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Absolum

Absolum is a strong roguelite with enough content to keep you busy for hours and fun characters to try out. If you’re a fan of beat ‘em up games with challenging bosses, then certainly pick this game up.
Absolum Game Cover
86%Game Brain Score
Most mentioned positive aspects:gameplay, story
Most mentioned negative aspects:grinding, stability
94% User Score Based on 5,142 reviews
Critic Score 78%Based on 9 reviews

Platforms

Nintendo SwitchXbox Series X|SPCXbox Game PassPlaystation 5CloudPlaystation 4Xbox Cloud GamingXboxWindowsPlayStationNintendo Switch 2
Absolum Game Cover

About Absolum

Absolum is a single player and multiplayer arcade hack and slash game with a fantasy theme. It was developed by Supamonks and was released on October 9, 2025. It received mostly positive reviews from critics and very positive reviews from players.

Discover Absolum for PS4 and PS5 on the official PlayStation website. Download this original adventure from Guard Crush and Dotemu, which mixes top-of-the-class combat action with modern roguelite elements.

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Games Like Absolum

Looking for games like Absolum? Here are top arcade hack and slash recommendations with a fantasy focus, selected from player-similarity data — start with Astral Ascent, Ember Knights or Children of Morta.

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Reviews

94%Audience ScoreBased on 5,142 reviews
gameplay602 positive mentions
grinding41 negative mentions

  • Beautiful and detailed hand-drawn art style with smooth and fluid animations.
  • Satisfying and deep combat mechanics with skill-based parrying, dodging, and combo juggling.
  • Engaging roguelike elements providing high replayability via branching paths, varied builds, and random events.
  • Excellent soundtrack featuring composers like Mick Gordon enhancing the game's atmosphere.
  • Supports both solo and cooperative play with accessible difficulty options and smooth co-op experience.
  • Interesting story and worldbuilding with character-driven quests and evolving narrative elements.
  • Online multiplayer has frequent connection issues and lacks a rejoin feature causing run loss.
  • Enemy hitboxes and some attack telegraphs are unclear leading to frustrating deaths and difficulty spikes.
  • Some builds and ritual upgrades lack variety or impact, making progression feel repetitive or grindy.
  • Later game difficulty spikes sharply with overcrowded enemy spawns and immune elite enemies.
  • Certain boss designs and mechanics (e.g. life loss on final boss) are considered unfair and frustrating.
  • Screen clutter in coop mode can reduce visual clarity, impairing reaction and gameplay precision.
  • gameplay

    1,252 mentions Positive Neutral Negative
    48% positive mentions, 50% neutral mentions, 2% negative mentions

    The gameplay in this beat ’em up roguelite is widely praised for its tight, satisfying combat mechanics that blend classic brawler elements with modern roguelike progression, including engaging dodge, parry (clash), and combo systems. Players appreciate the depth, variety among characters and builds, and the rewarding learning curve that keeps runs fresh and addictive, though some note issues with balance, occasional clunkiness, and RNG affecting replayability. Overall, it stands out as a highly polished, fun, and accessible game with strong skill expression and thoughtful design.

    • “Incredibly solid fundamental mechanics that are engaging by themselves, but become unbelievable when combined with the wide variety of power ups and skills you can get on each of your runs.”
    • “The gameplay is clean and fun, the gameplay loop is rewarding and feels fresh even after playing most of the game.”
    • “Absolutely solid core gameplay, just a really good beat em up, the perks are interesting, there's cool combos, and some of the arcana you unlock for each character are awesome.”
    • “The run length is a lot longer than it needs to be; this feels like an overpriced, unnecessarily long arcade game without enough gameplay polish to be considered a full product.”
    • “The combat is just awful, and the power-ups don’t change the gameplay that much.”
    • “The gameplay has some glaring issues that make it feel tedious and frustrating. The animations feel clunky and inconsistent, the dash is basically useless, and the parry/deflect/dodge mechanics are very difficult to implement into a smooth playstyle.”
  • story

    920 mentions Positive Neutral Negative
    34% positive mentions, 62% neutral mentions, 4% negative mentions

    The story in this roguelike beat 'em up is generally regarded as engaging and well-integrated with the gameplay, offering evolving narrative elements and multiple branching paths that unlock new missions and character backstories over repeated runs. While not as deep or complex as top-tier roguelikes like Hades, it balances storytelling with action, providing enough intrigue, worldbuilding, and character development to motivate continued play. Some reviewers find it predictable or lightweight, but many appreciate its pacing, voice acting, and the way story progression ties into the replayability and evolving game world.

    • “The story was pretty solid, with multiple optional quests allowing you to flesh out the characters and their backstories, whilst also letting you enjoy the game without the story bogging it down.”
    • “The story is engaging and well-paced, slowly unfolding even after major milestones, with side quests expanding lore and character depth.”
    • “Each run unlocks new story beats, paths, and quests, creating a dynamic world where story elements evolve and deepen with every playthrough.”
    • “The story felt very underwhelming though.”
    • “The story is also incredibly bland and generic.”
    • “The story, chars, char designs, tip it to thumbs down for me.”
  • music

    810 mentions Positive Neutral Negative
    68% positive mentions, 31% neutral mentions, 1% negative mentions

    The music in this game is widely praised as exceptional, featuring a rich, diverse, and immersive soundtrack composed by renowned artists like Gareth Coker, Mick Gordon, Yuka Kitamura, and Motoi Sakuraba. It perfectly complements the game's atmosphere, art style, and combat, enhancing emotional weight and player engagement. Many reviewers consider the soundtrack a standout feature, often describing it as a major reason to play and repeatedly listen.

    • “The soundtrack by Gareth Coker is some of his best work ever and is constantly excellent.”
    • “Favorite composer Gareth Coker on the soundtrack (Ori and the Blind Forest, Ori and the Will of the Wisps), with an appearance from Mick Gordon for the underking boss fight, now one of my favorite tracks of all time.”
    • “The music, composed with obvious care by Gareth Coker (of Ori fame), is perhaps the game’s strongest asset, giving every encounter real emotional weight.”
    • “I have seen people love the soundtrack but I can't stand it - there is not a single track that remotely fits what is actually happening.”
    • “- awful repetitive music and voices / sound fx.”
    • “That said, I really didn't like the product overall: unclear enemy-attack animations, spamming is too effective, multiplayer is incredibly chaotic and unreadable, strange controls with some occasional unresponsiveness, an uninteresting setting and storyline, supported by a mediocre voice acting and a very mid soundtrack, even the characters I found uninteresting, and most importantly none of the rituals felt fun to use or interesting to build around.”
  • graphics

    748 mentions Positive Neutral Negative
    68% positive mentions, 31% neutral mentions, 1% negative mentions

    The graphics in this game receive widespread praise for their stunning, hand-drawn, comic book-inspired art style reminiscent of artists like Mike Mignola and vibrant, detailed environments. Animations are smooth and expressive, enhancing fluid combat while the visual design effectively balances clarity and stylistic flair, though some note occasional clutter during intense multiplayer action. Overall, the graphics, paired with exceptional music and voice acting, create an immersive and visually captivating experience that stands out in the beat-'em-up roguelike genre.

    • “Seriously, you're going to want to play on an OLED screen because the animation and visuals are outstanding.”
    • “Gorgeous hand-drawn art: the visuals are stunning, featuring vibrant, fluid animations that look like a high-budget animated film.”
    • “The art style is stunning and gives off strong anime vibes, with expressive characters and flashy combat effects that look like they came straight out of a high-quality animated series.”
    • “While the graphics are legible at a relaxed pace, the same cannot be said when the action intensifies.”
    • “Graphical issues at 1440p are my main issue (again there are no resolution options) and the lack of proper patch notes and communication is the second issue since you have no idea if your run will be impossible to complete due to bugs.”
    • “When two players, enemies, and effects fill the screen, the visuals become extremely cluttered.”
  • replayability

    217 mentions Positive Neutral Negative
    52% positive mentions, 46% neutral mentions, 2% negative mentions

    Absolum offers exceptional replayability primarily due to its roguelike elements, branching paths, varied character playstyles, and dynamic runs that keep each playthrough fresh and engaging. The combination of deep combat mechanics, multiple quests, unlockable content, and cooperative modes ensures a highly diverse and lasting experience, often praised as one of the most replayable beat 'em ups available. While some note limited content or desire more playable characters, the overall consensus highlights its strong and addictive replay value.

    • “Each run throws up a different little piece of dialogue or cutscene I've not seen before, or perhaps a different stage or boss battle might trigger where it didn't before - this is just so brilliantly done and the replay value is immense.”
    • “I am not exaggerating when I tell you that the quality is on par with Shredder's Revenge, but the game itself has 1000x more replay value because every single run is dramatically different.”
    • “Having a strong roguelike component here merely gives the game a ton of replayability and throws exciting wrenches into your many different runs of the game that keep you on your toes and force you to master the game's defensive and evasive options.”
    • “The game itself is a downgrade from SOR4 - ugly characters, uninspiring designs overall, low replayability, poorly designed last boss, constant needless interrupts.”
    • “Little replay value once you have done everything.”
    • “Lacks replayability due to weird difficulty system.”
  • atmosphere

    55 mentions Positive Neutral Negative
    69% positive mentions, 26% neutral mentions, 5% negative mentions

    The game's atmosphere is widely praised for its rich, dark fantasy tone, exceptional art style, and carefully crafted world-building, all complemented by a highly atmospheric and diverse soundtrack that enhances immersion without being intrusive. Detailed environments, fluid animations, and strong audio design combine to create a compelling and polished experience that draws players into its unique universe. Overall, the atmosphere is considered a standout aspect that significantly elevates the gameplay and narrative engagement.

    • “The art direction and atmosphere stand out immediately; there’s a lot of personality in both the world and the character design.”
    • “Every detail feels carefully crafted — the art direction, atmosphere, gameplay, sound design; everything has a level of polish and personality that’s rare to see.”
    • “It’s clear that the developers paid great attention to atmosphere; every area has its own personality, and exploring the world is consistently rewarding.”
    • “There are about as many bosses and stages as in sor4, but your full run of the game will only last about 45 minutes max. You have a map you can access which allows you to chart which path you want to take at key moments that will lead to different levels with different hazards, atmospheres, and enemies.”
    • “The atmosphere.”
    • “Hades’ soundtrack is immediately recognisable and amplifies story beats; Absolum’s mostly supports the atmosphere.”
  • character development

    55 mentions Positive Neutral Negative
    65% positive mentions, 30% neutral mentions, 5% negative mentions

    Character development in the game is supported by distinctive, stylish, and memorable character designs that many reviewers find visually impressive and charming, contributing significantly to the game's strong art direction and atmosphere. While some note that character designs may feel unconventional or lacking in depth compared to other titles, the narrative and unlockable character quests add layers to the characters, enhancing player connection over time. Overall, character development is well-integrated with gameplay and story, providing a rich and engaging experience despite occasional critiques on design choices.

    • “The story is interesting with some good character development and a couple twists.”
    • “Absolum is an incredible work of art that combines unique rogue-like elements, intriguing character development, and a mysterious story-line to create a beautifully entertaining fantasy!”
    • “- storytelling is well paced and interesting with character development”
    • “Character designs are boring as well.”
    • “There is a lot of random events that occur throughout the game, the map design and exploration is actually very unique, but the progression and character design is incredibly poor to me.”
    • “Character design might hamstring this a bit; some color choices and concepts are questionable.”
  • grinding

    47 mentions Positive Neutral Negative
    6% positive mentions, 7% neutral mentions, 87% negative mentions

    Grinding in the game elicits mixed feelings; while some players find the roguelite progression and repeated runs engaging and rewarding, others view it as tedious, repetitive, and overly time-consuming—especially in late-game content and upgrades. The variety of characters and playstyles, along with fast-paced combat, help mitigate grind fatigue, but certain mechanics and difficulty spikes can make grinding feel frustrating or like a chore. Overall, the grinding strikes a balance that appeals to fans of roguelites, though it's less enjoyable for those averse to repetitive progression.

    • “Big praise to the progression system, it's not too grindy, feels just right!”
    • “It's a roguelite beat-em up that isn't too grindy, presents challenges that aren't insurmountable, and has super interesting characters - a dwarf, a dragon lady, an automaton, and a magic frog capable of unleashing Final Flash.”
    • “Absolutely incredible roguelite - not grindy; fun combat mechanics; beautiful art and music; not overly punishing.”
    • “Some item unlocks are more tedious than fun - the vault especially felt less like a fun reward track and more like extra work.”
    • “If you're ok with paying a high price for a single playthrough of the game, then go for it. The entire game changes into a tedious 1cc-required grindfest after your first completion.”
    • “You spend way too much time grinding for minimal rewards, and when you finally do unlock something new, it rarely feels worth the effort.”
  • humor

    44 mentions Positive Neutral Negative
    98% positive mentions, 0% neutral mentions, 2% negative mentions

    The game's humor shines through its quirky character designs, hilarious enemy antics, and funny build synergies that often lead to absurd, satisfying combat moments. Cooperative play amplifies the comedy with shared chaotic experiences, while hidden secrets and witty writing add charm throughout. Although some bugs and repetitive enemy moves can disrupt flow, the overall tone remains lighthearted and entertaining.

    • “There is also a part where a bard plays her lyre but you hear an acoustic guitar recorded in a bathroom, it was hilarious.”
    • “Finally, the game rewards attention to detail by hiding secrets, humorous moments, and special interactions in locations all over the game.”
    • “Each character has unique traits, and this allows you to jump everywhere on the mobs' heads, which is hilarious.”
  • stability

    37 mentions Positive Neutral Negative
    19% positive mentions, 3% neutral mentions, 78% negative mentions

    The game’s stability is inconsistent, with many users reporting frequent bugs, visual glitches, run-ending softlocks, and occasional freezes that can hinder gameplay. While some players experience smooth performance, especially on platforms like Steam Deck, others face issues including crashes, problematic online matchmaking, and controller compatibility problems. Despite these technical flaws, many still find the gameplay enjoyable enough to overlook the stability challenges.

    • “I've had no glitches or problems whatsoever in my concurrent 10 hours of gameplay in both multiplayer and singleplayer.”
    • “And effectively bug free, as far as I can tell.”
    • “Runs great on the Steam Deck.”
    • “It either gets stuck at a black screen or freezes during startup.”
    • “The reason I don't recommend it is because it's so ungodly buggy and laggy, and the frame drops are constant.”
    • “Only problems currently are some glitches, minor visual ones and two run-ending ones where the final boss was invincible in one run, and another where we couldn't get past the screen because an NPC showed up and locked the camera on them.”
  • optimization

    20 mentions Positive Neutral Negative
    50% positive mentions, 35% neutral mentions, 15% negative mentions

    The game features generally solid optimization, running smoothly on various platforms including low-end PCs and the Steam Deck, often maintaining 60fps. While some users report occasional lag and crashes upon exiting, overall performance is stable with minimal bugs, contributing to a polished and enjoyable experience.

    • “Also, stellar performance on the Steam Deck.”
    • “Performance and playability are perfect.”
    • “The game is well optimized, we are playing on a mini-computer set up as an arcade and does not have a dedicated GPU.”
    • “Honestly mid-tier optimization for a game of this size and expectancy. Never crashes in game but consistently lags, contains multiple bugs, and every single time I close the game it crashes instead of just closing the program.”
    • “It's 2025, why do games still have terrible optimization like this?”
    • “♥♥♥♥ performance, somehow it improved after downloading the demo.”
  • emotional

    18 mentions Positive Neutral Negative
    94% positive mentions, 0% neutral mentions, 6% negative mentions

    The game delivers surprisingly heartfelt and emotionally engaging experiences through its beautiful art, thoughtful narrative, and especially its music, which many players found deeply impactful. However, some users felt the story lacked strong emotional connections and were frustrated by gameplay limitations that hindered full enjoyment, slightly dampening the overall emotional engagement.

    • “This game feels like if old-school arcade brawlers went to therapy, hit the gym, and came back with better graphics and emotional depth.”
    • “What got me the most though is that it's shockingly heartfelt and earnest.”
    • “The music, composed with obvious care by Gareth Coker (of Ori fame), is perhaps the game’s strongest asset, giving every encounter real emotional weight.”
    • “Mundane, boring story that 90% of people will just hold a button to skip through.”
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Play Times

16h Median play time
17h Average play time
10-25h Spent by most gamers
*Based on 32 analyzed playthroughs
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Frequently Asked Questions

Absolum is a arcade hack and slash game with fantasy theme. Common tags for Absolum include indie, roguelite, gaming, old school, roguelike and others.

Absolum is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 17 hours playing Absolum.

Absolum was released on October 9, 2025.

Absolum was developed by Supamonks.

Absolum has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Absolum for its gameplay but disliked it for its grinding.

Absolum is a single player game with multiplayer and local co-op support.

Similar games include Astral Ascent, Ember Knights, Children of Morta, BlazBlue Entropy Effect, Windblown and others.