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Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate

The game should have been made entirely as a graphic novel. Or had a higher budget to improve the dungeon sections.
Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate Game Cover
51%Game Brain Score
story, graphics
gameplay, grinding
46% User Score Based on 254 reviews
Critic Score 57%Based on 13 reviews

Platforms

Nintendo SwitchPCPlaystation 5Playstation 4WindowsPlayStationPlaystation Vita
Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate Game Cover

About

Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate is a single player role playing game with a fantasy theme. It was developed by MAGES. Inc. and was released on August 10, 2020. It received neutral reviews from both critics and players.

"Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate" is an action RPG based on the popular light novel series. Players explore dungeons in the city of Orario, battling monsters and interacting with characters from the series. The game features a "Link System" that allows players to build relationships with party members and unlock special abilities.

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46%
Audience ScoreBased on 254 reviews
story20 positive mentions
gameplay15 negative mentions

  • The game offers a lovely story that closely follows the anime, providing additional character insights.
  • Gameplay is straightforward and easy to understand, making it accessible for casual players.
  • Fans of the series may enjoy the nostalgic elements and character interactions.
  • The controls are poorly designed, with awkward key bindings and lack of proper gamepad support.
  • The combat system is simplistic and repetitive, lacking depth and strategy.
  • The game feels rushed and underdeveloped, with low production values and minimal new content compared to the source material.
  • story
    202 mentions Positive Neutral Negative

    The story primarily retells the first season of the anime "DanMachi," offering little new content and often skipping significant plot points, which may disappoint fans seeking a deeper narrative experience. While it provides an interactive way to engage with the familiar storyline, the gameplay mechanics detract from the overall enjoyment, leading many players to skip through the story. Overall, the game is best suited for dedicated fans of the series who prioritize story over gameplay.

    • “The story is not limited to the time limits presented in anime or novels.”
    • “It's a really good game, following the story of a 14-year-old adventurer who wants to pick up girls in a dungeon.”
    • “I'd recommend this if you really like the series and like story more than gameplay.”
    • “The story is literally just a speedrun of season 1, skipping almost everything; they made no effort to add anything interesting. As a result, most people will just skip the scenes, making an already short game even shorter.”
    • “Storywise, it's a repeat of the first season of the anime along with the first few chapters of Aiz's story, so you won't lose much if you skip the game.”
    • “I love the anime and its story, but if I want the story of the anime, I watch the anime and not play a game that just ham-fists hours of gameplay loop mechanics between scenes of the anime.”
  • gameplay
    72 mentions Positive Neutral Negative

    The gameplay has been widely criticized for its simplicity and lack of depth, often described as primitive and reminiscent of low-quality mobile games. Players noted issues with controls and repetitive dungeon design, leading to a frustrating experience that detracts from the overall enjoyment of the story. While some appreciated the potential for crafting and character progression, many felt that the game ultimately fails to deliver a satisfying gameplay experience.

    • “On the one hand, it's very simple and straightforward in the mechanics and combat.”
    • “Gameplay is fluid and mostly easy to understand.”
    • “There is stuff to do - whether it's earning valis and collecting materials for your familia, crafting weapons and armor for yourself, brewing potions to sell, or simply grinding out your character. The world of Danmachi has a lot of things that would make for an interesting reward gameplay loop that would keep players coming back if the right balancing and systems were implemented.”
    • “And the gameplay, which there is not a lot of, is terrible.”
    • “For an official adaptation, this has less gameplay than your average fan flash games, and doesn't even work that well as a visual novel.”
    • “The gameplay is mid-2000s dollar bin licensed game quality that runs awfully on even the best of hardware with graphics on par with a slapdash Unity game.”
  • graphics
    31 mentions Positive Neutral Negative

    The graphics of the game have been widely criticized for being basic and underwhelming, often compared to low-quality mid-2000s titles and even capable of running on older hardware like the Nintendo 3DS. While some users appreciated the artwork, they felt that the overall graphical quality did not justify the game's price, with limited settings and options further detracting from the experience. Overall, the graphics are seen as a significant drawback, overshadowing other aspects of the game.

    • “The only good point in this game is the graphics.”
    • “Artwork is extremely well done.”
    • “Some artworks are good, but most suck.”
    • “The graphics during gameplay are so basic I'm sure a base model Nintendo 3DS could run it.”
    • “Not only are the graphics subpar for a $40 game, but so is the combat and controls.”
    • “The graphics are really underwhelming for the price of the game.”
  • grinding
    28 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and largely ineffective, as the benefits gained from grinding are minimal compared to the rewards from progressing through the story. Many feel that grinding in the same dungeons repeatedly lacks purpose, especially since it doesn't significantly enhance character stats or prepare players for upcoming challenges. While there are various activities to engage in, the overall experience is marred by the repetitive nature of grinding, leading to a sense of futility.

    • “You'll need a second life for grinding.”
    • “Grinding will let you get some boosts for your character, but it's a rounding error compared to the stat boosts you get for moving through the story.”
    • “Grinding when you are not specifically having an issue killing a boss is largely a waste of time.”
    • “To add to the futility, you can't redeem the fruits of your grinding right before the first place you might actually need it.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization strategy of the game is criticized as a rushed cash grab, suggesting that it prioritizes profit over quality. Reviewers indicate that only dedicated fans of the series might find value in it, while others are advised to avoid purchasing.

    • “Honestly, this game had potential, but the developers really messed up by probably rushing development for a cash grab.”
    • “So... yeah, it feels like a quick cash grab that you shouldn't buy into.”
    • “Only very big fans would be interested in this game for some fan service; otherwise, it seems like a quick cash grab off a popular series.”
  • stability
    6 mentions Positive Neutral Negative

    Users report significant stability issues, particularly with the game freezing or locking up in big picture mode and when using customized controller inputs. Additionally, there are complaints regarding the keyboard layout, suggesting that overall stability is a concern for many players.

    • “The game freezes or locks in big picture mode.”
    • “Freezes when using a controller (with customized inputs?), not a fan of the keyboard layout.”
    • “The game freezes or locks in big picture mode.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is appreciated by some players for its entertaining interactions among characters like Bell, Hestia, and others, contributing to enjoyable plots and love scenes. However, others criticize it as lacking genuine humor and feel it panders to the male gaze, detracting from the overall experience.

    • “I love the plots, love scenes, and all the funny moments between Bell, Hestia, Ais, Lili, Welf, etc.”
    • “It's an unfun, unfunny, unplayable mess that would rather pander to the male gaze than play well.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players noting issues like improper looping and glitches during boss fights that detract from the experience. However, others appreciate the decent quality of the music and sound effects, highlighting it as enjoyable in short sessions. Overall, while there are technical flaws, some players find the music to be a positive aspect of the game.

    • “Excellent music, fun in short blasts.”
    • “Easy to use controls, multiple stats to level, decent music and sound effects.”
    • “Music not looping properly, boss fights being completely glitched, making them a joke, looking bad, and no remappable controls.”
    • “Music not looping properly, boss fights being completely glitched, making them a joke, looking bad, and no remappable controls.”
  • optimization
    4 mentions Positive Neutral Negative

    The optimization of Infinite Combate has been widely criticized, with users describing it as a poorly optimized experience that feels lazy and low effort. Many feel that the game's performance does not justify its price, suggesting it is barely worth $10, let alone the $40 asking price.

    • “Infinite Combate is a lazy, low effort, poorly optimized mess that's barely worth $10, let alone $40.”
    • “Overall performance is not very impressive.”
  • replayability
    3 mentions Positive Neutral Negative

    Players appreciate the added replayability from the extra dungeon and dating options, which provide a fresh experience upon completion. However, some critics note that the overall replay value is low due to a lack of character development and underwhelming graphics.

    • “The replayability with the extra dungeon and dating options at the end was a welcome surprise.”
    • “[Low replay value, story fails to develop side characters, game's graphics are underwhelming]”
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57%Critics’ scoreBased on 13 critic reviews
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24h Median play time
24h Average play time
24-24h Spent by most gamers
*Based on 2 analyzed playthroughs
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Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate is a role playing game with fantasy theme.

Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate is available on Nintendo Switch, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 24 hours playing Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate.

Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate was released on August 10, 2020.

Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate was developed by MAGES. Inc..

Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate has received neutral reviews from both players and critics. Most players liked this game for its story but disliked it for its gameplay.

Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate is a single player game.

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