately made me feel like I would rather skip them, but the difficulty ramp afterwards creates a rewarding emotional journey.”
  • atmosphere

    2 mentions Positive Neutral Negative

    The atmosphere receives mixed feedback, with some appreciating the immersive combat and gunplay, while others find it repetitive and lacking excitement. Overall, the atmosphere may feel underwhelming to some players.

    • “Repetitive, empty, lacking in excitement and atmosphere, it's kinda disappointing.”
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12h Median play time
9h Average play time
2-15h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Rogue Point is a tactical shooter game with violence theme.

Rogue Point is available on PC and Windows.

On average players spend around 9 hours playing Rogue Point.

Rogue Point was released on February 12, 2026.

Rogue Point was developed by Crowbar Collective.

Rogue Point has received mostly positive reviews from players. Most players liked Rogue Point for its story but disliked it for its optimization.

Rogue Point is a single player game with multiplayer and local co-op support.

Similar games include Incursion Red River, GROUND BRANCH, SENTRY, Sker Ritual, RIPOUT and others.