Skip to main content
HOLE Game Cover

About HOLE

HOLE is a single player tactical shooter game with horror and violence themes. It was developed by NEGAFISH and was released on November 28, 2024. It received very positive reviews from players.

■Overview. HOLE is a low-resolution, gun jamming, single-player FPS. This is a small but hard gunfight. Let's clear jam with swearing.■Play time 5 to 30 minutes per stage. No time limit. Assume 2-3 hours to unlock all stages (3 in total).■Recommended for Who do not have a lot of time to play, but want to enjoy hard fps Who want to enjoy fps casually without fear of losing equipment. Wh…

Skip Games Like HOLE

Games Like HOLE

Looking for games like HOLE? Here are top tactical shooter recommendations with a horror and violence focus, selected from player-similarity data — start with Witchfire, ZERO Sievert or SULFUR.

Witchfire Image
Games like Witchfire
ZERO Sievert Image
Games like ZERO Sievert
SULFUR Image
Games like SULFUR
Road to Vostok Image
Games like Road to Vostok
Fracture Dominion Image
Games like Fracture Dominion
Ripout Image
Games like Ripout
Rogue Point Image
Games like Rogue Point
The Light Brigade Image
Games like The Light Brigade
Deadzone: Rogue Image
Games like Deadzone: Rogue
Bloodshed Image
Games like Bloodshed
Skip User Reviews

Reviews

95%Audience ScoreBased on 2,876 reviews
gameplay246 positive mentions
optimization74 negative mentions

  • Tense, satisfying gunplay with unique jamming and manual chambering mechanics adds depth and immersion.
  • Engaging single-player extraction shooter experience with a compelling progression system and replayability.
  • Atmospheric, liminal environments combined with excellent sound design create a chilling and immersive vibe.
  • The game suffers from poor optimization and performance issues even on mid to high-spec PCs.
  • Limited content with only a few maps and weapons, leading to repetitive gameplay after progression is complete.
  • Some clunky mechanics such as awkward leaning, clumsy vaulting, and occasional AI frustration affect gameplay.
  • gameplay

    608 mentions Positive Neutral Negative
    40% positive mentions, 56% neutral mentions, 4% negative mentions

    The gameplay is a tightly designed, addictive, and fast-paced single-player extraction shooter that excels with its unique gun mechanics, especially the manual chambering and overheating/jamming system, which add tension and depth without being overwhelming. While the core loop of completing tasks, collecting loot, and extracting is straightforward and rewarding, some players note limited content and occasional mechanical roughness (e.g., leaning and vaulting). Overall, it's praised for its satisfying gunplay, intuitive progression, and replayability, offering a compelling experience despite sparse content and performance issues.

    • “The game has a great foundation for mod support, though, I'll live very happily without it since this game's simple gameplay loop is just fun.”
    • “The gunplay is very satisfying, the gameplay loop is pretty addicting, and the immersion is high.”
    • “The jamming mechanic works very well and acts less of a gimmick and more of a balancing mechanic as the attachments you'd put on your weapon that could potentially make it broken or too strong are balanced by how some will up your jam rate or how fast your weapon heats up (which contributes to your jam rate).”
    • “Do not buy this game unless you are fine with a minimal amount of gameplay.”
    • “The gun jam mechanic might just be the stupidest thing I've ever come across in a game.”
    • “There's a vaulting mechanic but it's so slow and finicky that you will 100% be killed if you ever try to use it in a fight.”
  • graphics

    299 mentions Positive Neutral Negative
    30% positive mentions, 64% neutral mentions, 6% negative mentions

    The game features a unique, minimalist, and retro-inspired art style that effectively creates an eerie, atmospheric experience. However, despite its simple graphics, it suffers from poor optimization and a lack of in-game graphics settings, leading to performance issues even on powerful systems. Players appreciate the distinctive aesthetic but find the demanding hardware requirements and limited customization hinder accessibility and smooth gameplay.

    • “The game is awesome; the graphics add a unique aspect in comparison to other games.”
    • “The visual aesthetic is clean and incredibly satisfying, paired with a soundscape that makes every successful maneuver feel like a tiny victory.”
    • “The graphics, though deliberately low-poly, are really aesthetic, but the actual feeling of running through a closed space fighting for your life is top-tier.”
    • “Devs refuse to fix issues with integrated graphics making most levels completely unplayable, making the game itself unplayable beyond the first level.”
    • “The development has stopped and it is noticeable that this is very lacking on many things like graphical settings (almost no settings in game, requires editing .ini). The performance is quite bad as it uses path tracing to brute force lighting (no baked lighting, making the game look bad if disabled), making the processing very noticeable and grainy/noisy, and running around the maps too quickly can make the game lag on lower end machines.”
    • “Bad optimization: you shouldn't just pray for the game to get the frames back due to the simplistic style of graphics. Add more detailed graphics settings so we don't have to go to obscure folders and files and do that in a weird, janky way. In fact, simplistic graphics can be a bit of a problem because people with low-end builds might think they can run it, but in reality it'll run very poorly, pretty much on the level with ultra-realistic games, so optimization is indeed required.”
  • optimization

    266 mentions Positive Neutral Negative
    11% positive mentions, 61% neutral mentions, 28% negative mentions

    The game suffers from significant optimization issues, resulting in poor and unstable performance across a wide range of hardware, including high-end and handheld devices like the Steam Deck. Despite its simple graphics, heavy use of ray tracing and lack of in-game graphical settings cause frequent frame drops and stuttering, especially on later maps with more enemies. While the core gameplay is praised, players consistently note that a dedicated optimization patch is needed to improve overall smoothness and accessibility on lower-end systems.

    • “Performance for me was stable on Steam Deck with 60 fps.”
    • “Performance was solid throughout and I didn't run into any bugs or crashes.”
    • “With game on low settings and retro I've been able to play the entire game, with performance being directly related to how much is going on.”
    • “The game is an unoptimized mess to the point of being pretty much unplayable when you reach a certain point.”
    • “The development has stopped and it is noticeable that this is very lacking on many things like graphical settings (almost no settings in game, requires editing .ini) player controller feels very plug and play unreal kit, enemies are sometimes slightly 'unfair' with their precision headshots making leaning a complete useless mechanic, the performance is quite bad as it uses path tracing to brute force lighting (no baked lighting, making the game look bad if disabled, bad design) making the processing of it very noticeable and grainy/noisy, and running around the maps too quickly can make the game lag on lower end machines.”
    • “The visuals are pretty terrible, the performance is abysmal, and yet the core gameplay is pretty fun.”
  • story

    139 mentions Positive Neutral Negative
    8% positive mentions, 74% neutral mentions, 18% negative mentions

    The game lacks a traditional story or narrative, focusing instead on simple fetch quests and progression through unlocking weapons, upgrades, and maps. While the world has intriguing, subtle environmental storytelling and atmosphere, players mainly engage with repetitive collection and combat missions without dialogue or plot development. This minimal story approach keeps the focus on gameplay, though many wish for more diverse missions, content, and a deeper narrative expansion.

    • “If you die, you keep all quest items but only keep 10% of the money you made.”
    • “While there is no real "story", you can infer things about the anomalous nature of the locations you're sent to through subtle environmental storytelling - nature which mainly draws from the tone and stylings of modern/mundane Japanese horror usually more at home on the pages of a Junji Ito manga, or an arthouse horror film.”
    • “The world is mysterious and intriguing, but if there's room for it in future updates I'd like to see the story fleshed out some more.”
    • “There is no story to the game; you are simply completing tasks to unlock new maps which help you get new weapons.”
    • “The storyline sucks mostly because it doesn’t really even have one.”
    • “- no lore: there is no story, no lore, and no explanation as to why you are in these places shooting at these enemies who are shooting at you.”
  • atmosphere

    123 mentions Positive Neutral Negative
    63% positive mentions, 35% neutral mentions, 2% negative mentions

    The game is widely praised for its eerie, unsettling, and immersive atmosphere, successfully blending horror influences with liminal, retro, and minimalist aesthetics. Sound design, lighting, and visual style work together to create a tense and creepy environment that enhances gameplay and evokes feelings of isolation and suspense. Despite some performance issues and limited content, the atmosphere remains a standout feature that deeply engages players throughout the experience.

    • “The isolated atmosphere this game creates is great and just adds to the overall creepiness.”
    • “The liminal office aesthetic and sound design work together to create a genuinely unsettling atmosphere that's hard to replicate.”
    • “Negafish does such a great job of setting up a completely unsettling atmosphere, interspersed with moments of sheer panic.”
    • “The game heavily relies on its graphics; disabling them makes the experience much worse. Darkness is only created by global illumination, and turning it off essentially ruins the experience by making everything excessively bright and removing the atmosphere.”
    • “The atmosphere that encouraged slow, deliberate movement is replaced by a need to rush or stay constantly alert for the wrong reasons, and the open layout sacrifices what made the earlier design so compelling.”
    • “Unoptimized, slightly janky single-player extraction shooter that maxes out on atmosphere but starts off torturing you with California-compliant magazines.”
  • replayability

    46 mentions Positive Neutral Negative
    39% positive mentions, 54% neutral mentions, 7% negative mentions

    The game offers strong replayability, driven by its satisfying gunplay, varied weapon configurations, and progression systems, which keep players engaged even after completing the main content. Although relatively short with limited maps and weapons, the fast-paced, challenging gameplay encourages frequent replay sessions and experimentation with different tactics. Some users note replay value may diminish once fully completed due to lack of new content, but overall it delivers excellent value for its price.

    • “There are only three maps and four weapons to unlock through the progression system, so there is not a lot of content for the five bucks you pay, but there is serious replayability, both while progressing and once you unlock and see everything there is to see.”
    • “This is surprisingly replayable for a game that has so little content; I am genuinely impressed.”
    • “Game might be short, but it's packed full of content, has great replayability due to its satisfying gun-play and not to mention the fact there are a lot of different weapon configurations you can use.”
    • “- The game has no replayability once you unlock everything, which doesn't take much effort or time.”
    • “Replayability is also low because of that.”
    • “And there are plenty of mysteries to uncover too. I think it might be lacking a little bit of replayability once you complete the game just due to no new content releasing, but I also completely understand that, since the devs are currently working on another project instead!”
  • grinding

    33 mentions Positive Neutral Negative
    0% positive mentions, 6% neutral mentions, 94% negative mentions

    Grinding in the game is generally seen as balanced and enjoyable, with progression feeling natural and rewarding rather than tedious. While some players find later stages or repetitive objectives a bit grindy and the pacing slows down, many appreciate the engaging mechanics that keep the grind satisfying and the gameplay fresh. A few critiques highlight occasional tedious navigation and filler tasks, but overall, grinding complements the game's pacing and atmosphere well.

    • “The currency and data progression is tedious, and doing it once is already enough.”
    • “A bit of a slog on the later half as you're grinding for certain things in the same few maps but the atmosphere of the game is superb.”
    • “Unfortunately, the second and third stage lose steam incredibly fast, not only because the level design is too large and confusing to navigate reliably, but also because the formerly simple and vague mechanics give way to some pretty tedious goals with exponentially less interesting payoff every time.”
  • music

    20 mentions Positive Neutral Negative
    20% positive mentions, 65% neutral mentions, 15% negative mentions

    The game features minimal to no traditional music, relying instead on immersive and well-crafted sound design—ambient noises, footsteps, and distant gunfire—that enhances tension and atmosphere. While some players appreciate the deliberate absence of a soundtrack for added suspense, others feel the lack of music makes the experience feel notably silent and suggest an option to add or toggle ambient music would improve immersion. Overall, the audio design is praised for its distinctness and contribution to the game's mood despite the sparse use of music.

    • “While there isn't a soundtrack (which for this experience, it would not make sense to have one), the audio design is really well crafted and distinct when it comes to hearing enemies and gunfire.”
    • “The soundtrack is subtle, using sparse melodies and ambient effects that heighten the sense of urgency without becoming distracting.”
    • “There's no music, just the humming of lights, the weirdly pitched gurgling noises of enemies, gunfire in the distance, sudden footsteps that are way too close and you don't know where or if they spotted you, doors opening, your own footsteps feel like loud, location pinging mistakes.”
    • “There's no music, just the humming of lights, the weirdly pitched gurgling noises of enemies, gunfire in the distance, sudden footsteps that are way too close and you don't know where or if they spotted you, doors opening, your own footsteps feel like loud, location-pinging mistakes.”
    • “I wish there was the ability to add my own music that plays in the background because as is the lack of music is very noticeable and while I can just play music elsewhere, it would be nice to have music automatically play when I am in the hole.”
    • “There’s no soundtrack guiding your emotions—you’re left alone with the faint hum of flickering office lights and the occasional inhuman grunt echoing in the distance.”
  • humor

    14 mentions Positive Neutral Negative
    93% positive mentions, 0% neutral mentions, 7% negative mentions

    The game's humor is characterized by an uncanny, bizarre vibe with quirky elements like funny masks, abrupt enemy interactions, and unusual character sounds that some players find amusing. While not overtly comedic or deep, its unscripted, odd moments and fresh take on the genre contribute to a uniquely funny experience.

    • “It runs well and has enough unscripted funny moments to make the price seem very, very fair.”
    • “Enemies are uncanny and funny at the same time.”
    • “I really like the sounds the characters make, and the funny masks they wear.”
    • “It’s not funny, it’s not deep, but it has a slightly uncanny vibe that I ended up liking for reasons I can’t fully defend in court.”
  • stability

    11 mentions Positive Neutral Negative
    27% positive mentions, 0% neutral mentions, 73% negative mentions

    The game's stability is mixed, with some users experiencing bugs, glitches, and occasional animation or camera issues, though these rarely impact gameplay significantly. Performance is generally smooth on most PCs, but low-end systems may struggle due to demanding features like ray tracing. Overall, while not flawless, the game's stability is decent and does not detract much from the experience.

    • “As of now, it runs great on my PC with no problems.”
    • “The game itself is really polished, with no bugs or glitches.”
    • “It still runs great and I don't have any issues.”
    • “The lighting is super buggy and dark.”
    • “This game will tank low end PCs despite its minimalistic graphics due to ray tracing, as well as having a lot of weird and buggy animations and near constant clipping.”
    • “You can grab onto ledges and climb up onto them, but in some places this will cause weird glitches where your camera is briefly almost a third-person view; I assume the camera isn't synced properly to the mantling/climbing animation.”
  • emotional

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a heartfelt and intense emotional experience, making players feel empowered and immersed, akin to being John Wick. While it’s praised for its tight gameplay and developer passion, some visual elements and optimization issues slightly detract from the overall impact.

    • “If you like your shooters tight, your indie games heartfelt, and your developers clearly working hard, this one’s a must-play.”
    • “Made me feel like John Wick, though optimization could be better.”
    • “I think this is the only game that made me feel like John Wick.”
  • monetization

    4 mentions Positive Neutral Negative
    25% positive mentions, 0% neutral mentions, 75% negative mentions

    The game features straightforward monetization with no ads, microtransactions, or intrusive elements, providing a clean experience. However, some gameplay mechanics related to aiming and movement during ADS hinder smooth play, which negatively impacts overall enjoyment.

    • “Straight action, no ads, no microtransactions, no BS.”
  • character development

    3 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    Character development is minimal, focusing more on gameplay challenges than an elaborate story, but the distinct and well-sculpted character designs, including effective horror elements, give the game a unique and memorable identity.

    • “The way the models are sculpted, and the character designs are presented gives it a distinct identity.”
    • “The horror-esque touches were good too, really good character design.”
    • “The absence of an elaborate story or character development means the player’s attention remains firmly fixed on overcoming the gameplay challenges presented by each stage.”
Skip Game Offers

Buy HOLE

Play Times

8h Median play time
49h Average play time
5-10h Spent by most gamers
*Based on 37 analyzed playthroughs
Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

HOLE is a tactical shooter game with horror and violence themes. Common tags for HOLE include first-person, 3D, indie, surreal, psychological and others.

HOLE is available on PC and Windows.

On average players spend around 49 hours playing HOLE.

HOLE was released on November 28, 2024.

HOLE was developed by NEGAFISH.

HOLE has received very positive reviews from players. Most players liked HOLE for its gameplay but disliked it for its optimization.

HOLE is a single player game.

Similar games include Witchfire, ZERO Sievert, SULFUR, Road to Vostok, Fracture Dominion and others.