- October 21, 2021
- Boomfire Games
- 1h median play time
Cards of the Dead
Platforms
About
In "Cards of the Dead," players fight through hordes of zombies across three interconnected stories to retrieve a vaccine and save humanity. The game features multiple weapons, from makeshift bottles to futuristic experimental guns, and requires strategic management of health, turns, and equipment to survive.
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- The game offers a fun and addictive gameplay experience with a unique zombie-themed card mechanic.
- Each character has distinct abilities and play styles, adding variety to the gameplay.
- The retro-style graphics and atmosphere effectively capture the horror theme.
- The game heavily relies on luck due to its randomized card drawing, leading to frustrating gameplay experiences.
- It is very short, with most players completing it in under three hours, resulting in limited replay value.
- The difficulty spikes, especially in later levels, can feel unfair and unbalanced, detracting from the overall enjoyment.
story
34 mentions Positive Neutral NegativeThe game's story is divided into three short campaigns, each featuring a different protagonist, and is described as generic and simplistic, with minimal in-game impact from collectible documents. While some players find the narrative engaging enough for an indie title, others express confusion due to its fragmented delivery and lack of depth. Overall, the story serves as a backdrop to the gameplay, with potential for improvement in future installments.
“Each character plays through a 'chapter' (story) that consists of a series of encounters, each representing a section of the pathway that progresses to the final laboratory.”
“There are enough surprises thus far to make the game enjoyable, and the play is simple but with meaningful decisions and a thematically rich story and card flavor.”
“The story is pretty simple to follow and encourages you to use your imagination to fill in the blanks, using a distinct retro feel without the retro clunk.”
“The story told is very little and pretty generic, and told across 3 small campaigns each with a different protagonist.”
“So I started picking up the diary notes for the second protagonist in the middle of my first character playthrough and was completely confused as to the story until I worked things out later.”
“It didn't become apparent until after the 2 hour mark, and the second story is absolutely infuriating in how badly it is designed in regards to gameplay.”