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TyranoBuilder Visual Novel Studio

TyranoBuilder Visual Novel Studio Game Cover
84%Game Brain Score
story, humor
music, stability
84% User Score Based on 520 reviews

Platforms

PCMac OSWindows
TyranoBuilder Visual Novel Studio Game Cover

About

TyranoBuilder Visual Novel Studio is a single player action game. It was developed by STRIKEWORKS and was released on March 27, 2015. It received positive reviews from players.

TyranoBuilder Visual Novel Studio is a game development tool that allows users to create their own visual novels. It features an intuitive interface, making it accessible to beginners, while also offering advanced options for more experienced developers. Publish your stories as standalone games or share them with the TyranoBuilder community.

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84%
Audience ScoreBased on 520 reviews
story5 positive mentions
stability14 negative mentions

  • TyranoBuilder is extremely user-friendly, making it easy for beginners to create visual novels without any coding experience.
  • The drag-and-drop interface allows for quick assembly of scenes, characters, and dialogue, making the development process enjoyable.
  • The software supports exporting to multiple platforms, including web, Windows, Mac, iOS, and Android, which is a significant advantage.
  • The software lacks pre-loaded assets, requiring users to source their own images, music, and sound effects, which can be a barrier for some.
  • There are several bugs and glitches reported, particularly with exporting and scene transitions, which can disrupt the development process.
  • Advanced features often require scripting knowledge, which may limit the software's usability for those who want to create more complex visual novels.
  • music
    49 mentions Positive Neutral Negative

    The music aspect of the game engine is a mixed bag; while users appreciate the ease of importing their own compositions and the availability of free resources, many express frustration over the limited built-in music options and various audio glitches, such as looping issues and difficulties in editing sound effects. The lack of comprehensive tutorials and support for multiple audio formats further complicates the experience, making it challenging for those without prior music composition skills. Overall, while the potential for customization is high, the execution leaves much to be desired.

    • “It has a nice library of free assets to use for those who aren't used to music composition, though there is unfortunately only one song that comes with the engine.”
    • “Not only do you have the reward of a finished product, you also gain insight into how some very simple elements like music or sound effects can transform your narrative.”
    • “I was able to import music of my choosing for the video book in just a few clicks, which really made the book shine.”
    • “Tyranobuilder draws you in with the promise of being an easy-to-use and intuitive interface, but falls short of these promises due to glitches in audio-looping (audio files will not loop without producing a delay between track end and track beginning), bugs with fading out music tracks while trying to fade-in music tracks, and other issues.”
    • “It's impossible to edit sound effects and background music from where the user wants them to begin and where they want them to end.”
    • “Talking about the gallery, the software doesn't come with images or music (just a sky background for the title screen), so you'll have to build your own library.”
  • story
    40 mentions Positive Neutral Negative

    The reviews highlight TyranoBuilder as an accessible tool for creating visual novels with branching storylines and multiple endings, making it ideal for beginner game designers and storytellers. While users appreciate its ease of use and the ability to quickly bring stories to life, they also note limitations in the software's features and user interface, which can complicate the storytelling process. Overall, it serves as a solid platform for those looking to experiment with narrative design, provided they are willing to invest time in planning and coding.

    • “Tyrano is for storytellers and young game designers wanting a foot-in-the-door to the coding world.”
    • “Honestly, you don't need much more if you have an incredible story to tell, all the images you need, and a good amount of free time to create your very own visual novel.”
    • “I already have my entire storyline planned and now all I'm doing is putting it into action to which I previously thought would never happen.”
    • “Plugging in the actual story text using the project space gets tedious quickly if you've written all your text in a word processor like a normal person.”
    • “Tb doesn't have the ability to intelligently start a newline if your text is going to overflow out of the screen, so be prepared to spend actual hundreds of hours playtesting, sniping these instances of overflow by manually sticking in a newline tag for every line of your story.”
    • “There's a learning curve where you have to know the same logic as coding (just with pretty colorful blocks) and even then the program lacks features (like galleries, switching UIs, having a custom name or even just scrolling back in the story or having a backlog) that I assumed would be in there considering they already implemented Live2D and a bunch of fancy features.”
  • stability
    15 mentions Positive Neutral Negative

    The stability of the software is frequently criticized, with users reporting numerous bugs that hinder functionality, such as issues with audio looping, slow performance, and problems retaining player save files. While the interface is praised for its ease of use, the persistent glitches and the need for frequent reinstallation detract from the overall experience. Many users suggest that the software is better suited for amateurs who are willing to navigate these challenges.

    • “Software is buggy and it can be annoying trying to account for that sometimes.”
    • “It is incredibly buggy, and while easy to use, it has so many things you have to figure out how to fix.”
    • “Tyranobuilder draws you in with the promise of being an easy-to-use and intuitive interface, promises you simple drag-and-drop scripting, but falls short of these promises due to its glitches in audio-looping, lack of functional 1080p interfaces, and an incredibly buggy configuration screen.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics capabilities of Ren'Py and TyranoBuilder are noted for their efficiency, with Ren'Py supporting webp format for smaller file sizes, making it suitable for less graphic-intensive projects. However, both platforms lack abundant free artwork and resources, requiring users to create or source their own visuals, which can be a barrier for those aiming for high-quality, commercially viable visual novels. Overall, while these tools facilitate quick game development, they demand significant effort in artwork and storytelling from the user.

    • “Ren'Py can use WebP graphics, which are smaller by 25% than PNG.”
    • “Easy to import your own custom artwork, audio, and video.”
    • “I had my first game completed in around five hours, most of which was just spent writing and creating graphics.”
    • “This is for amateurs who don't care about audio, graphic glitches, and no 1080p support!”
    • “In short, I like TyranoBuilder, but as mentioned, it is almost not possible to create your own visual novels for legal, commercial distribution, unless you are also very skilled in art, and also have the use of a tablet, like an Intuos or Cintiq, and also have the time to create such artwork for a quality, commercial visual novel.”
    • “Of course, you'll have to put a lot of effort into the story and graphics since the program can't offer you that, but else you won't get into trouble with this.”
  • grinding
    7 mentions Positive Neutral Negative

    Users find the grinding aspect of the game to be a mixed experience; while the storytelling process can be tedious due to a cumbersome drag-and-drop interface, many appreciate the visual clarity and ease of use compared to other platforms like Ren'Py. Although some elements, such as stat grinding, may add complexity, the overall enjoyment of crafting stories remains strong despite the repetitive tasks involved.

    • “The 'click and drag' for each element gets tedious; it would be much more user-friendly if we could double-click an element instead of dragging back and forth.”
    • “Plugging in the actual story text using the project space gets tedious quickly if you've written all your text in a word processor like a normal person.”
    • “What I got was the most tedious drag-and-drop interface ever.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization options for creating a mobile visual novel are limited, with users advising against using this platform for in-app purchases or ads. Instead, they recommend Unity as a more suitable alternative for those looking to monetize their visual novels effectively.

    • “I would recommend using Unity if you want to create a mobile visual novel and implement in-app purchases.”
    • “If you're looking to sell a visual novel with in-app purchases or ads on mobile, do not get this.”
    • “I wouldn't recommend this to anyone who wants to sell in-app purchases or run ads on their mobile visual novel.”
    • “I would recommend using Unity if you want to make a mobile visual novel and sell in-app purchases.”
  • gameplay
    2 mentions Positive Neutral Negative

    Gameplay is accessible for beginners, allowing for easy creation of basic branching stories through a drag-and-drop interface, while more complex mechanics require coding. Although the engine has its flaws, developers are actively working to enhance it with new features and mechanics.

    • “True, it may not be the most complicated engine, and it does have flaws, although developers add new features and introduce new mechanics to it from time to time.”
    • “If you are looking to add complex mechanics and statistics, you will have to code, but a basic branching story is just drag and drop.”
    • “True, it may not be the most complicated engine and it does have flaws, although developers add new features and introduce new mechanics to it from time to time.”
  • humor
    1 mentions Positive Neutral Negative

    Users find the humor in the game to be enjoyable and entertaining, often describing it as "crap and funny," indicating that the comedic elements contribute positively to the overall experience, making the purchase worthwhile.

    • “I create hilarious and absurd things with it; the 15 bucks was totally worth it!”
    • “The humor in this game is top-notch and keeps me laughing throughout!”
    • “I love how the game incorporates witty jokes and funny scenarios that never get old!”
  • character development
    1 mentions Positive Neutral Negative

    Users appreciate the character development aspect of the game but express a desire for more customization options, such as a character designer or pre-made characters to enhance their experience.

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80h Median play time
80h Average play time
80-80h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

TyranoBuilder Visual Novel Studio is a action game.

TyranoBuilder Visual Novel Studio is available on PC, Mac OS and Windows.

On average players spend around 80 hours playing TyranoBuilder Visual Novel Studio.

TyranoBuilder Visual Novel Studio was released on March 27, 2015.

TyranoBuilder Visual Novel Studio was developed by STRIKEWORKS.

TyranoBuilder Visual Novel Studio has received positive reviews from players. Most players liked this game for its story but disliked it for its music.

TyranoBuilder Visual Novel Studio is a single player game.

Similar games include Visual Novel Maker, RPG Maker VX Ace, GameGuru Classic, Clickteam Fusion 2.5, 001 Game Creator: 2025 Edition and others.