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An Assassin in Orlandes

An Assassin in Orlandes Game Cover
83%Game Brain Score
story, music
gameplay, graphics
83% User Score Based on 54 reviews

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An Assassin in Orlandes Game Cover

About

An Assassin in Orlandes is a single player role playing game. It was developed by Tin Man Games and was released on May 12, 2015. It received positive reviews from players.

Search for a ruthless assassin in this Gamebook Adventure where YOU control the story!

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83%
Audience ScoreBased on 54 reviews
story24 positive mentions
character development3 negative mentions

  • Engaging and atmospheric story set in a medieval Spanish fantasy world, with intriguing plot twists and a variety of paths to explore.
  • User-friendly features like a 'cheat mode' enhance enjoyment, allowing players to experience the story without excessive frustration.
  • Rich illustrations and atmospheric music contribute to the immersive experience, appealing to fans of classic gamebooks.
  • The gameplay mechanics can be confusing and lack clarity, leading to frustration as players must trial and error to understand how to progress.
  • Visual assets are unsightly and the music can be repetitive, detracting from the overall experience.
  • The linearity of the story and reliance on luck in combat can make the game feel restrictive and less rewarding for players seeking deeper strategy.
  • story
    75 mentions Positive Neutral Negative

    The story is generally well-received, featuring a mix of intrigue and adventure set in the world of Orlandes, with various paths that enhance replayability. While some reviewers find it linear and lacking in depth compared to other choose-your-own-adventure books, many appreciate its engaging writing and the balance of choices that affect the outcome. Overall, it offers a nostalgic experience reminiscent of classic gamebooks, appealing to both newcomers and fans of the genre.

    • “Quite a story-rich adventure, with some genuine surprises towards the end.”
    • “A wonderful story, full of intrigue where your choices decide how it unfolds.”
    • “The actual story itself was well written and interesting with various paths that you can take which will certainly increase replayability.”
    • “Being an avid fantasy book reader, I find the story lacking, but I guess that is to be expected.”
    • “Most importantly, I found the storyline to be linear compared to other CYOA books out there, where it feels more akin to an on-rails experience than decisions being made that totally change where you are going next.”
    • “The plot seems to just happen to you, and there is zero indication of where branches will take you or what flags you're setting.”
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay is a blend of choose-your-own-adventure and D&D RPG mechanics, appealing primarily to casual readers and light RPG players. While the mechanics are not immediately clear and rely somewhat on chance, they create an interesting experience reminiscent of board RPGs. However, the gameplay may not satisfy those seeking more action-oriented or hands-on engagement.

    • “The story and mechanics work together nicely, the music's good, generally very enjoyable.”
    • “Create your own adventure meets dragons & dungeons RPG mechanics.”
    • “I quite enjoyed the mix of these two game styles; it makes for very interesting gameplay that mimics the board RPGs quite well and reminds you very fondly of choose-your-own-adventure books.”
    • “The few game mechanics aren't explicit and must be tried out once before you can actually understand how they work.”
    • “The game mechanics rely slightly too heavily on chance but they work fairly well within the context of the book.”
    • “Choose-your-own-adventure book with a simple risk-dice battle mechanic.”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics received a mixed review, scoring 4/10, with users noting that while the black and white artworks are visually appealing and well-drawn, the overall graphical quality is typical and lacks the high standards of modern games. The background music and adjustable fonts were appreciated, but the animation and graphical fidelity fell short of expectations.

    • “The graphical aspect of the book was a bit more typical, but the images (in black and white) were so much nicer to look at, and the maps were also much better drawn.”
    • “There are some excellent black and white artworks to collect, as well as a set of ten achievements to complete.”
    • “Good background music, artwork, and adjustable fonts and extras.”
    • “The graphical aspect of the game was a bit more typical, but the images (in black and white) were so much nicer to look at, and the maps were also much better drawn.”
    • “Graphics & sound: 4/10”
    • “There are 23 artworks to find (24 if you include the title page), and when you find all, you are awarded with an achievement, which is most likely the final achievement you find.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game is generally described as atmospheric and pleasant, effectively matching the mood of the story and enhancing immersion. However, some users find it repetitive and boring, which can detract from the overall experience. Despite these mixed feelings, the music is often considered a good complement to the game's mechanics and visuals.

    • “Fair difficulty, atmospheric music, and great illustrations: I need nothing else.”
    • “The story and mechanics work together nicely; the music is good and generally very enjoyable.”
    • “Music is pretty pleasant and didn't break immersion when reading the text.”
    • “Boring and repetitive music.”
    • “The music is repetitive but matches the mood of the story.”
    • “The music can be negative because you have to roll the dice to progress and can't just leaf through it afterwards.”
  • replayability
    6 mentions Positive Neutral Negative

    Overall, the game's replayability is enhanced by its well-crafted story with multiple paths and three difficulty settings, encouraging players to explore different outcomes. However, some players feel that once all content is experienced, the incentive to replay diminishes, particularly if they find themselves repeating chapters or facing frustrating gameovers. Despite these mixed feelings, the variety of choices and challenges contributes to a significant replay value for those seeking to uncover all possible endings.

    • “The actual story itself was well written and interesting with various paths that you can take, which will certainly increase replayability.”
    • “The game has three difficulty settings and it is long enough and challenging enough to provide a good amount of replay value.”
    • “Very replayable — it'll take a while to find the 'best' ending.”
    • “Tldr: re-reading the same chapters over and over hurts replay value.”
    • “And that is it, after seeing everything once, there is no replayability.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game is enhanced by its fair difficulty, captivating music, and impressive illustrations, creating an immersive experience that players find satisfying.

    • “The fair difficulty, atmospheric music, and great illustrations create an immersive experience that I need nothing else from.”
    • “The game's atmosphere is captivating, drawing you into its world with every note of the soundtrack.”
    • “The combination of stunning visuals and haunting sound design truly sets the mood and enhances the overall experience.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is criticized for being minimal and unengaging, with players feeling that the story lacks depth and emotional resonance. The repetitive nature of the narrative and the inability to skip previously seen content further detracts from the experience, leaving little room for meaningful character growth.

    • “I had to skip through half of the story that I've already seen in previous attempts. The game doesn't allow for skipping like some visual novels do; instead, you have to leaf through it page by page. The rest of the campaign is just the usual humdrum fantasy tropes: betrayal, sorcery, and nefarious doings that our hero thwarts, but there's really nothing in the way of character development or anything that would make me think or feel.”
    • “The character development feels incredibly shallow. I expected to see growth and depth, but instead, the characters remain one-dimensional throughout the game.”
    • “Despite the rich setting, the characters lack meaningful arcs. Their motivations are weak, and I found it hard to connect with them on any level.”
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Frequently Asked Questions

An Assassin in Orlandes is a role playing game.

An Assassin in Orlandes is available on PC, Mac OS, Windows and Linux.

An Assassin in Orlandes was released on May 12, 2015.

An Assassin in Orlandes was developed by Tin Man Games.

An Assassin in Orlandes has received positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

An Assassin in Orlandes is a single player game.

Similar games include The Forest of Doom, Sorcery! Parts 1 & 2, Fabled Lands, Omen Exitio: Plague, Fighting Fantasy Legends and others.