Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate

Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate Game Cover
The game should have been made entirely as a graphic novel. Or had a higher budget to improve the dungeon sections.
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"Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate" is an action RPG based on the popular light novel series. Players explore dungeons in the city of Orario, battling monsters and interacting with characters from the series. The game features a "Link System" that allows players to build relationships with party members and unlock special abilities.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Play​Station
  • Play​station Vita

Reviews

48%
Audience ScoreBased on 173 reviews
story14 positive mentions
gameplay10 negative mentions
  • The game offers a nostalgic experience for fans of the DanMachi anime, allowing players to relive the story from different perspectives.
  • The voice acting and character designs are well-received, capturing the essence of the original series.
  • The game includes additional content not found in the anime, providing some unique story elements for dedicated fans.
  • The controls are poorly designed, with no option to customize key bindings, making gameplay frustrating and clunky.
  • The combat system is simplistic and lacks depth, often feeling like a repetitive grind rather than an engaging RPG experience.
  • The game is criticized for being overpriced, with many reviewers suggesting it should be significantly cheaper given its limited content and gameplay quality.
  • story148 mentions

    The story primarily retreads the first season of the anime "DanMachi," offering little new content or twists, which may disappoint players familiar with the source material. While the visual novel format allows fans to experience the narrative through the perspectives of both Bell and Aiz, many reviewers found the storytelling repetitive and lacking depth, often leading to skipped scenes. Overall, the game may appeal to die-hard fans of the series, but its high price and limited gameplay detract from its value.

    • “The story closely follows the show, which can be enjoyable for fans but ultimately offers little new content.”
    • “If you are a fan, it's a nice way to experience the story in an interactive way, just wait for the price to come down.”
    • “I really liked that this game told the story from different points of view.”
    • “The story is literally just a speedrun of season 1, skipping almost everything (and light novel readers complain the anime is barebones). They made no effort to add anything interesting, resulting in most people just skipping the scenes, making an already short game even shorter.”
    • “Storywise, it's a repeat of the first season of the anime along with the first few chapters of Aiz's story, so you won't lose much if you skip the game.”
    • “I love the anime and its story, but if I want the story of the anime, I watch the anime and not play a game that just ham-fists hours of gameplay loop mechanics between scenes of the anime.”
  • gameplay61 mentions

    The gameplay has been widely criticized for being overly simplistic and repetitive, resembling a mobile game rather than a full-fledged RPG. Many reviewers noted that it primarily consists of visual novel segments interspersed with basic dungeon exploration and combat, lacking depth and innovation. While some appreciated the straightforward mechanics, the overall consensus is that the gameplay fails to justify its price, offering little more than a mediocre experience for fans of the anime.

    • “On the one hand, it's very simple and straightforward in the mechanics and combat.”
    • “Gameplay is fluid and mostly easy to understand.”
    • “Decent loot mechanics, selling enemy materials to unlock better shop weapons/armor, plenty of currency and skill points to unlock helpful boosts to your character if needed.”
    • “Gameplay is ridiculously primitive.”
    • “The gameplay is mid-2000s dollar bin licensed game quality that runs awfully on even the best of hardware with graphics on par with a slapdash Unity game.”
    • “The gameplay is extremely bland and basic, and sometimes comically bad.”
  • grinding22 mentions

    The grinding aspect of the game is generally viewed as tedious and time-consuming, with many players feeling that it is often unnecessary for progression, as key gear and boosts are available through story advancement. While some enjoy the variety of activities available for grinding, such as crafting and side quests, others find the repetitive nature of grinding in the same dungeons to be a chore. Overall, the game offers grinding as an option, but it is not essential for success, leading to mixed feelings about its implementation.

    • “You'll need a second life for grinding.”
    • “Grinding will let you get some boosts for your character, but it's a rounding error compared to the stat boosts you get for moving through the story.”
    • “Grinding when you are not specifically having an issue killing a boss is largely a waste of time.”
    • “However, to experience these special events, quite a lot of grinding is required, and the battle difficulty to be overcome is quite high.”
  • graphics19 mentions

    The graphics in the game have been widely criticized for being basic and outdated, often compared to early 2000s titles or mobile games. While some users appreciated certain artworks, the overall visual quality is deemed subpar for a $40 game, lacking in immersion and variety in settings. Despite a few positive remarks, the consensus is that the graphics do not meet modern standards.

    • “First of all, I absolutely loved the graphics of DanMachi.”
    • “- Artwork is extremely well done.”
    • “The only good point in this game is the graphics.”
    • “The graphics during gameplay are so basic I'm sure a base model Nintendo 3DS could run it.”
    • “Not only are the graphics subpar for a $40 game, but so is the combat and controls.”
    • “This part is rather bland in this game, mostly because of its cheap 3D graphics, that looks like an early PSP title from 2005.”
  • monetization6 mentions

    The monetization of the game is widely criticized as a cash grab, with many reviewers feeling that it lacks value and quality, especially given its outdated design and minimal updates since 2020. While some suggest it might be worth purchasing at a discount for dedicated fans, the overall sentiment is that it fails to justify its price.

    • “This game is a complete cash grab, do not buy it.”
    • “Honestly, this game had potential, but the developers really messed up by probably rushing development for a cash grab.”
    • “Only very big fans would be interested in this game for some fan service; otherwise, it seems like a quick cash grab off a popular series.”
  • stability5 mentions

    Overall, user experiences with stability are mixed; while some report no bugs or glitches, others encounter significant issues such as freezing in big picture mode and problems with controller inputs. Additionally, there are complaints about gameplay repetitiveness and market glitches, suggesting that stability could be improved.

    • “The game freezes and locks in big picture mode.”
    • “It freezes when using a controller (with customized inputs?), and I'm not a fan of the keyboard layout.”
    • “It freezes in big picture mode.”
  • humor3 mentions

    The humor in the game is appreciated for its clever title and entertaining interactions among characters like Bell, Hestia, Ais, Lili, and Welf, which contribute to a lighthearted and enjoyable experience. However, some users noted that the humor may not resonate with everyone, suggesting a mixed reception.

    • “I love the plots, love scenes, and all the funny moments between Bell, Hestia, Ais, Lili, Welf, etc.”
  • optimization2 mentions

    The optimization of Infinite Combate has been widely criticized, with users labeling it as a poorly optimized experience that feels lazy and low effort. Many feel that the game's performance does not justify its price, suggesting it is barely worth $10, let alone the $40 asking price.

    • “Infinite combat is a lazy, low-effort, poorly optimized mess that's barely worth $10, let alone $40.”
    • “Overall performance is not very impressive.”
  • replayability1 mentions

    Players appreciate the replayability of the game, particularly due to the inclusion of an extra dungeon and dating options that enhance the experience upon replaying.

    • “The replayability with the extra dungeon and dating options at the end was a welcome surprise.”
  • music1 mentions

    The music in the game has been criticized for not looping properly, which detracts from the overall experience. Additionally, issues with boss fights being glitched further diminish the enjoyment, while the visual presentation of the music elements is also considered subpar. Players have also noted the lack of remappable controls as a drawback.

    • “The music doesn't loop properly, which really disrupts the flow of the game.”
    • “The boss fights are completely glitched, making them feel like a joke rather than a challenge.”
    • “The overall audio experience is lacking, with no option to remap controls for better accessibility.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Critic Reviews

57% average critic score

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Play time

21hMedian play time
18hAverage play time
12-24hSpent by most gamers
*Based on 2 analyzed playthroughs

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