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Morsels

Morsels has an incredible look and style, but it’s uneven across the board. The difficulty ranges wildly from levels to boss fights, the Morsels themselves range from utterly useless to feeling overpowered, and there aren’t as many as I would want for a game where you have to do multiple runs. Interacting with items in each level is far too tedious to make them worth engaging with, even if the secrets themselves are special if you do actually find them.
Morsels Game Cover
73%Game Brain Score
gameplay, graphics
atmosphere, replayability
77% User Score Based on 368 reviews
Critic Score 64%Based on 4 reviews

Platforms

Nintendo SwitchPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckWindowsPlayStationXbox Series X|SPCXbox Game PassCloudMac OSXbox One
Morsels Game Cover

About

Morsels is a single player action adventure game. It was developed by Furcula and was released on November 18, 2025. It received mostly positive reviews from both critics and players.

You are a hungry mouse, scrounging for scraps in the sewers, when you meet a magical sentient fatberg who teaches you to transform into a mighty little Morsel. With your new powers, set off to dangerous upper worlds where you battle against the cats' oppressive forces and collect new Morsels, strategically swapping as you go. From developer Furcula, Morsels is an oddball top-down, creature coll…

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77%
Audience ScoreBased on 368 reviews
gameplay60 positive mentions
replayability3 negative mentions

  • The art style and soundtrack are fantastic, creating a unique and immersive atmosphere.
  • The gameplay is chaotic and fun, with a variety of morsels that offer different playstyles.
  • The game encourages exploration and experimentation, rewarding players for discovering its mechanics.
  • Many mechanics and items are not explained, leading to confusion and frustration for players.
  • The game can feel repetitive due to a limited number of morsels and lack of significant upgrades.
  • Some players may find the difficulty spikes and chaotic nature overwhelming, making it hard to enjoy.
  • gameplay
    166 mentions Positive Neutral Negative

    The gameplay of "Morsels" is characterized by its unique mechanics and chaotic action, offering a blend of fun and frustration. While many players appreciate the quirky art style and the variety of morsels with distinct abilities, there are significant concerns about the lack of clear explanations for mechanics, balance issues, and a sense of repetitiveness that can detract from the overall experience. Overall, the game shows promise but requires further refinement to enhance its gameplay depth and player engagement.

    • “Every inch of this game breathes joy and creativity from the music to the visuals and gameplay.”
    • “The gameplay is fun, and what I really enjoy is how bizarre the world is where experimentation and learning is key to success.”
    • “Fantastic art and sound design, great and original gameplay loop.”
    • “Sadly, an incredibly promising game with tragically obtuse and frustrating gameplay under the hood.”
    • “Gameplay just doesn't freaking stick the landing.”
    • “The gameplay is lacking.”
  • graphics
    114 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their unique and charming art style, often compared to the aesthetics of "Atomicrops," featuring a blend of quirky, grotesque visuals and vibrant colors that create an engaging atmosphere. Many players appreciate the attention to detail in the visuals and sound design, which enhance the overall experience, although some note that the chaotic nature of the graphics can lead to confusion during gameplay. Overall, the art style and soundtrack are highlighted as standout elements, contributing significantly to the game's appeal despite some criticisms regarding gameplay depth.

    • “The art style and music are fantastic, the whole thing has the vibe of 'what if Nuclear Throne but in a Robert Crumb comic.'”
    • “Every inch of this game breathes joy and creativity from the music to the visuals and gameplay.”
    • “The art style is incredible, and the pacing is good.”
    • “Love the visuals but sadly at the moment, it's style over substance.”
    • “I can't recommend this game purely on its visuals and music, sadly.”
    • “The visuals are unique but nothing really stands out to me as 'wow look at that'.”
  • music
    84 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many reviewers praising its infectious quality, diverse styles, and ability to enhance the overall atmosphere. The soundtrack is often described as "incredible," "stellar," and "legendary," with some even considering it one of the best in recent gaming history. Coupled with the game's charming art style, the music significantly contributes to the unique and engaging experience, making it a standout feature despite some gameplay criticisms.

    • “The music is incredible and suits the art style to a T.”
    • “The soundtrack is a banger.”
    • “The art direction and soundtrack are impeccable, and in my view strong enough to carry a much less polished experience.”
    • “I can't recommend this game purely on its visuals and music, sadly.”
    • “Visually stunning with an immaculate sound design and music, but the gameplay lacks balance and for a roguelike, it gets repetitive fast. I don't dislike the game, but I can't really give it a neutral review.”
    • “However, I think the confusion, paired with the psychedelic aesthetic and groovy soundtrack, is part of the experience in a way.”
  • story
    12 mentions Positive Neutral Negative

    The game's story is described as quirky and esoteric, revolving around a whimsical conflict between cards, rats, and cats, which adds to its unique charm. While some players appreciate the creativity and presentation, others feel the narrative is minimal and could benefit from more depth. Overall, the story complements the game's vibrant art and music, but it is not the primary focus for many players.

    • “The story is that magic cards suddenly fall from the sky upon a city.”
    • “The characters are cute and the story is cool.”
    • “The concept behind the story is rather unique and overall, the graphics, music, and overall vibe are by far my favorite parts of the game.”
    • “I like the music, I guess I'm okay with the garbage-patch-kids art style, and the throwaway story is... fine, for what it is.”
    • “The story is short and sweet and can be finished in an hour if you're well experienced with games like this.”
    • “What about any story?”
  • atmosphere
    8 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its dark, grimy aesthetic reminiscent of "The Binding of Isaac," complemented by a fantastic art style and a captivating soundtrack that blends prog rock and lo-fi synthpop. Reviewers highlight the harmonious integration of setting, tone, and music, creating a unique and immersive experience that enhances the overall gameplay. Many consider it one of the best in the roguelite genre, emphasizing the importance of atmosphere and discovery over complex mechanics.

    • “It feels like the spiritual successor to Binding of Isaac that we never quite got: the emphasis is on atmosphere and the process of discovery, not intricate meta systems or constant upgrade choices.”
    • “The game’s atmosphere and art are fantastic.”
    • “Really great, one of the best roguelites I've played (and I've played a lot), definitely one of the best on the scene right now - the whole atmosphere, setting, and art style are harmonious - the game is quirky and strange but very comfortable.”
    • “Morsel's first level has a dark and grimy atmosphere I haven't seen done so well since The Binding of Isaac.”
    • “This game knows what it's doing with its atmosphere and tone.”
    • “I love the atmosphere in this game, and almost every single song was good enough that I'd want to listen to it outside of the game.”
  • replayability
    7 mentions Positive Neutral Negative

    Overall, the game offers a decent level of replayability through achievements, collectibles, and the potential for future content updates. While many players enjoy the fun gameplay and art, some feel that improvements are needed to enhance replay value, such as additional content and clearer mechanics. The inclusion of features like leaderboards and more diverse gameplay elements could further elevate the game's replayability.

    • “The game is great, fun, good music, a lot of replayability, good achievements, art, personality, etc. It is what it is, a super fun video game to pass the time.”
    • “It also has a ton of replayability from collecting the different morsels to unlocking new power-ups called 'morbs'.”
    • “The gameplay itself, while fun for a bit, really lacks explanation, build-up, or replayability.”
    • “I would like to see improvements to make the game more replayable and truly feel like you can stick with one transformation and evolve it if you wanted to.”
    • “I think there could be more to it, whether it's more morsels to play as or bosses and enemies to fight, but at least there's stats and achievements to allow for a decent amount of replay value as is.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is widely praised for its quirky and unexpected elements, such as the absurdity of gameplay mechanics and the amusing character designs and animations. Players find the dialogue and creature sounds to be entertaining, contributing to a lighthearted and whimsical atmosphere. Overall, the game's unique and esoteric humor stands out, making it a refreshing experience in a genre often filled with clichés.

    • “The game doesn't tell you what anything does half the time, and I think that's hilarious.”
    • “This game is truly special; the franticness, sound design, the attention to detail on all the characters (some of them have butts, hilarious) and their movements (I noticed when you run, Gumsels' eyes will slam to the edge of his face when you’re running full tilt).”
    • “Morsels is extremely funny, esoteric, and mechanically fresh in a genre plagued with derivative titles.”
  • stability
    4 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including frequent frame drops, visual bugs, and glitches. Players have reported hard freezes during gameplay, indicating that the testing phase may not have adequately addressed these problems. Overall, the game's stability is a major concern for users.

    • “Buggy, I've never seen a 2D game drop this many frames.”
    • “I don't know how much this went through testing, but obvious issues like this shouldn't end up in a finished product. Not to mention the handful of visual bugs and glitches you'll encounter.”
    • “I also experienced some weird hard freezes when using a morsel with bombs.”
  • emotional
    3 mentions Positive Neutral Negative

    Players express a mix of frustration and attachment in the emotional aspect of the game. While the challenging floors can lead to a sense of annoyance, the charming character designs foster a strong emotional connection to the morsel, enhancing the overall experience.

    • “Lovely, nonsensically wholesome character designs.”
    • “I got emotionally attached to my morsel.”
    • “Each floor was more difficult than any of the bosses and made me feel like I should just run through them because of how annoying the enemies are.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is criticized for poor performance, leading to significant frame rate drops that hinder leisurely exploration, despite its fun mechanics and innovative ideas. While it may cater well to speed-running, balancing issues and terrain-dependent combat further detract from the overall experience.

    • “This game has some wonderful ideas and the mechanics are fun (for the most part), but the performance in this game becomes a straight slideshow.”
    • “Feels like a game that's really well optimized for speed-running, not so much leisurely exploration.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, particularly in the later floors, and suggest that introducing global buffs for increased damage or larger area effects could alleviate this monotony.

    • “Adding more global buffs based around more damage or a larger area of effect would help with how tedious killing enemies in the later floors feels.”
    • “The grinding in this game feels endless and repetitive, making it hard to stay engaged.”
    • “I find myself doing the same tasks over and over again, which really takes away from the enjoyment of the game.”
  • character development
    2 mentions Positive Neutral Negative

    Character development is highlighted by charming and whimsical designs that contribute to a delightful aesthetic, featuring cute characters and engaging art. However, the chaotic gameplay detracts from fully appreciating these character traits.

    • “Lovely, nonsensically wholesome character designs.”
    • “Great art, cute mouse squeaks, and lots of fun character designs.”
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2h Median play time
4h Average play time
2-3h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Morsels is a action adventure game.

Morsels is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

On average players spend around 4 hours playing Morsels.

Morsels was released on November 18, 2025.

Morsels was developed by Furcula.

Morsels has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its atmosphere.

Morsels is a single player game.

Similar games include Voidigo, AK-xolotl, Have a Nice Death, Doomsday Hunters, UnderMine and others.