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About

World of Castles is a single player strategy game. It was developed by Hammer Games and was released on September 15, 2017. It received negative reviews from players.

"World of Castles" is a sandbox castle-building simulation in early access, allowing players to construct large or small medieval projects with a focus on realism. The game is still in development by a small team, and feedback is sought to improve and expand it. Currently, players can build and design without restrictions, with options to turn off realism constraints.

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34%
Audience ScoreBased on 99 reviews
graphics6 positive mentions
optimization3 negative mentions

  • The game has a lot of potential for castle building enthusiasts, with a unique and detailed building system that allows for creative designs.
  • The graphics are appealing and contribute to an immersive atmosphere, enhancing the overall experience of building castles.
  • The developers are actively engaged with the community and have plans for future updates, which gives hope for improvements and additional features.
  • The game is currently plagued by numerous bugs, including unresponsive controls, camera issues, and crashes, making it frustrating to play.
  • Many key features that were promised are either missing or poorly implemented, leading to a feeling of abandonment and disappointment among players.
  • The lack of tutorials and documentation makes it difficult for new players to understand the mechanics, resulting in a steep learning curve and a frustrating experience.
  • graphics
    11 mentions Positive Neutral Negative

    The graphics of the game are generally well-received, with many players appreciating the art style and atmosphere, though they acknowledge that the visuals are not cutting-edge. Some users have experienced performance issues, particularly with frame rate drops when certain features are used, but lowering detail settings can improve performance without sacrificing overall appearance. Overall, while there are some technical issues to address, the graphics are seen as a strong foundation for the game's potential.

    • “This game has great potential, and I wish I could even just take over development because it has an awesome foundation, awesome graphics, and neat art.”
    • “I found myself enjoying the graphics; they certainly aren’t the cutting edge of modern technology, but they look nice and serve this game’s atmosphere well.”
    • “World of Castles has way crisp graphical details and awesome on-point physics.”
    • “There are no tutorials and no tooltips to help with what the graphics in the menus are actually for.”
    • “Terrible graphics rendering making the game completely unplayable.”
    • “At first I was a little perturbed by the graphics issues, but I lowered the detail levels and the game runs pretty well and still looks good.”
  • gameplay
    10 mentions Positive Neutral Negative

    The gameplay of the game is currently in a barebones state, with many intended mechanics either not implemented or poorly optimized, leading to a lack of engaging content. While the building mechanics show potential and are intuitive, players report significant lag and clunkiness, particularly in terrain editing. Overall, the game is not in active development, leaving users frustrated with its mechanical limitations and lack of updates.

    • “For one, the time of day and season mechanics are designed well when compared to the rest of the game, and you can change them at will in the sandbox mode.”
    • “The game is early, and by how smooth and intuitive the building in this game is, I know the developers are adding the right amount of love needed for the upcoming game mechanics for war, crafting, and strategy.”
    • “Sure, some building mechanics are sluggish -- but this is early access, you should expect that.”
    • “Unfortunately, almost all of the actual game mechanics that are intended are in a very barebones state or, more frequently, not implemented at all.”
    • “Overall, currently the only gameplay you can do is place assets and build a castle. There is a terrain editor that allows you to raise/lower terrain and place a few plants, but it is currently clunky, and building mode lags and is very much unoptimized.”
    • “The movement mechanics need further work.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization is severely lacking, with long load times and significant lag during the building mode, leading to a frustrating experience. Users express disappointment over the absence of combat features and the clunky terrain editor, suggesting that the current state does not justify the price. Overall, there is a consensus that substantial optimization improvements are needed for a smoother gameplay experience.

    • “My PC isn't a beast, but it can handle all new AAA games at above 30 FPS, so I think there is a lot of optimization to be done.”
    • “Overall, currently the only gameplay you can do is place assets and build a castle. There is a terrain editor that allows you to raise/lower terrain and place a few plants, but it is currently clunky, and building mode lags and is very much unoptimized.”
    • “Combat is meant to be a sizable portion of the game, but it is not currently implemented in any form. Long load times and poor optimization only lead to slowdowns that cause further disappointment.”
    • “Overall, currently the only gameplay you can do is place assets and build a castle. There is a terrain editor that allows you to raise/lower terrain and place a few plants, but it is currently clunky. Building mode lags and is very much unoptimized.”
    • “It's not worth $20 for a poorly optimized game and a building simulator.”
  • stability
    3 mentions Positive Neutral Negative

    Users report significant stability issues, particularly with glitches in the building mode, which can lead to confusion due to the interface's unconventional controls. While some problems stem from user misunderstanding, the prevalence of glitches remains a notable concern.

    • “But there are so many glitches.”
    • “I found several glitches in the building mode.”
    • “A couple of things I initially thought were buggy turned out to be me not understanding the interface, such as when you left-click to get rid of something; only the placement of your mouse matters, which is counter to putting something down, as you right-click when the wireframe is in place.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect frustrating, particularly due to issues with game saving that can erase progress, compounded by underdeveloped physics that make the experience feel tedious.

    • “The grinding in this game feels endless and tedious, making progress feel more like a chore than an achievement.”
    • “I spent hours grinding for resources, only to find that the rewards were not worth the effort put in.”
    • “The repetitive nature of grinding in this game quickly becomes frustrating, detracting from the overall enjoyment.”
  • story
    3 mentions Positive Neutral Negative

    The story aspect of the game is minimal, with users indicating that it lacks traditional elements such as fighting, a developed narrative, and player versus player or environment interactions.

    • “The story is virtually non-existent, leaving players feeling disconnected and unengaged.”
    • “There is no real narrative to follow, making the experience feel aimless and unfulfilling.”
    • “Don't expect any meaningful character development or plot twists; the story is flat and predictable.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game's graphics, while not cutting-edge, effectively contribute to its overall atmosphere, enhancing the player's enjoyment and immersion.

    • “I found myself enjoying the graphics; they certainly aren’t the cutting edge of modern technology, but they look nice and serve this game’s atmosphere well.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy is viewed as a reflection of a small developer's ambition rather than a cash grab, indicating that while the game may not receive frequent updates, the intent behind its pricing is to support its development.

    • “Not so much a cash grab as a small developer trying to create a very ambitious game that it cannot regularly improve.”
  • music
    1 mentions Positive Neutral Negative

    The music in the game features a nostalgic soundtrack that effectively enhances the gameplay experience, even if it is somewhat limited in length. Players often find themselves so engrossed in designing that they don't notice the looping of tracks.

    • “The soundtrack is great and takes me back to Stronghold; though small for a soundtrack, I really don't pay attention to the looping because I'm so focused on designing the whole time.”
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5h Median play time
5h Average play time
4-5h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

World of Castles is a strategy game.

World of Castles is available on PC, Mac OS, Windows and Linux.

On average players spend around 5 hours playing World of Castles.

World of Castles was released on September 15, 2017.

World of Castles was developed by Hammer Games.

World of Castles has received negative reviews from players. Most players liked this game for its graphics but disliked it for its gameplay.

World of Castles is a single player game.

Similar games include Hometopia, Going Medieval, Medieval Engineers, Castle Story, Castle Flipper and others.