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Dead Age

Dead Age Game Cover
77%Game Brain Score
story, gameplay
grinding, stability
82% User Score Based on 3,792 reviews
Critic Score 55%Based on 1 reviews

Platforms

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Dead Age Game Cover

About

Dead Age is a single player survival role playing game with a horror theme. It was developed by Silent Dreams and was released on November 4, 2016. It received neutral reviews from critics and positive reviews from players.

Dead Age is a survival RPG set in a post-apocalyptic world overrun by zombies. Manage a group of survivors, scavenge for resources, and navigate through randomized scenarios and permadeath. Make difficult decisions that can alter the story and outcome of your group's survival.

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82%
Audience ScoreBased on 3,792 reviews
story282 positive mentions
grinding176 negative mentions

  • Engaging gameplay with a mix of turn-based combat and resource management.
  • Great character progression and the ability to unlock new classes for replayability.
  • Interesting story with multiple endings and choices that impact the game.
  • Repetitive combat and grinding can become tedious over time.
  • Clunky user interface that can be confusing to navigate.
  • Limited variety in enemies and resources, leading to a lack of excitement in gameplay.
  • story
    1,284 mentions Positive Neutral Negative

    The story in "Dead Age" is generally perceived as a mix of engaging and generic elements, with many players noting its typical zombie apocalypse themes and linear progression. While some appreciate the character interactions and the potential for different outcomes based on player choices, others criticize the writing as shallow and repetitive, leading to a lack of emotional investment in the characters and narrative. Overall, the game offers a decent storyline that can be entertaining for a few playthroughs, but it may not hold up to deeper scrutiny or extended engagement.

    • “While I'm more into ARPGs, this winding, story-driven game is a bit like a choose-your-own-adventure with strategy and JRPG elements.”
    • “I enjoy the story and how the game is designed to be repeated but never exactly the same.”
    • “The story is interesting enough to keep you entertained reading the captions day after day for the first playthroughs.”
    • “The story is shallow and generic, and there’s nothing to really tie me to any of the characters or the world.”
    • “The dialogue can feel flat and uninspired, and the overall plot progression may lack depth and emotional resonance.”
    • “The storytelling and narrative in Dead Age also leave something to be desired.”
  • gameplay
    602 mentions Positive Neutral Negative

    The gameplay of "Dead Age" is characterized by a simple yet engaging loop that combines turn-based combat with resource management and survival mechanics. While many players appreciate the addictive nature and replayability, the experience is often marred by repetitive grinding, limited mission variety, and a lack of depth in combat mechanics, leading to a mixed reception overall. Improvements in gameplay variety and technical performance could enhance the overall experience, making it more immersive and enjoyable.

    • “The gameplay is fun at the start; you have a camp with survivors which you can assign to different jobs (crafting, hunting, and camp defense), and also you have a map where you explore different zones and do missions.”
    • “The survival aspect adds tension and urgency to the gameplay, creating a sense of vulnerability and challenge.”
    • “With its challenging gameplay, intense atmosphere, and unpredictable events, Dead Age offers an immersive zombie survival experience that will keep you hooked until the last undead threat is vanquished.”
    • “Has a decent basic gameplay loop, but the repetitive grinding is a chore and by the end you'll be bored to tears with it.”
    • “The core mechanics can become monotonous over time, with a cycle of scavenging, managing resources, and engaging in turn-based combat encounters.”
    • “The gameplay gets extremely repetitive and generally quite boring early on.”
  • graphics
    374 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players appreciating the comic book art style and decent visuals, while others criticize them as dated and lacking polish. Many comments highlight that the graphics are not the main focus of the game, suggesting that gameplay and story take precedence over visual quality. Overall, while some find the graphics charming in a nostalgic way, others feel they detract from the overall experience due to their simplicity and repetitiveness.

    • “I really dig the art style and animations!”
    • “The graphics are really nice and give that comic book style feel.”
    • “This game is a nice surprise, bought it very cheap here and didn't expect much, but the story, graphics, and mechanics in this game are very impressive.”
    • “The graphics and animations are basic and lack polish, and the user interface can be clunky and unintuitive.”
    • “Additionally, the graphics are reminiscent of games from 20 years ago.”
    • “Makes a really terrible first impression, the most generic and amateurishly written story under the sun, boring, repetitive combat, and weirdly cheap looking graphics.”
  • grinding
    178 mentions Positive Neutral Negative

    The reviews consistently highlight that the game suffers from excessive and tedious grinding, with many players finding the combat repetitive and lacking in engagement. While some appreciate the fun elements and potential of the game, the overwhelming sentiment is that the grinding detracts significantly from the overall enjoyment, making it feel like a chore rather than a rewarding experience. Players recommend approaching the game with caution, suggesting it may only be worth purchasing on sale.

    • “You'll need a second life for grinding.”
    • “Has a decent basic gameplay loop, but the repetitive grinding is a chore and by the end you'll be bored to tears with it.”
    • “It felt grindy from the very beginning without the sense of purpose or intrigue or suspense to justify the grind, which for me is just super hard to get into.”
    • “However, the gameplay is tedious and boring, so boring that a majority of my playtime was spent alt-tabbed.”
  • replayability
    162 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players praising its random events, multiple story branches, and unlockable roles that enhance the experience across playthroughs. However, others criticize its linearity and repetitive content, suggesting that once the main events are known, the incentive to replay diminishes significantly. Overall, while there are elements that encourage replayability, many feel it may not sustain long-term interest after initial completion.

    • “The consequences of these decisions can be far-reaching and affect the overall progression, adding depth and replayability to the gameplay experience.”
    • “Random quest chains, survivors, events, supplies, and so on give each playthrough a different twist and add to the replayability.”
    • “It also has high replayability as the events are random and as you learn through playing the game, you make better decisions on the next playthrough.”
    • “There's no replayability; it's linear.”
    • “The campaign can be completed in less than 50 hours with more than 85% achievements. After four attempts (the game can be finished in three, and less time, perfectly), it has no replay value because the main events are always the same, and the player knows what will happen and when.”
    • “In close, this was a missed opportunity for a good game in my opinion, and it feels badly incomplete. There is really no replayability regardless of what's being marketed.”
  • music
    88 mentions Positive Neutral Negative

    The music in the game is generally described as nice and fitting, with each zone having its own theme; however, it quickly becomes repetitive and forgettable, leading many players to recommend muting it. While some appreciate the atmospheric elements it contributes to the gameplay, others find it grating and monotonous, detracting from the overall experience. Overall, the soundtrack is seen as a mixed bag, with potential for improvement in variety and memorability.

    • “From the haunting moans of zombies to the heart-pounding music during intense encounters, the sound elements contribute to the game's suspenseful experience.”
    • “Overall very solid indie game, with some great music and mechanics.”
    • “The atmosphere and background music are great.”
    • “The music is incredibly repetitive.”
    • “From its uninspired aesthetics to the incredibly annoying looped music, it's a complete turn-off right from the start.”
    • “The mechanics are clunky and unreliable, the combat is atrocious, the soundtrack will drive you insane in an hour or less, the missions and character interactions are laughable and terribly done and forced, and there is 0% character development for any of them.”
  • stability
    42 mentions Positive Neutral Negative

    The game's stability is a mixed bag, with many users reporting occasional glitches and bugs, including issues with animations and crashes. While some players have experienced significant problems, others have noted that the game runs well, especially on certain platforms like GNU/Linux, and can be enjoyable despite its imperfections. Overall, it appears to be a work in progress, with room for improvement in performance optimization and stability.

    • “First of all, it runs great on GNU/Linux.”
    • “Considering it's 'early access', it's remarkably bug-free.”
    • “The performance optimization could be improved, as the game may experience occasional glitches and crashes.”
    • “Buggy as hell, and has only one save slot that works with autosaving at the start of every day.”
    • “At first blush, Dead Age looks like a bottom-of-the-barrel, play-only-if-you-want-to-go-face-first-into-a-buggy-mess phoned-in kludge of stock assets and haphazard design.”
  • atmosphere
    40 mentions Positive Neutral Negative

    The atmosphere in "Dead Age" is generally praised for its immersive qualities, effectively conveying a sense of urgency and tension appropriate for a zombie survival game. While the sound design and artistic elements enhance the experience, some players feel that the background designs and character depth could be improved. Overall, the game successfully creates a solid atmosphere that keeps players engaged, despite some criticisms regarding the complexity of information and character interactions.

    • “With its challenging gameplay, intense atmosphere, and unpredictable events, Dead Age offers an immersive zombie survival experience that will keep you hooked until the last undead threat is vanquished.”
    • “The atmosphere is appropriate for the subject at hand and really gives you a sense of urgency to get the job done.”
    • “Second, the music and artistic atmosphere keep the mood going without being overbearing.”
    • “However, background designs don't enhance the overall atmosphere due to in-game mob designs.”
    • “[*] Lack of atmosphere, characters have no soul, and the storyline is basic, no tension at all so far.”
    • “Dead Age does well to provide a solid atmosphere and story; however, it doesn't bring many new or interesting components to the genre.”
  • character development
    34 mentions Positive Neutral Negative

    Character development in the game receives mixed reviews, with some players praising the depth and choices available, while others criticize the writing and execution as forced or lacking believability. Although there are interesting character interactions and a variety of development paths, many feel that the overall potential is undermined by repetitive gameplay and clunky mechanics. Ultimately, while some players appreciate the character growth and relationships, others find it insufficient or poorly integrated into the game's narrative.

    • “And it's disappointing because the itemization and character development is really well done; you have a lot of choice and decision-making.”
    • “The characters each have decent depth, and I love their character development. I also have to say I'm a fan of the fact that on occasion, if you do something one of your fellow survivors isn't a fan of, they'll actually become unusable for a day or two (dammit Liz, I'm looking at you!).”
    • “If you like character development and going on frequent quests, then I would recommend this game.”
    • “While the game attempts to create a compelling story with branching paths and character relationships, the writing and character development fall short of their potential.”
    • “The dialogue just doesn't seem believable to me, and at the start of seemingly every single day will be more forced character development and forced romantic happenings and quests/jobs to do.”
    • “The mechanics are clunky and unreliable, the combat is atrocious, the soundtrack will drive you insane in an hour or less, the missions and character interactions are laughable and terribly done and forced, and there is 0% character development for any of them.”
  • optimization
    28 mentions Positive Neutral Negative

    Overall, the game's optimization is widely criticized, with many users reporting frequent glitches, crashes, and a lack of performance improvements across different hardware configurations. While some players noted that it runs smoothly on specific systems, the general consensus is that significant enhancements in technical performance, UI design, and bug fixing are necessary for a more enjoyable experience.

    • “It runs smoothly under Steam on Xubuntu 22.04.”
    • “It's a simple game, but feels like a better game than it is because the graphics are pretty and it runs smoothly.”
    • “With improvements in gameplay variety, technical performance, and narrative depth, Dead Age could become a more engaging and immersive experience.”
    • “Extremely poor optimization for a point and click game.”
    • “Had such potential, but so poorly optimized for different computers.”
    • “The reason for this split recommendation is that the game is in serious need of balancing and some bug fixing, polishing, and optimization.”
  • humor
    26 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with many players finding it amusing to engage in absurd scenarios, such as punching zombies and experiencing quirky character interactions. While some appreciate the comedic elements and engaging narrative, others criticize the game's complexity and lack of clarity in tutorials, which detracts from the overall enjoyment. The humor often shines through in the game's oddities and character stories, but it can be overshadowed by gameplay frustrations.

    • “It's very funny to punch a zombie to death and see them do a 360 flip in the air.”
    • “The quest and narrative is funny and engaging.”
    • “I love and hate the characters' little stories - they are constantly on at you - I mean you are trying to survive the zombie apocalypse and some chick wants to meet you alone in the woods to start an affair - funny but no - I would not select her for my zombie survival team.”
  • emotional
    16 mentions Positive Neutral Negative

    The emotional aspect of the game is mixed, with some players finding the dialogue and plot progression lacking depth and resonance, while others appreciate the engaging storyline and impactful choices that create a sense of urgency. While it offers moments of lighthearted fun, it may not satisfy those seeking a deeply emotional RPG experience. Overall, the game is seen as a casual experience rather than one with significant emotional investment.

    • “The turn-based combat keeps you on edge as you strategize each move, while the engaging storyline and impactful choices create a sense of urgency and emotional investment.”
    • “Imo though this is a fun little gem to kick back and relax and if the phone rings or you need to stop in the middle no big emotional or time investment lost.”
    • “But if you're looking for a fully-fledged RPG with heart-breaking moments, management, buildables, etc. then this is not for you.”
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55%Critics’ scoreBased on 1 critic reviews
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18h Median play time
21h Average play time
5-25h Spent by most gamers
*Based on 32 analyzed playthroughs
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Dead Age is a survival role playing game with horror theme.

Dead Age is available on PlayStation 4, iPhone, Windows, Xbox Series X|S and others.

On average players spend around 21 hours playing Dead Age.

Dead Age was released on November 4, 2016.

Dead Age was developed by Silent Dreams.

Dead Age has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its grinding.

Dead Age is a single player game.

Similar games include Dead Age 2, Dead State: Reanimated, Deep Sky Derelicts, Judgment: Apocalypse Survival Simulation, Abandon Ship and others.