- October 15, 2020
- twicedifferent
- 19h median play time
Ring of Pain
Ring of Pain has some slight issues that hamper its replayability but, overall, its a dark, atmospheric and well rounded addition to the card rogue-like genre
Platforms
About
Ring of Pain is a strategic roguelike card game where players delve into an ever-changing ring of rooms, confronting nightmarish creatures in tactical turn-based combat. Carefully plan your path to capture powerful items and reach the exit, while managing limited resources and exploring multiple procedurally generated biomes. The game offers numerous character traits, enemies, and cards, ensuring high replayability and a challenge even for seasoned players.
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- Unique and engaging gameplay that combines roguelike mechanics with a circular card-based format.
- Haunting art style and atmospheric soundtrack that enhance the eerie experience.
- High replayability with a wide variety of items and strategic combinations to explore.
- Heavy reliance on RNG can lead to frustratingly unwinnable runs, making progress feel arbitrary.
- Limited player agency in decision-making, as many outcomes depend on luck rather than skill.
- Some items and mechanics can feel underwhelming or poorly balanced, reducing the overall strategic depth.
gameplay
541 mentions Positive Neutral NegativeThe gameplay of "Ring of Pain" is characterized by its unique ring mechanic, which combines elements of roguelikes and card games, offering a fast-paced and engaging experience. Players navigate through a circular dungeon, making strategic decisions with a variety of items and mechanics that encourage experimentation and replayability. While the game is easy to learn, it presents a depth that requires mastery, though some players note that the reliance on RNG can lead to frustration and a sense of repetitiveness over time.
“Its blend of risk-reward mechanics, haunting aesthetics, and replayability makes it a standout in the genre.”
“The gameplay mechanics of Ring of Pain are refreshingly deep yet accessible.”
“The gameplay loop is quick and satisfying.”
“The gameplay is boring and repetitive.”
“The combat and mechanics get repetitive really fast and that makes it become boring really fast too.”
“Ultimately the game is entirely governed by random chance as the strength of the player is determined by what items and statistic upgrades they find, while the difficulty of the game is determined by what enemies spawn and if the player gets bad dice rolls on certain percentage based mechanics.”
Ring of Pain Review
I fell into a burning ring of… pain?
70%Ring Of Pain Review
Ring of Pain has some slight issues that hamper its replayability but, overall, its a dark, atmospheric and well rounded addition to the card rogue-like genre
85%Not enough game---Ring of Pain review
Ring of Pain shows creativity and promise, but all to little depth to carry those qualities through. The choices presented by the game are interesting in principle, but in practice your success or failure are determined by luck more than anything else. The result is a game defined by repetition, which struggles to justify the time it asks of you. That said, for a minor price and a fun few runs, you could do far worse as a distraction.
55%