Skip to main content
Dark Scrolls Game Cover

About Dark Scrolls

Dark Scrolls is a single player and multiplayer arcade platformer game with a fantasy theme. It was developed by doinksoft and was released on June 22, 2026. It received neutral reviews from critics and mostly positive reviews from players.

Dark Scrolls is a fantasy-themed action platformer that fuses shmup-style chaos with roguelite progression and is packed with charm, challenge, and secrets.

Skip Games Like Dark Scrolls

Games Like Dark Scrolls

Looking for games like Dark Scrolls? Here are top arcade platformer recommendations with a fantasy focus, selected from player-similarity data — start with Bloodshed, 30XX or Gatekeeper.

Bloodshed Image
Games like Bloodshed
30XX Image
Games like 30XX
Gatekeeper Image
Games like Gatekeeper
Morsels Image
Games like Morsels
Rotwood Image
Games like Rotwood
Absolum Image
Games like Absolum
Wizard of Legend 2 Image
Games like Wizard of Legend 2
Warden's Will Image
Games like Warden's Will
Have a Nice Death Image
Games like Have a Nice Death
Orbital Bullet Image
Games like Orbital Bullet
Skip User Reviews

Reviews

65%Audience ScoreBased on 104 reviews
gameplay6 positive mentions
stability3 negative mentions

  • Charming retro art style and catchy music provide great atmosphere.
  • Fun and engaging arcade-style gameplay with unique characters and rewarding co-op experience.
  • Interesting and strategic upgrade system encourages experimentation and mastery.
  • Movement and controls feel slippery or floaty, leading to frustrating precision platforming.
  • Numerous bugs and technical issues, including loud audio bugs, visual glitches, and unpolished UI.
  • Lack of tutorials and clarity on game mechanics and progression hinders new player experience.
  • gameplay

    37 mentions Positive Neutral Negative
    16% positive mentions, 73% neutral mentions, 11% negative mentions

    The gameplay offers a fun core run-and-gun/platformer experience with solid mechanics and a unique roguelite twist, but it suffers from simplicity, lack of clear tutorials, and some frustrating or messy elements like slow auto-scrolling and imbalanced multiplayer. While some appreciate its nostalgic arcade style and upgrade system, others find it repetitive, shallow, and hindered by bugs and UI issues, leading to a mixed reception overall.

    • “But once you give it a bit and get used to the mechanics, what you'll find is a refreshingly unique and engaging take on a run and gun/platformer.”
    • “It's playful and irreverent in its presentation, offering a unique twist on classic roguelite upgrade mechanics, plenty of wild and wacky characters to unlock and experiment with, and a gameplay loop that scratches an itch I didn't even know I had.”
    • “The minute to minute gameplay feels really fun to me and, in single player at least, needs a decent amount of skill to avoid enemies.”
    • “The game art screams with passion and heartfelt love, but the actual gameplay and UI design are genuinely atrocious.”
    • “The gameplay is messy, the UI is awful, and the only reason I won't refund this is because it comes with two free games and because I have hope for the future of this game.”
    • “The gameplay loop is incredibly bland, and in the first 5 minutes you'll see the entirety of what the game has to offer.”
  • music

    18 mentions Positive Neutral Negative
    44% positive mentions, 39% neutral mentions, 17% negative mentions

    The game's music is widely praised for its catchy, retro 8-bit style reminiscent of classics like Earthbound and Castlevania, enhancing the nostalgic pixel art and overall charm. However, some players find the soundtrack repetitive and wearing thin during intense gameplay sections, with a few critiques labeling it as a matter of personal taste. Overall, the music significantly contributes to the game's fun, stylish atmosphere despite occasional repetition.

    • “Also, special shout out to the music (there are a few tracks that sound straight out of Earthbound), and the Castlevania/Ghosts & Goblins style map between stages.”
    • “Visuals are pretty nice and colorful retro pixel stuff, and the music is very catchy; I really like the lava level track, but of course, stage 1 is stuck in my head forever.”
    • “The soundtrack, the aesthetic, the humor is great.”
    • “The music is awful, but some will say that's a matter of taste.”
    • “It would be really good if there was another kind of music for sections, it gets repetitive quickly.”
    • “Music and art is charming but wears thin really quick when monsters start spawning on top of you.”
  • graphics

    17 mentions Positive Neutral Negative
    59% positive mentions, 23% neutral mentions, 18% negative mentions

    The game’s graphics feature a charming and appealing retro pixel art style that balances modern smoothness with old-school aesthetics, praised for its unique character designs and colorful, nostalgic visuals. However, some users note issues with graphical clutter that can make distinguishing elements difficult, and occasional audio bugs slightly detract from the experience. Overall, the art style is regarded as a standout aspect that complements the game’s engaging atmosphere.

    • “Spritework and art style are very appealing from the character/enemy designs to the backgrounds; sound design is incredibly charming.”
    • “One of my favorite aspects of Dark Scrolls is its art style; each entity is cleverly depicted in their own palette, rather than a single palette being given to the entire screen.”
    • “I think the artwork is fantastic, striking the perfect balance between looking smooth and modern and old-school and chunky.”
    • “Graphical clutter makes it damn near impossible to tell anything apart.”
    • “The aesthetic harkens back to classics visually and through its sound design, but the graphics can be overwhelming.”
    • “While the retro art style is appreciated, the overall visuals lack clarity due to excessive detail and clutter.”
  • stability

    5 mentions Positive Neutral Negative
    40% positive mentions, 0% neutral mentions, 60% negative mentions

    The game suffers from significant stability issues, including frequent desyncs, glitches, and shoddy netcode, leading to a buggy experience. However, it performs well on Linux and runs smoothly even on lower-end hardware.

    • “On the plus side, the game runs great on Linux without any tweaks.”
    • “Runs great even on hardware that struggles with other titles.”
    • “And from the radio silence, I'm guessing it's staying a buggy mess.”
    • “We’re talking super shoddy netcode with desyncs and glitches aplenty.”
    • “Repetitive gameplay, frustrating controls, buggy.”
  • story

    5 mentions Positive Neutral Negative
    60% positive mentions, -20% neutral mentions, 60% negative mentions

    The story is minimal and arcade-focused, offering no real plot and rather bland NPCs, which is unexpected from Doinksoft. Instead, it features mission-based character objectives that unlock perks, emphasizing quick, fun gameplay over narrative depth.

    • “Each character also has missions (such as defeating enemies with specific attacks or defeating a certain number of enemies) that can unlock permanent passive perk trinkets for that character (such as more starting health) or give crystals for the hub shop.”
    • “This isn't a 30 hour quest sort of game, it is quick arcade fun and that is all it needed to be.”
    • “New Zealand Story and Liquid Kids are what it reminds me of the most, but with the forced scrolling of SonSon and a dash of Ghost 'n Goblins and shmup elements thrown in.”
    • “- No real plot and surprisingly bland NPCs, which is a bit of a shock from Doinksoft.”
    • “New Zealand Story and Liquid Kids are what it reminds me of the most, but with the forced scrolling of SonSon and a dash of Ghost 'n Goblins and shmup-ness thrown in.”
    • “Speaking of characters, balance is all over the place; for example, the barbarian character has a busted stomp attack that I used to cheese a bunch of enemies and bosses, and some quests to unlock trinket slots are significantly easier than others.”
  • grinding

    4 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is notably slow and tedious, with players unlocking upgrades at a sluggish pace and earning in-game currency very sparingly. This heavy grind is a common yet frustrating aspect of short roguelites, impacting both campaign and meta progression.

    • “Unlocking new upgrades is tediously slow, with pretty much only one unlocked per run if you earn the currency for it.”
    • “A lot of short roguelites are grindy to balance the campaign progression, in-run progression, and meta progression.”
    • “The game is absurdly grindy; I got to the third area after three or four runs and only received five diamonds to unlock more items in the shop.”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is charming and initially elicits genuine laughs, complementing its overall aesthetic and soundtrack, though it may lose its impact upon repeated playthroughs.

    • “The soundtrack, the aesthetic, the humor is great.”
    • “The game has undeniable charm and the humor got some sensible chuckles out of me.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes strong emotions through its passionate and heartfelt art, but frustrating gameplay mechanics—such as problematic collisions—undermine the overall emotional experience.

  • optimization

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Users report that the game's optimization is solid, with smooth performance and minimal issues, consistent with the developer's previous titles like Gato Roboto.

  • replayability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Replayability is limited, as each run feels very similar and the "pick from three" mechanic offers minimal variation, resulting in a lack of meaningful incentives to replay.

    • “Each run hardly feels different from one another and the 'pick from three' component is an entirely unremarkable, bare-minimum attempt at replayability.”
  • character development

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Character development is praised for its distinct and well-designed characters, with enjoyable and visually appealing sprites that help differentiate each one.

Skip Critic Reviews

Critic Reviews

59%Critics’ scoreBased on 1 critic reviews
Skip Game Offers

Buy Dark Scrolls

Some of these are affiliate links — if you buy through them, we may earn a commission at no extra cost to you.

Play Times

2h Median play time
2h Average play time
1-2h Spent by most gamers
*Based on 2 analyzed playthroughs
Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

Dark Scrolls is a arcade platformer game with fantasy theme. Common tags for Dark Scrolls include indie, roguelite, 2d, female protagonist, pixel graphics and others.

Dark Scrolls is available on Nintendo Switch, PC and Windows.

On average players spend around 2 hours playing Dark Scrolls.

Dark Scrolls was released on June 22, 2026.

Dark Scrolls was developed by doinksoft.

Dark Scrolls has received neutral reviews from players and neutral reviews from critics. Most players liked Dark Scrolls for its gameplay but disliked it for its stability.

Dark Scrolls is a single player game with multiplayer and local co-op support.

Similar games include Bloodshed, 30XX, Gatekeeper, Morsels, Rotwood and others.