- October 5, 2015
- Mandragora
- 5h median play time
SKYHILL
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
Platforms
About
"Skyhill" is a single-player Horror Role Playing game with a compelling story and sensational gameplay. The experience is fresh in every session due to randomly generated maps and the need to scavenge for supplies. Outstanding graphics, a good soundtrack, and a spectacular atmosphere create a harrowing experience as you navigate through the post-apocalyptic world. However, be prepared for grinding and making tough decisions in your fight for survival.











- Engaging and addictive gameplay with a unique premise of descending through a zombie-infested hotel.
- Crafting system allows for a variety of weapons and food, enhancing the survival aspect.
- Multiple endings and unlockable perks provide replayability and encourage experimentation.
- Heavy reliance on RNG can lead to frustrating experiences, as success often feels out of the player's control.
- Repetitive gameplay with limited room design and enemy variety can make runs feel monotonous.
- Combat mechanics are simplistic and lack depth, reducing strategic decision-making.
- gameplay389 mentions Positive Neutral Negative
The gameplay of Skyhill is characterized by its simplicity and reliance on random number generation (RNG), leading to a mix of fun and frustration. While the mechanics are easy to grasp and the game offers a straightforward survival experience, many players find the gameplay repetitive and lacking depth, with a heavy dependence on luck rather than skill. Despite its engaging atmosphere and potential for replayability through perks and random events, the overall experience can become monotonous, diminishing long-term enjoyment.
“The gameplay itself is pretty fun, not easy but not too punishing either (depends on difficulty).”
“The gameplay is really engaging and the twist makes this worth your while.”
“The mechanics reward careful thinking and efficient resource allocation but the turn-based combat does involve an element of luck.”
“I was interested to see where the story would lead, but in the end, I just couldn't be bothered because the gameplay is so monotonous.”
“The random nature of the item search and the game's need for luck over strategy, especially the attack accuracy problem that has been criticized by players, makes the experience for most players likely to be very bad, and as players get deeper into the game, they will find that the gameplay becomes more and more repetitive and often loses its fun quickly.”
“However, the major issue with this game is that gameplay felt repetitive and there is very little variety.”
Skyhill Review
Skyhill has an interesting premise, but its systems are ultimately too simple in design to provide any compelling choices during gameplay. The overall lack of progression or variety makes replaying it after completing it once feel pointless.
55%Review: Skyhill
Solid and definitely has an audience. There could be some hard-to-ignore faults, but the experience is fun.
70%Skyhill Review
Skyhill's concept of going down a monster-filled skyscraper, while searching for items to use and combine, is not original, but it's pretty awesome. Unfortunately, the actual implementation is not up to par. It's still a fun ride, but it could be tons better if it had focused on and tweaked its advantages. It should have more items that can be gathered, equipped, and mixed; more diverse monsters and quests; and a greater amount of randomisation. To put it otherwise, it should have more things to do, because repetition starts to kick in after 10 or so runs. Bad? Not at all, but certainly not a must-have, either.
60%