- September 18, 2019
- Pixelsplit
- 50h median play time
Deadly Days
Platforms
About
"Deadly Days" is a strategic rogue-lite set in a zombie apocalypse, where you manage and protect survivors to halt the catastrophe. With over 60 unique objects, 30 special abilities, and procedurally generated cities, each playthrough offers a distinct experience. Encounter 55 diverse survivors, 25 weapon types, and 10 zombie varieties, culminating in epic battles against three bosses.
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- The game is fun and addictive, with a fast-paced gameplay that keeps players engaged.
- The graphics, animations, and audio are well-made, contributing to an enjoyable experience.
- The random nature of the game ensures that every run feels different and provides a decent challenge.
- The controls can be frustrating, as survivors sometimes take poor paths or loot when directed elsewhere.
- Resource management, particularly food scarcity, can be punishing and lead to frustrating gameplay experiences.
- The game can feel repetitive over time, with a lack of variety in items and weapons available during runs.
story
74 mentions Positive Neutral NegativeThe game's story is minimal and largely revolves around repetitive mission-based gameplay, where players scavenge for resources while managing a base and survivors. While the mechanics of resource management and mission selection are engaging, many players feel the narrative lacks depth and variety, leading to a sense of monotony. Overall, the game offers a basic survival premise without a compelling storyline, leaving room for improvement in narrative richness and mission diversity.
“Cute characters with a fun survival story!”
“The gameplay loop of going on a mission, optimizing your build, and so on is pretty fun.”
“The missions that you can take are exciting and fun, the pressure is constantly there to balance time in the field with supplies and health.”
“The game's story and duration may be shorter or simpler than expected for some players.”
“The developer was unable to come up with decent level design or game/story flow/plot, so they opted to try to use samey repetitive procedural generation as a substitute for adding content to the game.”
“From what I've seen in my limited playtime before getting too bored to continue, they're all basically exactly the same, and the basic gameplay of this mission you do over and over just isn't that interesting to keep repeating ad nauseum.”