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MZ - Dual Wield
2020Role Playing
Looking for games like MV - Dual Wield? Here are top role playing recommendations, selected from player-similarity data — start with MZ - Dual Wield, MV - Parry Chance (Shield Block ext.) or MV - Monkeygrip (Dual Wield Ext.).
Version 1.04:Due to some changes in the VisuStella BattleCore plugin implemented on January 22, 2021, the main function of this plugin is no longer needed. VSBattleCore now implements a very similar in battle dual wielding effect to what this plugin does, and has an unrepairable conflict with the changes that my plugin makes to the system.What does this mean for this plugin?Currently, version 1.04…
View GameExtend the defensive capabilities of your actors by allowing them to parry incoming attacks. Requires Shield Block to function. Features: New action result - parried (target.result().parried)Set a base parry rateAdd an additional parry rate based on a simple or complex formulaWeapons provide an additional parry rateEnemies can have a different base rate than the default, to simulate equipmentState…
View Game2020 is here, and with it comes the first dual wield plugin extension of the new year! Monkeygrip, what is that? Monkeygrip is the ability for an actor to wield a weapon normally used in two hands, in only one hand. This is an extension to my Dual Wield plugin. Naturally, you'll need that plugin for this one to do anything. Odds are, if you're reading this, you're at least aware already of what …
View GameRamza's Weapon Attack Formulas plugin This is a fairly simple plug and play plugin that makes one major change to the way the battle engine for RMMV works, and has a few little things you can tweak to your liking as well. This plugin allows you to override the damage formula for the default attack skill, as well as other skills that you tag specifically using a note tag. You override the damage fo…
View GameDescription: This extension to the Dual Wield plugin allows for weapons tagged with to be swapped between one or two handed versions during run time. Using this plugin, you can make certain weapons one or two handed, like a katana or bastard sword, and allow the player to freely switch between whatever style they'd like to use. Players can change their weapon between one and two handed types by …
View GameUse your shield to block, now available for RPGMaker MZ! Using this plugin, actors and enemies alike can wield their shields defensively to block incoming damage from blockable attacks. The amount blocked is configurable, and the exact effect of a block can be configured as well. By default, a successful block reduces incoming damage by x%, and then subtracts y from the remaining amount. Then a bl…
View GameDescription: This plugin adds two degrees of randomness to parameters gained when actors level up in your project. The first level of randomness is facilitated via 'Growth Ranks' which are set via note tags on your actor classes. These ranks range from F rank, all the way to S rank spanning a total of 10 different ranks. Whenever an actor levels up, the growth rank of their current class is used …
View GameRamza's Skill Shop Currently only for RPGMaker MZ (MV Version coming soon!) Overview: Skill shop is a plugin which does exactly what it says on the tin - allows you to make a shop that sells skills to the player. It has support for multiple shops (basically limitless shops, in fact), each with their own available skills, and stock values for those skills. Each actor has a list of skills that they …
View GameThis plugin modifies the default action flow of yanfly's battle engine core plugin to allow for battlers to block incoming attacks, preventing a configurable amount of damage, as well as showing a configurable animation over the defender. How it looks: DTB: CTB: The demo project is a very small RMMV project that has been pre-configured with the plugin and its yanfly dependencies. An info dump n…
View GameThis plugin is a port of my Crafting System plugin for RPGMaker MV, as such it has many of the same features as the original, updated to work in the new engine. The demo you see above has the plugin enabled in it, so you can talk to the info dump NPC, or open the system and have a look at how it works. Features: Ingredient based recipe system. Players build items from individual ingredient items,…
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