- September 7, 2018
- Silent Dreams
- 15h median play time
Dead Age
Platforms
About
Dead Age is a survival RPG set in a post-apocalyptic world overrun by zombies. Manage a group of survivors, scavenge for resources, and navigate through randomized scenarios and permadeath. Make difficult decisions that can alter the story and outcome of your group's survival.
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- Engaging camp management and resource allocation mechanics that add depth to gameplay.
- Turn-based combat system that allows for strategic planning and character development.
- Randomized events and character interactions provide replayability and keep the experience fresh.
- Repetitive combat and grinding can lead to boredom over time.
- Clunky user interface that makes navigation and management cumbersome.
- Limited variety in enemies and quests, leading to a lack of excitement in gameplay.
story
854 mentions Positive Neutral NegativeThe story in "Dead Age" is generally perceived as generic and uninspired, often following typical zombie apocalypse tropes without significant depth or character development. While some players appreciate the non-linear elements and the potential for varied outcomes based on choices, many find the missions repetitive and the dialogue flat, leading to a lack of emotional engagement with the characters and plot. Overall, the narrative serves its purpose but fails to elevate the gameplay experience, leaving it feeling shallow and lacking in originality.
“The story is interesting enough to keep you entertained reading the captions day after day for the first playthroughs.”
“I love the storytelling, but the fighting is just too much.”
“The turn-based combat keeps you on edge as you strategize each move, while the engaging storyline and impactful choices create a sense of urgency and emotional investment.”
“The story is shallow and generic, and there’s nothing to really tie me to any of the characters or the world.”
“The dialogue can feel flat and uninspired, and the overall plot progression may lack depth and emotional resonance.”
“The story is incoherent, what happens in fights doesn't translate to the storyline, the interface is clunky and its parts are poorly connected, and the text from the quests will completely contradict what you were told before beginning the quest.”