Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate

Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate Game Cover
Is it Wrong to Try to Pick Up Girls in a Dungeon? tells an enthralling story, but the basic grindy gameplay detracts from the overall experience
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"Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate" is an action RPG based on the popular light novel series. Players explore dungeons in the city of Orario, battling monsters and interacting with characters from the series. The game features a "Link System" that allows players to build relationships with party members and unlock special abilities.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Play​Station
  • Play​station Vita

Reviews

46%
Audience ScoreBased on 127 reviews
story10 positive mentions
gameplay7 negative mentions
  • The game offers a lovely story that closely follows the anime, providing additional character insights.
  • Gameplay is simple and straightforward, making it accessible for casual players.
  • The graphics, while basic, have a certain charm that appeals to fans of the series.
  • The controls are poorly designed, with no proper gamepad support and unintuitive keyboard mappings.
  • Combat is repetitive and lacks depth, often feeling like a chore rather than an engaging experience.
  • The game is overpriced for the amount of content it offers, with many players suggesting it should be significantly cheaper.
  • story98 mentions

    The story primarily retreads the first season of the anime "DanMachi," offering little new content and often feeling like a condensed version that skips significant details. While fans of the series may appreciate the familiar narrative and character perspectives, many players find the storytelling lacking depth and engagement, leading to a tendency to skip scenes. Overall, the game serves as a basic interactive experience for die-hard fans, but it may not satisfy those seeking a rich narrative or substantial gameplay.

    • “The story is not limited to the time limits presented in the anime or novels.”
    • “It's a really good game, following the story of a 14-year-old adventurer who wants to pick up girls in a dungeon.”
    • “If you are a fan, it's a nice way to experience the story in an interactive way, just wait for the price to come down.”
    • “The story is literally just a speedrun of season 1, skipping almost everything; they made no effort to add anything interesting. As a result, most people will just skip the scenes, making an already short game even shorter.”
    • “I love the anime and its story, but if I want the story of the anime, I will watch the anime and not play a game that just forces hours of gameplay loop mechanics between scenes of the anime.”
    • “The story is a retread of the source material, mainly told through still images with moving lips and text boxes, which lacks the depth and engagement of the original.”
  • gameplay35 mentions

    The gameplay has been widely criticized for its simplicity and lack of depth, often described as primitive and reminiscent of low-quality mobile games. Players find the mechanics to be clunky and repetitive, with basic combat and uninspired dungeon design, leading to a disappointing experience overall. While some appreciate the story elements, many agree that the gameplay fails to engage, making it more suitable for fans of the anime rather than those seeking a robust gaming experience.

    • “On the one hand, it's very simple and straightforward in the mechanics and combat.”
    • “Gameplay is fluid and mostly easy to understand.”
    • “There is stuff to do - whether it's earning valis and collecting materials for your familia, crafting weapons and armor for yourself, brewing potions to sell, or simply grinding out your character. The world of Danmachi has a lot of things that would make for an interesting reward gameplay loop that would keep players coming back if the right balancing and systems were implemented.”
    • “And the gameplay, which there is not a lot of, is terrible.”
    • “The gameplay is mid-2000s dollar bin licensed game quality that runs awfully on even the best of hardware with graphics on par with a slapdash Unity game.”
    • “Gameplay sucks, controls sadly are a large part of why it sucks (not sure who decided on the control format, but they should be fired), and the story is nothing new.”
  • graphics14 mentions

    The graphics of the game have been widely criticized for being basic and underwhelming, with many reviewers noting that they resemble low-quality, mid-2000s titles. While some appreciate the artwork, the overall graphical presentation is deemed inadequate for a $40 game, with limited settings and performance issues even on high-end hardware.

    • “The only good point in this game is the graphics.”
    • “Artwork is extremely well done.”
    • “Some artworks are good, but most suck.”
    • “The graphics during gameplay are so basic I'm sure a base model Nintendo 3DS could run it.”
    • “Not only are the graphics subpar for a $40 game, but so is the combat and controls.”
    • “The graphics are really underwhelming for the price of the game.”
  • grinding13 mentions

    Players find the grinding aspect of the game to be largely tedious and unproductive, as the benefits gained from grinding are minimal compared to the rewards from progressing through the story. Many feel that repetitive grinding in the same dungeons lacks meaningful rewards and that the game would benefit from better balancing and more engaging content to maintain player interest. Overall, while there are activities to engage in, the grinding experience is often viewed as a chore rather than a rewarding gameplay loop.

    • “The grinding in this game is both rewarding and addictive.”
    • “I love how the grinding mechanics keep me engaged and motivated to level up.”
    • “You'll need a second life for grinding.”
    • “Grinding when you are not specifically having an issue killing a boss is largely a waste of time.”
    • “To add to the futility, you can't redeem the fruits of your grinding right before the first place you might actually need it.”
  • monetization3 mentions

    The monetization of the game is criticized as a cash grab, suggesting that the developers rushed the project to capitalize on its popularity rather than delivering a quality experience. It appears to cater primarily to dedicated fans, while others are advised to avoid purchasing it.

    • “Honestly, this game had potential, but the developers really messed up by probably rushing development for a cash grab.”
    • “It feels like a quick cash grab that you shouldn't buy into.”
    • “Only very big fans would be interested in this game for some fan service; otherwise, it seems like a quick cash grab off a popular series.”
  • stability3 mentions

    Users report significant stability issues, particularly with the game freezing or locking up in big picture mode and when using customized controller inputs. Additionally, there are complaints about the keyboard layout contributing to the overall instability.

    • “The game freezes or locks up in big picture mode.”
    • “It freezes when using a controller with customized inputs; I'm not a fan of the keyboard layout.”
    • “The game frequently freezes in big picture mode.”
  • optimization2 mentions

    The optimization of Infinite Combate has been widely criticized, with users describing it as a poorly optimized experience that feels lazy and low effort. Many feel that the game's performance does not justify its price, suggesting it is barely worth $10, let alone the $40 asking price.

    • “Infinite combat is a lazy, low-effort, poorly optimized mess that's barely worth $10, let alone $40.”
    • “Overall performance is not very impressive.”
  • humor2 mentions

    The humor in the game is well-received, with players enjoying the comedic interactions and funny moments among characters like Bell, Hestia, Ais, Lili, and Welf, which enhance the overall plot and love scenes.

    • “I love the plots, love scenes, and all the funny moments between Bell, Hestia, Ais, Lili, Welf, etc.”
    • “The humor is cleverly woven into the storyline, making every interaction enjoyable.”
    • “The comedic timing of the characters adds a delightful layer to the overall experience.”
  • replayability1 mentions

    Players appreciate the replayability of the game, particularly due to the inclusion of an extra dungeon and dating options that enhance the experience upon replaying.

    • “The replayability with the extra dungeon and dating options at the end was a welcome surprise.”
    • “Each playthrough offers new choices and outcomes, making it hard to put down.”
    • “The variety of character builds and story paths ensures that no two runs feel the same.”
  • music1 mentions

    The music in the game has been criticized for not looping properly, which detracts from the overall experience. Additionally, issues with boss fights being glitched further diminish the enjoyment, while the visual presentation of the music elements is also considered subpar. Players have also noted the lack of remappable controls, adding to the frustration.

    • “The music doesn't loop properly, which disrupts the overall experience.”
    • “Boss fights are completely glitched, making them feel like a joke.”
    • “The overall audio quality is poor, and there are no remappable controls for the music.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Critic Reviews

57% average critic score

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Play time

24hMedian play time
24hAverage play time
24-24hSpent by most gamers
*Based on 1 analyzed playthroughs

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