Games like Lullaby Disaster
Looking for games like Lullaby Disaster? Here are top management recommendations, selected from player-similarity data — start with A Dark Place 2, P.O.W.D.E.R. or Broken Knees.
1 81%Game Brain Score81% User Score 32 reviews[Media 3063911] Demo Notice : This is the build release for the A Dark Place 2 Demo. The average playtime length has been estimated from 30 to 40 minutes long. Please report any bugs you may...
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2 View Game51%Game Brain Score51% User Score 2 reviewsP.O.W.D.E.R. - Powder On Wild Days Explodes Randomly Play as a delivery elf who must maneuver around obstacles to prevent his package from bursting and deliver it to one of many towns. You can consume the exploded powder to get a buff, but things might get even worse... How long will you resist before giving in to the powder's appeal? Gameplay Whenever one of your powder keg explodes, it is turned…
View Game3 View GameAbout: This is a simple short 2D pixel-art platformer with a premise that fall damage now exists and in game it is explained by your character having glass-like fragile knees. Your goal is to get out of the cave you are in by traversing a number of levels you find. Each level was hand created and holds a special feature about it. What is that feature? Is it shortcuts, punishing routes or misdirect…
View Game4 45%Game Brain Scorestorygameplay, music55% User Score 33 reviewsWishlist The Full Version About the GameABOUT THIS PROLOGUE Skeletons, Celestial Beings, Magic Swords and a vast beautiful world created in pixel art. All this together with an adventure full of mysteries and puzzles that cannot be told in just one story. Here is a brief summary of what can be found in Abyss The Forgotten Past. Abyss The Forgotten Past: Prologue, is the begining of Leonnor's Ta…
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5 View Game51%Game Brain Score51% User Score 2 reviewsViva Hexagon! Is a tile-matching versus puzzle game, where you have to match hexagonal cells by controlling a small playable platforming character on the board to pick up and move pieces. Test your wit and reflexes across three highly configurable game modes, either alone, with a friend, or against an artificial intelligence player! This is only a demo version! A "minimum viable product", if you …
View Game6 41%Game Brain Score41% User Score 10 reviews[graph_harvest] Made in 9 days for Godot Wild Jam 83! Consume a world of shapes as you build a portable node-based factory to rack up bigger and bigger numbers! Estimated play time: 30-60+ minutes Saves are fully functional - feel free to pick the game up and put it down whenever, or even transfer between computers or between web and desktop. Auto-saves occur at the end of every cycle. Follow…
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7 82%Game Brain Scorestory, graphicsstability, optimization82% User Score 179 reviewsChilling dreams of destruction and doom fill your mind. You feel compelled to warn the world, but in so doing are imprisoned by the tyrannous Dr. Funfrock. Imprisoned because of a dream? You know in your soul that you must escape somehow and discover the meaning behind this mystery.As Twinsen, prophet and savior, you embark on a surreal and suspense-filled journey. You cross continents in your que…
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8 Description Prototype for a metroidvania-style game developed using the Odin language (https://odin-lang.org). I'm using a 2D framework developed in the Odin language to create a game for GameDev.TV JAM 2025 (https://itch.io/jam/gamedevtv-jam-2025) and for the 2025 Annual Jam (https://itch.io/jam/2025-jam) This is a 2D platformer inspired by Metro-Vania. Story You are Alice, a young girl who …
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9 Description This game was created within 9 days for Godot Wild Jam 75. You are a vampire and your castle is under attack. You need to survive. For the best experience, use the download version. Warning: the jam version currently has a bug that may lead to a game freeze. For more info and a workaround, see below. How To play You can give yourself a name on the start screen used to appear f…
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10 Created for GMTK Jam 2024. The idea was to make an Metroidvania. Sadly, as is usually the case with overscoping, most of the content that makes the game a game couldn't get in. A good chunk of the development time actually went into making the basic mechanics and the level editor, so I made sure to include them in the web version as well (even if without the ability to save your creation). Usage …
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