World of Castles Game Cover
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"World of Castles" is a sandbox castle-building simulation in early access, allowing players to construct large or small medieval projects with a focus on realism. The game is still in development by a small team, and feedback is sought to improve and expand it. Currently, players can build and design without restrictions, with options to turn off realism constraints.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

35%
Audience ScoreBased on 89 reviews
graphics4 positive mentions
gameplay3 negative mentions
  • The game has a lot of potential and offers a unique castle building experience with a variety of blocks.
  • The developers are a small team with genuine interest in creating a medieval-themed game, and they have shown some progress in early development.
  • Players who enjoy sandbox-style building games may find satisfaction in the current building mechanics, despite the game's limitations.
  • The game appears to be abandoned, with no recent updates or developer involvement, leading to frustration among players.
  • The user interface and camera controls are clunky and unresponsive, making gameplay difficult and frustrating.
  • Many advertised features are missing, and the game is riddled with bugs, making it largely unplayable in its current state.
  • graphics9 mentions

    The graphics of the game are generally praised for their potential and artistic quality, with some users noting that they look good even at lower detail settings. However, there are significant concerns regarding rendering issues and lag, which can hinder gameplay. Overall, while the graphics are considered a strong aspect, improvements are needed to enhance performance and clarity.

    • “This game has great potential, and I wish I could even just take over development because it has an awesome foundation, awesome graphics, and neat art.”
    • “World of Castles has way crisp graphical details and awesome on-point physics.”
    • “The graphics seem nice, and the game looks like it has good potential.”
    • “There are no tutorials and no tooltips to help with what the graphics in the menus are actually for.”
    • “Terrible graphics rendering making the game completely unplayable.”
    • “At first I was a little perturbed by the graphics issues, but I lowered the detail levels and the game runs pretty well and still looks good.”
  • gameplay8 mentions

    The gameplay of the game is currently limited, primarily focusing on building mechanics, which are described as smooth yet unoptimized and occasionally sluggish. While there is potential for future development in areas like war and crafting, the game is reportedly no longer in active development due to mechanical and financial issues, leaving players with a sense of disappointment regarding its future. Overall, the experience is marred by a lack of communication about bugs and gameplay improvements, leading to frustration among invested players.

    • “The game is early, and the building mechanics are smooth and intuitive. I know the developers are adding the right amount of love needed for the upcoming game mechanics for war, crafting, and strategy.”
    • “Sure, some building mechanics are sluggish, but this is early access; you should expect that.”
    • “Overall, currently the only gameplay you can do is place assets and build a castle. There is a terrain editor that allows you to raise/lower terrain and place a few plants, but it is currently clunky, and building mode lags and is very much unoptimized.”
    • “The movement mechanics need further work.”
    • “First and foremost, I want to say to the developers that this game should be worked on for the people who have invested time and money into it. If the game mechanics you wish to implement cannot be implemented, then work on the ones that can. This game is no longer in development due to mechanical and mostly financial reasons. Your customers deserve the respect to fully know what they are getting into.”
  • stability3 mentions

    Users report significant stability issues, particularly with glitches in the building mode. Some confusion arises from the interface design, leading to misunderstandings about controls, which can exacerbate the perception of instability.

    • “But there are so many glitches.”
    • “I found several glitches in the building mode.”
    • “A couple of things I initially thought were buggy turned out to be me not understanding the interface, such as when you left-click to get rid of something; only the placement of your mouse matters, which is counter to putting something down, as you right-click when the wireframe is in place.”
  • optimization3 mentions

    The game suffers from significant optimization issues, particularly in the building mode, which is described as clunky and laggy. Users feel that the current performance does not justify the price, indicating that substantial improvements are needed for a smoother experience.

    • “My PC isn't a beast, but it can handle all new AAA games at above 30 FPS, so I think there is a lot of optimization to be done.”
    • “Overall, currently the only gameplay you can do is place assets and build a castle. There is a terrain editor that allows you to raise/lower terrain and place a few plants, but it is currently clunky. The building mode lags and is very much unoptimized.”
    • “It's not worth $20 for a poorly optimized game and a building simulator.”
    • “My PC isn't a beast, but it can handle all new AAA games at above 30fps, so I think there is a lot of optimization to be done.”
  • monetization1 mentions

    The monetization strategy is viewed as a reflection of a small developer's ambition rather than a cash grab, indicating that while the game may not receive frequent updates, the intent is to create a substantial experience.

    • “The monetization strategy feels exploitative, making it hard to enjoy the game without spending money.”
    • “It seems like every feature is locked behind a paywall, which ruins the overall experience.”
    • “The constant push for in-game purchases detracts from the gameplay and makes it feel more like a chore.”
  • grinding1 mentions

    Players find the grinding aspect frustrating, particularly due to issues with game saving that can erase progress, compounded by underdeveloped physics that make the experience feel tedious.

    • “The grinding in this game feels endless and tedious, making progress feel more like a chore than an achievement.”
    • “I spent hours grinding for resources, only to find that the rewards were not worth the effort put in.”
    • “The repetitive nature of grinding in this game quickly became frustrating, leading to a lack of motivation to continue playing.”
  • story1 mentions

    The story aspect of the game is minimal, with users indicating that it lacks traditional elements such as fighting, a developed narrative, and player versus player or environment interactions.

    • “Don't expect a compelling story; it's almost non-existent.”
    • “The narrative feels disjointed and lacks depth.”
    • “There is little to no character development throughout the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

5hMedian play time
5hAverage play time
4-5hSpent by most gamers
*Based on 2 analyzed playthroughs

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