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MZ - Skill Shop
2021Role Playing
Looking for games like Smart Help Windows? Here are top role playing recommendations, selected from player-similarity data — start with MZ - Skill Shop, VCM_SkillBar or Action Sequence Fast Forward/Skip Plugin for RPG Maker MV.
Ramza's Skill Shop Currently only for RPGMaker MZ (MV Version coming soon!) Overview: Skill shop is a plugin which does exactly what it says on the tin - allows you to make a shop that sells skills to the player. It has support for multiple shops (basically limitless shops, in fact), each with their own available skills, and stock values for those skills. Each actor has a list of skills that they …
View GameIntroduction This plugin can show a Skill Bar in Map and Battle. Skill Bar objects may be activated with a keypress, left-click or hover + ok button. Each actor has its own Skill Bar. In Map, the Party leader Skill Bar is shown. It requires a placeholder skill for empty objects. Map Skill Bar and Battle Skill Bar are separated entities: changes in one of them will not necessarily carry over to the…
View GameIntroduction Battle Action Sequences are lots of fun to watch. But for all players alike, seeing the same long-drawn out Battle Action Sequences for the hundredth time will get old. This plugin gives players the ability to fast forward or skip entire Battle Action Sequeneces altogether and show that you, as a game developer, respects the player's time and decision on how they wish to play you…
View GameIntroduction No longer supported by the author. This plugin controls the Help Window in 40 possible Scenarios. This includes when it will appear and its Position, Text, Windowskin, Font Settings and Opacity. It also creates 26 new Text Codes from a to z, usable within the Help Window in all the aforementioned scenarios. The scenarios are: Title Help WindowMap Help WindowChoice List Help Window (Ma…
View GameThis plugin is a port of my Crafting System plugin for RPGMaker MV, as such it has many of the same features as the original, updated to work in the new engine. The demo you see above has the plugin enabled in it, so you can talk to the info dump NPC, or open the system and have a look at how it works. Features: Ingredient based recipe system. Players build items from individual ingredient items,…
View GameThis plugin is supported on both RPG Maker MV and MZ. This plugin provides functions to add levels and specific level settings to skills. Its goal is to allow a sense of skill mastery, meaning that as a character uses a skill he may slowly get better at using it. What "getting better" means is completely up to the developer: the skill can get stronger, require less MP to cast, add a state with a …
View GameNote: This plugin is a part of the OctoPack Battler plugin set. Please keep in mind if you purchase this plugin, it will not deduct the price from the OctoPack Battler Sample Project if you wish to buy it later. This is a RPG Maker MV plugin that adds a Boost Point System to your game. This is a newly added mechanic that allows actors and enemies to temporarily power themselves up for the current …
View GameNote: This plugin is a part of the OctoPack Battler plugin set. Please keep in mind if you purchase this plugin, it will not deduct the price from the OctoPack Battler Sample Project if you wish to buy it later. This is a RPG Maker MV plugin that adds many new features to battle. These new features include colored damage popups and two new popups: Weak and Break, buff and debuff turn stacking, b…
View GameThis is a RPG Maker MV plugin that allows you to set equipment to be a part of various sets. When multiple pieces of the set are equipped, (for example: Fireproof Shield, Fireproof Hat, Fireproof Vest), then bonuses are applied. Bonuses can be applied at different stages, too, depending on how many set pieces are being currently equipped. The art (sprite, face, battler) for an actor can also chang…
View GameThis plugin is supported on both RPG Maker MV and MZ. This plugin goal is to provide enemies their own leveling system. It allows enemy levels to change as the party level increases, customize levels on specific maps, create a base level that affects leveling throughout the whole game (so you can create an item, for example, that increases difficulty by increasing all enemy levels), and change en…
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