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Hard West

Hard West is a turn-based strategy game that gives you an authentic western experience whilst pushing you to the limits of your ability.
Hard West Game Cover
73%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:stability, grinding
73% User Score Based on 2,702 reviews
Critic Score 72%Based on 26 reviews

Platforms

Nintendo SwitchLinuxPCGog ComMac OSPlaystation 4Xbox OneXboxWindowsPlayStation
Hard West Game Cover

About

Hard West is a single player open world role playing game with horror, fantasy, historical and violence themes. It was developed by CreativeForge Games and was released on November 18, 2015. It received mostly positive reviews from both critics and players.

Welcome to the Wild West as you've never seen before. Follow Warren on his descent into the darkest recesses of the human soul, and try to survive in a world full of hard choices and even harder consequences. Because in this world, death is a constant presence and the black pacts which you make with forces beyond human comprehension will forever haunt all those around you.

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73%Audience ScoreBased on 2,702 reviews
story681 positive mentions
stability116 negative mentions

  • Unique Weird West setting blending supernatural elements with western atmosphere creates a compelling and distinctive world.
  • Turn-based tactical combat inspired by XCOM with strategic depth through the luck system and versatile ability card mechanics.
  • Strong atmosphere supported by gritty narration, excellent voice acting, and fitting music that enhances immersion.
  • Frequent game-breaking bugs, including characters stuck in endless movement loops causing mission restarts, with many bugs unresolved years after release.
  • Lack of in-mission save or quicksave functionality leads to frustration due to needing to restart lengthy missions on failure or glitches.
  • Combat and AI sometimes feel shallow or unbalanced, with issues like no player overwatch, inconsistent cover mechanics, and occasional unfair hits through walls or floors.
  • story

    2,169 mentions Positive Neutral Negative

    Hard West delivers a dark, supernatural Western story told through multiple loosely connected scenarios, with effective narration and compelling atmosphere that enriches the narrative experience. While the story is engaging, with memorable characters and meaningful choices that impact outcomes, it can feel disjointed and fragmented due to frequent resets of progress between scenarios and limited character development continuity. Players praise the storytelling and unique setting but note that pacing issues, superficial choices in the larger plot, and frequent mission restarts due to bugs or permadeath can detract from fully enjoying the story.

    • “The story mixing supernatural with western elements develops often in unexpected ways, sometimes even within a combat scene.”
    • “The story is very well written and builds an amazing fiction for the game's backdrop.”
    • “The story unfolds around different main characters which are represented in the different episodes, and the storyteller is one of the best to encounter in games.”
    • “The missions are disconnected and the story seems haphazardly stitched together.”
    • “The story hits many of the expected beats of the genre while the characters are thinly-sketched archetypes who enter and exit the party at the whims of the story.”
    • “The story and the storytelling is inept, with disjointed texts and events that have an immersive value of zero.”
  • gameplay

    1,269 mentions Positive Neutral Negative

    Hard West offers a turn-based tactical gameplay experience reminiscent of XCOM, enhanced by unique mechanics such as a luck system that replaces traditional hit chance and a poker card deck that grants abilities and bonuses. While the core combat is generally solid and strategic with engaging cover and flanking mechanics, the game suffers from clunky or underexplained systems, repetitive gameplay loops, and inconsistent scenario-specific mechanics that can feel shallow or poorly integrated. Despite some bugs and pacing issues, the gameplay is enjoyable and distinct enough for fans of tactical strategy games, especially those drawn to its dark, weird west setting and narrative-driven approach.

    • “The core gameplay is turn-based and heavily inspired by games like XCOM.”
    • “The gameplay relies heavily on cover, some trial and error, as well as some tactical thinking.”
    • “Each chapter of the story has its own gameplay mechanics tied to it, so not every chapter will have you do the same thing!”
    • “I would really like to love this game - the narration, story and setting are great, the gameplay can be a bit clunky, but has several interesting ideas and, overall, is enjoyable enough to not drop the game, but there are several game breaking bugs.”
    • “I was intrigued by an opportunity to play a turn-based light-rpg game about the wild west (+ some horror), but the gameplay is horrible: there is no skill, it's all about how much HP you bring to the fight, plus some absurd mechanics such as shooting through the wooden walls (!).”
    • “There ain't much wrong with the game mechanics, except for the fact that the game is wayyy too easy.”
  • graphics

    332 mentions Positive Neutral Negative

    The game features a gritty, comic-book inspired art style with appealing visuals and detailed environmental effects that effectively create a dark, supernatural Wild West atmosphere. While the graphics are generally praised for their style and immersion, some users note technical issues such as slow menu load times, graphical glitches, and performance problems on lower-end systems. Overall, the graphics complement the game's theme well but are not cutting-edge, balancing aesthetic charm with some optimization and polish shortcomings.

    • “The optical effects are top-notch: lavish dashes of ichor, flying glimmer and bullets, billowing gunpowder smoke, rippling aqua... what is notably sublime is the devs' diligent awareness to detail, a quality evident in every aspect from the game mechanics to the graphics, pleasing musical score, sound effects, voice theatrics, and environmental design.”
    • “Hard West is a graphical masterpiece that successfully creates an imagined version of how the West would've been had it involved the occult; it’s the love-child of Desperados and XCOM and it does both so well.”
    • “The art style is simply gorgeous – it looks like an old sepia-toned photograph come to life!”
    • “Different graphical issues like the whole GUI not showing up, needing about 1 minute for the main menu to show up and so on.”
    • “The graphics are very last gen, the various stories in the form of vignettes have somewhat interesting concepts but are poorly written and don't really pull you into the world, and the acting is nothing to look at.”
    • “The game is not optimized and if you play the game too long it will overheat your graphics card.”
  • music

    240 mentions Positive Neutral Negative

    The music in this game is widely praised for its atmospheric, evocative blend of western, horror, and supernatural tones, composed by Marcin Przybyłowicz (known for The Witcher 3). It effectively enhances immersion and complements the game's dark, eerie setting, though some users note it can become repetitive due to a limited number of tracks. Overall, the soundtrack is considered a standout feature that significantly enriches the game's mood and storytelling.

    • “With a fantastic soundtrack composed by Marcin Przybyłowicz (of the Witcher series fame), West is practically oozing with style, backed up with an equally great art style and stark, gritty visuals.”
    • “The soundtrack, the voice-over and the script are all executed masterfully and work hard together to fully immerse you in the bleak, barren southern gothic realm.”
    • “Music written and performed exactly how it must be done in a game like this; it provides the same smell, depth, and vibes of this original story.”
    • “The music feels a bit repetitive, but definitely gives off an eerie and dark tone, especially the demonic organ tracks.”
    • “Sound design is pretty good but the music itself is generic, repetitive trash (but you can turn it off).”
    • “The music deserves its own special place among the gripes, as there simply is not nearly enough of it.”
  • atmosphere

    237 mentions Positive Neutral Negative

    Hard West excels in creating a distinct and immersive "weird west" atmosphere that blends gritty western themes with supernatural and occult elements, enhanced by evocative narration, music, and visuals. This dark, eerie ambiance is widely praised as the game's standout feature, providing a unique and memorable setting that sets it apart within the turn-based strategy genre. While some find the supernatural twist optional or occasionally detracting, the atmosphere consistently receives acclaim for its depth, style, and thematic cohesion.

    • “It takes the wild west and twists it with demons, curses, and strange occult elements, creating a 'weird west' atmosphere that feels gritty, eerie, and different from typical strategy games.”
    • “Hard West is a true jewel of its class, a serendipitous and thoroughly gratifying discovery that blends the entirety I love in a game: momentous personas, an alluring storyline, relevant choices and repercussions, and a profoundly immersive atmosphere.”
    • “But frankly, even if you are not, the beauty of this game, the occult atmosphere, the narrator's voice, the weapons, sounds, down to earth power-ups, and all other details that perfectly capture the essence of true legends of the far west (for example using poker cards to select character bonuses), all make this game a true masterpiece that any good ol' western fans or game collectors must own.”
    • “Although the atmosphere and attention to lore details are pleasing, the fighting is mediocre (why go tactical if you get abilities to kill instantly from any distance or golden bullet a guy through three walls?) If the battles are scripted, they should have been better arranged.”
    • “Everything is written so thinly, despite all the atmosphere.”
    • “I don't know, I'm usually a fan of dark fantasy, but it dilutes the atmosphere for something more generic here.”
  • stability

    118 mentions Positive Neutral Negative

    The game suffers from pervasive stability issues including frequent crashes, freezes, memory leaks, and numerous glitches such as characters getting stuck or animation loop bugs. These technical problems severely impact gameplay, often making the game frustrating or unplayable, especially on certain platforms like Linux. While some users find it somewhat enjoyable despite the bugs, overall stability is a significant downside needing major improvement.

    • “Runs great on my iMac with Big Sur.”
    • “It really felt like a polished, bug-free game, although I played it almost a year after release.”
    • “After a dozen hours of playtime with half of that spent replaying the same level due to glitches (characters moving to a square then freaking out trying to "get into place" resulting in soft freezes). Multiple soft freezes with each character on each map made the game unplayable and should be avoided until fixed.”
    • “Extremely buggy, almost every mission had to be restarted multiple times because the AI got stuck in an infinite walking animation.”
    • “The 'graveyard shift' scenario constantly freezes, goes to a black screen, or just straight up crashes.”
  • replayability

    94 mentions Positive Neutral Negative

    Replayability in this game is generally considered moderate, driven mainly by branching story choices, difficulty levels, and unlocking weapons or bonuses that influence subsequent playthroughs. While some players appreciate the range of approaches to missions and replay incentives like achievements and random events, others find the overall experience somewhat linear with limited long-term replay value. The absence of multiplayer, random mission generators, or extensive endgame content somewhat restricts replayability, though fans of tactical turn-based gameplay and narrative variation may still find substantial enjoyment revisiting scenarios.

    • “There is a ton of replayability for this title if you're one who likes to replay and see different outcomes.”
    • “A interesting element to the game is whenever you unlock relic-like weapons, such as Baby No.9 (a 9 barreled shotgun) you permanently unlock these goods from the fate trader at any point during the campaign, allowing numerous and endless replayability, especially as one achievement involves killing someone with their own weapon, that you acquired in a different story during the campaign and were able to buy off the fate trader.”
    • “With each scenario—if you're a noob and trying blindly, the scenario will take anywhere from 1 to 2 hours—the game is a 12-20 hour experience with decent replay value (lots of mods plus level of difficulty: easy, medium, hard) and comes with an optional ironman version.”
    • “On the downside, I don’t think there’s much space for replayability.”
    • “Replay value is also extremely limited because, guess what, you have to replay all those boring interludes too!”
    • “Overall, the game is absolutely great to play through but it lacks any form of endgame or too much replayability value.”
  • grinding

    62 mentions Positive Neutral Negative

    Grinding in the game is frequently described as tedious and repetitive, with many players finding the pre-battle setups, strategic map navigation, and fetch missions dull and time-consuming. Combat can be slow and frustrating due to lengthy turns and lack of save options, making retries feel like a grind. While some enjoy the story and combat flavor, the overall gameplay loop often feels like a tiresome chore that detracts from the experience.

    • “You'll need a second life for grinding.”
    • “The mini games are not too tedious, fortunately (much less than in Phantom Doctrine, another fine X-com clone). The story, characters, and narration are great - as long as you like the wild/weird west archetypes (I do).”
    • “It feels like you're stuck in the story screens, running around area maps forever, grinding through tasks and a story that aren't really interesting and then finally you get to one of the battles!”
    • “The thought of grinding through the same missions ultimately broke me and I moved on to XCOM 2.”
    • “Maxing out the achievements will be a little tougher, they are grindy enough that I'm not going to bother.”
  • optimization

    59 mentions Positive Neutral Negative

    The game suffers from widespread optimization problems, including frequent stuttering, freezes, memory leaks, and poor menu performance, even on high-end PCs. While some players note smooth gameplay after patches, many experience severe performance drops, overheating, and crashes, making the overall technical experience frustrating despite decent graphics and gameplay. Ongoing issues suggest the need for further optimization patches to improve stability and performance.

    • “The game runs smoothly, and while there is a bit of a learning curve and frustration as you learn exactly how some of the combat works, Hard West is a pretty well polished experience for those looking for a unique story and tactical gameplay.”
    • “Not a single crash or slow performance.”
    • “Also, the game is very well optimized (runs very well on the 2015 MacBook Pro). Kudos to the devs for releasing it on Mac :)”
    • “For starters, terrible performance on a high-end PC (RTX 4070, i7, 32 GB RAM) and I mean terrible.”
    • “The game also suffers from poor optimization and some pretty severe memory leak issues that don't seem to have ever been fully fixed even though the developers are aware of them.”
    • “Had some serious stuttering and lag all the time, probably a memory or engine leak in this game.”
  • character development

    29 mentions Positive Neutral Negative

    Character development in the game is largely modular and scenario-based, relying on equipment and playing cards to provide stats and abilities rather than traditional progression systems. While some players appreciate the customization and unique character roles within missions, many criticize the lack of persistent growth or upgrade carryover between campaigns, which diminishes long-term attachment and narrative continuity. Overall, character development is seen as limited and inconsistent, impacting immersion and the feeling of meaningful progression.

    • “I enjoyed the character development through the use of playing cards that you collected and arranged into hands.”
    • “Character development is through equipment and poker cards which give you special abilities.”
    • “Gritty atmosphere, new but elegant and refreshing mechanics, layers of character design choices, from weapons to gear, to abilities, and bonuses.”
    • “There is no character development or upgrade system in the game.”
    • “Your progress and character development do not carry over to the next, so you tend to not care very much about the items and upgrades you obtain.”
    • “Next to no character development and the constant reset of items and abilities between scenarios leaves the campaign feeling a little too pointless and broken up. It's understandable in the sense of balance, but unforgivable to make you work hard to then take it away with no explanation.”
  • humor

    16 mentions Positive Neutral Negative

    The game's humor is consistently praised for its dark, sarcastic tone and witty dialogue, especially through the quirky narrator and character interactions. Players enjoy the unique blend of supernatural Wild West setting combined with humorous elements like the poker hand system and funny bugs. Overall, the humor adds a clever, entertaining layer that enhances the game's tactical and storytelling experience.

    • “When I picked it up at a later point in time again, what finally sold the game to me wasn’t its X-com-like combat system but rather its weird mix of genres (wild west + supernatural/demons) and the story told through an in-game, dark-humored and sarcastic narrator with just the most wild west voice out there.”
    • “Out of all these main characters, I really enjoyed playing as Cassandra, as her clairvoyant powers lead to some very funny dialogue and her tactical combat sections reminded me of Desperados, a game I used to play a lot back in the day.”
    • “Playing as an evil inquisitor hunting people down was a cross between sneaky, funny, and sickening the way he could manipulate people and mob mentality.”
  • emotional

    10 mentions Positive Neutral Negative

    The emotional aspect of the game is described as dark and serious, with a strong western tragedy vibe that evokes some emotional weight but often falls into clichés like sad songs during key moments. While some players appreciate the heartfelt atmosphere and story depth, others found it hard to form strong attachments to the characters and experienced repetitiveness that lessened emotional engagement over time. Overall, it delivers emotional impact through its tone and role-playing freedom, though not universally impactful.

    • “The point of a good Western and vengeance story is to make you feel the emotional gravitas of these people and, in this particular tale, the Cormac McCarthy-like unfair world they live in.”
    • “I thought that it would be something like an absurd, gore-y, humor-ey Western about demons and zombies, but instead it appeared as a serious tragedy with high emotional impact.”
    • “Hard West is dark, emotionally strong, and it gives you the freedom to write your path with role-playing present.”
  • monetization

    3 mentions Positive Neutral Negative

    The game’s monetization is well-received, featuring no microtransactions or cash shop, with a single paid DLC that adds substantial new content and gameplay. Users appreciate the fair, one-time fee model without intrusive ads, enhancing the overall experience.

    • “The game features no microtransactions or cash shop, and its DLC is a perfect add-on giving a whole new & challenging independent campaign/storyline and about 20% more playtime for a single, small fee.”
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18h Median play time
19h Average play time
3-30h Spent by most gamers
*Based on 36 analyzed playthroughs
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Frequently Asked Questions

Hard West is a open world role playing game with horror, fantasy, historical and violence themes.

Hard West is available on Nintendo Switch, PC, Mac OS, PlayStation 4 and others.

On average players spend around 19 hours playing Hard West.

Hard West was released on November 18, 2015.

Hard West was developed by CreativeForge Games.

Hard West has received mostly positive reviews from both players and critics. Most players liked Hard West for its story but disliked it for its stability.

Hard West is a single player game.

Similar games include Hard West 2, Halfway, Druidstone: The Secret of the Menhir Forest, Blackguards, Classified: France '44 and others.