30XX Game Cover
30XX is an action platforming roguelike that provides incredible depth in its content that is fun, addicting, and will always keep you coming back for more!
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"30XX" is a platformer game with crisp controls and fluid movement, blending the style of classics like Mega Man X with the replayability of modern Roguelikes. Featuring single-player and local co-op modes for up to 2 players, explore a lush, verdant world and fight to save what remains. With distinct characters, beautiful spritework, and an outstanding soundtrack, "30XX" offers a hilarious and grinding experience full of beautiful replayability. Join the Discord community to stay updated on the game's development.

  • Nintendo Switch
  • PC
  • Windows

Reviews

88%
Audience ScoreBased on 3,023 reviews
music341 positive mentions
stability60 negative mentions
  • 30XX is a significant improvement over its predecessor, 20XX, with better graphics, level design, and gameplay mechanics.
  • The game captures the essence of Mega Man X, providing tight controls and a satisfying gameplay experience.
  • The addition of co-op gameplay and a level editor enhances replayability and community engagement.
  • The procedural level generation can lead to repetitive and uninspired level designs, lacking the polish of hand-crafted levels.
  • Some players find the difficulty spikes in later levels and bosses to be frustrating and unbalanced.
  • The game suffers from occasional bugs and technical issues, particularly in multiplayer mode.
  • music614 mentions

    The music in "30xx" has received a mixed but generally positive reception, with many praising its energetic and engaging soundtrack that complements the gameplay well. While some players find the music to be a standout feature, likening it to classic Mega Man tunes, others feel it can be forgettable or overly busy at times. Overall, the soundtrack is considered a significant improvement over its predecessor, "20xx," with many tracks being described as "bangers" that enhance the game's vibrant atmosphere.

    • “The music is fantastic, and all the bosses are fun to fight!”
    • “The music is incredible, cityfires is awesome.”
    • “The soundtrack is especially very nice, and I also particularly enjoy the new mega mode.”
    • “Unfortunately, the OST doesn't match up to 20xx either as it's very forgettable.”
    • “The only negative is by default the music is way too low!”
    • “The music for this game is quite okay and never really a problem, but it's also not very memorable.”
  • gameplay604 mentions

    The gameplay in 30xx is a well-executed blend of classic Mega Man X mechanics and roguelite elements, offering fluid controls, diverse character abilities, and a variety of unique level designs that enhance replayability. While some players find the gameplay somewhat repetitive and the introduction of new mechanics can be confusing, the overall experience is engaging and challenging, particularly for fans of the genre. The game also features a non-roguelike mode for those seeking a more traditional platforming experience, making it accessible to a wider audience.

    • “Responsive gameplay, inspired design work, and incredible replayability.”
    • “The gameplay was always challenging but fair, and each run through a new strategy could be used to try and get further and further in the game.”
    • “You can tell the devs are true fans of the original, because not only did they nail the dash and slash and shoot style gameplay from Mega Man X and Mega Man Zero spot on, but they even improved upon the system.”
    • “Sadly the game has a major pacing problem, where new mechanics are introduced one after another with little to no explanation of how they work before they kill you.”
    • “You're basically stripped of all but a few game mechanics and forced to fight the last boss with basically nothing and the boss has a randomized move set.”
    • “In addition to all of this, a lot of the gameplay contains cheap shots - I often found myself encountering hazards without first being introduced to them.”
  • graphics478 mentions

    The graphics of 30xx have received mixed reviews, with many praising the significant upgrade from the previous game's flash-like visuals to a more polished pixel art style reminiscent of classic Mega Man titles. While some players appreciate the vibrant and detailed graphics, others feel overwhelmed by the visual clutter and argue that the pixel art trend has become overexposed in the gaming market. Overall, the game's aesthetic is seen as a step forward, though opinions vary on its execution and impact on gameplay clarity.

    • “The graphics of the game are fantastic, featuring a pixelated graphics style similar to SNES Mega Man X games with a lot of detail in the backgrounds.”
    • “The updated art style, new and improved items, music, and gameplay all work wonderfully together.”
    • “The pixel art style is fantastic, owing to its retro inspiration.”
    • “And the fact that the game's art style exhausts me doesn't help the situation either.”
    • “It's also hard to tell with the busyness of the graphics what structures you can jump onto, and whether something is either a background item or intangible for some other reason.”
    • “I couldn't get past the graphics change for the worse from 20xx.”
  • story186 mentions

    The story in 30xx has received mixed reviews, with some players appreciating its depth and multiverse concept, while others criticize it for being poorly explained and lacking emotional engagement. Many feel that the narrative is convoluted and inconsistent, often overshadowed by gameplay mechanics and RNG elements, leading to a sense of frustration rather than fulfillment. Overall, while the game attempts to weave a more complex story than its predecessor, 20xx, it struggles with execution, leaving players divided on its effectiveness.

    • “30xx's story doesn't end once you beat the boss; there is a plot that pushes you to repeat the game, play with certain side goals, new limits, and new conditions.”
    • “The story is really great and the lore you can find in-game is not just some byproduct or flavor; it's actually something you need to pay attention to if you intend on progressing.”
    • “After a first successful playthrough (which will take a while), subsequent playthroughs slowly unlocked a fun story through a wild multiverse.”
    • “There are no cutscenes, the dialogues are poor, the overall premise makes very little sense, there’s zero emotional investment in barely introduced characters, while the story expects me to feel emotional at some point.”
    • “There are plenty of awesome things this game could have done to resolve the story, especially after all the skill, hard work, and RNG needed to unlock that true ending, but instead it became a dumpster fire of a narrative.”
    • “The story leaves something to be desired; you can tell the people behind it were passionate about it, but it feels cliché and there's a strange contrast with it trying to be edgy and serious while at the same time having really meme-like writing.”
  • replayability118 mentions

    The game boasts exceptional replayability, largely due to its roguelike elements, which ensure that each playthrough offers unique challenges and experiences. Players appreciate the variety of characters, build options, and community-generated content, all contributing to a sense of endless exploration and enjoyment. However, some critiques mention that certain levels can feel like a grind, which may detract from the overall replay value for some players.

    • “And to make things even better, it has nearly endless replayability.”
    • “The replayability of this is amazing and many hidden secrets to uncover from lore, story, and cosmetics.”
    • “Endlessly replayable, fast, precise, and fun sidescrolling action wrapped with a roguelite bow.”
    • “This game should be replayable even if you beat the boss, not a grindfest for a single level.”
    • “Those hoping to jump into the series, I'd recommend playing 20xx first as it offers vastly much more replay value than 30xx currently offers.”
    • “Nina herself could get through the game with minimal augments, but the game needs more balance so people can have a much more playable time with Ace.”
  • stability60 mentions

    The game is currently plagued by numerous bugs, particularly in multiplayer mode, where issues like invisible enemies and lag significantly impact the experience. While many players acknowledge the fun gameplay, they recommend waiting for further patches to address these stability concerns, as the game is still in early access and has not yet reached a polished state. Overall, the stability issues detract from the enjoyment, but there is hope for improvement in future updates.

    • “As of me writing this review (1.0 release), the game has a notable amount of glitches.”
    • “Insanely buggy multiplayer, like unplayable for the most part.”
    • “My only real gripe with the game is there are still some significant glitches regarding multiplayer mode, where some enemy attacks either show up differently or not at all.”
  • humor34 mentions

    The humor in the game is characterized by a self-aware and playful tone, with clever interactions and funny text that respond to player actions, such as attempting to "cheese" levels. While many players appreciate the lightheartedness and comedic elements, some feel that the humor detracts from the game's potential seriousness, particularly with the inclusion of meme references that may feel out of place. Overall, the humor is well-received, adding a unique charm to the roguelite experience.

    • “Humor is spot on, knows exactly what it is.”
    • “Hilariously, the still alive player can force the dead one to respawn for fun times if they aren't at the controls.”
    • “Now you think you're smarter than the dev and try to climb a wall you're not supposed to just to 'cheese' the level in a 'Mario Maker' fashion, but then at some point the dev has built in an invisible wall and gives you some funny text because he was expecting the player to try something like that.”
  • grinding29 mentions

    Reviews on grinding in the game are mixed; while some players find it tedious and a waste of time, others enjoy the grind as part of the experience, spending significant hours to unlock content. The grind is often described as inconsistent, with some feeling it detracts from the overall enjoyment, while others appreciate the challenge it brings. Overall, the grinding aspect seems to polarize players, with some viewing it as a necessary evil in roguelike games, while others wish for a more streamlined experience.

    • “Which happens in these types of games, but I do not feel like making that journey to the end again knowing how long and grindy it is, which defeats the purpose of these types of games.”
    • “The majority are just tedious, wasting time the player can be spending having fun in runs, and the game is really great otherwise.”
    • “In its current state, 30xx is entirely about its roguelike qualities: doing runs and grinding for mediocre unlocks—like the ability to play community-designed level chunks (which are usually poorly designed)—and if that's all there is to it, then I'd much rather play a classic Mega Man X title; they at least have a goal that's not 'play me forever.' I'm loathe to give 30xx a thumbs down, but right now the game just doesn't seem to know what it's doing.”
  • character development14 mentions

    The character development in 30xx has received high praise for its impressive art style and design, surpassing its predecessor, 20xx. Reviewers highlight the strong character designs, particularly the main antagonist, and note the abundance of upgrades and mechanics that enhance gameplay. Overall, the character elements are considered foundational to the game's appeal, contributing to its strong aesthetic and immersive experience.

    • “The updated art style and character design are great.”
    • “It has more upgrades than MMX in terms of character development.”
    • “These character design elements are the roots of this game and those roots are very, very strong.”
    • “The main antagonist is the worst character design ever, and I can't stand her.”
    • “Character development feels shallow and lacks meaningful progression.”
    • “The upgrades are uninspired and don't add depth to the characters.”
  • optimization10 mentions

    Overall, the game's optimization has received mixed feedback. While some players report smooth performance without crashes, others express frustration with specific issues, particularly in local co-op mode and long-standing gameplay problems that still need addressing. Despite these concerns, some users found enjoyment in the game after adjusting their playstyle.

    • “It's never crashed on me and runs smoothly.”
    • “This was the last hurrah for the game, the big 1.0 release, but it seems like it didn't amount to much... Batterystaple, I love you, but this isn't it. There's still a lot to fix, and you guys need to get your heads straight and start focusing on fixing long-standing issues (both performance and gameplay-wise).”
    • “The problems that happened are the ones that always happen to me when I play other games with the same proposition and that are not beta anymore, like Dragon Ball FighterZ, Brawlhalla, and other matchmaking games that present too much stuttering and lag.”
    • “I wound up refunding after 2 hours because the local co-op is not optimized for platforming.”
  • emotional6 mentions

    The emotional aspect of the game is largely criticized, with reviewers noting a lack of cutscenes, poor dialogue, and a confusing premise that fails to engage players. There is minimal emotional investment in the characters, leading to a disconnect between the story's intentions and the player's experience. Overall, the game does not evoke the intended emotional responses, leaving players feeling unfulfilled.

  • atmosphere2 mentions

    The atmosphere of the game is negatively impacted by the ability to use the camera to see underneath the level, as this feature detracts from immersion and the overall experience.

    • “You can also use the camera to easily see underneath the level, which is something that definitely takes away from the atmosphere.”
  • monetization2 mentions

    The monetization strategy of the game has been criticized as a blatant cash grab, disappointing players who expected more value and innovation.

    • “Coming from 20xx and finding that developers have created a simple cash grab.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Critic Reviews

85% average critic score

Buy 30XX

Play time

9hMedian play time
86hAverage play time
5-65hSpent by most gamers
*Based on 22 analyzed playthroughs

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