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Games like Patrick Pagdatoon IT201 Project 3

Looking for games like Patrick Pagdatoon IT201 Project 3? Here are top action recommendations, selected from player-similarity data — start with Patrick Pagfdatoon IT201 Project 4, Joel Collado - IT201-450 - Project-4 or Project 4.

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  • Project 1 Paint App I made a painting tool that creates cubes when the user clicks on the screen. The cube will be rotated on the x, y, and z axis using a series of sliders. The program also reads the  There is also a dropdown for the user to change the color. 1. Display Mouse Position Input: Mouse placed within the vicinity of the screen Output: X and Y coordinates of the mouse are displayed 2…

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  • Brief Description: For my Unity Project 4 I combine all my projects into one here and apply updates based on the comments and notes that address any issues. Here are all the features in my range based shooter:  Place your own targets using the right mouse button and the left mouse button to create projectiles that shoot towards a target. There is also a feature for a button that enables or disa…

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  • Jungle Survival is a first person exploration and survival game set in a dynamic jungle environment. Players navigate the terrain, collect and manage items through an intuitive inventory system, and interact with the world using real-time UI controls. The game features core survival mechanics such as health, hunger, and stamina, where players must eat to survive, manage energy while sprinting, and…

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  • Project 1 Features: 1. Feature 1: Display Mouse Position     Input: Mouse moving anywhere on the screen     Process: The script reads mouse X and Y coordinates      Output: Text updates live showing the mouse position on the screen 2. Feature 2: Spawn Shape on Button Click     Input: User clicks the “Drop Shape” button     Process: The script converts mouse screen position to wo…

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  • Itemized features: Feature 1: Soil Tilling & Seed Selection i) Description: Clicking on a soil patch changes texture to a tilled state. Pressing a button cycles through available seeds. ii) Input: Mouse Click, Button Press iii) Output: Tilled soil and seed item placed on soil. Feature 2: Watering System i) Description: Clicking on a plant increases its hydration level. The plant sp…

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  • Users gets to experience the different stages of my application where in the first project you are able to spawn in certain flowers and furthermore from building on this project which lets users spawn in a range from 1 to 10 flowers and allow them to grow at a rate of their choice while they experience a day to evening to night cycle and control the speed of the time as well as destroy all flowers…

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  • This project combines Project 1, 2, and 3 individually, and makes them all accessible via a main menu. This project also organizes all the files more appropriately per project, as all three projects were included in the Unity file. The primary fixes for this project were the flow diagrams submitted as part of the previous projects' deliverables. All features in Project 4 are as follows: 1. Destr…

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  • Experience the solar system with this physics-accurate 3D simulation built with OpenGL About This Project Solar System Simulation is a real-time 3D visualization of our solar system, built from scratch using C++ and OpenGL. This project showcases accurate orbital mechanics, realistic planet rendering, and an interactive camera system that lets you explore space at your own pace. Perfect for …

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  • Project 1 Features: Feature 1: The Player Shoots from a Gun towards Zombies Input: Use the Left-Click Button to Shoot Bullets from Gun Process: When the Left-Click mouse button is shot, zombies will disappear. Using the conditional (if) statement to detect whether the button is pressed. If the bullet touches the zombie, both Game Objects are destroyed. Output: The bullet travels in a sin…

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  • Description: This app is a basic Unity project that lets the user mess around with 3D boxes that spin. There are a few buttons and a slider that let you spawn different kinds of boxes, change how they spin, remove them, and even control how fast they rotate. The idea was just to get used to using UI elements and interacting with objects in Unity through C# scripts. Original Features:  Featur…

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